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Anywhere, Anydevice Gaming Siddharth Singh
Anywhere, Anydevice Gaming Siddharth Singh, Soh Chor Kiong Ricky, Adrian David Cheok Human Interface Technology Laboratory Department of Electrical & Computer Engineering National University of Singapore, Singapore fg0202382,eng00673,[email protected] ABSTRACT This poster describes a multi-player networked Pong game that can be played in real-time on mobile devices and sta- tionary PCs. Through this game we intend to explore the realm of the next generation of games which, we believe, will incorporate elements of mobility, multiple connectiv- ity methods and playability on different types of devices. The system comprises the Sony-Ericsson P800 phone, a cen- tral game server, and personal computers. The client-server model has been used so that all interaction is done through the game server. The server can host multiple games at the same time. Each game has two players and a number of spectators who can view the game. The spectators can in- teract with each other using text messages. The Pong game is not the end to itself. This work is the core of an ongo- ing research project on multiple platform, multiple player mobile entertainment. Figure 1: Anywhere Gaming system Categories and Subject Descriptors H.4 [Information Systems Applications]: Miscellaneous; Corporation released the PocketStation for its highly popu- C.2.4 [Distributed Systems]: Distributed Applications; lar game console Sony Playstation [5] in 1999. PocketStation K.8.0 [General]: Games allows users to save their game data from the PlayStation and play the game on the portable PocketStation. These Keywords devices enable players to continue the same game on two Mobile gaming, cross-device gaming, network gaming different devices, and thus are a step forward towards any- where gaming. -
SIXAXIS Quadcopter George Allen, Mark Alitawi, Cory Gordinier {Geoallen, Malitawi, Cgordini}@Umich.Edu
Electrical Engineering and Computer Science EECS373 - Design of Microprocessor-Based Systems SIXAXIS Quadcopter George Allen, Mark Alitawi, Cory Gordinier {geoallen, malitawi, cgordini}@umich.edu Introduction: Quad-motor vehicle controlled with PlayStation SIXAXIS controller • Quadcopter: Rotorcraft propelled by four rotors • SIXAXIS: PS3 controller with built-in single-axis gyroscope and three-axis accelerometer, analog and digital buttons. Communicates over Bluetooth or USB. • Combined: Non-autonomous quadcopter controlled with Bluetooth radio Problem Description: Making vehicles fly is hard!! • Flight controls are very difficult to implement • Over-compensated feedback from PID controller can lead to crashing • PS3 controller solely designed for communicating with a PS3 console Proposed Solution: Open source flight controls Hardware: • Pololu MinIMU-9 v2 • Inertial Measurement Unit • Provides aircraft data for maintaining stable flight • Bosch BMP085 • Barometric pressure sensor • Provides altitude readings • ArduPilot Mega v1 • Arduino microcontroller • Programmed to manage stabilization and navigation of aircraft Software: • Supplied Code: Pololu MinIMU-9 v2 Bosch BMP085 • Ardupilot flight controls • 3 Axis Gyroscope • Barometric Pressure Sensor http://code.google.com/p/arducopter/ • 3 Axis Accelerometer • Temperature Sensor • 3 Axis Magnetometer • I2C Interface • I2C Interface • Our Code: • AP_InertialSensor_MinIMU9 • AP_Compass ArduPilot Mega • 16MHz ATMega 2560 • Altered configuration files to allow for operation • ATMega 328 with our sensors • 16 Analog Inputs (ADC on each) • 40 Digital Inputs/Outputs • 256K Flash Conclusion: Issues integrating our sensors • 8K SRAM • 4k EEPROM • Supplied ArduPilot flight controls are pre-configured to work with specific components • Difficulty in integrating our code into existing program to operate with our devices . -
List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Gamer Symphony Orchestra Spring 2010
About the Gamer Symphony Orchestra The University of Maryland’s In the fall of 2005, Michelle Eng decided she wanted to be in Gamer Symphony Orchestra an orchestral group that played video game music. With four others http://umd.gamersymphony.org/ from the University of Maryland Repertoire Orchestra, she founded GSO to achieve that dream. By the time of the ensemble’s first public performance in the spring of 2006, its size had quadrupled. Today, GSO provides a musical and social outlet to over 100 members. It is the world’s first college-level ensemble solely dedicated to video game music as an emerging art form. Aside from its concerts, the orchestra also runs “Deathmatch for Charity,” a video game tournament in the spring. All proceeds benefit Children’s National Medical Center in Washington, D.C., via the “Child’s Play” charity (www.childsplay.org). --------------------------------------------------------------------------------- We love getting feedback from our fans! Please feel free to fill out this form and drop it in the “Question Block” on your way out, or e-mail us at [email protected]. If you need more room, use the space provided on the back of this page. Spring 2010 How did you hear about the Gamer Symphony Orchestra? University of Maryland Memorial Chapel Saturday, Dec. 12, 3 p.m. What arrangements would you like to hear from GSO? Other Conductors comments? Anna Costello Kira Levitzky Peter Fontana (Choral) Please write down your e-mail address if you would like to receive messages about future GSO concerts and events. Level Select Oh-Buta Mask Original Composer: Shogo Sakai Mother 3 (2006) Arranger: Christopher Lee and Description: Oh, Buta-Mask, "Buta" meaning "Pig" in Japanese, is composed of two battle themes from Mother 3. -
Mm8ps2-Manual
7:t"C~:J::Jt-C-5 (DUALSHOCK 2) l 1 ;f(:S>:J -l2;f(9:J ll+l2;f(9:J uun· _______ Rl;f(:S>:J il:llt~· R2;ff1':1 lll~im:I:~ Ll. ;!(:$1;.I 0 ;1(9::1 x;f(:S>:J ;Jv::1-:1 ~10:1t?1i.. O ;ff:S>:J ;<:;H-tuMIVfi Ll.;!(:$1;.I jljll,,T;J:IJl51WJ'f--tt, ti<'.'f-1'7?$'--ll 7'-17.t.~IJll':7-1:11'':7<D!<ffi jljlt,,ta:1Jt5151c.J'f--.t, l'CfiUa~A'f-:i::t 'l;f(:S>:J ;f(:S>:J 11Pl..a1:tQc.i<=1-?-<::;11'?tllU1 START;t(:$>::1 -(/:$>-/I-1'A':7-1/1'':7a:>ON/ OFF X;f(:$>;.I SELECTill:S>:J :;TIJ/t-EP• LEDftffi 7-<-IVl'311Jq,1;:, D ill:S>/~!flll.,l!l:tQL:cc, ;<=1-':7-1/l'o:71Jt.,.ffi<rtlll:l"• .i<=1-':7-f/I' ?10:•1J1n n \QJJl13 a:>q,1J1s , ~Bl..tt~ 111;;rr1o:tJ-'.I 1v~311J<rtt<: D ;t::S>::;1~•l" c~iE<rn ll:l". 3111 i\fllHlt~·~IEJ tJ-'.IJva.>311J •JU$ia:>~1''5?1'-~•IJ'tt<:!J>~-r.>l"(l,,il:l" . - tJ-'.llv<DA tJ-'.llv<DA fil!fi'iJli!ilJ~1''5?9-0)fillJ~-IEJ I (A <rttll:l". -~-- I (-7-< .)(/I (-O)A7-1'Aii!!im~5if.<rttll:l" . ':7-1/l'?U!!ffil., <:IJ1 lRfi~li:lt!Ltli:liff 51111--:tt~ \JJll3 li:ilibtt<:O;t(9/c§JJll31JttlllJll..ll:l". 9-::1 / '.Jr lv9-< 'f:-l'<Di;JJ!JU~ .t. -
The Distribution and Marketing of the Sony Playstation
Bringing the Sony Playstation to Japan: A Case of Business Fitting the Technology Zhong-Min Hu SUID: 04836359 STS 145 Case History March 16, 2003 A Decisive Day in Console History: December 3, 1994 will be remembered as a decisive day in the history of console gaming. It was on this day that Ken Kutaragi’s technological brainchild, the Sony Playstation, shown below in Figure 1, stormed Japan, selling 100,000 of its initial 300,000 units in a single day. Hundreds of Japanese lined outside game stores everywhere in Japan, gobbling up the precious machines with no attention given to their price. (Asakura 52) By 1998, the Playstation had sold more than 40 million units worldwide. (Lowood) It effectively dethroned the Nintendo kingdom, at one point prompting Nintendo’s proud patriarch, Hiroshi Yamauchi to admit, “Sony is dominating the market, and Nintendo has fallen behind in the race. When I go to Akihabara, I get the Figure 1: More than one third of the initial 300,000 Playstation units were sold in the first day alone. impression that the Nintendo 64 is going to be obliterated.” (Asakura 139) The story behind the rise of the Playstation phoenix from the ashes of a humiliating rejection at the hands of Nintendo is indeed complex. To be sure, the technology brought to life by Kutaragi was historically unprecedented in that the Playstation outperformed every console that had previously existed. And it is true that all successes begin with good technology, but the Playstation had the added advantage of a business model that was well suited to the technology. -
(CECH-ZDC1U) English/French/Spanish Instruction Manual
Charging Ce produit a été testé et il a été déterminé qu’il se conforme aux normes stipulées par l’article 15 des règlements Specifications de la FCC pour un appareil numérique de catégorie B. Ces normes sont établies afin d’offrir une protection raisonnable contre toute possibilité de brouillage préjudiciable dans une installation résidentielle. Cet appareil 1 Insert the charging adaptor into the USB connector on the DUALSHOCK®3/SIXAXIS® Input Charging station: DC 5 V produit, utilise et peut émettre une énergie radiofréquence, et s’il n’est pas installé et utilisé conformément aux wireless controller (both sold separately). AC adaptor: AC 100-240 V, 0.2 A, 50/60 Hz instructions, pourrait causer un brouillage préjudiciable à la radiocommunication. Il est toutefois impossible de garantir qu’il n’y aura pas de brouillage préjudiciable dans une installation donnée. Si cette unité cause un Output AC adaptor: DC 5 V, 1500 mA Charging adaptor brouillage préjudiciable à la réception radio ou télévisuelle, ce qui peut être déterminé en activant ou désactivant External dimensions (w × h × d) Charging station: l’appareil, l’utilisateur est encouragé à tenter de corriger le brouillage en prenant l’une ou plusieurs des mesures Approx. 111.0 × 81.0 × 151.5 mm (4.4 × 3.2 × 6.0 in.) proposées suivantes : Charging adaptor: Réorienter ou déplacer l’antenne de réception. DUALSHOCK 3 Charging Station / Approx. 62.5 × 24.0 × 21.5 mm (2.5 × 1.0 × 0.9 in.) Éloigner l’unité du récepteur. ® Mass Charging station: Approx. 221 g (7.8 oz) Connecter l’appareil à une prise sur un autre circuit que celui auquel le récepteur est connecté. -
[SCPH-55000GU](Playstation®2)取扱説明書
かくぶ もくじ 各部のなまえ 目次 12 せ 設 っ 置 ち と じ 準 ゅ ん 備 び メモリー カード さしこみぐち MEMORY CARD差込口 とりあつかいせつめいしょ ピーエス 取扱説明書 " " ファミリー エンブレム SCPH-55000 GU 22 ディスクトレイ ゲ 1(オン/スタンバイ)/ ー リセット ム RESETボタン、 を 1(オン/スタンバイ)ランプ す じゅこうぶ る 受光部 A(オープン)ボタン、 A(オープン)ランプ たんし コントローラ端子 27 お ん 音 が L2ボタン、R2ボタン く 楽 シ ー L1ボタン、R1ボタン C デ ィ D ー ほうこう うえ した ひだり みぎ を 方向キー上、下、左、右 聞 き く △ボタン、○ボタン、 ×ボタン、□ボタン スタート STARTボタン 29 アナログ ANALOGモードスイッチ デ ィ D ー セレクト ブ V イ SELECTボタン デ D ィ ビ ー ひだり みぎ 左スティック、右スティック デ オ L3ボタン、R3ボタン を み かあ 見 お買い上げいただきありがとうございます。 る ほんき プレイステーション ツー きかく ディーブイディー・ロム シーディー・ロム プレイステーション きかく シーディー・ロム 本機では、"PlayStation 2"規格DVD-ROMおよびCD-ROM、"PlayStation"規格CD-ROM、 おんがくシーディー ディーブイディー ディーブイディーアールダブリュー ブイアール さいせい たの 音楽CD、DVDビデオ、DVD-RW(VRモード)の再生をお楽しみいただけます。 47 でんきせいひん あんぜん ちゅういじこう まも かさい じんしんじこ お 電気製品は安全のための注意事項を守らないと、火災や人身事故を起こすことが そ あります。 の とりあつかいせつめいしょ じこ ふせ じゅうよう ちゅういじこう せいひん と あつか しめ た この取扱説明書には、事故を防ぐための重要な注意事項と製品の取り扱いかたを示していま 他 とりあつかいせつめいしょ よ せいひん あんぜん つか とく あんぜん す。この取扱説明書をよくお読みのうえ、製品を安全にお使いください。特に「安全のため かなら らん に」(2ページ)は必ずご覧ください。 よみかなら ほかん お読みになったあとは、いつでも見られるところに必ず保管してください。 ちい こ ほごしゃ かた よ あんぜん つか 小さなお子さまには、保護者の方がお読みのうえ、安全にお使いください。 3-088-682-01(1) A あんぜん 安全のために けいこくひょうじ いみ ほんき あんぜん じゅうぶんはいりょ せっけい 警告表示の意味 本機は安全に充分配慮して設計されています。しかし、 とりあつかいせつめいしょ せいひん つぎ でんき せいひん まちが つか かさい 取扱説明書および製品では、次のような ひょうじ ひょうじ ないよう 電気製品はすべて、間違った使いかたをすると、火災や 表示をしています。表示の内容をよく かんでん じんしんじこ お きけん りかい ほんぶん よ 感電などにより人身事故が起こることがあり危険です。 理解してから本文をお読みください。 じこ ふせ つぎ かなら まも 事故を防ぐために次のことを必ずお守りください。 ひょうじ ちゅういじこう まも かさい この表示の注意事項を守らないと、火災 v かんでん しぼう おお や感電などによる死亡や大けがなど、 あんぜん ちゅういじこう まも じんしん じこ げんいん 安全のための注意事項を守る 人身事故の原因となります。 -
Playstation 3 (PS3)
Parental controls guide Playstation 3 (PS3) Parental Controls information Type of guide Gaming consoles and platforms Features and Benefits The PS3 Parental Controls allow you to restrict games and DVDs with mature content, use of the internet browser and how your child can chat and interact on the PlayStation Network. What specific content can I restrict? Browser Access Chatting Game Ratings Inappropriate content Online games Privacy and identity theft Purchasing What do I need? Access to the PlayStation 3 console. Playstation 3 (PS3) Step by step guide 1 From the main menu navigate left/right to select “Settings” and then scroll down to “Security Settings” and press the X button. Playstation 3 (PS3) Step by step guide 2 Select “Change Password”. Playstation 3 (PS3) Step by step guide 3 Enter your current password (the default passcode is 0000). Playstation 3 (PS3) Step by step guide 4 Enter your new 4 digit passcode and then confirm that you want to change the passcode. Playstation 3 (PS3) Step by step guide 5 Scroll down to “BD – Parental Control” and press the X button. When prompted enter your PIN. Playstation 3 (PS3) Step by step guide 6 On the “BD – Parental Control” screen you are able to restrict Blue-Ray Disc playback by age on supporting Blue-Ray Discs. Confirm your selection. Playstation 3 (PS3) Step by step guide 7 Scroll down to “BD/DVD – Parental Control Region Code” and press the X button. When prompted enter your PIN. Playstation 3 (PS3) Step by step guide 8 On the “BD/DVD – Parental Control Region Code” page you are required to set the region you are in which will allow the system to use age ratings relevant to your region. -
Link to Article
San Diego Symphony News Release www.sandiegosymphony.org Contact: April 15, 2016 Stephen Kougias Director of Public Relations 619.615.3951 [email protected] To coincide with Comic-Con, San Diego Symphony Presents: Final Symphony: The Ultimate Final Fantasy Concert Experience; Thurs July 21; 8PM The Legend of Zelda: Symphony of the Goddesses – Master Quest; Friday, July 22; 8PM Concerts to be performed at Downtown’s Jacobs Music Center – Copley Symphony Hall; tickets on sales now. Final Symphony: The Ultimate Final Fantasy Concert Experience, the concert tour featuring the music of Final Fantasy VI, VII and X will make its debut this summer stopping in San Diego on Thursday, July 21 with the San Diego Symphony performing the musical score live on stage. Following sell-out concerts and rave reviews across Europe and Japan, Final Symphony takes the celebrated music of composers Nobuo Uematsu and Masashi Hamauzu and reimagines it as a fully realized, orchestral suites including a heart-stirring piano concerto based on Final Fantasy X arranged by composer Hamauzu himself, and a full, 45-minute symphony based on the music of Final Fantasy VII. “We’ve been working hard to bring Final Symphony to the U.S. and I’m absolutely delighted that fans there will now be able to see fantastic orchestras perform truly symphonic arrangements of some of Nobuo Uematsu and Masashi Hamauzu’s most beloved themes,” said producer Thomas Böcker. “I’m very excited to see how fans here react to these unique and breathtaking performances. This is the music of Final Fantasy as you’ve never heard it before.” Also joining will be regular Final Symphony conductor Eckehard Stier and talented pianist Katharina Treutler, who previously stunned listeners with her virtuoso performance on the Final Symphony album, recorded by the world famous London Symphony Orchestra at London’s Abbey Road Studios, and released to huge critical acclaim in February 2015. -
Playstation®4 (Ps4™) Design and Price Unveiled, Available at $ 399 in U.S. and at € 399 in Europe
PLAYSTATION®4 (PS4™) DESIGN AND PRICE UNVEILED, AVAILABLE AT $ 399 IN U.S. AND AT € 399 IN EUROPE PS4™’s Striking, Modern Design Unveiled at E3 Press Conference, Along with Extensive Lineup of Innovative Software Titles That Deliver Gaming Experiences Never Before Possible Tokyo, June 11, 2013 –Sony Computer Entertainment Inc. (SCEI) today announced that the PlayStation®4 (PS4™) (CUH-1000A series) computer entertainment system will come in “Jet Black” color and will be available this holiday season in the United States and Europe at a recommended retail price (RRP) of US$ 399, Canada$ 399, € 399, and £ 349. The design of PS4 made its public debut at the PlayStation® press conference on June 10, 2013, which kicked off the Electronic Entertainment Expo (E3) in Los Angeles. PS4 will also be displayed this week at the Sony Computer Entertainment America booth at E3, one of the world's largest video game exhibitions. The internal design architecture of the PS4 system, from the optical drive and power supply unit to the cooling mechanism, has been pursed to keep the body as slim and light as possible to dramatically enhance the flexibility of the design. The PS4 features a simple but modern design accentuated by its linear flat form factors. The surface of the PS4 body is subdivided into four sections, as if four blocks are stacked together making one figure, with disc slot, buttons, power indicator and vent placed within the 2-2-2-2 PS4™ DESIGN AND PRICE UNVEILED slim interspace created between the sections. The power indicator designed atop the body will glow in a PlayStation blue color when the power button is turned on.