Jonathon Manning, Paris Buttield-Addison & Tim Nugent
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Cocoa Touch & Iphone
Music Appreciation 243: Introduction to Rick Astley Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Thursday, April 2, 2009 Welcome to CS193P: iPhone Application Development Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Staff • Lecturers ■ Evan Doll [email protected] ■ Alan Cannistraro [email protected] • Student TAs ■ Troy Brant [email protected] ■ Paul Salzman [email protected] • “Professor Emeritus” ■ Paul Marcos [email protected] Thursday, April 2, 2009 How many of you... • Are familiar with object-oriented programming? • Have developed software with Mac OS X? • Have developed apps for the iPhone? Thursday, April 2, 2009 Lectures, Sections, Office Hours • Lectures ■ 320-105, Monday & Wednesday 3:15 – 4:30 PM • Optional Section ■ 200-205, Friday 3:15 – 4:05 PM as announced ■ Guest speakers, additional topics ■ First one will be next Friday 4/10 • Office Hours ■ Troy and Paul will be holding office hours ■ Time & location TBD, check website for details Thursday, April 2, 2009 Requirements • Prerequisite: CS 106B/X • Recommended Book: None, we’ll use Apple documentation • You must have access to an Intel-based Macintosh ■ Running Mac OS X 10.5 Leopard ■ iPhone SDK (Not available on cluster computers!) • Owning an iPhone or iPod Touch is not required ■ Assignments may be done with the iPhone Simulator ■ Loaner iPod Touches should be available, more details to come Thursday, April 2, 2009 Enrollment • Response has been phenomenal again -
Noisemaker Lesson02.Pages
Teaching App Development with Swift NoiseMaker Lesson 2 " NoiseMaker Lesson 2 Description! Add an AVAudioPlayer property to the view controller, and import the AV Foundation framework.! Learning Outcomes! • Practice using the Xcode Documentation and API Reference for technical documentation.! • Discover the AVAudioPlayer class for playing sounds.! • Discover how errors may arise without importing framework dependencies.! Vocabulary! Xcode Documentation and AVAudioPlayer property API Reference optional var framework AV Foundation import Materials! • NoiseMaker Lesson 2 Xcode project! " ! This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, by Yong Bakos.! "1 Teaching App Development with Swift! NoiseMaker Lesson 2! " Opening! Now that we have sound files, what API do we use to play them within our app?! Agenda! • Discuss how we might explore the Xcode Documentation and API Reference to learn how to "play a sound."! • Using the Xcode Documentation and API Reference (⇧⌘0), enter play sound in the search bar, and notice the results shown in the API Reference, SDK Guides and Sample Code sections.! • Using the Xcode Documentation and API Reference (⇧⌘0), explore the AVAudioPlayer class reference.! • Add a controller property for an AVAudioPlayer that is responsible for playing the guitar sound.! var player: AVAudioPlayer? • Discuss declaring the AVAudioPlayer optional type, since the ViewController initializer will not initialize the property with a value.! • Build the project (⌘B), and -
Lecture 14 Slides
Stanford CS193p Developing Applications for iOS Fall 2011 Stanford CS193p Fall 2011 To d a y Core Data Thread Safety NSManagedObjectContext is not thread-safe. What to do about that. Core Data and Table View Very common way to view data from a Core Data database So it is made very easy with NSFetchedResultsController Big ol’ demo Photomania Browse recent photos by Photographer who took them Stanford CS193p Fall 2011 Core Data Thread Safety NSManagedObjectContext is not thread safe Luckily, Core Data access is usually very fast, so doing it in the main thread is mostly fine. Always safe to access from the thread in which it (or its UIManagedDocument) was created. Feel free to take this approach for your homework (it’s the most straightforward). Another Approach [context performBlock:^{ // o r performBlockAndWait: // do stuff with context }]; This will make sure that the code in the block happens on the context’s safe thread. Note that this might well be the main thread, so you’re not necessarily getting “multithreaded.” Advanced Approach Some contexts (including Core Data ones) have a parentContext (a @property on NSMOC). The parentContext will almost always have its own thread, so you can performBlock: on it. But it is a different context, so you’ll have to save and then refetch to see the changes. Stanford CS193p Fall 2011 Core Data and Table View NSFetchedResultsController Hooks an NSFetchRequest up to a UITableViewController NSFetchedResultsController can answer all of the UITableViewDataSource protocol’s questions! For example ... - (NSUInteger)numberOfSectionsInTableView:(UITableView *)sender { return [[self.fetchedResultsController sections] count]; } - (NSUInteger)tableView:(UITableView *)sender numberOfRowsInSection:(NSUInteger)section { return [[[self.fetchedResultsController sections] objectAtIndex:section] numberOfObjects]; } Stanford CS193p Fall 2011 NSFetchedResultsController Very important method .. -
WWDC14 Media
Media #WWDC14 Camera Capture: Manual Controls Power to the people Session 508 Brad Ford Camera Software © 2014 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Past Sessions developer.apple.com WWDC 2011 Session 419—Capturing from the Camera on iOS 5 WWDC 2011 Session 417—Introducing AV Foundation Capture for Lion WWDC 2012 Session 520—What’s New in Camera Capture (iOS 6) WWDC 2013 Session 610—What’s New in Camera Capture (iOS 7) Appetzer AVCaptureView on Yosemite iOS Screen Recording Barcode Update Main Course Manual Camera Controls Focus / Exposure / White Balance Dessert Bracketed Capture Appetzer AVCaptureView on Yosemite iOS Screen Recording Barcode Update Main Course Manual Camera Controls Focus / Exposure / White Balance Dessert Bracketed Capture Capture in AVKit Standard user interface for capture on Yosemite AVKit AVCaptureView AVCaptureView AVCaptureView AVCaptureView AVFoundation Capture Objects AVFoundation Capture Objects AVCaptureSession AVFoundation Capture Objects AVCaptureDevice AVCaptureDevice (Camera) (Microphone) AVCaptureDeviceInput AVCaptureDeviceInput AVCaptureSession AVFoundation Capture Objects AVCaptureDevice AVCaptureDevice (Camera) (Microphone) AVCaptureDeviceInput AVCaptureDeviceInput AVCaptureSession AVCaptureMovieFileOutput AVFoundation Capture Objects AVCaptureDevice AVCaptureDevice (Camera) (Microphone) AVCaptureDeviceInput AVCaptureDeviceInput AVCaptureConnection AVCaptureConnection AVCaptureSession AVCaptureMovieFileOutput AVCaptureView -
App Frameworks #WWDC16
App Frameworks #WWDC16 Improving Existing Apps Using modern best practices Session 213 Woody L., � to the Knowledge © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Agenda Reduce Technical Debt Asset Catalogs Dependency Injection Live Playgrounds Cycle of Development You down with ‘Dub-DC? Yeah, you know me. Lots of Requests Your boss More Requests Your customers Technical Debt //TODO: Write and clean up Customer’s Perspective Actuality Duarte requesting hi-res photo AppStore New API zsh AppKit CF AirPortUtility PreferencesApp iCal Foundation AVFoundation AirPortAssistant AirPortSettings AirPortAssistant OpenCL GameKit Dock Mail MapKit MobileMusicPlayer xnu AppKit AppStore MobileSafari zsh QuickTime udf WebKit BlueToothSettings cups Messages Dock ActivityMonitor MobileSafari bash Mail AccessibilitySettings GameKit GameKitServices MediaPlayerUI MediaPlayer MediaStream MobileMail Swift 3 Source code compatibility New and Updated Platforms A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap The Essentials A very good place to start Earlier iOS 8 5% 11% Minimum Deployment of iOS 8 • 95% of Devices iOS 9 84% As measured by the App Store on May 9, 2016 Pick a Deployment Target Latest update of previous release Deprecated API Deprecated API Treat Warnings -
Screen Capture Tools to Record Online Tutorials This Document Is Made to Explain How to Use Ffmpeg and Quicktime to Record Mini Tutorials on Your Own Computer
Screen capture tools to record online tutorials This document is made to explain how to use ffmpeg and QuickTime to record mini tutorials on your own computer. FFmpeg is a cross-platform tool available for Windows, Linux and Mac. Installation and use process depends on your operating system. This info is taken from (Bellard 2016). Quicktime Player is natively installed on most of Mac computers. This tutorial focuses on Linux and Mac. Table of content 1. Introduction.......................................................................................................................................1 2. Linux.................................................................................................................................................1 2.1. FFmpeg......................................................................................................................................1 2.1.1. installation for Linux..........................................................................................................1 2.1.1.1. Add necessary components........................................................................................1 2.1.2. Screen recording with FFmpeg..........................................................................................2 2.1.2.1. List devices to know which one to record..................................................................2 2.1.2.2. Record screen and audio from your computer...........................................................3 2.2. Kazam........................................................................................................................................4 -
Learning Core Data for Ios Addison-Wesley Learning Series
Learning Core Data for iOS Addison-Wesley Learning Series Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on programming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached. Many chapters end with a series of exercises to encourage you to reexamine what you have just learned, and to tweak or adjust the code as a way of learning. Titles in this series take a simple approach: they get you going right away and leave you with the ability to walk off and build your own application and apply the language or technology to whatever you are working on. Learning Core Data for iOS Tim Roadley Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Cape Town • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their Editor-in-Chief products are claimed as trademarks. Where those designations appear in this book, Mark Taub and the publisher was aware of a trademark claim, the designations have been printed Senior Acquisitions with initial capital letters or in all capitals. Editor The author and publisher have taken care in the preparation of this book, but make Trina MacDonald no expressed or implied warranty of any kind and assume no responsibility for errors Senior Development or omissions. -
Iphone Ios 5 Development Essentials
iPhone iOS 5 Development Essentials i iPhone iOS 5 Development Essentials – First Edition ISBN-13: 978-1466337275 © 2011 Neil Smyth. All Rights Reserved. This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved. The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions. This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks. Rev 2.3p ii Table of Contents Preface ............................................................................................................................................................... xix 1. About iPhone iOS 5 App Development Essentials .............................................................................................. 1 1.1 Example Source Code ................................................................................................................................... 2 1.2 Feedback ...................................................................................................................................................... 2 2. The Anatomy of an iPhone 4S ........................................................................................................................... -
Next-Generation Cryptographic Services I’M Going to Tell You, and I Won’T Kill You
Next-Generation Cryptographic Services I’m going to tell you, and I won’t kill you Session 212 Jon Callas Security Privateer These are confidential sessions—please refrain from streaming, blogging, or taking pictures 1 Introduction • Learn about exciting changes to Apple’s cryptographic architecture • First major reworking of crypto in a decade 2 What You Will Learn • Changes to existing APIs • New Transform API • How to use Apple’s Transform library • How to create your own custom Transforms 3 CDSA Common Data Security Architecture 4 CDSA Is Deprecated • It is a creature of its time • That time is the late 1990s • It is a thinly used, Open Group standard ■ All of the costs, few of the benefits • Only a Mac OS API, not iOS 5 Deprecated Does Not Mean Canceled • CDSA is still available • Start migrating away now • Some parts of Security Framework have layering issues with CDSA ■ Those parts are deprecated, too 6 Requirements for a Replacement Design for the decades ahead • Less code • Faster code • Concurrent code • Flexible programming ■ Crypto includes ciphers, compression, XML, networking, REST, LDAP, databases… 7 New Crypto Architecture • Low-level (pointer, length) Security Framework Core Foundation • Basic core algorithms • FoundationOnly for on FIPS 140 Transforms Core Foundation validation Mac OS • Traditional crypto toolkit CommonCrypto C-language programming • Documentation in man pages ■ man CC_crypto 8 New CommonCrypto Architecture • Starts from Snow Leopard’s CommonCrypto • Recoded internals ■ Both Mac OS, iOS ■ NIST algorithm -
Animation Handbook (PDF)
Best practices for better design Design Better provides unprecedented access to the insights that power the world’s best design teams. Design Better is brought to you by InVision, the digital customer experience design platform. Learn more at invisionapp.com. Check out the rest of the DesignBetter.co library Design Systems Handbook Design Leadership Handbook Design Thinking Handbook Principles of Product Design Enterprise Design Sprints DesignOps Handbook Animation Handbook The Animation Handbook is the guide to best practices for animation in digital product design. This book uncovers the seven principles of bringing motion into user interface design and explains how animation is the bridge to telling better stories and engaging users in more human and intuitive ways. By bringing elements from our real world experiences into the virtual space, we can build greater trust in our products and better relationships with the people who use them. This book includes stories and interviews with Google, Lyft, Headspace, and Zova Fitness, that put principles into practice, and show how motion can enable stronger design systems and more expressive brands. The Animation Handbook will prime you not just to animate but to craft exceptional and more intuitive digital product interfaces for your customers. Contents Motion’s purpose The impact of animation Principles of animation Making product magic Animation collaboration Scale solutions Taking animation further Small things matter Chapter—01 Motion’s purpose The impact of animation While the standard flavors of salty, sweet, sour, and bitter are obvious to us and easy to experience, the fifth flavor— umami—is ineffable. It’s the salience of parmesan cheese, anchovies, dried tomatoes, fish sauce, and dashi. -
WWDC15 Graphics and Games
Graphics and Games #WWDC15 Enhancements to SceneKit Session 606 Thomas Goossens Amaury Balliet Sébastien Métrot © 2015 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. GameKit APIs High-Level APIs SceneKit SpriteKit Services Model I/O GameplayKit GameController Low-Level APIs Metal OpenGL SceneKit Since Mountain Lion Since iOS 8 SceneKit Particles Physics Physics Fields SpriteKit Scene Editor Scene Editor Available in Xcode 7 Scene Editor Can open and edit DAE, OBJ, Alembic, STL, and PLY files New native file format (SceneKit archives) Scene Editor SceneKit file format SCNScene archived with NSKeyedArchiver NSKeyedArchiver.archiveRootObject(scnScene, toFile: aFile) SCN Scene Editor Build your game levels Scene Editor Particles Physics Physics Fields Actions Scene Editor Shader Modifiers Ambient Occlusion Demo Scene Editor Amaury Balliet Behind the Scene Thomas Goossens Behind the Scene Concept phase Behind the Scene 3D modeling Behind the Scene Production • Final models • Textures • Lighting • Skinned character Behind the Scene Make it awesome • Particles • 2D overlays • Vegetation • Fog Game Sample Collisions with walls Rendered Mesh Collision Mesh Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Collisions with the Ground Animations Animations Game Sample Animated elements Skinning -
Updating the Sophatarkiosk Software on an Apple TV
Updating the SophatarKiosk app on Apple TV devices September 2016, v1.0 2 North First St, 5th floor San Jose, CA 95113 844-469-4MY-SOPH (844-469-7674) [email protected] Updating the SophatarKiosk app on Apple TV devices This document describes the steps to update the SophatarKiosk app on your AppleTV’s when Sophatar has informed you that an app update is available. Required: - The Apple TV remote that is paired with the Apple TV for which you want to upgrade the app - Active internet connection of the Apple TV Proprietary Information. Commercial In-Confidence. 1 Updating the SophatarKiosk app on Apple TV devices September 2016, v1.0 Steps: 1. Go to the Apple TV home screen. For instructions on how to do that while your signage is playing, see the Sophatar document ‘Using the Apple TV Remote’. 2. Select and open the TestFlight app on the Home screen (normally 2nd item from the left on top row). Login with the username & password that Sophatar provided to you in their app update email. Once logged into TestFlight you will see SophatarKiosk listed; it will already be the new version. Select it. After that you will see a screen similar to below. Proprietary Information. Commercial In-Confidence. 2 Updating the SophatarKiosk app on Apple TV devices September 2016, v1.0 3. The number between () is the build number of the software (1005 in the picture). This number will increment for every app update and should be the same number as in the app update email you received from Sophatar (if your Apple TV would have lost its internet connection then it may be a previous version still).