Scrumban - Adaptive Agile Development Process
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Improving Software Development Through Combination of Scrum and Kanban
Recent Advances in Computer Engineering, Communications and Information Technology Improving Software Development through Combination of Scrum and Kanban VILJAN MAHNIC Faculty of Computer and Information Science University of Ljubljana Trzaska 25, SI-1000 Ljubljana SLOVENIA [email protected] Abstract: - Applying Kanban principles to software development is becoming an important issue in the area of software engineering. The number of Scrumban users, a method that combines Scrum and Kanban practices, almost doubled in the last year. While Scrum is well-known and widespread method, scientific literature about Kanban adoption is scarce and many questions regarding Kanban use in practice (e.g., the structure of Kanban board, setting appropriate work in progress limits, combining Kanban and other agile methods, etc.) are still open. The aim of this paper is to upgrade previous research of different Kanban boards by proposing structure of a generic Kanban board and ground rules for its use, which could serve as a guiding reference for teams planning to introduce Scrumban as their development process. Additionally, an example of using such a board in practice is provided. The paper starts from the premise that appropriate combination of Scrum and Kanban advantages makes the most from both. Therefore, the proposed solution combines the most important Scrum practices (release and Sprint planning, regular delivery of increments, frequent feedback) with basic Kanban principles (visualization of workflow, limiting work in progress, change management). Key-Words: - Scrum, Kanban, agile methods, software development, software process management, quality improvement 1 Introduction According to the last State of Agile Development Numerous agile methods [1] have appeared in the Survey [9], the most widespread agile method is last fifteen years that – in contrast to traditional Scrum [10, 11]. -
Agile Software Development and Im- Plementation of Scrumban
Joachim Grotenfelt Agile Software Development and Im- plementation of Scrumban Metropolia University of Applied Sciences Bachelor of Engineering Mobile Solutions Bachelor’s Thesis 30 May 2021 Abstrakt Författare Joachim Grotenfelt Titel Agile software utveckling och Implementation av Scrumban Antal Sidor 31 sidor Datum 30.05.2021 Grad Igenjör YH Utbildningsprogram Mobile Solutions Huvudämne Informations- och kommunikationsteknologi Instruktörer Mikael Lindblad, Projektledare Peter Hjort, Lektor Målet med avhandlingen var att studera agila metoder, hur de används i mjukvaruföretag och hur de påverkar arbetet i ett programvaruutvecklingsteam. Ett annat mål med avhandlingen var att studera bakgrunden till den agila metoden, hur den togs i bruk och hur den påverkar kundnöjdhet. I denna avhandling förklaras några existerande agila metoder, verktygen för hur agila metoder används, samt hur de påverkar programvaruutvecklingsteamet. Avhandlingen fokuserar sig på två agila metoder, Scrum och Kanban, eftersom de ofta används i olika företag. Ett av syftena med denna avhandling var att skapa förståelse för hur Scrumban metoden tas i bruk. Detta projekt granskar fördelarna med att ha ett mjukvaruutvecklingsteam som arbetar med agila processer. Projektet lyckades bra och en arbetsmiljö som använder agila metoder skapades. Fördelen blev att utvecklarteamet kunde göra förändringar när sådana behövdes. Nyckelord Agile, Scrum, Kanban, Scrumban Abstract Joachim Grotenfelt Author Basics of Agile Software Development and Implementation of Title Scrumban Number of Pages 31 pages Date 30.05.2021 Degree Bachelor of Engineering Degree Program Mobile Solutions Professional Major Information- and Communications Technology Instructors Mikael Lindblad, Project Manager Peter Hjort, Senior Lecturer The goal of the thesis is to study the Agile methods and how they affect the work of a soft- ware development team. -
The Use of Kanban to Alleviate Collaboration and Communication
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Crossref Volume 14, 2017 THE USE OF KANBAN TO ALLEVIATE COLLABORATION AND COMMUNICATION CHALLENGES OF GLOBAL SOFTWARE DEVELOPMENT Maureen Tanner* University of Cape Town, South Africa [email protected] Marcelo Dauane University of Cape Town, South Africa [email protected] * Corresponding author ABSTRACT Aim/Purpose This paper aims to describe how various Kanban elements can help alleviate two prominent types of challenges, communication and collaboration in Global Software Development (GSD). Background Iterative and Lean development methodologies like Kanban have gained signifi- cance in the software development industry, both in the co-located and globally distributed contexts. However, little is known on how such methodologies can help mitigate various challenges in that occur in a globally distributed software development context. Methodology The study was conducted using a single-case study based on a general inductive approach to analysis and theory development. Through the literature review, collaboration and communication challenges that GSD teams face were identi- fied. Data collected through semi-structured interviews was then inductively analyzed to describe how the case-study teams employed various Kanban ele- ments to mitigate communication and collaboration challenges they face during GSD. Findings The study found that some Kanban elements, when properly employed, can help alleviate collaboration and communication challenges that occur within GSD teams. These relate to Inclusion Criteria, Reverse Items, Kanban Board, Policies, Avatars, and Backlog. Contribution The paper contributes to knowledge by proposing two simple concept maps that detail the specific types of communication and collaboration challenges which can be alleviated by the aforementioned Kanban elements in GSD. -
Agile Playbook V2.1—What’S New?
AGILE P L AY B O OK TABLE OF CONTENTS INTRODUCTION ..........................................................................................................4 Who should use this playbook? ................................................................................6 How should you use this playbook? .........................................................................6 Agile Playbook v2.1—What’s new? ...........................................................................6 How and where can you contribute to this playbook?.............................................7 MEET YOUR GUIDES ...................................................................................................8 AN AGILE DELIVERY MODEL ....................................................................................10 GETTING STARTED.....................................................................................................12 THE PLAYS ...................................................................................................................14 Delivery ......................................................................................................................15 Play: Start with Scrum ...........................................................................................15 Play: Seeing success but need more fexibility? Move on to Scrumban ............17 Play: If you are ready to kick of the training wheels, try Kanban .......................18 Value ......................................................................................................................19 -
ASSESSING KANBAN FITMENT in the FLUID and FAST-PACED WORLD of SOFTWARE DEVELOPMENT - Vikram Abrol, Ketan Shah
WHITE PAPER ASSESSING KANBAN FITMENT IN THE FLUID AND FAST-PACED WORLD OF SOFTWARE DEVELOPMENT - Vikram Abrol, Ketan Shah. Abstract Operating in a business environment governed by speed and agility, IT companies are under constant and immense pressure to reduce time-to-market and enhance product quality. The birth of the Agile approach and models like Scrum owe their existence to this need driving managers to find better solutions. Looking to achieve a faster and more efficient software development cycle (SDC), IT companies have adopted certain methodologies, such as the Lean approach, from the manufacturing industry – another business where speed and efficiency hold the key to profitability. The concept of Kanban also originated in the manufacturing space and has filtered into the IT industry several years ago as an effective approach to manage SDC. The terminology related to Kanban in manufacturing context comes mostly from Toyota Motor Corporation in Japan where the system was invented. The Japanese term Kanban literally means a visual card or a signboard. Hence the Kanban system of work management essentially focuses on visualizing the workflow in order to reduce constraints and minimize the work-in- progress (WIP). External Document © 2018 Infosys Limited External Document © 2018 Infosys Limited Kanban in the context of software development The term Kanban can take on different A Japanese word for visual sign or nuances in the contexts of manufacturing billboard process and IT software development. Toyota production line staff used a Kanban A Learn system to – an actual card – as an inventory control control production cue in their manufacturing process and based on demand - inspired by implemented Just in Time (JIT) production What Toyota methodology to reduce idle inventory is Kanban and WIP stretches. -
Lean Thinking in Software Development: Impacts of Kanban on Projects
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Helsingin yliopiston digitaalinen arkisto Department of Computer Science Series of Publications A Report A-2011-4 Lean Thinking in Software Development: Impacts of Kanban on Projects Marko Ikonen To be presented, with the permission of the Faculty of Science of the University of Helsinki, for public criticism in Auditorium XII, University Main Building, on 19th December 2011, at noon. University of Helsinki Finland Supervisors Professor Pekka Abrahamsson (University of Helsinki, Finland) Professor Jukka Paakki (University of Helsinki, Finland) Pre-examiners Professor Giancarlo Succi (Free University of Bolzano-Bozen, Italy) Professor Juan Garbajosa (Technical University of Madrid, Spain) Opponent Professor Markku Oivo (University of Oulu, Finland) Custos Professor Pekka Abrahamsson (University of Helsinki, Finland) Contact information Department of Computer Science P.O. Box 68 (Gustaf H¨allstr¨omin katu 2b) FI-00014 University of Helsinki Finland Email address: [email protected].fi URL: http://www.cs.Helsinki.fi/ Telephone: +358 9 1911, telefax: +358 9 191 51120 Copyright c 2011 Marko Ikonen ISSN 1238-8645 ISBN 978-952-10-7409-7 (paperback) ISBN 978-952-10-7410-3 (PDF) Computing Reviews (1998) Classification: D.2.9, K.6.3 Helsinki 2011 Unigrafia Lean Thinking in Software Development: Impacts of Kanban on Projects Marko Ikonen Department of Computer Science P.O. Box 68, FI-00014 University of Helsinki, Finland [email protected].fi http://www.cs.helsinki.fi/u/mjikonen/ PhD Thesis, Series of Publications A, Report A-2011-4 Helsinki, December 2011, 104+90 pages ISSN 1238-8645 ISBN 978-952-10-7409-7 (paperback) ISBN 978-952-10-7410-3 (PDF) Abstract The history of software development in a somewhat systematical way has been performed for half a century. -
Getting Started with the Salesforce® Agile Accelerator
Getting Started with the Salesforce® Agile Accelerator Salesforce, Summer ’16 @salesforcedocs Last updated: April 14, 2016 © Copyright 2000–2016 salesforce.com, inc. All rights reserved. Salesforce is a registered trademark of salesforce.com, inc., as are other names and marks. Other marks appearing herein may be trademarks of their respective owners. CONTENTS SALESFORCE AGILE ACCELERATOR . 1 WHAT’S NEW WITH SALESFORCE AGILE ACCELERATOR . 2 INSTALL SALESFORCE® AGILE ACCELERATOR . 3 ASSIGN A DEFAULT PERMISSION SET . 4 PERMISSION SETS DETAIL . 5 CREATE AND MANAGE TEAMS . 7 SALESFORCE PRODUCT TAG OVERVIEW . 8 CREATE PRODUCT TAGS . 9 CREATE YOUR FIRST SPRINT . 10 SALESFORCE EPICS . 12 SALESFORCE THEMES . 14 CREATE A WORK RECORD . 15 RELATE A CASE TO A WORK RECORD . 17 CREATE A TASK . 19 VIEW YOUR BACKLOG MANAGER . 21 PANEL TYPES AND CRITERIA . 23 CUSTOM PICKLIST VALUES FOR WORK RECORDS . 24 CUSTOM FIELDS FOR WORK RECORDS . 26 CUSTOM FIELDS FOR PRODUCT TAGS . 28 Contents CONFIGURE COMMUNITIES . 30 CREATE USER STORIES AND BUGS IN SALESFORCE1 . 32 CONFIGURE EMAIL VOLUME . 34 CONFIGURE THE EMAIL2AGILE SERVICE . 35 USE THE QUICK CREATE WORK RECORD GOOGLE CHROME EXTENSION . 36 KANBAN . 38 What is Kanban? . 38 Create a Kanban Board . 39 Edit a Kanban Column . 40 Manage Your Kanban Backlog . 41 Customize Kanban Cards . 43 SALESFORCE AGILE ACCELERATOR ® Salesforce Agile Accelerator helps you manage your agile product development with the same EDITIONS technology that’s used in your Salesforce organization. Your entire team can track user stories, bugs, reports, and more from within Salesforce. For added flexibility, Kanban is supported. Use it together Available in: Salesforce with Scrum, or by itself. -
Agile Methodologies
Agile Methodologies David E. Bernholdt Oak Ridge National Laboratory Michael A. Heroux, James M. Willenbring Sandia National Laboratories Software Productivity Track, ATPESC 2020 See slide 2 for license details exascaleproject.org License, Citation and Acknowledgements License and Citation • This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). • The requested citation the overall tutorial is: David E. Bernholdt, Anshu Dubey, Mark C. Miller, Katherine M. Riley, and James M. Willenbring, Software Productivity Track, in Argonne Training Program for Extreme Scale Computing (ATPESC), August 2020, online. DOI: 10.6084/m9.figshare.12719834 • Individual modules may be cited as Speaker, Module Title, in Software Productivity Track… Acknowledgements • Additional contributors include: Patricia Grubel, Rinku Gupta, Mike Heroux, Alicia Klinvex, Jared O’Neal, David Rogers, Deborah Stevens • This work was supported by the U.S. Department of Energy Office of Science, Office of Advanced Scientific Computing Research (ASCR), and by the Exascale Computing Project (17-SC-20-SC), a collaborative effort of the U.S. Department of Energy Office of Science and the National Nuclear Security Administration. • This work was performed in part at the Argonne National Laboratory, which is managed by UChicago Argonne, LLC for the U.S. Department of Energy under Contract No. DE-AC02-06CH11357. • This work was performed in part at the Oak Ridge National Laboratory, which is managed by UT-Battelle, LLC for the U.S. Department of Energy under Contract No. DE-AC05-00OR22725. • This work was performed in part at the Lawrence Livermore National Laboratory, which is managed by Lawrence Livermore National Security, LLC for the U.S. -
Software Development a Practical Approach!
Software Development A Practical Approach! Hans-Petter Halvorsen https://www.halvorsen.blog https://halvorsen.blog Software Development A Practical Approach! Hans-Petter Halvorsen Software Development A Practical Approach! Hans-Petter Halvorsen Copyright © 2020 ISBN: 978-82-691106-0-9 Publisher Identifier: 978-82-691106 https://halvorsen.blog ii Preface The main goal with this document: • To give you an overview of what software engineering is • To take you beyond programming to engineering software What is Software Development? It is a complex process to develop modern and professional software today. This document tries to give a brief overview of Software Development. This document tries to focus on a practical approach regarding Software Development. So why do we need System Engineering? Here are some key factors: • Understand Customer Requirements o What does the customer needs (because they may not know it!) o Transform Customer requirements into working software • Planning o How do we reach our goals? o Will we finish within deadline? o Resources o What can go wrong? • Implementation o What kind of platforms and architecture should be used? o Split your work into manageable pieces iii • Quality and Performance o Make sure the software fulfills the customers’ needs We will learn how to build good (i.e. high quality) software, which includes: • Requirements Specification • Technical Design • Good User Experience (UX) • Improved Code Quality and Implementation • Testing • System Documentation • User Documentation • etc. You will find additional resources on this web page: http://www.halvorsen.blog/documents/programming/software_engineering/ iv Information about the author: Hans-Petter Halvorsen The author currently works at the University of South-Eastern Norway. -
— Edited by Caitlin Sadowski Thomas Zimmermann Rethinking Productivity in Software Engineering
Rethinking Productivity in Sof tware Engineering — Edited by Caitlin Sadowski Thomas Zimmermann Rethinking Productivity in Software Engineering Edited by Caitlin Sadowski Thomas Zimmermann Rethinking Productivity in Software Engineering Caitlin Sadowski Thomas Zimmermann Mountain View, CA, USA Bellevue, WA, USA ISBN-13 (pbk): 978-1-4842-4220-9 ISBN-13 (electronic): 978-1-4842-4221-6 https://doi.org/10.1007/978-1-4842-4221-6 Library of Congress Control Number: 2019934471 Copyright © The Author(s) and Editor(s) 2019 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Open Access This book is licensed under the terms of the Creative Commons Attribution- NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/ by-nc-nd/4.0/), which permits any noncommercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if you modified the licensed material. You do not have permission under this license to share adapted material derived from this book or parts of it. The images or other third party material in this book are included in the book’s Creative Commons license, unless indicated otherwise in a credit line to the material. -
Appendix Project Management Appendix Project Management This Appendix Contains Additional Information on Project Management
Appendix project management Appendix Project management This appendix contains additional information on project management. These are un edited versions of earlier more elaborate chapters on either traditional- and agile project management. Table of Contents Appendix Project management ...................................................................................................................... 1 1 Traditional project management ............................................................................................................. 2 1.1 Traditional project management theory and principles ................................................................... 2 1.2 Traditional project management the basics ..................................................................................... 3 2 Agile project management ...................................................................................................................... 5 2.1 Explaining agile project management ~ the agile manifesto ........................................................... 5 2.2 Typical agile mechanics, ideas and tools ~ agile in practice ........................................................... 7 2.2.1 Iterative development ~ iterative and incremental planning .................................................... 8 2.2.2 Communication, learning and visualisation ............................................................................. 9 2.2.3 Project results and project success ........................................................................................ -
Agile Automated Software Testing Into Automotive V-Model Process
Agile automated software testing into automotive V-Model process: A practical case Xavier Martin Artal Software QA Manager [email protected] es.linkedin.com/pub/xavier-martin/6/a89/723/ Agenda • Introduction • Automotive Trends: Car Connectivity • Car Telematics project Challenges • Use Case Solution: From V-Model to Agile Testing • Results and Conclusions Introduction What is this presentation about? • Expose a practical case of adoption of Agile techniques in automotive testing • Converge Spice automotive V-Model to Agile Spice V-Model Agile • Present Technical Solution adopted: Automation Test Framework • Discuss results and Agile adequacy to Automotive industry Automotive Trends: Vehicle Connectivity Car Telematics • Car Manufacturers start to add 3G/4G capabilities • Connectivity opens new opportunities to develop services for both clients and manufacturers Connectivity Services – Emergency Call – Fleet Management – Car Sharing – Remote Car Diagnostics – Stolen Vehicle Tracking (SVT) – WOTA Update – Dealer Services – User Premium Services Car telematics: eCall • Emergency Call Service for Europe • U.E Council proposes eCall obligatory in European Cars for end 2017 • Automatic call in case of accident or emergency will force car manufacturers to add IVTU to every new car for European Service • Similar regulations for Russia, USA, BRA and PRC Car Telematics Project Challenges What is an iVTU? iVTU = in Vehicle Telematics Unit - Electronic Unit in charge of granting 2G/3G/LTE connectivity to vehicles - Two Main processors architecture: