THE WORLD WAR II MINIATURES GAME Flames of War Is a World War II Miniatures Game
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THE WORLD WAR II MINIATURES GAME FLAMES OF WAR IS A WORLD WAR II MINIATURES GAME. WORLD WAR II What is a miniatures game you may ask? Well it’s simply a For years the dark storm clouds of war have been gathering on tabletop game where you control armies of painted miniature the horizon of Europe. The people of Germany, disgruntled by tanks, infantry and guns against an opponent’s force. Games past indignities inflicted upon their country, are determined are fought between two players where each player takes turns to regain the power and status of their proud nation. to move, shoot and fight with their miniatures aided by The Germany army, secretly rebuilt over many years, stands simple rules, dice and tape measures. poised to conquer an unsuspecting Europe. Flames Of War is a game that allows you to recreate the battles of World War II using miniature figurines, and so On September 1, 1939, the storm of war is unleashed as experience the war from the point of view of a front-line German troops invade Poland with a declaration of war. company commander. Poland’s allies—France, Great Britain and the nations of the Your miniature troops will move about the tabletop mighty British Commonwealth—declare war on Germany battlefield, taking cover from enemy fire and then blasting within days of the invasion. It is the opening act in the back in return. Sometimes they will abandon you when the greatest conflagration in the history of human conflict. going gets tough, and sometimes they will stick by you to The Flames Of War are soon sweeping across the face of the bitter end. By using the sort of tactics and cunning that a the globe; battles will be fought in all corners of the world. real-life commander would, you and your miniature soldiers Massive armies struggle for the control of Europe, Africa, Asia will fight your way to victory after victory! and the Pacific with nations from six of the seven continents becoming involved in a struggle that will last for six years. Flames of War divides the struggles of World War II up into three periods or eras. This is done because both technology and tactics changed rapidly throughout the war. An army from 1939 wouldn’t stand a chance against a force from 1945. The Early-war period of WWII takes you to the beginning of 1942. During this time the German blitzkrieg rolls through much of Europe, destroying all who face it. Massing their tanks and supporting them with infantry the Germans seem unstoppable. France is conquered, the Balkans fall, and in the desert the Africa Corps speeds towards the Suez canal. Soon only Britain and Russia stand against the might of Germany, both battered but still standing resolute. The Mid-war period of WWII continues from 1942 to 1943. Technology continues to improve as armour and anti- tank guns vie for supremacy on the battlefield. German success in Russia begins to falter after the huge victories of the summer. Stalingrad and finally Kursk turn the tide as the Red army slowly evolves. In the desert the Germans are finally defeated and Sicily and then Italy are invaded. The Late-war period of WWII takes you from 1944 to the end of the war. During this time the Germans, who are slowly being pushed back, begin to bring forth the secret weapons that they hope will turn the tide of battle. Huge armoured tanks rumble forwards, while infantry is given the hand held anti-tank weapons to destroy these beasts. 1 Open Fire! has been carefully designed for someone who has never heard of Flames Of War before, or has seen the 256 page rulebook and not known where to start. Open Fire is not a simplified set of the Flames Of War rules, but rather a complete introductory box for a new player! Collecting your Flames Of War company couldn’t be easier. Each of the Flames Of War platoon boxes contains a complete GETTING STARTED fighting force. A large number of your units can be used for multiple companies as shown in the sample US forces below. RIFLE COMPANY MECHANISED TANK COMPANY This booklet has been written to work in conjunction Remember, the task is not to memorise every rule from the HQ & COMBAT PLATOONS HQ & COMBAT PLATOONS HQ & COMBAT PLATOONS with the mini-rulebook included with the set. Its aim is outset, but to get an idea of where in the mini-rulebook you This box (UBX03) contains the To build a US Armored Company, you The M4A1 Sherman Platoon box to introduce you to the basic mechanics of the Flames Of can find the information you need. If anything confuses compulsory platoons and HQ units of a will need two of the Armored Platoon (UBX02) can be separated into a War Rifle Company (UBX01) and the US731 Company HQ three-model platoon, and a two-model rules and to help you navigate your way through the you at any point, read the overview again or have a look at pack to make your compulsory platoons, Company HQ. Adding in the M4A1 rulebook for your first couple of games. Once you’ve played the In the Rulebook box to get your bearings. and company headquarters. 76mm Sherman Platoon completes the through the missions included here, you should be ready Play each mission however many times it takes for you to compulsory parts of the force. for your first full battles. be confident that you’ve got a grasp of how things work. To that end, each mission contains an overview of the relevant Having done that, you can then move on to the following rules you’ll be learning. These introduce the fundamental mission and do the same for the next section of rules. Once principles of movement and shooting. Read through the you’ve learned how to move and shoot with your Sherman overview and then take a look at the pages listed in the tank platoon and StuG G assault gun platoon included in In the Rulebook box in each mission. These page references this set, we suggest that you add some infantry to your will show you where to find the exact rules being introduced. battles. Details of how to do this are given in the extra Just read the pages and sections listed for the time being – Infantry mission. COMBAT/WEAPON you don’t need to learn every single rule first time! After that, the best way to learn is to get stuck in! For your Having looked over how things work, set up your next few games, we suggest that you keep things simple and miniatures as detailed in the mission that comes with each use just infantry and vehicles. With a good grasp of these tutorial section. Fight out the mission using the rules you’ve under your belt, you can then add in other elements such WEAPON PLATOONS WEAPON PLATOONS Add one M3 half- track learned, referring to the rulebook whenever you need to. as aircraft, artillery and specialist units. US501 57mm Anti-Tank Gun Light Tank Platoon: (US201) per gun 3 to 5 US005 M5A1 section to form Stuart tanks Armored Anti- Tank Platoon and CHARACTERISTICS Armored Machine-gun Platoon Teams are the basic elements in Flames Of War. A team is a group of up to five individual soldiers or a vehicle, each US704 Machine-gun Platoon Armored Mortar Platoon: Armored Assault 2 or 3 US202 Armored represented by one miniature on the table, and by a set of characteristics in the rules. The characteristics of the Gun Platoon: Mortars plus US200 vehicle are shown in normal type. The characteristics of a vehicle’s main weapons are shown in italics. 2 or 3 US142 M2 half-track M8 Scott HMC Mobility Equipment and Notes A vehicles movement depends on its manoeuvrability or running gear. Look up the vehicle’s Additional weapons, strengths Mobility in the table on Page 14 to work out what distance it can cover each turn and weaknesses of the unit. DIVISIONAL SUPPORT PLATOONS DIVISIONAL SUPPORT PLATOONS DIVISIONAL SUPPORT PLATOONS Name Armour UBX07 Field Artillery Battery US704 M4A1 Sherman Platoon UBX01 Armored Rifle Platoon Name and/or model Armour ratings are a measure of the protection a vehicle has. Side Armour is used against shooting from the of the vehicle side or rear. Top Armour protects from attacks from above, such as Artillery, or against Infantry Assaults. Armour Name Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower M4A1 Sherman Fully-tracked 6 4 1 Co-ax MG, Hull MG, .50 cal AA MG. M3 75mm gun 32”/80cm 2 10 3+ Smoke, Stabiliser. StuG G Fully-tracked 7 3 1 Hull MG, Protected ammo, Schürzen. 7.5cm StuK40 gun 32”/80cm 2 11 3+ Hull mounted. AC007 P47 Thunderbolts UBX13 M12 Field Artillery Battery Anti-Aircraft Artillery UBX14 M10 3” GMC Range Anti-tank Equipment and Notes (Self-Propelled) Platoon Tank Destroyer Platoon This is the maximum This measures how well this Special abilities or rules effective range of the weapon weapon penetraties armour. of the weapon. Weapon Rate of Fire (ROF) Firepower Name and/or model of the The maximum number of shots This rating is a measure of how much force a weapon has, and how vehicle’s primary weapon the weapon can take in one turn. likely it is to destroy a team after penetrating the armour 1 or 2 US161 M15 CGMC and 1 or 2 US160 M16/M13 2 15 Models supplied unassembled and unpainted INSIDE YOU WILL FIND: • Complete Flames Of War full-colour mini-rulebook; 164 • 2 detailed German StuG G assault gun miniatures.