Simulation and Animation Design

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Simulation and Animation Design Title 7: Education K-12 Part 52: Arts Audio Video Technology and Communications, Career Pathway Simulation and Animation Design Program CIP: 50.0411 Ordering Information Research and Curriculum Unit for Workforce Development Vocational and Technical Education Attention: Reference Room and Media Center Coordinator P.O. Drawer DX Mississippi State, MS 39762 www.rcu.msstate.edu/curriculum/download/ 662.325.2510 Direct inquiries to Lead Writer: Jason Crittenden, PhD Kendra Taylor Instructional Design Specialist Program Coordinator P.O. Drawer DX Office of Vocational Education and Workforce Mississippi State, MS 39762 Development 662.325.2510 Mississippi Department of Education E-mail: [email protected] P.O. Box 771 Jackson, MS 39205 601.359.3461 E-mail: [email protected] Myra Pannell STEM Instructional Design Specialist P.O. Drawer DX Mississippi State, MS 39762 662.325.2510 E-mail: [email protected] Published by Office of Vocational and Technical Education Mississippi Department of Education Jackson, MS 39205 Research and Curriculum Unit for Workforce Development Mississippi State University Mississippi State, MS 39762 Robin Parker, Workforce Education Coordinator Betsey Smith, Curriculum Coordinator Jolanda Harris, Educational Technologist Ashleigh Barbee Murdock, Editor Kim Harris, Multimedia Specialist 1 The Research and Curriculum Unit (RCU), located in Starkville, MS, as part of Mississippi State University, was established to foster educational enhancements and innovations. In keeping with the land grant mission of Mississippi State University, the RCU is dedicated to improving the quality of life for Mississippians. The RCU enhances intellectual and professional development of Mississippi students and educators while applying knowledge and educational research to the lives of the people of the state. The RCU works within the contexts of curriculum development and revision, research, assessment, professional development, and industrial training. 2 Table of Contents Acknowledgments ......................................................................................................................................................... 5 Standards ....................................................................................................................................................................... 6 Preface ........................................................................................................................................................................... 7 Simulation and Animation Design Research Synopsis ................................................................................................... 8 Ethics, Design Theory, and Photography ..................................................................................................................... 19 Unit 1: Introduction, Safety, and Orientation.......................................................................................................... 19 Unit 2: Ethics in the Game Design Industry ............................................................................................................. 32 Unit 3: Games and Society....................................................................................................................................... 43 Unit 4: Game Design Theory and Mechanics........................................................................................................... 58 Unit 5: Photography for Game Design ..................................................................................................................... 71 Design Visualization and Character Development ...................................................................................................... 80 Unit 6: Artistic Rendering Using Illustration Software ............................................................................................. 80 Unit 7: Design Visualization Software Introduction ................................................................................................ 87 Unit 8: Geometry in Design Visualization Software ................................................................................................ 92 Unit 9: World Design Using Design Visualization Software ................................................................................... 100 Unit 10: Character Development and Animation .................................................................................................. 107 Audio and Video Production ..................................................................................................................................... 114 Unit 11: Audio Design ............................................................................................................................................ 114 Unit 12: Video Game Programming ....................................................................................................................... 122 Unit 13: Video Game Production ........................................................................................................................... 133 Business, Evaluation, and Development ................................................................................................................... 146 Unit 14: Business of Gaming .................................................................................................................................. 146 Unit 15: Simulation and Animation Design Seminar and Experience .................................................................... 155 Unit 16: Game Evaluation ...................................................................................................................................... 162 Student Competency Profile ..................................................................................................................................... 168 3 Appendix A: International Game Developers Association (IGDA) Standards ............................................................ 171 Appendix B: 21st Century Skills Standards ................................................................................................................ 185 Appendix C: ACT College Readiness Standards ......................................................................................................... 186 Appendix D: National Educational Technology Standards for Students .................................................................... 197 4 Acknowledgments The Simulation and Animation Design curriculum was presented to the Mississippi Board of Education on October 22, 2010. The following persons were serving on the state board at the time: Dr. Tom Burnham, State Superintendent Mr. William Harold Jones, Chair Mr. Charles McClelland, Vice Chair Ms. Kami Bumgarner Mr. Howell “Hal” N. Gage Dr. O. Wayne Gann Mr. Claude Hartley Ms. Martha “Jackie” Murphy Ms. Rosetta Richards Dr. Sue Matheson Jean Massey, Associate Superintendent of Education for the Office of Vocational Education and Workforce Development, at the Mississippi Department of Education assembled an oversight committee to provide input throughout the development of the Simulation and Animation Design Curriculum Framework and Supporting Materials. Members of this taskforce were as follows: Adam Coker, Coker Communication Consultations, Inc., Brandon, MS Sherry Franklin, Vocational Director, Pearl/Rankin Career and Technical Center, Pearl, MS Also, special thanks are extended to the teachers who contributed teaching and assessment materials that are included in the framework and supporting materials. Members who contributed were as follows: Kelley Hatcher, Instructor, Pearl/Rankin Career and Technical Center, Pearl, MS Appreciation is expressed to the following professionals who provided guidance and insight throughout the development process: Emily Reed, Instructional Design Specialist, Mississippi State University, Research and Curriculum Unit, Starkville, MS 5 Standards Standards in the Simulation and Animation Design Curriculum Framework and Supporting Materials are based on the following: National Educational Technology Standards for Students Reprinted with permission from National Educational Technology Standards for Students: Connecting Curriculum and Technology, Copyright © 2007, International Society for Technology in Education (ISTE), 800.336.5191 (U.S. and Canada) or 541.302.3777 (International), [email protected], www.iste.org. All rights reserved. Permission does not constitute an endorsement by ISTE. ACT College Readiness Standards The College Readiness Standards are sets of statements intended to help students understand what is expected of them in preparation for the ACT. These standards are integrated into teaching and assessment strategies throughout the curriculum framework. National Standards – International Game Developers Association (IGDA) Curriculum Framework The national standards within this curriculum come from the IGDA Curriculum Framework. These standards were reprinted with permission and can be located at http://www.igda.org/wiki/images/e/ee/Igda2008cf.pdf. 6 Preface Secondary vocational–technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through increased
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