A Lighting Reproduction Approach to Live-Action Compositing Paul Debevec Andreas Wenger† Chris Tchou Andrew Gardner Jamie Waese Tim Hawkins
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Digital Compositing Is an Essential Part of Visual Effects, Which Are
Digital compositing is an essential part of visual effects, which are everywhere in the entertainment industry today—in feature fi lms, television commercials, and even many TV shows. And it’s growing. Even a non- effects fi lm will have visual effects. It might be a love story or a comedy, but there will always be something that needs to be added or removed from the picture to tell the story. And that is the short description of what visual effects are all about— adding elements to a picture that are not there, or removing something that you don’t want to be there. And digital compositing plays a key role in all visual effects. The things that are added to the picture can come from practically any source today. We might be add- ing an actor or a model from a piece of fi lm or video tape. Or perhaps the mission is to add a spaceship or dinosaur that was created entirely in a computer, so it is referred to as a computer generated image (CGI). Maybe the element to be added is a matte painting done in Adobe Photoshop®. Some elements might even be created by the compositor himself. It is the digital compositor that takes these dis- parate elements, no matter how they were created, and blends them together artistically into a seam- less, photorealistic whole. The digital compositor’s mission is to make them appear as if they were all shot together at the same time under the same lights with the same camera, and then give the shot its fi nal artistic polish with superb color correction. -
Compositor Objective: to Utilize and Expand My Compositing Expertise
MICHAEL NIKITIN Compositor IMDB: http://www.imdb.com/name/nm2810977/ 1010 President Street #4H Brooklyn NY 11225 Phone: (415) 509-0711 E-mail: [email protected] http://www.udachi.org/compositing.html Objective: To utilize and expand my compositing expertise Software • Expert user of Nuke, Mocha • Proficient in After Effects, Syntheyes, Photoshop Skills • Keying • 2D & 3D tracking • Camera projection • Multipass CG assembly • Particle simulation • DEEP compositing • Stereoscopic techniques March 2016 – present FuseFX (New York, NY) Compositor «American Made» «Luke Cage» «Iron Fist» «Blacklist» «Sneaky Pete» «Notorious» «13 Reasons Why» «The Get Down» «Mr. Robot» • Worked on a wide variety of episodic TV shows and feature films in a fast-turnaround environment utilizing my tracking, keying, match-grading, retiming and, above all, quick thinking skills January 2017 – February 2017 ShadeFX (New York, NY) Compositor «Rough Night» • Worked on several sequences involving 3d tracking, re-projected matte paintings, and a variety of keying techniques December 2015 – March 2016 Mr.X Gotham (New York, NY) Compositor «Billy Lynn’s Long Halftime Walk» • Working on a stereo film project shot at 120FPS. Projections of crowds, flashlights, and particles onto multi-tier geometry, keying, stereo-specific fixes (split-eye color correction, convergence, interactive lighting.) September 2015 – November 2015 Zoic, Inc. (New York, NY) Compositor «Limitless» (TV Show) «Quantico» (TV Show) «Blindspot» (TV Show) • Keying, 2D, palanar, and 3D tracking, camera projections, roto/paint fixes as needed February 2015 – August 2015 Moving Picture Company (Montreal, QC) Compositor «Goosebumps» «Tarzan» «Frankenstein» • Combined and integrated a variety of elements coming from Lighting, Matchmove, Matte Painting and FX departments with live action plates. -
Programmable Image-Based Light Capture for Previsualization
ii Abstract Previsualization is a class of techniques for creating approximate previews of a movie sequence in order to visualize a scene prior to shooting it on the set. Often these techniques are used to convey the artistic direction of the story in terms of cinematic elements, such as camera movement, angle, lighting, dialogue, and char- acter motion. Essentially, a movie director uses previsualization (previs) to convey movie visuals as he sees them in his ”minds-eye”. Traditional methods for previs include hand-drawn sketches, Storyboards, scaled models, and photographs, which are created by artists to convey how a scene or character might look or move. A recent trend has been to use 3D graphics applications such as video game engines to perform previs, which is called 3D previs. This type of previs is generally used prior to shooting a scene in order to choreograph camera or character movements. To visualize a scene while being recorded on-set, directors and cinematographers use a technique called On-set previs, which provides a real-time view with little to no processing. Other types of previs, such as Technical previs, emphasize accurately capturing scene properties but lack any interactive manipulation and are usually employed by visual effects crews and not for cinematographers or directors. This dissertation’s focus is on creating a new method for interactive visualization that will automatically capture the on-set lighting and provide interactive manipulation of cinematic elements to facilitate the movie maker’s artistic expression, validate cine- matic choices, and provide guidance to production crews. Our method will overcome the drawbacks of the all previous previs methods by combining photorealistic ren- dering with accurately captured scene details, which is interactively displayed on a mobile capture and rendering platform. -
A Crash Course Workshop in Filmmaking, Lighting and Audio
Creating a Successful Video Pitch a crash course workshop in filmmaking, lighting and audio fundamentals Brian Staszel, Carnegie Mellon University November 10, 2016 [email protected] @stasarama My background • Currently the Multimedia Designer & Video Director for the Robotics Institute @ Carnegie Mellon University • Currently teaching “Intro to Multimedia Design” at CMU Students write, create graphics, record sound and animate • Taught filmmaking, lighting, animation courses at Pittsburgh Filmmakers • Design agency & corporate client experience Key Takeaways • Write something fresh. Avoid cliché or overdone concepts. • Stabilize your camera, movement should flow nicely (not distract) • Audio that is clear, well recorded and precisely delivered is critical • Vary shot sizes, use interesting angles, create graphic visual breaks • Be creative with the tools (camera, smart phones, natural light) and reflect a theme and style inspired by your product/service Sample Video Styles • Interview + B-roll: Project Birdhouse / Ballbot • Explainer Animation: How reCaptcha Works • Dramatization: Lighting Fundamentals samples • Or a combination of all three. filmmaking is creative/technical writing film language editing visual design transitions sketching team mangement screen direction planning task delegation title design composition audio recording graphic production direction of camera narration vs live motion graphics direction of subjects synchronizing audio animation control camera movement audio editing compositing audio mixing keyframe animation cinematography -
Brief History of Special/Visual Effects in Film
Brief History of Special/Visual Effects in Film Early years, 1890s. • Birth of cinema -- 1895, Paris, Lumiere brothers. Cinematographe. • Earlier, 1890, W.K.L .Dickson, assistant to Edison, developed Kinetograph. • One of these films included the world’s first known special effect shot, The Execution of Mary, Queen of Scots, by Alfred Clarke, 1895. Georges Melies • Father of Special Effects • Son of boot-maker, purchased Theatre Robert-Houdin in Paris, produced stage illusions and such as Magic Lantern shows. • Witnessed one of first Lumiere shows, and within three months purchased a device for use with Edison’s Kinetoscope, and developed his own prototype camera. • Produced one-shot films, moving versions of earlier shows, accidentally discovering “stop-action” for himself. • Soon using stop-action, double exposure, fast and slow motion, dissolves, and perspective tricks. Georges Melies • Cinderella, 1899, stop-action turns pumpkin into stage coach and rags into a gown. • Indian Rubber Head, 1902, uses split- screen by masking areas of film and exposing again, “exploding” his own head. • A Trip to the Moon, 1902, based on Verne and Wells -- 21 minute epic, trompe l’oeil, perspective shifts, and other tricks to tell story of Victorian explorers visiting the moon. • Ten-year run as best-known filmmaker, but surpassed by others such as D.W. Griffith and bankrupted by WW I. Other Effects Pioneers, early 1900s. • Robert W. Paul -- copied Edison’s projector and built his own camera and projection system to sell in England. Produced films to sell systems, such as The Haunted Curiosity Shop (1901) and The ? Motorist (1906). -
Capturing and Simulating Physically Accurate Illumination in Computer Graphics
Capturing and Simulating Physically Accurate Illumination in Computer Graphics PAUL DEBEVEC Institute for Creative Technologies University of Southern California Marina del Rey, California Anyone who has seen a recent summer blockbuster has witnessed the dramatic increases in computer-generated realism in recent years. Visual effects supervisors now report that bringing even the most challenging visions of film directors to the screen is no longer a question of whats possible; with todays techniques it is only a matter of time and cost. Driving this increase in realism have been computer graphics (CG) techniques for simulating how light travels within a scene and for simulating how light reflects off of and through surfaces. These techniquessome developed recently, and some originating in the 1980sare being applied to the visual effects process by computer graphics artists who have found ways to channel the power of these new tools. RADIOSITY AND GLOBAL ILLUMINATION One of the most important aspects of computer graphics is simulating the illumination within a scene. Computer-generated images are two-dimensional arrays of computed pixel values, with each pixel coordinate having three numbers indicating the amount of red, green, and blue light coming from the corresponding direction within the scene. Figuring out what these numbers should be for a scene is not trivial, since each pixels color is based both on how the object at that pixel reflects light and also the light that illuminates it. Furthermore, the illumination does not only come directly from the lights within the scene, but also indirectly Capturing and Simulating Physically Accurate Illumination in Computer Graphics from all of the surrounding surfaces in the form of bounce light. -
After Effects, Or Velvet Revolution Lev Manovich, University of California, San Diego
2007 | Volume I, Issue 2 | Pages 67–75 After Effects, or Velvet Revolution Lev Manovich, University of California, San Diego This article is a first part of the series devoted to INTRODUCTION the analysis of the new hybrid visual language of During the heyday of postmodern debates, at least moving images that emerged during the period one critic in America noted the connection between postmodern pastiche and computerization. In his 1993–1998. Today this language dominates our book After the Great Divide, Andreas Huyssen writes: visual culture. It can be seen in commercials, “All modern and avantgardist techniques, forms music videos, motion graphics, TV graphics, and and images are now stored for instant recall in the other types of short non-narrative films and moving computerized memory banks of our culture. But the image sequences being produced around the world same memory also stores all of premodernist art by the media professionals including companies, as well as the genres, codes, and image worlds of popular cultures and modern mass culture” (1986, p. individual designers and artists, and students. This 196). article analyzes a particular software application which played the key role in the emergence of His analysis is accurate – except that these “computerized memory banks” did not really became this language: After Effects. Introduced in 1993, commonplace for another 15 years. Only when After Effects was the first software designed to the Web absorbed enough of the media archives do animation, compositing, and special effects on did it become this universal cultural memory bank the personal computer. Its broad effect on moving accessible to all cultural producers. -
FILM 5 Budget Example
TFC Production Budget-DETAIL Title: My FILM 5 Movie Budget Dated: 22-Aug-18 Series: Medium/Format: Prodco: Length: 5 mins Location/Studio: Halifax 01.00 STORY RIGHTS/ACQUISITIONS Acct Description CASH 01.01 Story Rights/Acquisitions (0) 01.95 Other (0) TOTAL STORY 01.00 (0) RIGHTS/ACQUISITIONS 02.00 SCENARIO Acct Description # # Units Unit Rate/Amt CASH 02.01 Writer(s) 1 1 --- 0.00 (0) 02.05 Consultant(s) 1 1 --- 0.00 (0) 02.15 Storyboard 1 1 --- 0.00 (0) 02.20 Script Editor(s) 1 1 --- 0.00 (0) 02.25 Research 1 1 --- 0.00 (0) 02.27 Clearances/Searches 1 1 --- 0.00 (0) 02.30 Secretary 1 1 --- 0.00 (0) 02.35 Script Reproduction 1 1 --- 0.00 (0) 02.60 Travel Expenses 1 1 --- 0.00 (0) 02.65 Living Expenses 1 1 --- 0.00 (0) 02.90 Fringe Benefits 0.00 % 0 (0) 02.95 Other 1 1 --- 0.00 (0) 02.00 TOTAL SCENARIO (0) 03.00 DEVELOPMENT COSTS Acct Description CASH 03.01 Preliminary Breakdown/Budget (0) 03.05 Consultant Expenses (0) 03.25 Office Expenses (0) 03.50 Survey/Scouting (0) 03.60 Travel Expenses (0) 03.65 Living Expenses (0) 03.70 Promotion (0) TFC0208-0612 Page 1 of TFC Production Budget-DETAIL 03.95 Other (0) 03.00 TOTAL DEVELOPMENT COSTS (0) 04.00 PRODUCER Acct Description # # Units Unit Rate/Amt CASH 04.01 Executive Producer(s) 1 1 --- 0.00 (0) 04.05 Producer(s) 1 1 --- 0.00 (0) 04.07 Line Producer(s) / Supervising Prod.(s) 1 1 --- 0.00 (0) 04.10 Co-Producer(s) 1 1 --- 0.00 (0) 04.15 Associate Producer(s) 1 1 --- 0.00 (0) 04.25 Producer's Assistant 1 1 --- 0.00 (0) 04.60 Travel Expenses 1 1 --- 0.00 (0) 04.65 Living Expenses 1 1 --- 0.00 -
Brief History of Special Effects in Film Early Years, 1890S
Digital Special Effects 475/492 Fall 2006 Brief History of Special Effects in Film Early years, 1890s. • Birth of cinema -- 1895, Paris, Lumiere brothers. Cinematographe. • Earlier, 1890, W.K.L .Dickson, assistant to Edison, developed Kinetograph. • One of these films included the world’s first known special effect shot, The Execution of Mary, Queen of Scots, by Alfred Clarke, 1895. Georges Melies • Father of Special Effects • Son of boot-maker, purchased Theatre Robert-Houdin in Paris, produced stage illusions and such as Magic Lantern shows. • Witnessed one of first Lumiere shows, and within three months purchased a device for use with Edison’s Kinetoscope, and developed his own prototype camera. • Produced one-shot films, moving versions of earlier shows, accidentally discovering “stop-action” for himself. • Soon using stop-action, double exposure, fast and slow motion, dissolves, and perspective tricks. Georges Melies • Cinderella, 1899, stop-action turns pumpkin into stage coach and rags into a gown. • Indian Rubber Head, 1902, uses split-screen by masking areas of film and exposing again, “exploding” his own head. • A Trip to the Moon, 1902, based on Verne and Wells -- 21 minute epic, trompe l’oeil, perspective shifts, and other tricks to tell story of Victorian explorers visiting the moon. • Ten-year run as best-known filmmaker, but surpassed by others such as D.W. Griffith and bankrupted by WW I. Other Effects Pioneers, early 1900s. • Robert W. Paul -- copied Edison’s projector and built his own camera and projection system to sell in England. Produced films to sell systems, such as The Haunted Curiosity Shop (1901) and The ? Motorist (1906). -
Mini-Documentaries
Instructor Guide Timing: 15 to 26 hours Level: Ages 15 and up Mini-documentaries Project Overview Documentaries attempt to represent reality rather than tell a fictional story. Documentaries are essentially nonfiction film. In this project, students work in teams to create a mini-documentary: identifying the theme, audience, and goals for a particular topic. Within each team, students manage tasks from a particular filmmaking role perspective. In the process of making a mini- documentary, students learn to create advanced motion and color effects, use audio-editing techniques, and compose a musical score. Finally, each team will present their film in a student film festival. Student product: Mini-documentary Note: Portions of this project align to the Adobe Certified Associate objectives. Within the instruction steps and technical guides, the specific learning objectives for the exam(s) are referenced with the following format: 1.1 Project Objectives • Using color effects in documentaries • Using motion effects in documentaries The objectives for this project are met by using all of • Directing shots the associated activities along with the specific project guidelines. • Understanding impacts of visual compositions that include picture-in-picture • Using action videography Project management skills • Creating a project plan, milestones, and roles Research and communication skills • Managing tasks related to roles • Conducting research • Planning and managing concurrent editing by • Understanding copyright issues multiple editors • Writing -
The Multiplanar Image
THOMAS LAMARRE The Multiplanar Image When I take the Shinkansen, I love watching the countryside stream past the windows. I can’t help but recall Paul Virilio’s remark, that the landscape seen from the train window is art, just as much as the works of Pablo Picasso or Paul Klee. Virilio calls the eff ect of speed on the landscape an “art of the engine.”¹ And he associates it with cinema. “What happens in the train win- dow, in the car windshield, in the television screen, is the same kind of cin- ematism,” he writes.² For Virilio, this art of the engine, these eff ects of speed, for all their beauty, are deadly. Cinematism entails an optical logistics that ultimately prepares us for the bomb’s-eye view, consigning us to a life at one end or the other of a gun, or missile, or some other ballistic system. Maybe it’s just me, but as I look at the landscape from the bullet train, I watch how the countryside seems to separate into the diff erent layers of motion, and how structures transform into silhouettes. Th ese eff ects make me wonder if there is not also an “animetism” generated through the eff ects of speed. Th is animetism does not turn its eyes from the window in order to align them with the speeding locomotive or bullet or robot. It remains intent on looking at the eff ects of speed laterally, sideways, or crossways. Consequently, ani- metism emphasizes how speed divides the landscape into diff erent planes or 120 layers. -
SIGGRAPH 2008 Course: Computational Photography: Advanced Topics
SIGGRAPH 2008 Course: Computational Photography: Advanced Topics http://computationalphotography.org Speakers Paul Debevec (USC, USA) (debevec (at) ict.usc.edu) Ramesh RASKAR (MIT Media Lab, USA) (raskar (at) media.mit.edu) Jack TUMBLIN (Northwestern University, USA) (jet (at) cs.northwestern.edu) Course Abstract Computational photography combines plentiful computing, digital sensors, modern optics, many varieties of actuators, probes and smart lights to escape the limitations of traditional film cameras and enables novel imaging applications. Unbounded dynamic range, variable focus, resolution, and depth of field, hints about shape, reflectance, and lighting, and new interactive forms of photos that are partly snapshots and partly videos, performance capture and interchangeably relighting real and virtual characters are just some of the new applications emerging in Computational Photography. The computational techniques encompass methods from modification of imaging parameters during capture to sophisticated reconstructions from indirect measurements. We will bypass basic and introductory material presented in earlier versions of this course (Computational Photography 2005,6,7) and expand coverage of more recent topics. Emphasizing more recent work in computational photography and related fields (2006 or later) this course will give more attention to advanced topics only briefly touched before, including tomography, heterodyning and Fourier Slice applications, inverse problems, gradient illumination, novel optics, emerging sensors