contents ® VIII CHAPTER PAGE

1. introduction 005 2. characters 006 3. how to play 016 4. walkthrough 4.1 BALAMB GARDEN 030 BALAMB TOWN 034 FIRE CAVERN 036 DOLLET 037 PROMOTION NIGHT 040 TRAIN RIDE TO TIMBER 041 LAGUNA – FIRST DREAM 042 PRESIDENTIAL CAMPAIGN 043 TIMBER 045 LAGUNA – SECOND DREAM 048 GALBADIA GARDEN 049 DELING CITY 052 TOMB OF THE UNKNOWN KING 054 SNIPER 055 4.2 LAGUNA – THIRD DREAM 058 D-DISTRICT PRISON 059 GALBADIA MISSILE BASE 062 BALAMB GARDEN’SRESCUE 064 NORG 066 FISHERMAN’S HORIZON 067 OPEN-AIR CONCERT 069 CENTRA RUINS 070 BALAMB TOWN 071 TRABIA GARDEN 072 BATTLE OF THE GARDENS 073 GALBADIA GARDEN 074 4.3 EDEA’S HOUSE 076 LAGUNA – FOURTH DREAM 077 WHITE SEED SHIP 077 ESTHAR 079 LAGUNA – FIFTH DREAM 080 ESTHAR CITY 082 EXCURSION: TEARS’ POINT 086 LUNATIC PANDORA INCIDENT 087 SPACE INCIDENT 092 RAGNAROK 095 SORCERESS MEMORIAL 097 EDEA’S HOUSE 098 EXCURSION: CACTUAR ISLAND 099 EXCURSION: DEEP SEA RESEARCH FACILITY 099 ESTHAR’S PRESIDENT 101 LUNATIC PANDORA MISSION 102 4.4 LUNATIC PANDORA 104 COMMENCEMENT ROOM 105 THE PORTALS 106 RAGNAROK 107 ULTIMECIA CASTLE 107 5. junction GUARDIAN FORCES 114 ABILITIES 120 MAGIC 125

6. monsters 130 7. items 162 8. cards 174 9. secrets 184 PAGE 194 004 10. index characters FINAL FANTASY® VIII FINAL FANTASY® VIII

Squall Leonhart Seifer Almasy INTRODUCTION The taciturn hero of the adventure likes to A SeeD candidate with outstanding fighting abilities, Seifer has a

think of himself as a loner. Pushed into a problem submitting to authority. He is extremely ambitious and CHARACTERS position of responsibility, however, he is not about to let anyone stop him from pursuing his dreams... displays surprising leadership quali- A bold young warrior striding through life with a cocksure attitude, Seifer conti- nually clashes with his training companion and rival, Squall Leonhart. While he is a ties, inspiring fierce loyalty in those brilliant soldier, his wilful lack of discipline paired with a certain ruthlessness make around him. him an unlikely SeeD candidate. Far from obeying orders, Seifer tends to make a HOW TO HOW PLAY TO A consummate gunblade fighter, Squall is easily the point of deciding and having his own way. He seems utterly impervious to the admo- most promising SeeD cadet ever to have been trai- nitions of his superiors. In fact, he doesn't acknowledge any ordinary mortal as even ned. His school, Balamb Garden, has high hopes for his peer. Needless to say, while his fighting prowess is admired by everybody, Seifer this reticent yet conscientious student. Squall is is not the most popular student at Balamb Garden. rarely, if ever, bested by his fellow trainee Seifer, who considers him his eternal rival. Far more bal- Though often questionable, Seifer's decisiveness seems to attract people drawn by his air anced than Seifer, Squall would never resort to unfair of authority. Indeed, his two faithful sidekicks and fellow students, Raijin and Fujin - forming means in order to reach his objective. Yet he displays the disciplinary committee of Balamb Garden - enthusiastically follow each and every order of a marked absence of pride in his achievements and tries his. They are blissfully ignorant of the dreams of power impelling Seifer ... and of whose atten- to suppress joy or any feelings that would bind him to tion this restless young man might attract ... WALKTHROUGH others. There must be a profound reason for his distinct reluctance to get closer to people he has known for years. Driven by a dark passion, Seifer craves power. He loves to be in control, particularly of other people, and has a keen eye for the main chance. Seifer abhors duty: His aspirations lead him along a higher path. Seifer scorns

Though withdrawn, Squall does not shrink from what he consi- his fellow students - even Squall, whom he might graciously consider the closest he has to an equal on the battlefield. JUNCTION ders his duty. Much as he resents assuming leadership, he is the While destiny seems to separate the two rivals early on, their paths will cross again. The fate of these young men seems to be first to ensure that what is necessary gets done. Squall's clear mind inextricably linked and might well affect the future of the world ... and sense of responsibility lead others to trust and follow him. He is quite popular at Balamb Garden and although everybody agrees on how dif- ficult Squall can be, staff and students admire and like him. So, much against

what he perceives as his wishes, he makes fri- MONSTERS ends who care deeply for him ... And while Squall desperately tries to remain detached, he will learn that a treacherous heart can change a multitude of things ... maybe even

the course of the world ... ITEMS

SQUALL LEONHART Age: 17

Height: 5’8’’ CARDS Occupation: SeeD trainee Weapon: Gunblade Home: Balamb Garden SECRETS

SEIFER ALMASY Age: 18

Height: 6’2’’ INDEX Occupation: SeeD trainee Weapon: Gunblade

PAGE Home: Balamb Garden PAGE 006 007 FINAL FANTASY® VIII FINAL FANTASY® VIII All parameters have a maxi- LEVEL 100 how to play Maximum figures mum above which they stop HP 9.999 increasing. Once they have rea- STRENGTH, VITALITY, 255 If the procedure seems too complicated you can always ask Chocoboy to catch a full-grown for you (he will charge 1.200 Gil). This ched the number or percentage listed here there is no more room for growth. MAGIC, SPIRIT, way, however, you will not be able to befriend the birds. Should you use the ChocoZiner outside of whistle points the ChocoWhis will be sto- If, for example, a character already has a Strength of 255, junctioning the SPEED, LUCK len and you need to buy a new one for 700 Gil. For 100 Gil Chocoboy will tell you which Chocobo Forest you are in and what to look out for. Character Ability ”Str+40%“ will not increase this figure. At level 100 a cha- HIT 255% This last hint can be somewhat veiled. You can also collect general information on the Forests, the ChocoSonar, the ChocoZiner and on racter will receive no more experience points. EVASION 100% Chocoboy (none of them important) for 10 Gil each or buy Gysahl Greens at 600 Gil each. These herbs might prove quite useful later on ... INTRODUCTION Once you have befriended the mother chocobo of a particular forest Chocoboy will move on to another Chocobo Forest. Battle How your characters grow Battle ensues when you meet hostile people or mon- during certain events. Each area of the world is inhabi-

Each of your characters has nine parameters or statis- wly but steadily as your characters gain higher levels. sters. Some battles are set encounters (Screenshot 1). ted by its typical array of monsters. The ”Monsters“ CHARACTERS tics which you can increase by various means. These Every time a certain number of experience points has This means that a confrontation is inevitable at a certain chapter gives you an indication of where to find a parti- parameters are; HP (Hit Points), Strength, Vitality, been gained a character will rise in level. The experi- point in the adventure or when you enter a certain loca- cular kind of opponent. Not all of these examples are Magic, Spirit, Speed, Evasion, Hit and Luck. These sta- ence gained and any rises in level are displayed after tion (Screenshot 2). Other battles are random. You will exhaustive. You will usually face between one and four tistics are given in points, with the exception of battle. Access the ”Status“ screen via the main menu enter these automatically when you wander around the monsters per battle. In every fight it is your aim to Evasion and Hit. Those two parameters are percenta- to see how many experience points your characters world map on foot for a while or when exploring certain defeat the opponents by reducing their HP to 0. ges, showing the probability of a successful manoeuv- need to reach the next level. As the parameters only locations. Some locations are only monster-ridden BATTLES SERVE VARIOUS PURPOSES: HOW PLAY TO re. They are the base for your fighting prowess and are grow slowly you will want to boost them. There are SCREENSHOT 1 SCREENSHOT 2 explained in the table below. These statistics grow slo- several ways of doing this: As you overcome certain opponents the story evolves. A CHARACTER IMPROVES HIS OR HER A CHARACTER’S STATISTICS CAN BE IMPROVED BY Your characters gain experience and, STATISTICS PERMANENTLY BY junctioning magic to his or her statistics eventually, higher levels. These improve gaininggaining experienceexperience levelslevels their statistics. junctioning certain abilities Your GFs gain experience and, eventually, usingusing itemsitems suchsuch asas HPHP PlusPlus Increases gained by junctioning magic or abilities (Screenshot 1) higher levels (increasing their HP and attack upgradingupgrading hishis oror herher weaponweapon will be lost if the junctioned magic or abilities are removed power).

(Screenshot 2) or if this magic is spent. This is explained in the WALKTHROUGH Your GFs gain ability points (AP) that enable devouringdevouring monstersmonsters (using(using thethe CommandCommand AbilityAbility “Devour“)“Devour“) magic section of the ”Junction“ chapter. them to learn valuable abilities.

SCREENSHOT 1 SCREENSHOT 2 When you confront one or several monsters the screen changes to battle mode. The came- You can obtain cards and useful items from ra will pan, showing your party and your opponents from varying angles. Your characters’ monsters.

HP and their ATB (Active Time Battle) gauges are shown in the bottom right of the screen. You can obtain valuable magic from monsters. JUNCTION These gauges fill during battle. When the bar is full, this character can act. After this turn, the bar is depleted Battles You can obtain certain GFs from monsters. and begins to fill again. are in real tip Other GFs need to be battled directly for you Sometimes monsters manage to sneak up on your time but if you set the ATB to gain them. party at the beginning of a battle and surprise timer in the ”Config“ sub- The ”Junction“ chapter explains about GFs and their them with a nasty back attack. As your characters menu to ”Wait“ monsters will abilities.

Characters statistics are unprepared they will receive more damage be unable to act during the tip MONSTERS Automatic than when attacked from the front. On other occa- time you spend choosing If a tip Parameter Use Increased by which item Increased by which ability Increased by devouring which monsters command pre-selection: sions your party will be able to get in a first round of your characters’ com- character cannot HP (Hit Points)HP indicate a character’s life force. HP Plus HP-J, HP+20%, HP+40%, Ruby Dragon (Lv. 45+) in the Configuration Menu, attacks before the monsters react. In all other cases mands. Loss of all HP KOs a character. HP+80%, HP Bonus execute any sensible com- choose the option Memory. the order in which monsters and characters can act is Str (Strength)Str increases the damage dealt to Str Plus, weapon upgrade Str-J, Str+20%, Str+40%, T-Rexaur (Level 30+) mand (eg. his or her GFs are During battle, if you do not use the opponents by physical attacks. Str+60%, Str Bonus determined by their relative speed. A character can act when his or her ATB ITEMS KO’ed and the physical attack is directional button (or analog stick) The higher the figure the more gauge is full. The higher a character’s speed the faster the gauge will fill. junctioned to an element the damage a character can deal to select a command, but press the with physical attacks. Speed is determined by the parameter of the same name. It can be increased opponent absorbs) you can C button, you can repeat your Vit (Vitality)Vit increases the defense against Vit Plus Vit-J, Vit+20%, Vit+40%, Adamantoise (Level 30+)by casting ”Haste“ on a character and by junctioning the Abilities mentioned skip this character’s turn last command. You must nevert- physical attacks. The higher the Vit+60%, Vit Bonus on the previous page. by pressing the heless choose your magic, figure the lower the damage taken Once it is a character’s turn a menu box will appear at the bottom left of the C button. item or target. by physical attacks. screen. Here, all options available to this character are displayed. Mag (Magic)The higher the figure the stronger Mag Plus Mag-J, Mag+20%, Mag+40%, Behemoth (Level 40+) CARDS the effect of magic. The probability Mag+60%, Mag Bonus YOU CAN TRY TO DAMAGE MONSTERS WITH YOU CAN REVIVE, HEAL OR SUPPORT of successful draws and the number of each magic drawn increase, too. physical attacks (Screenshot 3) SCREENSHOT 3 PARTY MEMBERS WITH Spirit (Spr)Determines the amount of damage Spr Plus Spr-J, Spr+20%, Spr+40%, Malboro (Level 30+)junctioned Command Abilities junctioned Command Abilities a character can endure from magic Spr+60%, Spr Bonus attacks. The higher the figure the magic (your own or magic drawn from the monster) magic (Screenshot 6) less damage is suffered by magic (Screenshot 4) certain GFs’ techniques (Screenshot 7) attacks. Spd (Speed)The higher the figure the faster a Spd Plus Spd-J, Spd+20%, Spd+ 40% PuPu (Level GFs’30+) attacks (Screenshot 5) recovery items SECRETS character’s ATB gauge fills in battle special items and the faster he or she can act. SCREENSHOT 6 SCREENSHOT 7 Eva% (Evasion)Determines a character’s chance — Eva-J, Eva+30% — SCREENSHOT 4 SCREENSHOT 5 to dodge physical attacks. Characters with higher values can dodge physical attacks more easily. INDEX Hit% Probability of hitting an opponent — Hit-J — with physical attacks. Accuracy increases with the percentage. It is, however, influenced by the opponent’s evasion value. Luck Raises the Hit probability or that Luck Plus Luck-J, Luck+50% — Most monsters will use physical as well as magic attacks. Watch their attack patterns and familiarise yourself with an opponent’s strengths of finding rare items etc. and weaknesses by scanning it. Many monsters are weak against certain elements. So, if an opponent is weak against Ice, launch Blizzard magic against it or summon GF Shiva. If you hit a monster with its related element you will actually heal it. So don’t cast Firaga on a Fire rela- PAGE ted monster such as a Bomb! PAGE 020 021 DISC walkthrough 1 FINAL FANTASY® VIII FINAL FANTASY® VIII You will automatically explain the directory posted in front of and a few steps below the ele- SCREENSHOT 8 It is a beautiful day at Balamb Garden, the vator. Take a good look and note that the directory is a short-cut to the various sectors of world-famous mercenary school. Squall Balamb Garden (for the time being) (Screenshot 8). It can save you some walking, as the hall- ways are quite long. After you have explained the layout of the school to Selphie you are free Balamb Garden Leonhart and his training partner Seifer Almasy to do some exploring on your own. You will now have the first chance to save your game. There

have gone through some heavy gunblade exerci- is a Save Point to the left of the directory when facing it. INTRODUCTION ses, testing their huge pistol-swords to the limit. Seifer did not play fair, leaving Squall with a nasty gash across the Use this opportunity to receive your first handful of cards. Take the elevator upstairs and talk forehead (Screenshot 1). Squall wakes up with a pounding headache in the school’s Infirmary. While the physician, Dr. to the student on the walkway. He will give you seven cards and explain that you can challen- ge people to a game of Triple Triad by pressing the A button. Now visit the Library (a place that SCREENSHOT 1 Kadowaki, calls Squall’s instructor to pick him up, SCREENSHOT 2 merits repeated visits) and walk up to the tall bookshelf at the top of the screen, near the pain- Squall catches a glimpse of a girl looking in on him. ting. You will enter a close-up of the corner near the top wall and see your first Draw Point. Use SCREENSHOT 9 CHARACTERS She seems to know Squall, but before he can respond it before leaving the Library. If you choose to visit the Cafeteria, you will run into Seifer and his side- kicks, Fujin and Rajin (Screenshot 9). They are an unpleasant lot and not to be underestimated. The she has already vanished. Instructor Trepe enters Cafeteria consists of two screens. If you walk up the two steps in the top right-hand side of the first (Screenshot 2), collects her favourite student and screen you will reach an area with tables. If you feel daring, junction your GFs and the Command summons him to the 2F classroom. Abilities that are available at this point and stroll into the Training Center. While this is a good oppor- tunity to become familiar with the battle system, the monsters here will be tough on a single fighter Follow Quistis Trepe down the covered hallway and PLAY TO HOW (Screenshot 10). Also, if you venture too far into the jungle-like hall, you are likely to encounter T- up to the elevator (Screenshot 3). You will need to trigger parts of the (rather one- Rexaur – a huge monster that you will not be able to defeat sided) conversation with Quistis by pressing the C button. This will be one of the SCREENSHOT 10 most used buttons during your adventure. Upon leaving the elevator, follow Quistis down the hallway and into the clas- on your own. 4.1 sroom on the left. Everybody will take their seats before Quistis announces that this is the day of the practical SeeD All of this exploration can be done at a later stage, so if you would like to gain your first expe- exam. Squall and Seifer are two of the students scheduled to take the test. After repri- rience in the field, proceed to the Front Gate. When you leave the building and have walked manding Seifer for his behaviour during training, Quistis asks Squall to come to the front down the broad set of steps, look for the Draw Point on the left side of the screen and use it. of the classroom (Screenshot 4). Approach instructor Trepe and address her. She will Keep walking towards the bottom of the screen until you reach the gate and see Quistis. At this remind you that you still need to visit the Fire Cavern as a field test. Due to your injury, you point, you should remove one of your GFs in the Junction sub-menu and have Quistis, who now have missed it so far. After being told to meet Quistis at the Front Gate at 4 p.m. you are

belongs to your party, junction it. Also junction her Command Abilities. When you are ready, WALKTHROUGH now free to collect some information. exit Balamb Garden by walking to the bottom of the screen (Screenshot 11).

Take a seat in the last row of the SCREENSHOT 3 SCREENSHOT 4 SCREENSHOT 11 classroom, closest to the wall at

Squall and Quistis are now on the world map. The tarred road leads to Balamb Town. JUNCTION the back of the screen (Screen- shot 5). Switch on Squall’s study If you head in the opposite direction you will reach the eastern part of the island and panel and make sure to read the find the entrance to the Fire Cavern in the mountainside. While the task at hand is to entry marked ”NEW”. Press the find and defeat Ifrit in his Fire Cavern, it will not be held against you if you explore SCREENSHOT 5 C button repeatedly to receive your first GFs: Quetzactol and Balamb first. Choose one option and explore the other path of action afterwards.

Shiva. They represent the elements MONSTERS Thunder and Ice respectively. Now To be obtained GF QUEZACOTL, GF SHIVA make yourself acquainted with the CAFETERIA / QUAD / INFIRMARY features of the computer system, RARE CARDS: MiniMog, Quistis, Leviathan, called Balamb Garden Network Carbuncle, Gilgamesh (you will probably only win ITEMS (Screenshot 6). The Tutorial is these cards later, although theoretically they are available) SCREENSHOT 6 extremely helpful and will provide you with information on many MAGAZINES: Occult Fan I aspects of the game. You can also access it from the main menu. For Save Points 3 now, browse the categories of the CARDS School Network to get a first Draw Points Cure, Esuna, Blizzard, Bio (hidden) impression of life at the academy.

SCREENSHOT 7 to A When you have digested enough information, jump

back to the main screen of the study panel (the SECRETS Whenever tip C button being the universal ”cancel” button) and you receive a new GF turn off the study panel when given the choice. you will be given an Junction your GFs’ and abilities. Make sure to junc- opportunity to rename it. tion the ”Draw” command. Now leave the classroom This guide book refers to and walk to the bottom of the screen. As you are GFs by their original INDEX names. about to turn onto the walkway leading to the eleva- tor, a young girl runs into you. She is an exchange student from Trabia Garden, another of the three SeeD academies. She will later introduce herself as Selphie. Having passed her written SeeD test at Trabia Garden, Selphie Tilmitt is here for the practical exam. She asks you for a tour of Balamb Garden. After you have consented, take the elevator downstairs to the 1F Hall (Screenshot 7).

PAGE PAGE 030 031 junction FINAL FANTASY® VIII FINAL FANTASY® VIII SCREENSHOT 9 NAME NAME GFs are only superhuman. Iftrit Siren Compatibility between GFs and characters Like us, they make friends and develop intense dislikes. They can also be jealous of one another. The more GFs you acquire LOCATION LOCATION the greater the likelihood of internal quarrelling. Not that you would get any messages to that effect. However, Balamb - Fire Cavern Dollet - Communications INTRODUCTION GFs will take longer to summon if their compatibility with you decreases. The higher their compatibility with (Disc 1). Tower (Disc 1). Held by Elvoret. you, the faster they will appear when summoned (Screenshots 9 and 10). At a compatibility of 0 a GF will take nearly 17 seconds to appear. At a compatibility of 500 summoning time will be reduced to about 10 seconds; at 1000 (maximum) the GF will appear within less than 3 seconds. These sta- SCREENSHOT 10 ATTACK ATTACK tistics are displayed in each character’s third status screen and under GFs in the main menu. They change con- Hell Fire - Ifrit slams a huge Silent Voice - Siren’s song and CHARACTERS stantly because… ball of fire into his opponents. music cause little physical This is most helpful in snow- damage but your opponents Summoning a GF increases its compatibility with the character by 20 points but decreases the packed Trabia or on Balamb will be silenced. Use Siren at Garden’s MD Level, whose the beginning of battles to compatibility of all other GFs with this character by 1-2 points. Compatibility of the GF repre- TARGET: ALL OPPONENTS TARGET: ALL OPPONENTS senting the opposite element will decrease by 10 points. Also, the summoned GF’s compatibility monsters are weak against prevent your opponents from with other characters decreases. ELEMENT: FIRE Fire. ELEMENT: NONE using status attacks.

Using a particular kind of magic in battle will increase the compatibility of the related GF with the character by 1-3 points b ut STATUS CHANGES: NONE STATUS CHANGES: SILENCE HOW PLAY TO decrease the compatibility of certain other GFs by 1-2 points. For example GF Ifrit will be pleased if you cast Firaga during battle, OPPOSED GF: SHIVA OPPOSED GF: CARBUNCLE whereas GF Shiva will not be too happy about this. Using a specific item will increase the compatibility of the related GF with the character by 1-3 points but decrease the compa tibi- lity of all other GFs by 1-2 points. For example, if the character junctioned with GF Diablos uses a Steel Orb, Diablos’ compatibility with this character increases. Items related to the elements or powers of various GFs can be obtained throughout the adventure. At a later stage in the adventure you can gain the item ”LuvLuv G” which increases the compatibility of all GFs with a characte r by 20 points. NAME Each character will develop favourites who prove particularly helpful in battle. In order to maintain high compatibility with all of your GFs you might

Diablos WALKTHROUGH still want to summon the less popular ones from time to time. This way, when you do need them, you will not spend too long calling these GFs for help. LOCATION Anywhere (contained in Magical Lamp) (Discs 1-4). JUNCTION Introducing the GFs ATTACK Dark Messenger - Diablos Here are some characteristics of the GFs you can junction. You can creates a huge, black gravita- GFs that can be junctioned find out where to obtain a particular GF, how its attack or special tional ball that he slams into technique works and which other GF it does not work well with. For his opponents. This is an excellent attack against many example, GF Ifrit, representing the element Fire, feels uncomfortable in the presence of GF Shiva, who represents the TARGET: ALL OPPONENTS NAME TARGET: ALL OPPONENTS regular monsters, dealing up MONSTERS opposing Ice element. Avoid junctioning such opposing GFs to the same character. Other GFs are neutral in this res- ELEMENT: EARTH ELEMENT: NONE to 9999 HP damage per oppo- pect. The GFs’ abilities and how to best distribute your GFs among the party are explained in the following section of Brothers nent. this chapter, under ”Abilities”. How to obtain GFs is explained in the ”Walkthrough”. STATUS CHANGES: NONE STATUS CHANGES: NONE LOCATION OPPOSED GF: PANDEMONA OPPOSED GF: NONE

Galbadia - Tomb of the ITEMS Unknown King (Disc 1). NAME NAME Quezacotl Shiva LOCATION LOCATION NAME NAME

Balamb Garden, Squall’s Balamb Garden, Squall’s CARDS study panel in the 2F study panel in the 2F Carbuncle Leviathan classroom (Disc 1) classroom (Disc 1) LOCATION LOCATION Deling City - Presidential Balamb Garden - B1, ATTACK ATTACK Residence (Disc 1). Held Master Room (Disc 2). Thunder Storm - A Thunder Diamond Dust - Shiva creates by Iguion. Held by Norg. attack that is particularly a blizzard that does particular

useful against mechanical harm to Fire-resistant mon- ATTACK ATTACK SECRETS monsters. sters. Ruby Light - Carbuncle rises Tsunami - Leviathan creates a TARGET: ALL OPPONENTS TARGET: ALL OPPONENTS from a hole in the ground and huge flood wave that comes casts a red glow on the party crashing down on all oppo- ELEMENT: THUNDER ELEMENT: ICE that shields them with nents and threatens to rinse STATUS CHANGES: NONE STATUS CHANGES: NONE ”Reflect”. This is useful in them away. This attack works TARGET: ALL PARTY MEMBERS battles against magic-wiel- TARGET: ALL OPPONENTS especially well against mon- INDEX OPPOSED GF: LEVIATHAN OPPOSED GF: IFRIT ELEMENT: NONE ders like NORG or Edea. ELEMENT: WATER sters that are resistant to However, you cannot heal or Thunder. STATUS CHANGES: REFLECT revive your characters with STATUS CHANGES: NONE OPPOSED GF: SIREN magic while they are shielded. OPPOSED GF: QUETZACOTL

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(usually21+ points ability in considerablegain a indicates AP++ 10-20(usuallyaround AP). points ability ofGFsyourmonsteramount fairrewardedare a with the fighting successfully after that means AP+ FINAL FANTASY ster in this situation. this in ster variety of hostile creatures.hostile of They variety wide a regions,to whicharehome differenttravelthroughmany will friends his and Squall quest, their On GF.par- yourGF, at the defeatyoube If will it a encounterwith set a is this that Indicates omn Aiiy n wud ie o opee your complete to like would and Ability Command o a uietr cleto. f o hv te Card the have you If collection. rudimentary a for collection without challenging the world’s players, world’s the challenging without collection (some of which are rare). However, this only makes search for the monster in its habitat. 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Monster cardsMonster (See ”Cards”chapter)(See ® VIII tip tip OBTAINABLE MAGIC AND ITEMS: OBTAINABLEAND MAGIC ITEMS: OBTAINABLEAND MAGIC ITEMS: OBTAINABLEAND MAGIC ITEMS: OBTAINABLEAND MAGIC 1-19 Blizzard, Sleep, Scan Fish Fin Fish Fin Fish Fin Fish Fin Fish WaterFin, Crystal Fish WaterFin, Crystal Fish Fin Fish Water Scan, Blizzaga, Blizzara,Scan Sleep, Blizzard,Scan Sleep, 30-100 20-29 Web Spider 1-19 Web Spider Web Spider Web,M-Stone Spider Piece Stone Web,Magic Spider Web,Wizard Spider Stone Curaga,Slow, Thundaga, Stop Thundara,Cura,Slow Thunder,Cure 30-100 20-29 1-19 VampireFang,Wind North VampireFang,Wind North VampireFang, WindArctic VampireFang,Wind ArcticWind, North Vampire Fang,Wind North M-StonePiece,Vampire Fang, Wind Arctic WizardStone M-StonePiece Curaga, Blizzaga,Scan Blizzara,Cura,Scan Blizzard,Cure,Scan Stone Magic 30-100 20-29 1-19 Stone M-Stone WizardStone Piece,Magic M-StonePiece Firaga,Scan Fira,Scan Fire,Scan 30-100 20-29 1-19 LEVELS LEVELS LEVELS LEVELS MAGIC TO BE DRAWNTOMAGICBE DRAWNTOMAGICBE DRAWNTOMAGICBE DRAWNTOMAGICBE • near beaches near • Desert Dingo > Galbadia • GrandidiForest> Esthar • Plains Alcauld > Balamb • CityEsthar • Plains Alcauld > Balamb • Trabia• BikaSnowfield> Plains Alcauld > Balamb • ELEMENTALATTACKS LOCATION ELEMENTALATTACKS LOCATION ELEMENTALATTACKS LOCATION ELEMENTALATTACKS LOCATION NAME NAME NAME NAME Least useful: WaterFireuseful:Least / Thunder / Earth useful: Most — / Earth useful:Least Fire / Ice useful: Most Earth / Ice useful:Least — / Fireuseful: Most — / Earth useful:Least Wind / Ice useful: Most Fastitocalon-F Caterchipillar Eye Glacial Bug Bite ITEMS DROPPED AFTER BATTLEAFTER DROPPED ITEMS BATTLEAFTER DROPPED ITEMS BATTLEAFTER DROPPED ITEMS BATTLEAFTER DROPPED ITEMS fish. Thunder,however, sand- this against usefulremains magic. Earth against weak longer no is and air the into leaps it receivingdamage Afterenhanced. ly great-vitalityare and spirit its stageshow. this During fin its only battle,letting the of beginning the at sand Fastitocalonversionof smaller byconcealedThis is three.ofgroups in appears often fish red fiery This Description: opponents. their Berserkdirectattacksagainst also tracksTheselarvae(level30+). their in stopped (levels20-29)sloweddown be or might partyyour Caterchipillaroflevel,the members on Depending effect.varyingof sticky web a in opponents its embed likestogrotesquestrength but This lacks larva Description: magic. healing on up stockingfor ful use- is monsterThis opponents. its petrify likestoalso It enemies. its off HP suck Eyeattemptto Glacial will a near is defeatfire.When against weak is attacks.It Ice using neutralisingand of capable monster flying A Description: Remedies.and Antidotes as such items healing on up stock attacksshould you physicaloverwhelmwith toeasyare they Although Berserkattacks.as well as Poisonuse and Island encounter.will youtypes BalambaroundTheyflit monsterfirst the of one areinsects peskyTheseblue Description: ITEMS TO BE STOLENTOBE ITEMS STOLENTOBE ITEMS STOLENTOBE ITEMS STOLENTOBE ITEMS FINAL FANTASY VHP LV HP LV HP LV HP LV HP EXAMPLES HP EXAMPLES HP EXAMPLES HP EXAMPLES HP 0 9200 100 7360 100 3200 100 2510 100 03800 60 3040 60 1400 60 1070 60 01325 30 1060 30 575 30 410 30 215 1 1172 1205 114 1 131 ® PAGE VIII

INDEX SECRETS CARDS ITEMS MONSTERS JUNCTION WALKTHROUGH HOW TO PLAY CHARACTERS INTRODUCTION