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Hero’s Journey

English 1 Steps of Hero’s Journey

Status quo Resolution Call to adventure

New life Assistance Ordinary World Return Departure Special World Result Trials

Treasure Approach Crisis “” – Status quo

►Ordinary life – hero’s everyday world (beginning)

►We meet Shrek living alone and happy in the swamp Call to adventure ►Faced with invitation or challenge ►Initially refuses the call

►Lord Farquad sends fairytale creatures to swamp and Shrek doesn’t want them there Assistance/Mentor ►Guide or mentor who helps hero on his journey (protect or point the way) ►Hero will also have allies/helpers who journey with him (sidekick)

accompanies Shrek on his journey and overs sage advice Departure/Crossing threshold

►Leaves ordinary world by crossing the threshold (known to unknown)

►Shrek leaves the swamp for the forest Trials/Challenges ►Challenges or temptations that try to steer hero off course

►The dragon, his insecurity, dealing with donkey Approach ►Hero faces biggest ordeal/greatest fear

►Realizes he loves Fiona when alone back at swamp but is afraid she won’t love him Crisis/Ordeal

►Hero’s darkest hour where he faces death or dies and is reborn

►Having to fight for Fiona and hope she loves him back Treasure/Reward ►Reward from his battle (power/knowledge)

► Wins her love and realization that what matters is on the inside Result

►What comes from crisis (flee/kill monster)

►Farquad is eaten by dragon and he is hero

Return/Atonement ►Crosses threshold back to normal life

►Returns to swamp with bride New life/Restoring order

►Outgrown old life ►Quest has changed hero and must use what he/she has learned in new life

►Being happy with himself gives him better outlook on life at swamp with friends Resolution/Taking new place

►Loose ends are tied up and untangled

►Shrek is married, dragon stays with donkey, and fairy tale creatures are happy Status quo ►Back normal but upgraded as nothing is ever the same after journey

►Back at the swamp with Fiona