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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Software Development Career Pathway
Career Exploration Guide Software Development Career Pathway Information Technology Career Cluster For more information about NYC Career and Technical Education, visit: www.cte.nyc Summer 2018 Getting Started What is software? What Types of Software Can You Develop? Computers and other smart devices are made up of Software includes operating systems—like Windows, Web applications are websites that allow users to contact management system, and PeopleSoft, a hardware and software. Hardware includes all of the Apple, and Google Android—and the applications check email, share documents, and shop online, human resources information system. physical parts of a device, like the power supply, that run on them— like word processors and games. among other things. Users access them with a Mobile applications are programs that can be data storage, and microprocessors. Software contains Software applications can be run directly from a connection to the Internet through a web browser accessed directly through mobile devices like smart instructions that are stored and run by the hardware. device or through a connection to the Internet. like Firefox, Chrome, or Safari. Web browsers are phones and tablets. Many mobile applications have Other names for software are programs or applications. the platforms people use to find, retrieve, and web-based counterparts. display information online. Web browsers are applications too. Desktop applications are programs that are stored on and accessed from a computer or laptop, like Enterprise software are off-the-shelf applications What is Software Development? word processors and spreadsheets. that are customized to the needs of businesses. Popular examples include Salesforce, a customer Software development is the design and creation of Quality Testers test the application to make sure software and is usually done by a team of people. -
Object Oriented Programming
No. 52 March-A pril'1990 $3.95 T H E M TEe H CAL J 0 URN A L COPIA Object Oriented Programming First it was BASIC, then it was structures, now it's objects. C++ afi<;ionados feel, of course, that objects are so powerful, so encompassing that anything could be so defined. I hope they're not placing bets, because if they are, money's no object. C++ 2.0 page 8 An objective view of the newest C++. Training A Neural Network Now that you have a neural network what do you do with it? Part two of a fascinating series. Debugging C page 21 Pointers Using MEM Keep C fro111 (C)rashing your system. An AT Keyboard Interface Use an AT keyboard with your latest project. And More ... Understanding Logic Families EPROM Programming Speeding Up Your AT Keyboard ((CHAOS MADE TO ORDER~ Explore the Magnificent and Infinite World of Fractals with FRAC LS™ AN ELECTRONIC KALEIDOSCOPE OF NATURES GEOMETRYTM With FracTools, you can modify and play with any of the included images, or easily create new ones by marking a region in an existing image or entering the coordinates directly. Filter out areas of the display, change colors in any area, and animate the fractal to create gorgeous and mesmerizing images. Special effects include Strobe, Kaleidoscope, Stained Glass, Horizontal, Vertical and Diagonal Panning, and Mouse Movies. The most spectacular application is the creation of self-running Slide Shows. Include any PCX file from any of the popular "paint" programs. FracTools also includes a Slide Show Programming Language, to bring a higher degree of control to your shows. -
Open Etoth Dissertation Corrected.Pdf
The Pennsylvania State University The Graduate School The College of Arts and Architecture FROM ACTIVISM TO KIETISM: MODERIST SPACES I HUGARIA ART, 1918-1930 BUDAPEST – VIEA – BERLI A Dissertation in Art History by Edit Tóth © 2010 Edit Tóth Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy May 2010 The dissertation of Edit Tóth was reviewed and approved* by the following: Nancy Locke Associate Professor of Art History Dissertation Adviser Chair of Committee Sarah K. Rich Associate Professor of Art History Craig Zabel Head of the Department of Art History Michael Bernhard Associate Professor of Political Science *Signatures are on file in the Graduate School ii ABSTRACT From Activism to Kinetism: Modernist Spaces in Hungarian Art, 1918-1930. Budapest – Vienna – Berlin investigates modernist art created in Central Europe of that period, as it responded to the shock effects of modernity. In this endeavor it takes artists directly or indirectly associated with the MA (“Today,” 1916-1925) Hungarian artistic and literary circle and periodical as paradigmatic of this response. From the loose association of artists and literary men, connected more by their ideas than by a distinct style, I single out works by Lajos Kassák – writer, poet, artist, editor, and the main mover and guiding star of MA , – the painter Sándor Bortnyik, the polymath László Moholy- Nagy, and the designer Marcel Breuer. This exclusive selection is based on a particular agenda. First, it considers how the failure of a revolutionary reorganization of society during the Hungarian Soviet Republic (April 23 – August 1, 1919) at the end of World War I prompted the Hungarian Activists to reassess their lofty political ideals in exile and make compromises if they wanted to remain in the vanguard of modernity. -
Peer-To-Peer Systems and Massively Multiplayer Online Games
Peer-to-Peer Systems and Massively Multiplayer Online Games Speaker: Jehn-Ruey Jiang CSIE Department National Central University P2P Systems Client/Server Architecture GET /index.html HTTP/1.0 HTTP/1.1 200 OK ... Server Clients 3/66 Peer-to-Peer Architecture Gateway Server Peers 4/66 The architectures Server-based architecture Client-Server / Server-Cluster Problems: Limited resources All loads are centered on the server Server-based architecture has low scalability. The setup and maintenance cost is high. Peer-to-Peer (P2P) architecture Advantages: Distributing loads to all users Users consume and provide resources P2P architecture has high scalability. The setup and maintenance cost is low. The Client Side Today‟s clients can perform more roles than just forwarding users requests Today‟s clients have: more computing power more storage space Thin client Fat client 6/66 Evolution at the Client Side DEC‟S VT100 IBM PC PC @ 4-core 4GHz @ 4.77MHz No storage 300GB HD 360k diskettes „70 „80 2008 7/66 What Else Has Changed? The number of home PCs is increasing rapidly Most of the PCs are “fat clients” As the Internet usage grow, more and more PCs are connecting to the global net Most of the time PCs are idle How can we use all this? Peer-to-Peer (P2P) 8/66 What is peer-to-peer (P2P)? “Peer-to-peer is a way of structuring distributed applications such that the individual nodes have symmetric roles. Rather than being divided into clients and servers each with quite distinct roles, in P2P applications a node may act as both -
04. Peer-To-Peer Applications
Internet Technology 04. Peer-to-Peer Applications Paul Krzyzanowski Rutgers University Spring 2016 February 15, 2016 CS 352 © 2013-2016 Paul Krzyzanowski 1 Peer-to-Peer (P2P) Application Architectures • No reliance on a central server • Machines (peers) communicate with each other • Pools of machines (peers) provide the service • Goals client server – Robustness • Expect that some systems may be down – Self-scalability • The system can handle greater workloads as more peers are added peers February 15, 2016 CS 352 © 2013-2016 Paul Krzyzanowski 2 Peer-to-Peer networking “If a million people use a web site simultaneously, doesn’t that mean that we must have a heavy-duty remote server to keep them all happy? No; we could move the site onto a million desktops and use the Internet for coordination. Could amazon.com be an itinerant horde instead of a fixed central command post? Yes.” – David Gelernter The Second Coming – A Manifesto See http://edge.org/conversation/the-second-coming-a-manifesto February 15, 2016 CS 352 © 2013-2016 Paul Krzyzanowski 3 Peer to Peer applications • P2P targets diverse solutions – Cooperative computation – Communications (e.g., Skype) – Exchanges, digital currency (bitcoin) – DNS (including multicast DNS) – Content distribution (e.g., BitTorrent) – Storage distribution • P2P can be a distributed server – Lots of machines spread across multiple datacenters Today, we’ll focus on file distribution February 15, 2016 CS 352 © 2013-2016 Paul Krzyzanowski 4 Four key primitives • Join/Leave – How do you join a P2P system? -
Transformations in Sirigu Wall Painting and Fractal Art
TRANSFORMATIONS IN SIRIGU WALL PAINTING AND FRACTAL ART SIMULATIONS By Michael Nyarkoh, BFA, MFA (Painting) A Thesis Submitted to the School of Graduate Studies, Kwame Nkrumah University of Science and Technology in partial fulfilment of the requirements for the degree of DOCTOR OF PHILOSOPHY Faculty of Fine Art, College of Art and Social Sciences © September 2009, Department of Painting and Sculpture DECLARATION I hereby declare that this submission is my own work towards the PhD and that, to the best of my knowledge, it contains no material previously published by another person nor material which has been accepted for the award of any other degree of the University, except where due acknowledgement has been made in the text. Michael Nyarkoh (PG9130006) .................................... .......................... (Student’s Name and ID Number) Signature Date Certified by: Dr. Prof. Richmond Teye Ackam ................................. .......................... (Supervisor’s Name) Signature Date Certified by: K. B. Kissiedu .............................. ........................ (Head of Department) Signature Date CHAPTER ONE INTRODUCTION Background to the study Traditional wall painting is an old art practiced in many different parts of the world. This art form has existed since pre-historic times according to (Skira, 1950) and (Kissick, 1993). In Africa, cave paintings exist in many countries such as “Egypt, Algeria, Libya, Zimbabwe and South Africa”, (Wilcox, 1984). Traditional wall painting mostly by women can be found in many parts of Africa including Ghana, Southern Africa and Nigeria. These paintings are done mostly to enhance the appearance of the buildings and also serve other purposes as well. “Wall painting has been practiced in Northern Ghana for centuries after the collapse of the Songhai Empire,” (Ross and Cole, 1977). -
2015 State of the Software Supply Chain Report: HIDDEN SPEED BUMPS on the ROAD to “CONTINUOUS”
2015 State of the Software Supply Chain Report: HIDDEN SPEED BUMPS ON THE ROAD TO “CONTINUOUS” Foreword by Gene Kim, Gareth Rushgrove, John Willis, Jez Humble, and Nigel Simpson RESEARCH REPORT TABLE OF CONTENTS Foreword . 3 Introduction . 5 Why All Modern Software Development Relies on a Software Supply Chain . 6 SUPPLIERS: Open Source Projects . 7 Public Repositories (The Warehouses) . 8 Choosing the Best Suppliers (Sourcing) . .. 9 PARTS: Open Source Components . 12 Repository Management (Local Warehouses) . 15 MANUFACTURERS: Assembled Software Development . 19 Technical Debt: Assembly Line Inefficiencies . .. 21 FINISHED GOODS: Software Applications . 22 The Volume of Elective Re-work and Risk . 22 Software Bill of Materials . 23 Quality Controls: OWASP, PCI, FS-ISAC, U .S . Congress . 23 Lessons Learned from Traditional Manufacturing Supply Chains . 25 Automation: How To Improve Software Supply Chains . 26 Appendix . 28 Figure 1: The Volume and Size of the Global Software Supply Chain Figure 2: Target Benchmarks for Software Supply Chain Practices - Quality Control Figure 3: Target Benchmarks for Software Supply Chain Practices - Efficient Distribution Figure 4: Analysis of Components Used within Applications Figure 5: Multiple Versions of Parts Often Downloaded by the Largest Development Teams Figure 6: Volume of Defective Parts Used Figure 7: Comparison of Impact of Supply Chain Complexity on Prius versus Volt Figure 8: Efficient Sourcing Practices By Manufacturers 2015 State of the Software Supply Chain Report: Hidden Speed Bumps on the Road to “Continuous” Page 2 FOREWORD Gene Kim, Co-author of “The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win” and upcoming “DevOps Cookbook” “Anyone who believes, as I do, that we can learn valuable lessons from manufacturing and supply chains on how to better manage technology work will love this report . -
You Are Not Welcome Among Us: Pirates and the State
International Journal of Communication 9(2015), 890–908 1932–8036/20150005 You Are Not Welcome Among Us: Pirates and the State JESSICA L. BEYER University of Washington, USA FENWICK MCKELVEY1 Concordia University, Canada In a historical review focused on digital piracy, we explore the relationship between hacker politics and the state. We distinguish between two core aspects of piracy—the challenge to property rights and the challenge to state power—and argue that digital piracy should be considered more broadly as a challenge to the authority of the state. We trace generations of peer-to-peer networking, showing that digital piracy is a key component in the development of a political platform that advocates for a set of ideals grounded in collaborative culture, nonhierarchical organization, and a reliance on the network. We assert that this politics expresses itself in a philosophy that was formed together with the development of the state-evading forms of communication that perpetuate unmanageable networks. Keywords: pirates, information politics, intellectual property, state networks Introduction Digital piracy is most frequently framed as a challenge to property rights or as theft. This framing is not incorrect, but it overemphasizes intellectual property regimes and, in doing so, underemphasizes the broader political challenge posed by digital pirates. In fact, digital pirates and broader “hacker culture” are part of a political challenge to the state, as well as a challenge to property rights regimes. This challenge is articulated in terms of contributory culture, in contrast to the commodification and enclosures of capitalist culture; as nonhierarchical, in contrast to the strict hierarchies of the modern state; and as faith in the potential of a seemingly uncontrollable communication technology that makes all of this possible, in contrast to a fear of the potential chaos that unsurveilled spaces can bring. -
Consonance and Dissonance in Visual Music Bill Alves Harvey Mudd College
Claremont Colleges Scholarship @ Claremont All HMC Faculty Publications and Research HMC Faculty Scholarship 8-1-2012 Consonance and Dissonance in Visual Music Bill Alves Harvey Mudd College Recommended Citation Bill Alves (2012). Consonance and Dissonance in Visual Music. Organised Sound, 17, pp 114-119 doi:10.1017/ S1355771812000039 This Article is brought to you for free and open access by the HMC Faculty Scholarship at Scholarship @ Claremont. It has been accepted for inclusion in All HMC Faculty Publications and Research by an authorized administrator of Scholarship @ Claremont. For more information, please contact [email protected]. Organised Sound http://journals.cambridge.org/OSO Additional services for Organised Sound: Email alerts: Click here Subscriptions: Click here Commercial reprints: Click here Terms of use : Click here Consonance and Dissonance in Visual Music Bill Alves Organised Sound / Volume 17 / Issue 02 / August 2012, pp 114 - 119 DOI: 10.1017/S1355771812000039, Published online: 19 July 2012 Link to this article: http://journals.cambridge.org/abstract_S1355771812000039 How to cite this article: Bill Alves (2012). Consonance and Dissonance in Visual Music. Organised Sound, 17, pp 114-119 doi:10.1017/ S1355771812000039 Request Permissions : Click here Downloaded from http://journals.cambridge.org/OSO, IP address: 134.173.130.244 on 24 Jul 2014 Consonance and Dissonance in Visual Music BILL ALVES Harvey Mudd College, The Claremont Colleges, 301 Platt Blvd, Claremont CA 91711 USA E-mail: [email protected] The concepts of consonance and dissonance broadly Plato found the harmony of the world in the Pythag- understood can provide structural models for creators of orean whole numbers and their ratios, abstract ideals visual music. -
Glossaire Infographique
Glossaire Infographique André PASCUAL [email protected] Glossaire Infographique Table des Matières GLOSSAIRE ILLUSTRÉ...............................................................................................................................................................1 des Termes techniques & autres,.....................................................................................................................................1 Prologue.......................................................................................................................................................................................2 Notice Légale...............................................................................................................................................................................3 Définitions des termes & Illustrations.......................................................................................................................................4 −AaA−...........................................................................................................................................................................................5 Aberration chromatique :..................................................................................................................................................5 Accrochage − Snap :........................................................................................................................................................5 Aérosol, -
Get Real: Print This
Get Real: Print This http://www.corante.com/getreal/archives/032237print.html from Get Real by Marc Eisenstadt January 11, 2005 BitTorrent, eXeem, Meta-Torrent, Podcasting: "What? So What?" SUMMARY: The index that facilitates the sharing of files on a large scale is also the Achilles heel of peer-to-peer file-sharing, because it is vulnerable to litigation and closure. So what happens if the index is itself distributed? I try to get my head around the latest in peer-to-peer file sharing, and explain a bit about what I've learned, including the fact that BitTorrent's power rests in its 'swarm' distribution model, but not necessarily in your end-user download speed. What has this got to do with podcasting? (Answer: invisible P2P plumbing helps the podcasting wheel go round). [Warning: lengthy article follows]. First, some history (skip ahead to the next section if you're already bored with the Napster, Gnutella, KaZaa, and BitTorrent saga). Napster opened our eyes to the power of distributed file sharing on a massive scale. But it was closed down by lawsuits to stop it from listing copyrighted works for which the owners would naturally have preferred to collect royalties (there are thousands of commentaries on the pros and cons of such royalties, but that's not the focus of this posting). Successive generations of tools such as Gnutella, KaZaa, and now BitTorrent have created their own buzz, their own massive followings, their own headaches, and their own solutions to others' headaches. Here's my rundown of the 'big ideas' (and the people behind them): Napster (Shawn Fanning): This was the Mother of big-time peer-to-peer (P2P) file transfers, i.e.