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INCOSE Working Group Addresses System and Software Interfaces Sarah Sheard, Ph.D. Rita Creel CMU Software Engineering Institute CMU Software Engineering Institute (412) 268-7612 (703) 247-1378 [email protected] [email protected] John Cadigan Joseph Marvin Prime Solutions Group, Inc. Prime Solutions Group, Inc. (623) 853-0829 (623) 853-0829 [email protected] [email protected] Leung Chim Michael E. Pafford Defence Science & Technology Group Johns Hopkins University +61 (0) 8 7389 7908 (301) 935-5280 [email protected] [email protected] Copyright © 2018 by the authors. Published and used by INCOSE with permission. Abstract. In the 21st century, when any sophisticated system has significant software content, it is increasingly critical to articulate and improve the interface between systems engineering and software engineering, i.e., the relationships between systems and software engineering technical and management processes, products, tools, and outcomes. Although systems engineers and software engineers perform similar activities and use similar processes, their primary responsibilities and concerns differ. Systems engineers focus on the global aspects of a system. Their responsibilities span the lifecycle and involve ensuring the various elements of a system—e.g., hardware, software, firmware, engineering environments, and operational environments—work together to deliver capability. Software engineers also have responsibilities that span the lifecycle, but their focus is on activities to ensure the software satisfies software-relevant system requirements and constraints. Software engineers must maintain sufficient knowledge of the non-software elements of the systems that will execute their software, as well as the systems their software must interface with. -
Software Architecture and Agility
Agility and Architecture May 18 2010 Agility and Architecture: An Oxymoron? Philippe Kruchten Saturn May 18, 2010 Philippe Kruchten, Ph.D., P.Eng., CSDP Professor of So)ware Engineering NSERC Chair in Design Engineering Department of Electrical and Computer Engineering University of BriIsh Columbia Vancouver, BC Canada [email protected] Founder and president Kruchten Engineering Services Ltd Vancouver, BC Canada [email protected] Philippe Kruchten 1 Agility and Architecture May 18 2010 Agile & Architecture? Oil & Water? • Paradox • Oxymoron • Conflict • IncompaIbility Outline • Agility?? • SoSware architecture? • A story • Seven viewpoints on a single problem • The zipper model • A clash of two cultures • Summary Philippe Kruchten 2 Agility and Architecture May 18 2010 Agility • A definiIon – Agility is the ability to both create and respond to change in order to profit in a turbulent business environment. Jim Highsmith (2002) • CharacterisIcs – IteraIve and incremental – Small release – Collocaon – Release plan/ feature backlog – IteraIon plan/task backlog Sanjiv AugusIne (2004) Agile Values: the Agile Manifesto We have come to value: • Individuals and interacIons over process and tools, • Working soSware over comprehensive documents, • Customer collaboraIon over contract negoIaIon, • Responding to change over following a plan. That is, while there is value in the items on the right, we value the items on the leS more Source: hp://www.agilemanifesto.org/ Philippe Kruchten 3 Agility and Architecture May 18 2010 Geng at the Essence of Agility • SoSware development is a knowledge acIvity – Not producIon, manufacturing, administraIon… • The “machines” are humans • Dealing with uncertainty, unknowns, fear, distrust • Feedback loop -> – reflect on business, requirements, risks, process, people, technology • CommunicaIon and collaboraIon -> – Building trust Named Agile Methods • XP = eXtreme Programming (K. -
Reflections on Software Architecture Linda Northrop SEI Fellow
Reflections on Software Architecture Linda Northrop SEI Fellow Software Engineering Institute Carnegie Mellon University Pittsburgh, PA 15213 © 2016 Carnegie Mellon University Distribution Statement A: Approved for Public Release; Distribution is Unlimited Notices Copyright 2016 Carnegie Mellon University This material is based upon work funded and supported by the Department of Defense under Contract No. FA8721-05-C-0003 with Carnegie Mellon University for the operation of the Software Engineering Institute, a federally funded research and development center. Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the United States Department of Defense. NO WARRANTY. THIS CARNEGIE MELLON UNIVERSITY AND SOFTWARE ENGINEERING INSTITUTE MATERIAL IS FURNISHED ON AN “AS-IS” BASIS. CARNEGIE MELLON UNIVERSITY MAKES NO WARRANTIES OF ANY KIND, EITHER EXPRESSED OR IMPLIED, AS TO ANY MATTER INCLUDING, BUT NOT LIMITED TO, WARRANTY OF FITNESS FOR PURPOSE OR MERCHANTABILITY, EXCLUSIVITY, OR RESULTS OBTAINED FROM USE OF THE MATERIAL. CARNEGIE MELLON UNIVERSITY DOES NOT MAKE ANY WARRANTY OF ANY KIND WITH RESPECT TO FREEDOM FROM PATENT, TRADEMARK, OR COPYRIGHT INFRINGEMENT. [Distribution Statement A] This material has been approved for public release and unlimited distribution. Please see Copyright notice for non-US Government use and distribution. This material may be reproduced in its entirety, without modification, and freely distributed in written or electronic form without requesting formal permission. Permission is required for any other use. Requests for permission should be directed to the Software Engineering Institute at [email protected]. Carnegie Mellon® and CERT® are registered marks of Carnegie Mellon University. -
Kruchten Frog Octopus JSS V6
Paper submitted to the Journal of Software and Systems, July 2011, resubmitted November 2011. The frog and the octopus: a conceptual model of software development Philippe Kruchten University of British Columbia 2332 Main Mall Vancouver BC V6N2T9 Canada email: [email protected] phone: +1 (604) 827-5654 fax: +1 (604) 822-5949 Abstract We propose a conceptual model of software development that encompasses all approaches: traditional or agile, light and heavy, for large and small development efforts. The model identifies both the common aspects in all software development, i.e., elements found in some form or another in each and every software development project (Intent, Product, People, Work, Time, Quality, Risk, Cost, Value), as well as the variable part, i.e., the main factors that cause the very wide variations we can find in the software development world (Size, Age, Criticality, Architecture stability, Business model, Governance, Rate of change, Geographic distribution). We show how the model can be used as an explanatory theory of software development, as a tool for analysis of practices, techniques, processes, as the basis for curriculum design or for software process adoption and improvement, and to support empirical research on software development methods. This model is also proposed as a way to depolarize the debate on agile methods versus the rest-of-the-world: a unified model. Keywords: software development, conceptual model, ontology, method, software development process, software engineering, theory Visual abstract for JSS: !"#$%& !"#$%& '()*& '()*& Alternate visual abstract for JSS: Authorʼs bio: Philippe Kruchten is professor of software engineering at the University of British Columbia, Vancouver, Canada. -
Understanding Architectural Assets
® IBM Software Group Understanding Architectural Assets Peter Eeles [email protected] © 2008 IBM Corporation IBM Software Group | Rational software Agenda Introduction Sources of architecture Types of architectural asset Characterizing architectural assets Automating asset reuse Conclusion 2 IBM Software Group | Rational software Inputs into this Presentation Working IEEE/IFIP Conference on Software Architecture (WICSA) 2008 18 – 22 February 2008, Vancouver, BC, Canada Working session: Architectural Knowledge IBM Asset Architecture Board Reusable Asset Specification Rational Asset Manager RUP for Asset-based Development © 2006 Tourism Vancouver 3 IBM Software Group | Rational software Agenda Introduction Sources of architecture Types of architectural asset Characterizing architectural assets Automating asset reuse Conclusion 4 IBM Software Group | Rational software Sources of Architecture Theft From a previous system or from technical literature Method An approach to deriving the architecture from the requirements Intuition The experience of the architect From “Mommy, Where Do Software Architectures Come From?”, Philippe Kruchten 1st International Workshop on Architectures for Software Systems, Seattle, 1995 5 IBM Software Group | Rational software Agenda Introduction Sources of architecture Types of architectural asset Characterizing architectural assets Automating asset reuse Conclusion 6 IBM Software Group | Rational software What Types of Architectural Asset are there? Reference Design Architecture -
The Software Architect -And the Software Architecture Team
The Software Architect -and the Software Architecture Team Philippe Kruchten Rational Software, 650 West 41st Avenue #638, Vancouver, B.C., V5Z 2M9 Canada pbk@ rational. com Key words: Architecture, architect, team, process Abstract: Much has been written recently about software architecture, how to represent it, and where design fits in the software development process. In this article I will focus on the people who drive this effort: the architect or a team of architects-the software architecture team. Who are they, what special skills do they have, how do they organise themselves, and where do they fit in the project or the organisation? 1. AN ARCHITECT OR AN ARCHITECTURE TEAM In his wonderful book The Mythical Man-Month, Fred Brooks wrote that a challenging project must have one architect and only one. But more recently, he agreed that "Conceptual integrity is the vital property of a software product. It can be achieved by a single builder, or a pair. But that is too slow for big products, which are built by teams."' Others concur: "The greatest architectures are the product of a single mind or, at least, of a very small, carefully structured team."2 More precisely: "Every project should have exactly one identifiable architect, although for larger projects, the principal architect should be backed up by an architecture team of modest size."3 1 Keynote address, ICSE-17, Seattle, April1995 2 Rechtin 1991 , p. 22 3 Booch 1996, p. 196 The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35563-4 35 P. -
110707 What Colours Is Your Backlog Boston 2Up.Pptx
Agile New England July 2011 Agility and Architecture or: What colours is your backlog? Philippe Kruchten July 7, 2011 Philippe Kruchten, Ph.D., P.Eng., CSDP Professor of So*ware Engineering NSERC Chair in Design Engineering Department of Electrical and Computer Engineering University of BriLsh Columbia Vancouver, BC Canada [email protected] Founder and president Kruchten Engineering Services Ltd Vancouver, BC Canada [email protected] Co founder and past-chair Copyright © 2011 Philippe Kruchten 2 Copyright © 2011 Philippe Kruchten 1 Agile New England July 2011 Outline 1. The frog and the octopus 2. Architecture and agility 3. Release planning 4. Technical debt 5. Architecture, agility,… revisited Copyright © 2011 Philippe Kruchten 5 A Conceptual Model of SoYware Development 4 key concepts, 5 key aributes . Intent . Time . Product . Value . Quality . Work . Cost . Risk . People Copyright © 2011 Philippe Kruchten 8 Copyright © 2011 Philippe Kruchten 2 Agile New England July 2011 Intent, Work, People, Product Copyright © 2011 Philippe Kruchten 9 Frog: “All projects are the same” Value Value Cost Cost Copyright © 2011 Philippe Kruchten 10 Copyright © 2011 Philippe Kruchten 3 Agile New England July 2011 Copyright © 2011 Philippe Kruchten 11 Octopus: “All projects are different!” Size Domain, Age of Degree of Industry the CriLcality Innovaon system Rate of Business change Context model Gover Stable architec nance Corporate & Team ture Organizaonal Naonal Culture distribu Maturity on Copyright © 2011 Philippe Kruchten 12 Copyright © 2011 Philippe Kruchten 4 Agile New England July 2011 SW Dev. Project: Tension between Intent and Product Intent Work V Product Copyright © 2011 Philippe Kruchten T 13 Iteraons Copyright © 2011 Philippe Kruchten 14 Copyright © 2011 Philippe Kruchten 5 Agile New England July 2011 Outline 1. -
Balancing Agility and Discipline a Guide for the Perplexed
Balancing Agility and Discipline A Guide for the Perplexed Written by Barry Boehm & Richard Turner August 2003 Presented by Ben Underwood for EECS810 Fall 2015 Balancing Agility and Discipline, A Guide for the Perplexed: Boehm & Turner 1 Presentation Outline What to Expect • Meet the Authors • Discipline, Agility, and Perplexity • Contrasts and Home Grounds • A Day in the Life • Expanding the Home Grounds: Two Case Studies • Using Risk to Balance Agility and Discipline • Conclusions • Q & A Balancing Agility and Discipline, A Guide for the Perplexed: Boehm & Turner 2 Meet the Authors Barry Boehm • Born 1935 • Educated in Mathematics at Harvard and UCLA • Worked in Programming and Information Sciences in private industry and government • General Dynamics, Rand Corporation, TRW, and DARPA • Currently at the University of Southern California • Professor of Software Engineering • Founding Director of USC’s Center for Systems and Software Engineering Balancing Agility and Discipline, A Guide for the Perplexed: Boehm & Turner 3 Meet the Authors Richard Turner • Born 1954 • Educated in Mathematics, Computer Science, and Engineering Management • Worked in Computer Science, Technology, and Research in private industry and government • FAA, Systems Engineering Research Center, Software Engineering Institute, George Washington University, and more • One of the core authors of CMMI • Currently at Stevens Institute of Technology • Professor in the School of Systems and Enterprises Balancing Agility and Discipline, A Guide for the Perplexed: Boehm & -
The Past, Present, and Future for Software Architecture
focusguest editors’ introduction The Past, Present, and Future of Software Architecture Philippe Kruchten, University of British Columbia Henk Obbink, Philips Research Europe Judith Stafford, Tufts University his special issue celebrates 10 years of software architecture con- ferences and workshops and the 10th anniversary of the first IEEE Software special issue on the topic in November 1995. We T aim to address the latest thinking about creating, capturing, and 22 IEEE SOFTWARE Published by the IEEE Computer Society 0740-7459/06/$20.00 © 2006 IEEE using software architecture throughout a soft- ■ Representation: How do we produce ware system’s life. The articles we’ve chosen durable artifacts to communicate architec- cover innovative methods and techniques ture to humans or machines? The concept emerging from research to support software ■ Economics: What architectural issues drive architecture practice. They also emphasize the business decisions? of software methods, techniques, tools, and software engi- architecture neering principles that support organizations And certainly software architecture is tied as a distinct taking an architecture-centric approach to closely to other disciplines and communities, software development. such as software design (in general), software discipline reuse, systems engineering and system architec- started to What is software architecture? ture, enterprise architecture, reverse engineer- Software architecture involves ing, requirements engineering, and quality. emerge in 1990. ■ the structure and organization by which A brief history of software modern system components and subsys- architecture tems interact to form systems, and Looking back in time will help us position ■ the properties of systems that can best be software architecture’s current status and future designed and analyzed at the system level. -
An Analysis on Waterfall and RUP Models
Journal of Engineering, Computing and Architecture ISSN NO: 1934-7197 An Analysis on Waterfall and RUP Models Dr. K. Sunil Manohar Reddy Associate Professor, Department of CSE, Matrusri Engineering College, Hyderabad, Telangana. [email protected] Abstract: Two of the vastly used software engineering processes are Waterfall model and Rational Unified Process (RUP) model. The waterfall model is a classical model of software engineering. It is used in governmental projects as well as many major companies associated with software engineering. RUP is a unified model used for large business applications. The main concern in this research is to represent the mentioned models of software development and compare them to show pros and cons of each model. Keywords: Waterfall Model, Unified Process Model, Agile Models 1. Introduction Computer is considered as a time saving mechanism and its progress helps in executing long, complex, repeated processes at a high speed and short time. Noticeably, the number of companies that produce software programs for the purpose of facilitating works of offices, administrations, banks, etc., has increased recently which results in the difficulty of enumerating such companies. During the last five decades, software has been developed from a tool used for solving a problem to a product in itself. Software consists of instructions and programs that contain a collection that has been established to be a part of software engineering procedures [1]. Moreover, the aim of software engineering is to create a suitable work -
Software Defect Reduction Top 10 List
SOFTWARE MANANGEMENT TWO Current software projects spend about Software 40 to 50 percent of their effort on avoid- able rework. Such rework consists of effort spent fixing software difficulties that could Defect Reduction have been discovered earlier and fixed less expensively or avoided altogether. By implication, then, some effort must con- sist of “unavoidable rework,” an obser- Top 10 List vation that has gained increasing credibility with the growing realization Barry Boehm, University of Southern California that better user-interactive systems result from emergent processes. In such Victor R. Basili, University of Maryland processes, the requirements emerge from prototyping and other multistakeholder- shared learning activities, a departure from traditional reductionist processes that stipulate requirements in advance, ecently, a National Science insight has been a major driver in focus- then reduce them to practice via design Foundation grant enabled us to ing industrial software practice on thor- and coding. Emergent processes indicate establish the Center for Empiri- ough requirements analysis and design, that changes to a system’s definition that R cally Based Software Engineer- on early verification and validation, and make it more cost-effective should not be ing. CeBASE seeks to transform on up-front prototyping and simulation discouraged by classifying them as avoid- software engineering as much as pos- to avoid costly downstream fixes.” able defects. sible from a fad-based practice to an engineering-based practice through deri- vation, organization, and dissemination Software’s complexity and of empirical data on software develop- accelerated development ment and evolution phenomenology. The phrase “as much as possible” reflects the schedules make avoiding defects fact that software development must remain a people-intensive and continu- difficult. -
Nato Architecture Framework (Naf)
NATO ARCHITECTURE FRAMEWORK Version 4 Architecture Capability Team Consultation, Command & Control Board January 2018 Acknowledgments for NAFv4 Publication Throughout the development of version 4 of this publication numerous individual experts of NATO Nations participated, resulting in this significant achievement: The realization of the NATO Architecture Framework. This work would not have been possible without the continuous support of the Ministries of Defence of United Kingdom and France, and the NATO Science and Technology Organization. Also special thanks goes to Partner Nations and Industry Partners for their unwavering support in assigning and providing their best professional resources in the architecture domain. The NATO Architecture Framework is a substantial achievement for the Architecture Capability Team under the Consultation, Command and Control Board. Each member of the Architecture Capability Team worked determinedly over the last four years to provide extensive professional guidance and personal effort in the development of this product. The Architecture Capability Team is grateful to all for their contributions to this effort. 4 NAFv4 NAFv4 5 CONTENTS Chapter 1 - Introduction 1 GENERAL ....................................................................................................................................................................... 11 1.1 Purpose ........................................................................................................................................................................