Realms of Magic

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Realms of Magic Book 1: MANUAL OF MAGIC PDF Version 1.0 TABLE OF CONTENTS Index . .2 How Spells Are Cast . .31 Introduction . .3 Magic Use and Combat . .34 New Terms . .3 Character Generation Example . .37 Magical Energies . .3 The Magic Effects Table . .35 Creating Magical Characters . .4 Karma and Advancement . .37 Spell Descriptions . .15 Character Creation Example . .37 Magical Character Sheet . .39 Credits Designed by Canting Kim Eastland Edited by Epigraphic Ed Sollers (Books 1 and 2) and Erudite Eric Tobias (Book 3) Cover by Marshall Rogers and Terry Austin, TSR, Inc. Colored by Jeff Butler POB 756 Interior artwork by the Marvel Bullpen and Jeff Butler Lake Geneva, WI 53147 ISBN 0-88038-278-3 Graphic Design by Steve Winter TSR, Inc. Typography by Betty Elmore PRODUCTS OF YOUR IMAGINATION™ 394-55423-XTSR1200 Thanks to Peter Sanderson and Carl Potts for some clarifications. This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohib- ited without the express written consent of TSR, Inc., and Marvel Comics Group. Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. The names of characters used herein are fictitious and do not refer to any person living or dead. Any descriptions including similarities to persons living or dead are merely coinci- dental. This product is fictitious and is not based upon any known belief or practice, nor is it an endorsement of any belief or practice. All Marvel characters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group, a division of Cadence Industries Corporation. All Rights Reserved. Game design copyright ©1986 TSR, Inc. All Rights Reserved. Printed in U.S.A. Gemstones . 5 Selecting spells . 8 Index Glamor. 22 Sensing . 10, 26, 27 Absorption. 15 Gramarye. 22 Servant . 27 Admittance . 15 Gravity . 20 Shape-shifting . 27 Advancement. 4, 37 Gray magic . 7 Shield . 27 Age . 12 Great shield . 27 Shrinking . 28 Air control . 25 Group spells. 10, 32, 34 Sleep vapors . 29 Alchemy . 8 Growing . 22 Solar energy . 21 Alteration . 15 Healing . 22 Sonic bolt . 19 Altering spells . 33 Heat transformation . 29 Sonic control . 21 Animation . 15 Hobbies. 13 Sound transformation . 29 Antiquities . 11 Homes. 13 Spell lists . 9 Apparition . 15 Ice transformation . 29 Spell ranks . 8, 31, 37 Armor . 5, 16 Identity, sensing . 27 Spells, balancing . 11 Artifact. 3 Illusion . 22, 23, 26 Spells, number available . 7 Astral combat . 34 Image projection . 23 Stamina . 11 Astral projection. 16 Immovability . 23 Static field . 28 Atlantean magic. 7 Impact bolt . 19 Studying . 4 Attention checks . 32 Improvement fund . 37 Talents. 11 Aura, shield . 27 Individual shield . 27 Telekinesis . 28 Bands . 16 Invisibility . 23 Telepathy . 28 Bibliophile . 11 Jewelry . 5 Teleportation . 28 Black magic. 7 Jobs . 13 Thaumaturgy . 10 Chameleonic coloring . 16 Karma . 37 Theoginy . 11 Chaotic magic . 7 Learning . 23, 37 Timing spell effects . 34 Charm . 16, 26 Levitation . 23 Tongues. 28 Choosing Spells. 9 Light bolt . 19 Trance . 28 Chronicler of magic . 11 Link . 17, 23 Transformation. 28 Clairaudience. 26 Luck . 24 Trap . 29 Clairvoyance . 26 Magic for order . 8 Universal energy. 3, 7, 10, 32, 34 Cold bolt . 19 Magic schools . 7 Vapors . 29 Column shifts. 3, 31, 34 Magical energy . 3, 7, 32 Voodoo . 7 Confusion . 16, 26 Magical items . 3-6 Water control . 25 Conjure . 17 Magical limits . ..
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