Feng-Hsiung Hsu
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
2009 U.S. Tournament.Our.Beginnings
Chess Club and Scholastic Center of Saint Louis Presents the 2009 U.S. Championship Saint Louis, Missouri May 7-17, 2009 History of U.S. Championship “pride and soul of chess,” Paul It has also been a truly national Morphy, was only the fourth true championship. For many years No series of tournaments or chess tournament ever held in the the title tournament was identi- matches enjoys the same rich, world. fied with New York. But it has turbulent history as that of the also been held in towns as small United States Chess Championship. In its first century and a half plus, as South Fallsburg, New York, It is in many ways unique – and, up the United States Championship Mentor, Ohio, and Greenville, to recently, unappreciated. has provided all kinds of entertain- Pennsylvania. ment. It has introduced new In Europe and elsewhere, the idea heroes exactly one hundred years Fans have witnessed of choosing a national champion apart in Paul Morphy (1857) and championship play in Boston, and came slowly. The first Russian Bobby Fischer (1957) and honored Las Vegas, Baltimore and Los championship tournament, for remarkable veterans such as Angeles, Lexington, Kentucky, example, was held in 1889. The Sammy Reshevsky in his late 60s. and El Paso, Texas. The title has Germans did not get around to There have been stunning upsets been decided in sites as varied naming a champion until 1879. (Arnold Denker in 1944 and John as the Sazerac Coffee House in The first official Hungarian champi- Grefe in 1973) and marvelous 1845 to the Cincinnati Literary onship occurred in 1906, and the achievements (Fischer’s winning Club, the Automobile Club of first Dutch, three years later. -
Catur Komputer Dari Wikipedia Bahasa Indonesia, Ensiklopedia Bebas
Deep Blue Dari Wikipedia bahasa Indonesia, ensiklopedia bebas Belum Diperiksa Deep Blue Deep Blue adalah sebuah komputer catur buatan IBM. Deep Blue adalah komputer pertama yang memenangkan sebuah permainan catur melawan seorang juara dunia (Garry Kasparov) dalam waktu standar sebuah turnamen catur. Kemenangan pertamanya (dalam pertandingan atau babak pertama) terjadi pada 10 Februari 1996, dan merupakan permainan yang sangat terkenal. Namun Kasparov kemudian memenangkan 3 pertandingan lainnya dan memperoleh hasil remis pada 2 pertandingan selanjutnya, sehingga mengalahkan Deep Blue dengan hasil 4-2. Deep Blue lalu diupgrade lagi secara besar-besaran dan kembali bertanding melawan Kasparov pada Mei 1997. Dalam pertandingan enam babak tersebut Deep Blue menang dengan hasil 3,5- 2,5. Babak terakhirnya berakhir pada 11 Mei. Deep Blue menjadi komputer pertama yang mengalahkan juara dunia bertahan. Komputer ini saat ini sudah "dipensiunkan" dan dipajang di Museum Nasional Sejarah Amerika (National Museum of American History),Amerika Serikat. http://id.wikipedia.org/wiki/Deep_Blue Catur komputer Dari Wikipedia bahasa Indonesia, ensiklopedia bebas Komputer catur dengan layar LCD pada 1990-an Catur komputer adalah arsitektur komputer yang memuat perangkat keras dan perangkat lunak komputer yang mampu bermain caturtanpa kendali manusia. Catur komputer berfungsi sebagai alat hiburan sendiri (yang membolehkan pemain latihan atau hiburan jika lawan manusia tidak ada), sebagai alat bantu kepada analisis catur, untuk pertandingan catur komputer dan penelitian untuk kognisi manusia. Kategori Deep Blue (chess computer) From Wikipedia, the free encyclopedia Deep Blue Deep Blue was a chess-playing computer developed by IBM. On May 11, 1997, the machine, with human intervention between games, won the second six-game match against world champion Garry Kasparov, two to one, with three draws.[1] Kasparov accused IBM of cheating and demanded a rematch. -
Oral History of Hans Berliner
Oral History of Hans Berliner Interviewed by: Gardner Hendrie Recorded: March 7, 2005 Riviera Beach, Florida Total Running Time: 2:33:00 CHM Reference number: X3131.2005 © 2005 Computer History Museum CHM Ref: X3131.2005 © 2005 Computer History Museum Page 1 of 65 Q: Who has graciously agreed to do an oral history for the Computer History Museum. Thank you very much, Hans. Hans Berliner: Oh, you’re most welcome. Q: O.k. I think where I’d like to start is maybe a little further back than you might expect. I’d like to know if you could share with us a little bit about your family background. The environment that you grew up in. Your mother and father, what they did. Your brothers and sisters. Hans Berliner: O.k. Q: Where you were born. That sort of thing. Hans Berliner: O.k. I was born in Berlin in 1929, and we immigrated to the United States, very fortunately, in 1937, to Washington, D.C. As far as the family goes, my great uncle, who was my grandfather’s brother, was involved in telephone work at the turn of the previous century. And he actually owned the patent on the carbon receiver for the telephone. And they started a telephone company in Hanover, Germany, based upon his telephone experience. And he, later on, when Edison had patented the cylinder for recording, he’d had enough experience with sound recording that he said, “that’s pretty stupid”. And he decided to do the recording on a disc, and he successfully defended his patent in the Supreme Court, and so the patent on the phono disc belongs to Emile Berliner, who was my grand uncle. -
THE PSYCHOLOGY of CHESS: an Interview with Author Fernand Gobet
FM MIKE KLEIN, the Chess Journalists Chess Life of America's (CJA) 2017 Chess Journalist of the Year, stepped OCTOBER to the other side of the camera for this month's cover shoot. COLUMNS For a list of all CJA CHESS TO ENJOY / ENTERTAINMENT 12 award winners, It Takes A Second please visit By GM Andy Soltis chessjournalism.org. 14 BACK TO BASICS / READER ANNOTATIONS The Spirits of Nimzo and Saemisch By GM Lev Alburt 16 IN THE ARENA / PLAYER OF THE MONTH Slugfest at the U.S. Juniors By GM Robert Hess 18 LOOKS AT BOOKS / SHOULD I BUY IT? Training Games By John Hartmann 46 SOLITAIRE CHESS / INSTRUCTION Go Bogo! By Bruce Pandolfini 48 THE PRACTICAL ENDGAME / INSTRUCTION How to Write an Endgame Thriller By GM Daniel Naroditsky DEPARTMENTS 5 OCTOBER PREVIEW / THIS MONTH IN CHESS LIFE AND US CHESS NEWS 20 GRAND PRIX EVENT / WORLD OPEN 6 COUNTERPLAY / READERS RESPOND Luck and Skill at the World Open BY JAMAAL ABDUL-ALIM 7 US CHESS AFFAIRS / GM Illia Nyzhnyk wins clear first at the 2018 World Open after a NEWS FOR OUR MEMBERS lucky break in the penultimate round. 8 FIRST MOVES / CHESS NEWS FROM AROUND THE U.S. 28 COVER STORY / ATTACKING CHESS 9 FACES ACROSS THE BOARD / How Practical Attacking Chess is Really Conducted BY AL LAWRENCE BY IM ERIK KISLIK 51 TOURNAMENT LIFE / OCTOBER The “secret sauce” to good attacking play isn’t what you think it is. 71 CLASSIFIEDS / OCTOBER CHESS PSYCHOLOGY / GOBET SOLUTIONS / OCTOBER 32 71 The Psychology of Chess: An Interview with Author 72 MY BEST MOVE / PERSONALITIES Fernand Gobet THIS MONTH: FM NATHAN RESIKA BY DR. -
YEARBOOK the Information in This Yearbook Is Substantially Correct and Current As of December 31, 2020
OUR HERITAGE 2020 US CHESS YEARBOOK The information in this yearbook is substantially correct and current as of December 31, 2020. For further information check the US Chess website www.uschess.org. To notify US Chess of corrections or updates, please e-mail [email protected]. U.S. CHAMPIONS 2002 Larry Christiansen • 2003 Alexander Shabalov • 2005 Hakaru WESTERN OPEN BECAME THE U.S. OPEN Nakamura • 2006 Alexander Onischuk • 2007 Alexander Shabalov • 1845-57 Charles Stanley • 1857-71 Paul Morphy • 1871-90 George H. 1939 Reuben Fine • 1940 Reuben Fine • 1941 Reuben Fine • 1942 2008 Yury Shulman • 2009 Hikaru Nakamura • 2010 Gata Kamsky • Mackenzie • 1890-91 Jackson Showalter • 1891-94 Samuel Lipchutz • Herman Steiner, Dan Yanofsky • 1943 I.A. Horowitz • 1944 Samuel 2011 Gata Kamsky • 2012 Hikaru Nakamura • 2013 Gata Kamsky • 2014 1894 Jackson Showalter • 1894-95 Albert Hodges • 1895-97 Jackson Reshevsky • 1945 Anthony Santasiere • 1946 Herman Steiner • 1947 Gata Kamsky • 2015 Hikaru Nakamura • 2016 Fabiano Caruana • 2017 Showalter • 1897-06 Harry Nelson Pillsbury • 1906-09 Jackson Isaac Kashdan • 1948 Weaver W. Adams • 1949 Albert Sandrin Jr. • 1950 Wesley So • 2018 Samuel Shankland • 2019 Hikaru Nakamura Showalter • 1909-36 Frank J. Marshall • 1936 Samuel Reshevsky • Arthur Bisguier • 1951 Larry Evans • 1952 Larry Evans • 1953 Donald 1938 Samuel Reshevsky • 1940 Samuel Reshevsky • 1942 Samuel 2020 Wesley So Byrne • 1954 Larry Evans, Arturo Pomar • 1955 Nicolas Rossolimo • Reshevsky • 1944 Arnold Denker • 1946 Samuel Reshevsky • 1948 ONLINE: COVID-19 • OCTOBER 2020 1956 Arthur Bisguier, James Sherwin • 1957 • Robert Fischer, Arthur Herman Steiner • 1951 Larry Evans • 1952 Larry Evans • 1954 Arthur Bisguier • 1958 E. -
Liquidation on the Chess Board Mastering the Transition Into the Pawn Endgame
Joel Benjamin Liquidation on the Chess Board Mastering the Transition into the Pawn Endgame Third, New & Extended Edition New In Chess 2019 Contents Explanation of symbols..............................................6 Acknowledgments ..................................................7 Prologue – The ABCs of chess ........................................9 Introduction ......................................................11 Chapter 1 Queen endings .......................................14 Chapter 2 Rook endings ....................................... 44 Chapter 3 Bishop endings .......................................99 Chapter 4 Knight endings ......................................123 Chapter 5 Bishop versus knight endings .........................152 Chapter 6 Rook & minor piece endings ..........................194 Chapter 7 Two minor piece endings .............................220 Chapter 8 Major piece endings..................................236 Chapter 9 Queen & minor piece endings.........................256 Chapter 10 Three or more piece endings ..........................270 Chapter 11 Unbalanced material endings .........................294 Chapter 12 Thematic positions ..................................319 Bibliography .....................................................329 Glossary .........................................................330 Index of players ..................................................331 5 Acknowledgments Thank you to the New In Chess editorial staff, particularly Peter Boel and René Olthof, who provided -
Computer Chess Methods
COMPUTER CHESS METHODS T.A. Marsland Computing Science Department, University of Alberta, EDMONTON, Canada T6G 2H1 ABSTRACT Article prepared for the ENCYCLOPEDIA OF ARTIFICIAL INTELLIGENCE, S. Shapiro (editor), D. Eckroth (Managing Editor) to be published by John Wiley, 1987. Final draft; DO NOT REPRODUCE OR CIRCULATE. This copy is for review only. Please do not cite or copy. Acknowledgements Don Beal of London, Jaap van den Herik of Amsterdam and Hermann Kaindl of Vienna provided helpful responses to my request for de®nitions of technical terms. They and Peter Frey of Evanston also read and offered constructive criticism of the ®rst draft, thus helping improve the basic organization of the work. In addition, my many friends and colleagues, too numerous to mention individually, offered perceptive observations. To all these people, and to Ken Thompson for typesetting the chess diagrams, I offer my sincere thanks. The experimental work to support results in this article was possible through Canadian Natural Sciences and Engineering Research Council Grant A7902. December 15, 1990 COMPUTER CHESS METHODS T.A. Marsland Computing Science Department, University of Alberta, EDMONTON, Canada T6G 2H1 1. HISTORICAL PERSPECTIVE Of the early chess-playing machines the best known was exhibited by Baron von Kempelen of Vienna in 1769. Like its relations it was a conjurer's box and a grand hoax [1, 2]. In contrast, about 1890 a Spanish engineer, Torres y Quevedo, designed a true mechanical player for king-and-rook against king endgames. A later version of that machine was displayed at the Paris Exhibition of 1914 and now resides in a museum at Madrid's Polytechnic University [2]. -
Deep Blue System Overview
Deep Blue System Overview Feng-hsiung Hsu, Murray S. Campbell, and A. Joseph Hoane, Jr. IBM T. J. Watson Research Center Abstract By the late 1970s, it became clear that faster hard- ware speed was the single most effective way to improve One of the oldest Grand Challenge problems in com- program performance, when used in conjunction with puter science is the creation of a World Championship brute force searching techniques. Joe Condon and Ken level chess computer. Combining VLSI custom circuits, Thompson [2] of Bell Laboratories proceeded to build dedicated massively parallel C@ search engines, and the famous Belle special-purpose chess automaton. In various new search algorithms, Deep Blue is designed 1982, searching about 8 plies (4 moves by White, and to be such a computer. This paper gives an overview 4 moves by Black) in chess middle games, it became of the system, and examines the prospects of reaching the first computer to play at USCF National Master the goal. level and thus claimed the first Fredkin Intermediate Prize. Thompson’s self-play experiments [13, 4] with Belle, however, showed that the performance increase 1 Introduction started to seriously taper off when the search depth exceeded 8 plies. At shallower depths, Belle gained Charles Babbage, back in 1840s, contemplated the pos- about 200 rating points (one full chess Class) for each sibility of playing chess using his Analytical Engine. additional ply, or close to 100 rating points for each Claude Shannon, at the dawn of the modern computer doubling of search speed. (To search one extra ply re- age, presented his seminal paper [10] on computer chess quires a six-fold increase in search speed on average. -
A Higher Creative Species in the Game of Chess
Articles Deus Ex Machina— A Higher Creative Species in the Game of Chess Shay Bushinsky n Computers and human beings play chess differently. The basic paradigm that computer C programs employ is known as “search and eval- omputers and human beings play chess differently. The uate.” Their static evaluation is arguably more basic paradigm that computer programs employ is known as primitive than the perceptual one of humans. “search and evaluate.” Their static evaluation is arguably more Yet the intelligence emerging from them is phe- primitive than the perceptual one of humans. Yet the intelli- nomenal. A human spectator is not able to tell the difference between a brilliant computer gence emerging from them is phenomenal. A human spectator game and one played by Kasparov. Chess cannot tell the difference between a brilliant computer game played by today’s machines looks extraordinary, and one played by Kasparov. Chess played by today’s machines full of imagination and creativity. Such ele- looks extraordinary, full of imagination and creativity. Such ele- ments may be the reason that computers are ments may be the reason that computers are superior to humans superior to humans in the sport of kings, at in the sport of kings, at least for the moment. least for the moment. This article is about how Not surprisingly, the superiority of computers over humans in roles have changed: humans play chess like chess provokes antagonism. The frustrated critics often revert to machines, and machines play chess the way humans used to play. the analogy of a competition between a racing car and a human being, which by now has become a cliché. -
Game Playing in the Real World
GGaammee PPllaayyiinngg iinn tthhee RReeaall WWoorrlldd Next time: Knowledge Representation Reading: Chapter 7.1-7.3 1 WWhhaatt mmaatttteerrss?? ° Speed? ° Knowledge? ° Intelligence? ° (And what counts as intelligence?) ° Human vs. machine characteristics 2 ° The decisive game of the match was Game 2, which left a scare in my memory … we saw something that went well beyond our wildest expectations of how well a computer would be able to foresee the long-term positional consequences of its decisions. The machine refused to move to a position that had a decisive short-term advantage – showing a very human sense of danger. I think this moment could mark a revolution in computer science that could earn IBM and the Deep Blue team a Nobel Prize. Even today, weeks later, no other chess-playing program in the world has been able to evaluate correctly the consequences of Deep Blue’s position. (Kasparov, 1997) 3 QQuuootteess ffrroomm IIEEEEEE aarrttiiccllee ° Why, then, do the very best grandmasters still hold their own against the silicon beasts? ° The side with the extra half-move won 3 games out of four, corresponding to a 200-point gap in chess rating – roughly the difference between a typically grandmaster (about 2600) and Kasparov (2830) ° An opening innovation on move nine gave Kasparov not merely the superior game but one that Fritz could not understand ° Kasparov made sure that Fritz would never see the light at the end of that tunnel by making the tunnel longer. 4 DDeeeepp BBlluuee –– AA CCaassee SSttuuddyy Goals ° Win a match against -
The Queen's Gambit
Master Class with Aagaard | Shankland on the Online Olympiad | Spiegel’s Three Questions NOVEMBER 2020 | USCHESS.ORG The Queen’s Gambit A new Netflix limited series highlights the Royal Game A seasonal gift from US CHESS: A free copy of Chess Life! NOVEMBER 17, 2020 Dear Chess Friends: GM ELIZABETH SPIEGEL When one of our members has a good idea, we take it seriously. Tweeting on October 31 – Halloween Day! – National Master Han Schut GM JESSE suggested we provide a “holiday present” to chess players around the world. KRAAI GM JACOB AAGAARD What a swell idea. Chess Life is the official magazine of US Chess. Each month we here at FM CARSTEN Chess Life work to publish the best of American chess in all of its facets. HANSEN In recent issues we have brought you articles by GM Jesse Kraai on chess in the time of coronavirus; GM Jon Tisdall’s look at online chess; IM Eric Rosen on “the new chess boom,” featuring a cover that went Michael Tisserand IM JOHN viral on social media!; on Charlie Gabriel, the WATSON coolest octogenarian jazz player and chess fan in New Orleans; and GM Maurice Ashley on 11-year-old phenom IM Abhimanyu Mishra. IM ERIC Our November issue has gained wide attention across the world for its cover ROSEN story on the Netflix limited series The Queen’s Gambit by longtime Chess Life columnist Bruce Pandolfini.It also features articles by GM Jacob Aagaard GM Sam Shankland WFM Elizabeth Spiegel GM MAURICE , , and , made ASHLEY famous in the 2012 documentary Brooklyn Castle. -
Modern Masters of an Ancient Game
AI Magazine Volume 18 Number 4 (1997) (© AAAI) Modern Masters of an Ancient Game Carol McKenna Hamilton and Sara Hedberg he $100,000 Fredkin Prize for on Gary Kasparov in the final game of tute of Technology Computer Science Computer Chess, created in a tied, six-game match last May 11. Professor Edward Fredkin to encourage T1980 to honor the first program Kasparov had beaten the machine in continued research progress in com- to beat a reigning world chess champi- an earlier match held in February 1996. puter chess. The prize was three-tiered. on, was awarded to the inventors of The Fredkin Prize was awarded un- The first award of $5,000 was given to the Deep Blue chess machine Tuesday, der the auspices of AAAI; funds had two scientists from Bell Laboratories July 29, at the annual meeting of the been held in trust at Carnegie Mellon who in 1981 developed the first chess American Association for Artificial In- University. machine to achieve master status. telligence (AAAI) in Providence, The Fredkin Prize was originally es- Seven years later, the intermediate Rhode Island. tablished at Carnegie Mellon Universi- prize of $10,000 for the first chess ma- Deep Blue beat world chess champi- ty 17 years ago by Massachusetts Insti- chine to reach international master status was awarded in 1988 to five Carnegie Mellon graduate students who built Deep Thought, the precur- sor to Deep Blue, at the university. Soon thereafter, the team moved to IBM, where they have been ever since, working under wraps on Deep Blue. The $100,000 third tier of the prize was awarded at AAAI–97 to this IBM team, who built the first computer chess machine that beat a world chess champion.