An Intellectual History of Cyberpunk Criticism
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The Holographic Self: Self-Representation and Logics of Digitality
THE HOLOGRAPHIC SELF: SELF-REPRESENTATION AND LOGICS OF DIGITALITY IN THREE CONTEMPORARY NARRATIVES OF COSMOPOLITANISM NAVNEET ALANG A DISSERTATION SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY GRADUATE PROGRAM IN ENGLISH YORK UNIVERSITY TORONTO, CANADA DECEMBER 2015 © NAVNEET ALANG, DECEMBER 2015 ii Abstract This dissertation is an examination of the holographic self in three contemporary novels of cosmopolitanism. The holographic self is a concept I present which expands upon the cyborg to foreground a self that operates in relation to a “hologram”—a public-facing digital self-representation—or operates in the logic of such. In this project, I deploy two models of the holographic self: one in which the hologram functions as an interface for fantasy to move toward an actualization of an ego-ideal; and another in which the amalgam of holograms or instantiations of self form a rhizomatic or constellational arrangement of subjectivity in which movement itself is prioritized. In each of the focal novels—Gautam Malkani's Londonstani; Hari Kunzru's Transmission; Teju Cole's Open City—the protagonist functions as a holographic self in a manner that expresses a desire for a post-positionality subjectivity, where traditional notions of bodily or singular identity itself are exceeded. In chapter one I argue that in Londonstani, protagonist Jas seeks to produce a culturally hybrid self in which the virtual is used as a tool of self- actualization, as it ultimately prioritizes the bodily self reconfigured by its holographic dimensions. I compare the novel to Wilde's Portrait of Dorian Gray to suggest that text has no similarly phenomenal ground for an “outsourced self.” In chapter two, I assert that in Transmission, Arjun also operates in relation to a hologram of self, but the text's desire for Arjun to exceed identity itself expresses a yearning for a non-bodily notion of selfhood that seeks to escape the policing of identity. -
A New Materialist Reading of Steampunk Materialities in William
Of Engines and Monsters: A New Materialist Reading of Steampunk Materialities in William Gibson and Bruce Sterling’s The Difference Engine and China Miéville’s Perdido Street Station by Zafeiroula Kavvadia A dissertation submitted to the Department of American Literature and Culture, School of English, Faculty of Philosophy of the Aristotle University of Thessaloniki in partial fulfillment of the requirements for the degree of Master of Arts. Aristotle University of Thessaloniki NOVEMBER 2017 Of Engines and Monsters: A New Materialist Reading of Steampunk Materialities in William Gibson and Bruce Sterling’s The Difference Engine and China Miéville’s Perdido Street Station by Zafeiroula Kavvadia Has Been Approved February 2018 APPROVED: Supervisor: Dr. Tatiani Rapatzikou Examiners: Dr. Domna Pastourmatzi Dr. Michail Kokkonis TABLE OF CONTENTS ACKNOWLEDGEMENTS …………………………………………………………………..... i ABSTRACT …………………………………………………………………………………… iii INTRODUCTION ……………………...…………………………………………………….…1 CHAPTER ONE: Ghosts and Machines: Material Objects, Technological Progress, and Human Primacy in William Gibson and Bruce Sterling’s The Difference Engine 1. An Alternative Steam-Revolution ………………………………………….... 20 1.1. Back To The Future: The Difference Engine and Steampunk Ideologies…………………………………………………………......… 23 1.2. Matter With a Vengeance: A New Materialist Reading of Objects and Settings ………………………………….……..…………….…..…..…. 28 CHAPTER TWO: “Half-Things and Neither-Nors”: Embodied Materiality, Difference, and Subjectivity in China Miéville’s Perdido Street Station 2. The Promises of Monstrous Flesh ………………………………………...…. 50 2.1. The Weird and the Weirder: China Miéville’s Tales of Darkness and Resistance ……………………………………………………..….…..… 52 2.2. “Dreamed up in bone and brick”: A New Materialist Reading of Embodied Matter ……………………………………………….…….… 56 CONCLUSION …………………………………………………………………………….…. 81 WORKS CITED ………………………………………………………………………...….… 87 Kavvadia i ACKNOWLEDGEMENTS This thesis took much, much longer to complete than anticipated. -
Playscore, Networking: Gamers) Playscore Is a HypercorpSponsored Social Network for Major VR and AR Games and Gaming Culture
Optional Rule: prep (PlayScore, Networking: Gamers) PlayScore is a hypercorpsponsored social network for major VR and AR games and gaming culture. It features a combination of unified achievement tracking and player “karma” which is increased by teamwork, clean playing and interactivity, and penalizes cheating, TKing, ninjalooting or other similar activities. prep users have access to exclusive virtual chatrooms and forums, and the network hosts and distributes many guides, tips and interviews related to both single and multiplayer games. prep functions normally when using favors inside the virtual network, and can be used to gain favors from almost any faction, but the level of favor is increased by one when dealing with events completely in “meatspace”. Gamer Organizations & Clades: Virtualists: Virtualists hold that since VR is indistinguishable from Real Life, a “virtual” experience has no difference from a “real” one, and thus everyone should life freely in a virtual space. Virtualists spend almost all of their time playing VR games, and many have even sold off their own morphs in order to instance as infomorphs in specialized Virtualist Sanctuary servers. Casual players often find them “tryhards” or otherwise too serious about “games”, which the Virtualists treat like real experiences. Drones: Drones are mostly hypercorp employees or other “normal” Consortium citizens who partake in AR or VR games. They oppose open hypercorp interference and monitoring within the actual games, but also do not like attempts to impose seriousness or realism, or bring realworld politics into the simulspace. They simply want their escapism from their daily grind. -
Holographic Wormhole Drive: Philosophical Breakthrough in FTL 'Warp-Drive' Technology
Holographic Wormhole Drive: Philosophical Breakthrough in FTL 'Warp-Drive' Technology Richard L. Amoroso Noetic Advanced Studies Institute Beryl, UT USA [email protected] Skeptics say Faster than light (FTL) space travel is the stuff of Science Fiction, could take 1,000 years and require a Jupiter size mass-energy source to operate superluminal warp drive spaceships. The author solves this problem in a radical new approach called the “Holographic Wormhole Drive” resulting in the possibility of warpdrive technologies in the near term. The Alcubierre warp drive metric (considered most advanced ) derived from Einstein’s General Relativity field equations by Miguel Alcubierre, in 1994 stretches space in a wave. Space ahead of a ship contracts & space behind expands, inhabitants of the warp-bubble travel along what astrophysicists call a ‘freefall’ geodesic, not moving locally inside the bubble at FTL velocities. But this model requires a negative mass-energy the size of Jupiter to operate. Amoroso uses a new spacetime transformation to cover the domain wall of the warp bubble with an array of mini-wormholes allowing an incursive oscillator to manipulate Alcubierre’s alpha and beta functions with minimal external energy input, i.e. the inherent infinite energy of the spacetime vacuum is used instead by a method of ‘ballistic’ spacetime programming. In "The Immanent Implementation of FTL Warp-Drive Technologies", from his book "Orbiting the Moons of Pluto, Amoroso solves major problems facing the Alcubierre metric based on principles of Holographic Anthropic Cosmology from another volume: "The Holographic Anthropic Multiverse". His solution is a 'Holographic Figure-Ground Effect' where the 'local' free-fall Warp Bubble separates from the holographic background by covering the domain wall of the free-fall warp-bubble with a system of mini-wormholes by 'programming mirror symmetry parameters of the spacetime vacuum'. -
Three Film Adaptations of HG Wells's the Time Machine a Thesis Submitted to the Faculty
Prominent Social Anxieties Adapted: Three Film Adaptations of H.G. Wells’s The Time Machine A Thesis Submitted to the Faculty of Graduate Studies and Research For the Degree of Master of Arts In English University of Regina By Maxx Randell Regina, Saskatchewan July 2015 © M. Randell, 2015 UNIVERSITY OF REGINA FACULTY OF GRADUATE STUDIES AND RESEARCH SUPERVISORY AND EXAMINING COMMITTEE Maxx Randell, candidate for the degree of Master of Arts in English, has presented a thesis titled, Prominent Social Anxieties Adapted: Three Film Adaptations of H.G. Wells’s The Time Machine, in an oral examination held on June 26, 2015. The following committee members have found the thesis acceptable in form and content, and that the candidate demonstrated satisfactory knowledge of the subject material. External Examiner: Dr. Philippe Mather, Department of Film Supervisor: *Dr. Nicholas Ruddick, Department of English Committee Member: Dr. Susan Johnston, Department of English Committee Member: Dr. Jes Battis, Department of English Chair of Defense: Dr. Leanne Groeneveld, Department of Theatre *Participated via Video Conference Abstract My thesis is concerned with three different film adaptation of H.G. Wells’s classic novella The Time Machine (1895). These adaptations are George Pal’s feature The Time Machine (1960), Henning Schellerup’s telefilm The Time Machine (1978), and Simon Wells’s Hollywood blockbuster The Time Machine (2002). There are certain elements in the source text that I identify as important that a film should engage with if it is likely to be considered an adaptation of The Time Machine. Absolute fidelity to the source text is not a requirement, I believe, to be an effective adaptation, but adaptations do need to respect the source text, especially an admired classic like The Time Machine. -
Nanotech Ideas in Science-Fiction-Literature
Nanotech Ideas in Science-Fiction-Literature Nanotech Ideas in Science-Fiction-Literature Text: Thomas Le Blanc Research: Svenja Partheil and Verena Knorpp Translation: Klaudia Seibel Phantastische Bibliothek Wetzlar Special thanks to the authors Karl-Ulrich Burgdorf and Friedhelm Schneidewind for the kind permission to publish and translate their two short stories Imprint Nanotech Ideas in Science-Fiction-Literature German original: Vol. 24 of the Hessen-Nanotech series by the Ministry of Economics, Energy, Transport and Regional Development, State of Hessen Compiled and written by Thomas Le Blanc Svenja Partheil, Verena Knorpp (research) Phantastische Bibliothek Wetzlar Turmstrasse 20 35578 Wetzlar, Germany Edited by Sebastian Hummel, Ulrike Niedner-Kalthoff (Ministry of Economics, Energy, Transport and Regional Development, State of Hessen) Dr. David Eckensberger, Nicole Holderbaum (Hessen Trade & Invest GmbH, Hessen-Nanotech) Editor For NANORA, the Nano Regions Alliance: Ministry of Economics, Energy, Transport and Regional Development, State of Hessen Kaiser-Friedrich-Ring 75 65185 Wiesbaden, Germany Phone: +49 (0) 611 815 2471 Fax: +49 (0) 611 815 49 2471 www.wirtschaft.hessen.de The editor is not responsible for the truthfulness, accuracy and completeness of this information nor for observing the individual rights of third parties. The views and opinions rendered herein do not necessarily reflect the opinion of the editor. © Ministry of Economics, Energy, Transport and Regional Development, State of Hessen Kaiser-Friedrich-Ring 75 65185 Wiesbaden, Germany wirtschaft.hessen.de All rights reserved. No part of this brochure may be reproduced or utilized in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without prior permission in writing from the publisher. -
Postmodern Orientalism. William Gibson, Cyberpunk and Japan
Copyright is owned by the Author of the thesis. Permission is given for a copy to be downloaded by an individual for the purpose of research and private study only. The thesis may not be reproduced elsewhere without the permission of the Author. POSTMODERN ORIENTALISM William Gibson, Cyberpunk and Japan A thesis presented in fulfillment of the requirements for the degree of Doctor of Philosophy in English at Massey University, Albany, New Zealand Leonard Patrick Sanders 2008 ABSTRACT Taking the works of William Gibson as its point of focus, this thesis considers cyberpunk’s expansion from an emphatically literary moment in the mid 1980s into a broader multimedia cultural phenomenon. It examines the representation of racial differences, and the formulation of global economic spaces and flows which structure the reception and production of cultural practices. These developments are construed in relation to ongoing debates around Japan’s identity and otherness in terms of both deviations from and congruities with the West (notably America). To account for these developments, this thesis adopts a theoretical framework informed by both postmodernism as the “cultural dominant” of late capitalism (Jameson), and orientalism, those discursive structures which produce the reified polarities of East versus West (Said). Cyberpunk thus exhibits the characteristics of an orientalised postmodernism, as it imagines a world in which multinational corporations characterised as Japanese zaibatsu control global economies, and the excess of accumulated garbage is figured in the trope of gomi. It is also postmodernised orientalism, in its nostalgic reconstruction of scenes from the residue of imperialism, its deployment of figures of “cross-ethnic representation” (Chow) like the Eurasian, and its expressions of a purely fantasmatic experience of the Orient, as in the evocation of cyberspace. -
6 Doi:10.1162/GREY a 00206 Rick Guidice. Painting Showing Interior
Rick Guidice. Painting showing interior view of cylindrical space colony, looking out through windows, ca. 1975. Courtesy NASA Ames Research Center. 6 doi:10.1162/GREY_a_00206 Downloaded from http://www.mitpressjournals.org/doi/pdf/10.1162/GREY_a_00206 by guest on 28 September 2021 Earthlike FELICITY D. SCOTT In May 1975, Ludwig Glaeser, then curator of the Mies van der Rohe Archive at New York’s Museum of Modern Art (MoMA), presented a paper entitled “Architectural Studies for a Space Habitat” at the Conference on Space Manufacturing Facilities (Space Colonies) jointly organized by Princeton University, the American Institute of Aeronautics and Astronautics (AIAA), and the National Aeronautics and Space Administration (NASA). Trained as an architect and art historian in Berlin dur - ing the 1950s, Glaeser joined MoMA in 1963; he was appointed associate curator in 1964, curator of architecture in 1968, and head of the Mies archive in 1972. 1 Hailing from an institution avowedly committed to architecture’s aesthetic dimensions, Glaeser’s expertise might appear somewhat out of place at a conference dedicated to advancing the scientific, technical, and commercial aspects of space colonization. Glaeser in fact refused to offer an image of what a future space colony might look like or to make aesthetic arguments, and his presentation was received as unduly pessimistic and out of sync with the heroic space colony visions of Princeton physics professor Gerard K. O’Neill, around which the NASA-funded conference was organized. Yet, in retrospect, -
The Strange Play of Traumatic Reality: Enchantment in Jewish American Literature
THE STRANGE PLAY OF TRAUMATIC REALITY: ENCHANTMENT IN JEWISH AMERICAN LITERATURE Sarah R. Workman A dissertation submitted to the faculty at the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of English and Comparative Literature. Chapel Hill 2016 Approved by: Erin Carlston Tyler Curtain María DeGuzmán Dean Franco Heidi Kim © 2016 Sarah R. Workman ALL RIGHTS RESERVED ii ABSTRACT Sarah R. Workman: THE STRANGE PLAY OF TRAUMATIC REALITY: ENCHANTMENT IN JEWISH AMERICAN LITERATURE (Under the Direction of Erin G. Carlston and Heidi Kim) This project analyzes the play of narrative worlds in the work of Bernard Malamud (The Magic Barrel), Michael Chabon (The Yiddish Policemen’s Union), Nicole Krauss (Great House), Jonathan Safran Foer (Everything Is Illuminated), Nathan Englander (“The Tumblers”), and the Coen brothers (A Serious Man). These texts self-consciously dramatize the question: How do we know what we think we know about Holocaust history? The serious play of fantasy registers a historical shift in Jewish American literature towards metafictional approaches to mediating Holocaust history, exposing the unconsidered intersections between speculative fiction and historiography. This work flouts interpretive conventions of narrative ontologies to problematize meaning-making in Holocaust studies, subverting assumptions that this history is either knowable or not knowable. In addition to showing the limited ability of historical realism to incorporate Holocaust representation in an American literary context, the project highlights the ways in which fantasy genres—long discarded to the bottom of the critical dustbin—mediate history, absence, and loss. To conceptualize this contemporary turn to genre-mixing, I develop a critical schemata entitled enchantment. -
The Sayings of Ganesh Baba
ULTRACULTURE JOURNAL ONE ERA VULGARIS 2007 EDITED BY JASON LOUV THIS JOURNAL IS PROVIDED IN ELECTRONIC FORM AS SHARE- WARE. ITS CONTINUED PRODUCTION DEPENDS COMPLETELY ON THE RESPONSIBLE GENEROSITY OF ITS READERS. IF YOU ENJOY THIS JOURNAL AND WOULD LIKE TO SEE FUTURE ISSUES, PLEASE DONATE AT LEAST TEN DOLLARS VIA PAYPAL TO [email protected] OR THROUGH WWW.ULTRACULTURE.ORG. HARD COPIES OF THIS BOOK AND ADDITIONAL ULTRACULTURE PRODUCTS CAN BE PURCHASED AT WWW.ULTRACULTURE.ORG. WORD. This collection Copyright © 2007 Jason Louv. All of the articles in this book are Copyright © by their respective authors and/or original publishers, except as specified herein, and we note and thank them for their kind permission. This work is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by- nc-nd/3.0/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA. Published by Ultraculture International www.ultraculture.org [email protected] Cover Image by Nelson Evergreen. http://www.nelson-evergreen.com Library of Congress Control Number: TBA ISBN-13: 10 9 8 7 6 5 4 3 2 1 Ultraculture is a trademark of Jason Louv. The opinions and statements made in this book are those of the authors concerned. Ultraculture has not verified and neither confirms nor denies any of the foregoing and no warranty or fitness is implied. Engage with the contents herein At Your Own Risk. In Memoriam -
182 Short Fiction Markets
182 Short Fiction Publishers S. Kalekar Authors Publish Copyright 2019. All Rights Reserved. Do not duplicate, distribute, or copy without explicit permission. Questions, comments, corrections, complaints? Email [email protected] More Books from Authors Publish • The 2019 Guide to Manuscript Publishers • The Authors Publish Guide to Manuscript Submission • Submit, Publish, Repeat: How to Publish Your Creative Writing in Literary Journals • The Authors Publish Compendium of Writing Prompts • The Authors Publish Guide to Children’s and Young Adult Publishing • How to Promote Your Book • The Six Month Novel Writing Plan • 8 Ways Through Publishers Block • The Authors Publish Quick-Start Guide to Flash Fiction Courses & Workshops from Authors Publish Workshop: Manuscript Publishing for Novelists Table of Contents Introduction .............................................................................. 7 How to submit a short story ..................................................... 10 Mistakes to avoid while submitting a short story ....................... 16 Levels of rejections and what they mean .................................. 19 35 Speculative Fiction Markets ................................................. 22 18 Horror Fiction Markets ........................................................ 34 14 Children’s and Young Adult Fiction Markets .......................... 40 15 Romance Fiction Markets .................................................... 45 10 LGBTQ+ Fiction Markets ..................................................... -
Movement SF and the Picaresque Robert Glen Wilson University of Arkansas, Fayetteville
University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 5-2014 You Can't Get There from Here: Movement SF and the Picaresque Robert Glen Wilson University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the American Literature Commons, and the Modern Literature Commons Recommended Citation Wilson, Robert Glen, "You Can't Get There from Here: Movement SF and the Picaresque" (2014). Theses and Dissertations. 2337. http://scholarworks.uark.edu/etd/2337 This Dissertation is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. You Can’t Get There from Here: Movement SF and the Picaresque You Can’t Get There from Here: Movement SF and the Picaresque A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English By Robert G. Wilson Campbellsville University Bachelor of Arts in English and History, 1999 Western Kentucky University Master of Arts in American Literature, 2002 May 2014 University of Arkansas This dissertation is approved for recommendation to the Graduate Council. ______________________________________ Dr. M. Keith Booker Dissertation Director ______________________________________ ____________________________________ Dr. Robert Cochran Dr. William A. Quinn Committee Member Committee Member ABSTRACT This dissertation examines the crisis of authenticity in postmodern culture and argues that contemporary science fiction, specifically the subgenre of Movement SF, has evolved a unique answer to this crisis by adopting, perhaps spontaneously, the picaresque narrative structure.