Tricore C++ Compiler User's Manual
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Using the GNU Compiler Collection (GCC)
Using the GNU Compiler Collection (GCC) Using the GNU Compiler Collection by Richard M. Stallman and the GCC Developer Community Last updated 23 May 2004 for GCC 3.4.6 For GCC Version 3.4.6 Published by: GNU Press Website: www.gnupress.org a division of the General: [email protected] Free Software Foundation Orders: [email protected] 59 Temple Place Suite 330 Tel 617-542-5942 Boston, MA 02111-1307 USA Fax 617-542-2652 Last printed October 2003 for GCC 3.3.1. Printed copies are available for $45 each. Copyright c 1988, 1989, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with the Invariant Sections being \GNU General Public License" and \Funding Free Software", the Front-Cover texts being (a) (see below), and with the Back-Cover Texts being (b) (see below). A copy of the license is included in the section entitled \GNU Free Documentation License". (a) The FSF's Front-Cover Text is: A GNU Manual (b) The FSF's Back-Cover Text is: You have freedom to copy and modify this GNU Manual, like GNU software. Copies published by the Free Software Foundation raise funds for GNU development. i Short Contents Introduction ...................................... 1 1 Programming Languages Supported by GCC ............ 3 2 Language Standards Supported by GCC ............... 5 3 GCC Command Options ......................... -
Operator Overloading ______
Chapter 10: Operator Overloading _________________________________________________________________________________________________________ Consider the following C++ code snippet: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; Here, we create a vector<string> of a certain size, then iterate over it concatenating “Now longer!” to each of the strings. Code like this is ubiquitous in C++, and initially does not appear all that exciting. However, let's take a closer look at how this code is structured. First, let's look at exactly what operations we're performing on the iterator: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; In this simple piece of code, we're comparing the iterator against myVector.end() using the != operator, incrementing the iterator with the ++ operator, and dereferencing the iterator with the * operator. At a high level, this doesn't seem all that out of the ordinary, since STL iterators are designed to look like regular pointers and these operators are all well-defined on pointers. But the key thing to notice is that STL iterators aren't pointers, they're objects, and !=, *, and ++ aren't normally defined on objects. We can't write code like ++myVector or *myMap = 137, so why can these operations be applied to vector<string>::iterator? Similarly, notice how we're concatenating the string “Now longer!” onto the end of the string: vector<string> myVector(kNumStrings); for(vector<string>::iterator itr = myVector.begin(); itr != myVector.end(); ++itr) *itr += "Now longer!"; Despite the fact that string is an object, somehow C++ “knows” what it means to apply += to strings. -
The GNU Compiler Collection on Zseries
The GNU Compiler Collection on zSeries Dr. Ulrich Weigand Linux for zSeries Development, IBM Lab Böblingen [email protected] Agenda GNU Compiler Collection History and features Architecture overview GCC on zSeries History and current status zSeries specific features and challenges Using GCC GCC optimization settings GCC inline assembly Future of GCC GCC and Linux Apache Samba mount cvs binutils gdb gcc Linux ls grep Kernel glibc DB2 GNU - essentials UDB SAP R/3 Unix - tools Applications GCC History Timeline January 1984: Start of the GNU project May 1987: Release of GCC 1.0 February 1992: Release of GCC 2.0 August 1997: EGCS project announced November 1997: Release of EGCS 1.0 April 1999: EGCS / GCC merge July 1999: Release of GCC 2.95 June 2001: Release of GCC 3.0 May/August 2002: Release of GCC 3.1/3.2 March 2003: Release of GCC 3.3 (estimated) GCC Features Supported Languages part of GCC distribution: C, C++, Objective C Fortran 77 Java Ada distributed separately: Pascal Modula-3 under development: Fortran 95 Cobol GCC Features (cont.) Supported CPU targets i386, ia64, rs6000, s390 sparc, alpha, mips, arm, pa-risc, m68k, m88k many embedded targets Supported OS bindings Unix: Linux, *BSD, AIX, Solaris, HP/UX, Tru64, Irix, SCO DOS/Windows, Darwin (MacOS X) embedded targets and others Supported modes of operation native compiler cross-compiler 'Canadian cross' builds GCC Architecture: Overview C C++ Fortran Java ... front-end front-end front-end front-end tree Optimizer rtx i386 s390 rs6000 sparc ... back-end back-end back-end -
Property Mapping: a Simple Technique for Mobile Robot Programming
Property Mapping: a simple technique for mobile robot programming Illah R. Nourbakhsh The Robotics Institute, Carnegie Mellon University Pittsburgh, PA 15213 [email protected] Abstract In this paper we present robot observability as a The mobile robot programming problem is a software predictor for diagnostic transparency. Then, we present a engineering challenge that is not easily conquered using language-independent technique called property mapping contemporary software engineering best practices. We for constructing robot programs that are diagnostically propose robot observability as a measure of the diagnostic transparent and thereby achieve high degrees of transparency of a situated robot program, then describe reliability. property mapping as a simple, language-independent approach to implementing reliable robot programs by maximizing robot observability. Examples from real- The Robot Programming Problem world, working robots are given in Lisp and Java. A mobile robot is a situated automata, or a module that comprises one part of a closed system together with the Introduction environment. Fig. 1 shows the standard depiction of a robot, with its outputs labeled as actions and the outputs The recent availability of inexpensive, reliable robot of the environment in turn labeled as percepts. chassis (e.g. ActivMedia Pioneer, IS-Robotics Magellan, Nomad Scout) has broadened the accessibility of mobile robotics research. Because these robots consist of fixed E hardware out-of-the-box, this technology is shifting the actions A P percepts emphasis of mobile robot research from a joint hardware and software design process toward hardware-unaware R mobile robot programming. This is a software design problem, and yet software Figure 1: The standard view of an embedded robot engineering best practices are not very helpful. -
Section “Common Predefined Macros” in the C Preprocessor
The C Preprocessor For gcc version 12.0.0 (pre-release) (GCC) Richard M. Stallman, Zachary Weinberg Copyright c 1987-2021 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation. A copy of the license is included in the section entitled \GNU Free Documentation License". This manual contains no Invariant Sections. The Front-Cover Texts are (a) (see below), and the Back-Cover Texts are (b) (see below). (a) The FSF's Front-Cover Text is: A GNU Manual (b) The FSF's Back-Cover Text is: You have freedom to copy and modify this GNU Manual, like GNU software. Copies published by the Free Software Foundation raise funds for GNU development. i Table of Contents 1 Overview :::::::::::::::::::::::::::::::::::::::: 1 1.1 Character sets:::::::::::::::::::::::::::::::::::::::::::::::::: 1 1.2 Initial processing ::::::::::::::::::::::::::::::::::::::::::::::: 2 1.3 Tokenization ::::::::::::::::::::::::::::::::::::::::::::::::::: 4 1.4 The preprocessing language :::::::::::::::::::::::::::::::::::: 6 2 Header Files::::::::::::::::::::::::::::::::::::: 7 2.1 Include Syntax ::::::::::::::::::::::::::::::::::::::::::::::::: 7 2.2 Include Operation :::::::::::::::::::::::::::::::::::::::::::::: 8 2.3 Search Path :::::::::::::::::::::::::::::::::::::::::::::::::::: 9 2.4 Once-Only Headers::::::::::::::::::::::::::::::::::::::::::::: 9 2.5 Alternatives to Wrapper #ifndef :::::::::::::::::::::::::::::: -
Constrained Polymorphic Types for a Calculus with Name Variables∗
Constrained Polymorphic Types for a Calculus with Name Variables∗ Davide Ancona1, Paola Giannini†2, and Elena Zucca3 1 DIBRIS, Università di Genova, via Dodecaneso 35, Genova, Italy [email protected] 2 DISIT, Università del Piemonte Orientale, via Teresa Michel 11, Alessandria, Italy [email protected] 3 DIBRIS, Università di Genova, via Dodecaneso 35, Genova, Italy [email protected] Abstract We extend the simply-typed lambda-calculus with a mechanism for dynamic rebinding of code based on parametric nominal interfaces. That is, we introduce values which represent single fragments, or families of named fragments, of open code, where free variables are associated with names which do not obey α-equivalence. In this way, code fragments can be passed as function arguments and manipulated, through their nominal interface, by operators such as rebinding, overriding and renaming. Moreover, by using name variables, it is possible to write terms which are parametric in their nominal interface and/or in the way it is adapted, greatly enhancing expressivity. However, in order to prevent conflicts when instantiating name variables, the name- polymorphic types of such terms need to be equipped with simple inequality constraints. We show soundness of the type system. 1998 ACM Subject Classification D.3.1 Programming Languages: Formal Definitions and The- ory, D.3.3 Programming Languages: Language Constructs and Features Keywords and phrases open code, incremental rebinding, name polymorphism, metaprogram- ming Digital Object Identifier 10.4230/LIPIcs.TYPES.2015.4 1 Introduction We propose an extension of the simply-typed lambda-calculus with a mechanism for dynamic and incremental rebinding of code based on parametric nominal interfaces. -
C++ Properties -- a Library Solution
Document Number: SC22/WG21/N1615=04-0055 Date: 2004-04-09 Author: Lois Goldthwaite Email: [email protected] C++ Properties -- a Library Solution N1600 is a summary of the "property" language extension that is proposed for C++/CLI. I can't help feeling that this is an effort to impose an alien idiom on C++. There is too much of "the compiler will perform black magic behind your back" in it. There are too many ways in which the programmer must be aware that some [pseudo-]data members must be handled in different ways from [real] data members. The C++/CLI draft spec (N1608)says in 8.8.4 and 18.4 that "A property is a member that behaves as if it were a field." I think "behaves" is absolutely the wrong word to use here. A property is behavior that pretends to be state. From an OO design point of view, I think this is A Bad Idea. Behaviour should be visible; state should not. Further on, the document continues, "the X and Y properties can be read and written as though they were fields. In the example above, the properties are used to implement data hiding within the class itself." The subtle advantage of "hiding" a private data member by treating it as a public data member escapes me. Properties are just syntactic saccharine for getter and setter member functions for individual fields. C++ experts have spent years trying to educate people NOT to use public data, to use member functions instead, and now we propose to introduce something that looks just like public data? Do we really want to try to teach people that public fields are still bad, but properties are good, even though they look just the same from outside the class? Moreover, these public fields have side effects! There is a danger that too many novice programmers will prototype their designs using public fields, with the intent of changing them to properties later, if and when it proves necessary, and the general quality of code will suffer because of it. -
4500/6500 Programming Languages Name, Binding and Scope Binding
Name, Binding and Scope !! A name is exactly what you think it is CSCI: 4500/6500 Programming »! Most names are identifiers Languages »! symbols (like '+') can also be names !! A binding is an association between two things, such as a name and the thing it names Names, Scopes (review) and Binding »! Example: the association of Reflecting on the Concepts –! values with identifiers !! The scope of a binding is the part of the program (textually) in which the binding is active 1 Maria Hybinette, UGA Maria Hybinette, UGA 2 Binding Time Bind Time: Language System View !! When the “binding” is created or, more !! language design time generally, the point at which any »! bind operator symbols (e.g., * + …) to operations implementation decision is made (multiplication, addition, …) »! Set of primitive types »! language design time »! language implementation time !! language implementation time »! bind data type, such as int in C to the range of »! program writing time possible values (determined by number of bits and »! compile time affect the precision) »! link time –! Considerations: arithmetic overflow, precision of fundamental type, coupling of I/O to the OS’ notion of »! load time files »! run time Maria Hybinette, UGA 3 Maria Hybinette, UGA 4 Bind Time: User View Bind Time: User View !! program writing time !! run time (dynamically) »! Programmers choose algorithms, data structures »! value/variable bindings, sizes of strings and names. »! subsumes !! compile time –! program start-up time »! plan for data layout (bind a variable to a data type in –! module entry time Java or C) –! elaboration time (point a which a declaration is first "seen") !! link time –! procedure entry time »! layout of whole program in memory (names of –! block entry time separate modules (libraries) are finalized. -
Naming Service Specification
Naming Service Specification Version 1.0 New edition - April 2000 Copyright 1996, AT&T/Lucent Technologies, Inc. Copyright 1995, 1996 AT&T/NCR Copyright 1995, 1996 BNR Europe Limited Copyright 1996, Cooperative Research Centre for Distributed Systems Technology (DSTC Pty Ltd). Copyright 1995, 1996 Digital Equipment Corporation Copyright 1996, Gradient Technologies, Inc. Copyright 1995, 1996 Groupe Bull Copyright 1995, 1996 Hewlett-Packard Company Copyright 1995, 1996 HyperDesk Corporation Copyright 1995, 1996 ICL plc Copyright 1995, 1996 Ing. C. Olivetti & C.Sp Copyright 1995, 1996 International Business Machines Corporation Copyright 1996, International Computers Limited Copyright 1995, 1996 Iona Technologies Ltd. Copyright 1995, 1996 Itasca Systems, Inc. Copyright 1996, Nortel Limited Copyright 1995, 1996 Novell, Inc. Copyright 1995, 1996 02 Technologies Copyright 1995, 1996 Object Design, Inc. Copyright 1999, Object Management Group, Inc. Copyright 1995, 1996 Objectivity, Inc. Copyright 1995, 1996 Ontos, Inc. Copyright 1995, 1996 Oracle Corporation Copyright 1995, 1996 Persistence Software Copyright 1995, 1996 Servio, Corp. Copyright 1995, 1996 Siemens Nixdorf Informationssysteme AG Copyright 1995, 1996 Sun Microsystems, Inc. Copyright 1995, 1996 SunSoft, Inc. Copyright 1996, Sybase, Inc. Copyright 1996, Taligent, Inc. Copyright 1995, 1996 Tandem Computers, Inc. Copyright 1995, 1996 Teknekron Software Systems, Inc. Copyright 1995, 1996 Tivoli Systems, Inc. Copyright 1995, 1996 Transarc Corporation Copyright 1995, 1996 Versant Object -
A Language Generic Solution for Name Binding Preservation in Refactorings
A Language Generic Solution for Name Binding Preservation in Refactorings Maartje de Jonge Eelco Visser Delft University of Technology Delft University of Technology Delft, Netherlands Delft, Netherlands [email protected] [email protected] ABSTRACT particular problem, since these languages are often devel- The implementation of refactorings for new languages re- oped with fewer resources than general purpose languages. quires considerable effort from the language developer. We Language workbenches aim at reducing that effort by fa- aim at reducing that effort by using language generic tech- cilitating efficient development of IDE support for software niques. This paper focuses on behavior preservation, in languages [18]. Notable examples include MontiCore [27], particular the preservation of static name bindings. To de- EMFText [22], MPS [25], TMF [7], Xtext [14], and our own tect name binding violations, we implement a technique that Spoofax [26]. The Spoofax language workbench generates reuses the name analysis defined in the compiler front end. a complete implementation of an editor plugin with com- Some languages offer the possibility to access variables us- mon syntactic services based on the syntax definition of a ing qualified names. As a refinement to violation detection, language in SDF [35]. Services that require semantic analy- we show that name analysis can be defined as a reusable sis and/or transformation are implemented in the Stratego traversal strategy that can be applied to restore name bind- transformation language [12]. Especially challenging is the ings by creating qualified names. These techniques offer an implementation of refactorings, which are transformations efficient and reliable solution; the semantics of the language that improve the internal structure of a program while pre- is implemented only once, with the compiler being the single serving its behavior. -
Microsoft Visual Studio: an Integrated Windows Program Development Environment
Microsoft Visual Studio: An Integrated Windows Program Development Environment Microsoft Visual Studio • Self-contained environment for Windows program development: – Creating/editing – Compiling/linking (building) – Testing/debugging • IDE that accompanies Visual C++, Visual Basic, Visual C#, and other Microsoft Windows programming languages • See Chapter 2 & Appendix C of the Deitel text • Also Appendix C of the Gregory text Some Visual Studio Components • The Editors: C, C++, C#, VB source program text editors • cut/paste, color cues, indentation • generate source text files Resource Editors • Resources: Windows static data • Determine look and feel of an application – icons, bitmaps, cursors, menus, dialog boxes, etc. • graphical • generate resource script (.rc) files • integrated with text editor • created visually .NET Language Compilers • Unmanaged Code C/C++ Compiler – translates source programs to machine language – generates object (.obj) files for linker • Managed Code .NET Language Compilers – Many of them ? multi-language interoperability – Translate source programs to MSIL – Generate a “Portable Executable” that must be translated to target machine language by the CLR • Resource Compiler – Reads .rc file – Generates binary resource (.res) file for linker The Linker • Reads compiler .obj and .res files • Accesses C/C++/Windows libraries • Generates executable (.exe or .dll) Program Build and Run in the .NET Framework Common Language Runtime The Debugger • Powerful source code debugger • Integrated with all parts of Visual -
Property Conveyances As a Programming Language
Property Conveyances as a Programming Language Shrutarshi Basu∗ Nate Foster James Grimmelmann Harvard University Cornell University Cornell Law School & Cornell Tech Cambridge, MA, USA Ithaca, NY, USA New York, NY, USA [email protected] [email protected] [email protected] Abstract 1 Introduction Anglo-American law enables property owners to split up Many legal issues depend on vague, open-ended standards. rights among multiple entities by breaking their ownership For example, nuisance law prohibits “unreasonable” interfer- apart into future interests that may evolve over time. The con- ence with neighbors’ use of land. What counts as “unreason- veyances that owners use to transfer and subdivide property able” depends on an eight-factor balancing test, and many of rights follow rigid syntactic conventions and are governed the individual factors are themselves vague and open-ended, by an intricate body of interlocking doctrines that determine including “the social value that the law attaches to the pri- their legal eect. These doctrines have been codied, but mary purpose of the conduct;” and “the suitability of the only in informal and potentially ambiguous ways. particular use or enjoyment invaded to the character of the This paper presents preliminary work in developing a locality.” [American Law Institute 1979] A lawyer who wants formal model for expressing and analyzing property con- to know whether a client’s cement plant will be considered veyances. We develop a domain-specic language capable a nuisance will have to research numerous previous cases, of expressing a wide range of conveyances in a syntax ap- gather extensive facts about the plant and its neighbors, and proximating natural language.