Jsdoop and Tensorflow.Js: Volunteer Distributed Web Browser-Based Neural Network Training
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Machine Learning in the Browser
Machine Learning in the Browser The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:38811507 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA Machine Learning in the Browser a thesis presented by Tomas Reimers to The Department of Computer Science in partial fulfillment of the requirements for the degree of Bachelor of Arts in the subject of Computer Science Harvard University Cambridge, Massachusetts March 2017 Contents 1 Introduction 3 1.1 Background . .3 1.2 Motivation . .4 1.2.1 Privacy . .4 1.2.2 Unavailable Server . .4 1.2.3 Simple, Self-Contained Demos . .5 1.3 Challenges . .5 1.3.1 Performance . .5 1.3.2 Poor Generality . .7 1.3.3 Manual Implementation in JavaScript . .7 2 The TensorFlow Architecture 7 2.1 TensorFlow's API . .7 2.2 TensorFlow's Implementation . .9 2.3 Portability . .9 3 Compiling TensorFlow into JavaScript 10 3.1 Motivation to Compile . 10 3.2 Background on Emscripten . 10 3.2.1 Build Process . 12 3.2.2 Dependencies . 12 3.2.3 Bitness Assumptions . 13 3.2.4 Concurrency Model . 13 3.3 Experiences . 14 4 Results 15 4.1 Benchmarks . 15 4.2 Library Size . 16 4.3 WebAssembly . 17 5 Developer Experience 17 5.1 Universal Graph Runner . -
Webcl for Hardware-Accelerated Web Applications
WebCL for Hardware-Accelerated Web Applications Won Jeon, Tasneem Brutch, and Simon Gibbs What is WebCL? • WebCL is a JavaScript binding to OpenCL. • WebCL enables significant acceleration of compute-intensive web applications. • WebCL currently being standardized by Khronos. 2 tizen.org Contents • Introduction – Motivation and goals – OpenCL • WebCL – Demos – Programming WebCL – Samsung’s Prototype: implementation & performance • Standardization – Khronos WebCL Working Group – WebCL robustness and security – Standardization status • Conclusion – Summary and Resources 3 tizen.org Motivation • New mobile apps with high compute demands: – augmented reality – video processing – computational photography – 3D games 4 tizen.org Motivation… • GPU offers improved FLOPS and FLOPS/watt as compared to CPU. FLOPS/ GPU watt CPU year 5 tizen.org Motivation… • Web-centric platforms 6 tizen.org OpenCL: Overview • Features – C-based cross-platform programming interface – Kernels: subset of ISO C99 with language extensions – Run-time or build-time compilation of kernels – Well-defined numerical accuracy (IEEE 754 rounding with specified maximum error) – Rich set of built-in functions: cross, dot, sin, cos, pow, log … 7 tizen.org OpenCL: Platform Model • A host is connected to one or more OpenCL devices • OpenCL device – A collection of one or more compute units (~ cores) – A compute unit is composed of one or more processing elements (~ threads) – Processing elements execute code as SIMD or SPMD 8 tizen.org OpenCL: Execution Model • Kernel – Basic unit -
Redalyc.NEW WEB TECHNOLOGIES for ASTRONOMY
Revista Mexicana de Astronomía y Astrofísica ISSN: 0185-1101 [email protected] Instituto de Astronomía México Sprimont, P-G.; Ricci, D.; Nicastro, L. NEW WEB TECHNOLOGIES FOR ASTRONOMY Revista Mexicana de Astronomía y Astrofísica, vol. 45, 2014, pp. 75-78 Instituto de Astronomía Distrito Federal, México Available in: http://www.redalyc.org/articulo.oa?id=57132995026 How to cite Complete issue Scientific Information System More information about this article Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Journal's homepage in redalyc.org Non-profit academic project, developed under the open access initiative RevMexAA (Serie de Conferencias) , 45 , 75–78 (2014) NEW WEB TECHNOLOGIES FOR ASTRONOMY P-G. Sprimont, 1 D. Ricci, 2 and L. Nicastro 1 RESUMEN Gracias a las nuevas capacidades de HTML5, y las grandes mejoras del lenguaje JavaScript es posible disen˜ar interfaces web muy complejas e interactivas. Adem´as, los servidores que eran una vez monol´ıticos y orientados a servir archivos, est´an evolucionando a aplicaciones de servidor f´acilmente programables, capaces de lidiar con interacciones complejas gracias a la nueva generaci´onde navegadores. Nosotros creemos que la comunidad de astr´onomos profesionales y aficionados entera puede beneficiarse del potencial de estas nuevas tecnolog´ıas. Nuevas interfaces web pueden ser disen˜adas para proveer al usuario con herramientas mucho m´as intuitivas e interactivas. Acceder a archivos de datos astron´omicos, controlar y monitorear observatorios y en particu- lar telescopios rob´oticos, supervisar pipelines de reducci´on de datos, son todas capacidades que pueden ser imp lementadas en una aplicaci´on web JavaScript. -
Webgl, Webcl and Beyond!
WebGL, WebCL and Beyond! Neil Trevett VP Mobile Content, NVIDIA President, Khronos Group © Copyright Khronos Group, 2011 - Page 1 Two WebGL-focused Sessions Today • Industry ecosystem and standards for 3D and compute - What is 3D anyway – jungle survival primer - Khronos and open standard acceleration APIs for native apps - The evolution of pervasive 3D on mobile platforms - WebGL and WebCL as part of HTML5 - Web apps and use cases beyond games – augmented reality • Hands-On with WebGL - Steve Baker - Intific WebGL Reference Cards at end of session! © Copyright Khronos Group, 2011 - Page 2 What is Real-time 3D Graphics? © Copyright Khronos Group, 2011 - Page 3 3D Pipeline Basics • The art of “faking” realistic looking scenes or objects using heuristic techniques learned over the years • The objects making up a scene are held in a database • Surfaces of objects are broken down into a grid of polygons • The vertices of the polygons are located in 3D coordinate space - x,y,z • Each vertex has a “material” – color and reflective properties • Vertices are positioned in 3D space – matrix math zooms and rotates y x2,y2,z2 x1,y1,z1 z x3,y3,z3 x © Copyright Khronos Group, 2011 - Page 4 3D Pipeline Basics – Pixel Shading • Project each polygon onto the screen Interpolate colors - Determine which pixels are affected between vertices • Smooth Shading Lighting - Run lighting equation at each vertex equation each - Compute vertex color depending vertex on how lights interact with surface angles and properties - Interpolate colors between the vertices -
Webcl™ Kernel Validator Request for Quotations
WebCL™ Kernel Validator Request for Quotations Notice ALL KHRONOS SPECIFICATIONS AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” KHRONOS MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, Khronos assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of Khronos. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. Trademarks Khronos, WebCL and WebGL, and associated logos are trademarks or registered trademarks of Khronos Group Inc. OpenCL is a trademark of Apple Inc. and used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners. Copyright © 2013 The Khronos Group All rights reserved. WebCL RFQ Page 1 of 9 1. Background The WebCL™ API is designed with security as a primary requirement. The Validator is a security tool to enforce compliance of WebCL™ kernels with the defined WebCL™ language restrictions, and prevent out of bounds memory accesses. The WebCL™ kernel Validator will enforce out of bounds memory protections and perform syntactic validation of WebCL™ kernels. 2. Requirements The project will deliver the design, implementation and documentation for a Validator for WebCL™ kernels. -
Webgl: the Standard, the Practice and the Opportunity Web3d Conference August 2012
WebGL: The Standard, the Practice and the Opportunity Web3D Conference August 2012 © Copyright Khronos Group 2012 | Page 1 Agenda and Speakers • 3D on the Web and the Khronos Ecosystem - Neil Trevett, NVIDIA and Khronos Group President • Hands On With WebGL - Ken Russell, Google and WebGL Working Group Chair © Copyright Khronos Group 2012 | Page 2 Khronos Connects Software to Silicon • Khronos APIs define processor acceleration capabilities - Graphics, video, audio, compute, vision and sensor processing APIs developed today define the functionality of platforms and devices tomorrow © Copyright Khronos Group 2012 | Page 3 APIs BY the Industry FOR the Industry • Khronos standards have strong industry momentum - 100s of man years invested by industry leading experts - Shipping on billions of devices and multiple operating systems • Khronos is OPEN for any company to join and participate - Standards are truly open – one company, one vote - Solid legal and Intellectual Property framework for industry cooperation - Khronos membership fees to cover expenses • Khronos APIs define core device acceleration functionality - Low-level “Foundation” functionality needed on every platform - Rigorous conformance tests for cross-vendor consistency • They are FREE - Members agree to not request royalties Silicon Software © Copyright Khronos Group 2012 | Page 4 Apple Over 100 members – any company worldwide is welcome to join Board of Promoters © Copyright Khronos Group 2012 | Page 5 API Standards Evolution WEB INTEROP, VISION MOBILE AND SENSORS DESKTOP OpenVL New API technology first evolves on high- Mobile is the new platform for Apps embrace mobility’s end platforms apps innovation. Mobile unique strengths and need Diverse platforms – mobile, TV, APIs unlock hardware and complex, interoperating APIs embedded – mean HTML5 will conserve battery life with rich sensory inputs become increasingly important e.g. -
Document Object Model
Document Object Model Copyright © 1999 - 2020 Ellis Horowitz DOM 1 What is DOM • The Document Object Model (DOM) is a programming interface for XML documents. – It defines the way an XML document can be accessed and manipulated – this includes HTML documents • The XML DOM is designed to be used with any programming language and any operating system. • The DOM represents an XML file as a tree – The documentElement is the top-level of the tree. This element has one or many childNodes that represent the branches of the tree. Copyright © 1999 - 2020 Ellis Horowitz DOM 2 Version History • DOM Level 1 concentrates on HTML and XML document models. It contains functionality for document navigation and manipulation. See: – http://www.w3.org/DOM/ • DOM Level 2 adds a stylesheet object model to DOM Level 1, defines functionality for manipulating the style information attached to a document, and defines an event model and provides support for XML namespaces. The DOM Level 2 specification is a set of 6 released W3C Recommendations, see: – https://www.w3.org/DOM/DOMTR#dom2 • DOM Level 3 consists of 3 different specifications (Recommendations) – DOM Level 3 Core, Load and Save, Validation, http://www.w3.org/TR/DOM-Level-3/ • DOM Level 4 (aka DOM4) consists of 1 specification (Recommendation) – W3C DOM4, http://www.w3.org/TR/domcore/ • Consolidates previous specifications, and moves some to HTML5 • See All DOM Technical Reports at: – https://www.w3.org/DOM/DOMTR • Now DOM specification is DOM Living Standard (WHATWG), see: – https://dom.spec.whatwg.org -
HTML5 Microdata and Schema.Org
HTML5 Microdata and Schema.org journal.code4lib.org/articles/6400 On June 2, 2011, Bing, Google, and Yahoo! announced the joint effort Schema.org. When the big search engines talk, Web site authors listen. This article is an introduction to Microdata and Schema.org. The first section describes what HTML5, Microdata and Schema.org are, and the problems they have been designed to solve. With this foundation in place section 2 provides a practical tutorial of how to use Microdata and Schema.org using a real life example from the cultural heritage sector. Along the way some tools for implementers will also be introduced. Issues with applying these technologies to cultural heritage materials will crop up along with opportunities to improve the situation. By Jason Ronallo Foundation HTML5 The HTML5 standard or (depending on who you ask) the HTML Living Standard has brought a lot of changes to Web authoring. Amongst all the buzz about HTML5 is a new semantic markup syntax called Microdata. HTML elements have semantics. For example, an ol element is an ordered list, and by default gets rendered with numbers for the list items. HTML5 provides new semantic elements like header , nav , article , aside , section and footer that allow more expressiveness for page authors. A bunch of div elements with various class names is no longer the only way to markup this content. These new HTML5 elements enable new tools and better services for the Web ecosystem. Browser plugins can more easily pull out the text of the article for a cleaner reading experience. Search engines can give more weight to the article content rather than the advertising in the sidebar. -
HTML 5.0 Specification Released As a Stable W3C Recommendation
INTERNET SYSTEMS H T M L 5 TOMASZ PAWLAK, PHD MARCIN SZUBERT, PHD POZNAN UNIVERSITY OF TECHNOLOGY, INSTITUTE OF COMPUTING SCIENCE PRESENTATION OUTLINE • History and Motivation • HTML5 basics • HTML5 features • Semantics • Connectivity • Offline & Storage • Multimedia • 2D/3D Graphics & Effects • Performance & Integration • Device Access • Styling MODERN WEB APPLICATION DATABASE SERVER HISTORICAL PERSPECTIVE • 1991 — HTML Tags, an informal CERN document • 1993 — HTML Internet Draft published by the IETF • 1995 — HTML 2.0 (RFC 1866) published by the IETF • 1997 — HTML 3.2 published as a W3C Recommendation • 1997 — HTML 4.0 published as a W3C Recommendation: • Transitional, which allowed for deprecated elements • Strict, which forbids deprecated elements • Frameset, which allowed embedding multiple documents using frames • 1998 — W3C decided to stop evolving HTML and instead begin work on an XML-based equivalent, called XHTML HISTORICAL PERSPECTIVE — XHTML • 2000 — XHTML 1.0 published as W3C Recommendation: • reformulation of HTML 4 as an application of XML 1.0, offering stricter rules for writing and parsing markup: lower case tags, end tags for all elements, quoting attributes, escaping ampersands • new MIME type application/xhtml+xml enforces draconian error handling in web browsers. • combatibility guidelines: allowed serving pages as HTML (text/html) to continue using forgiving error handling in HTML parsers. • 2002-2006 — W3C released working drafts of XHTML 2.0 which break backward compatibility. • 2009 — W3C abandoned the work on -
Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group
Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group © Copyright Khronos Group 2014 - Page 1 Khronos Connects Software to Silicon Open Consortium creating ROYALTY-FREE, OPEN STANDARD APIs for hardware acceleration Defining the roadmap for low-level silicon interfaces needed on every platform Graphics, compute, rich media, vision, sensor and camera processing Rigorous specifications AND conformance tests for cross- vendor portability Acceleration APIs BY the Industry FOR the Industry Well over a BILLION people use Khronos APIs Every Day… © Copyright Khronos Group 2014 - Page 2 Khronos Standards 3D Asset Handling - 3D authoring asset interchange - 3D asset transmission format with compression Visual Computing - 3D Graphics - Heterogeneous Parallel Computing Over 100 companies defining royalty-free APIs to connect software to silicon Acceleration in HTML5 - 3D in browser – no Plug-in - Heterogeneous computing for JavaScript Sensor Processing - Vision Acceleration - Camera Control - Sensor Fusion © Copyright Khronos Group 2014 - Page 3 3D Needs a Transmission Format! • Compression and streaming of 3D assets becoming essential - Mobile and connected devices need access to increasingly large asset databases • 3D is the last media type to define a compressed format - 3D is more complex – diverse asset types and use cases • Needs to be royalty-free - Avoid an ‘internet video codec war’ scenario • Eventually enable hardware implementations of successful codecs - High-performance and low power – but pragmatic adoption strategy -
Use the Right Font
Internet Explorer 9: Future of the Web Ziad Ismail Director IE Developer Marketing Agenda: Future of the Web Sites at the Center Fully Hardware Accelerated HTML Same Markup 2 3 The sites of tomorrow and 3 opportunities 1 Sites at the Center Sites at the center The sites of tomorrow and 3 opportunities 1 Sites at the Center Sites at the Center Demo: Never Mind the Bullets PAGE 7 The sites of tomorrow and 3 opportunities 1 Sites at the Center 2 Integrated with Windows The sites of tomorrow and 3 opportunities 1 Sites at the Center 2 Integrated with Windows 3 Fully Hardware Accelerated Fully Hardware Accelerated HTML Demo: Fish Tank PAGE 10 Developers should be able to build web sites that work consistently 11 Getting to Same Markup Compatible Coding for W3C and WHATWG Implementations same markup PAGE 12 W3C and WhatWG “Recent activity in the HTML5 Working Group and the apparent split between W3C and WhatWG suggests HTML5 might not be on the path we expect, or deliver what I believe our industry requires. “ . Eric Huggers, Director of BBC Future Media & Technology . http://www.bbc.co.uk/blogs/bbcinternet/2010/08/html5_open_standa rds_and_the_b.html PAGE 13 Working With the W3C The HTML Working Group Leading the HTML5 45+ W3C Member Member of many Organizations Testing Task W3C Working 430+ group participants Force and chairing Groups 250+ invited experts the HTML 70+ participants 1100+ pages Working Group 40+ groups Spec is still a working draft, and continually changing 14 Getting to a W3C Test Suite that fully tests same markup 97 approved tests as of 9/2010. -
News Release for More Information: Neil Trevett, President, Khronos | [email protected] | Phone: +1 (408) 464 7053
News Release For more information: Neil Trevett, President, Khronos | [email protected] | Phone: +1 (408) 464 7053 Khronos Releases OpenVX 1.1 Specification for High Performance, Low Power Computer Vision Acceleration Expanded range of processing functions; Enhanced flexibility for data access and processing; Full conformance tests available; Safety Critical specification in development May 2nd 2016 – Embedded Vision Summit, Santa Clara, CA – The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the OpenVX™ 1.1 specification for cross platform acceleration of computer vision applications and libraries. OpenVX enables performance and power optimized computer vision algorithms for use cases such as face, body and gesture tracking, smart video surveillance, automatic driver assistance systems, object and scene reconstruction, augmented reality, visual inspection, robotics and more. Conformant OpenVX 1.0 implementations and tools are shipping from AMD, Imagination, Intel, NVIDIA, Synopsis and VeriSilicon. OpenVX 1.1 builds on this momentum by adding new processing functions for use cases such as computational photography, and enhances application control over how data is accessed and processed. An open source OpenVX 1.1 sample implementation and full conformance tests will be available before mid-2016. Details on the OpenVX specifications and Adopters Program are available at: www.khronos.org/openvx. “More and more products are incorporating computer vision, and OpenVX