S AN S EXPERIENCE

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OWNER’S MANUAL ITSTHAN MORE JUST A

From our Technical staff to you, in the hopes to make using your simulator just a little simpler. STEMPilot Owner’s Manual

Table of Contents Table of Contents ...... 1 Introduction to Your Simulator ...... 2 Your Customer Box ...... 2 Your Computer-Turn on/off Procedure and Pre-Flight Check ...... 2 Your Computer-Getting Familiar ...... 3 Your Controls ...... 4 Axis Movements ...... 4 ThrustMaster Flight Stick (Add-on/Elementary mount) Axis Adjustments ...... 4 Saitek Pro-Flight Yoke Assignments ...... 4 CH Eclipse Yoke Button Assignments ...... 5 Saitek Cessna Yoke Button Assignments ...... 5 ThrustMaster Warthog H.O.T.A.S. (PilotPro Combat Controls) Button Assignments ...... 6 Setting up Your Simulator ...... 7 Edustation & Edustation Pro ...... 8 Edustation-3 & Edustation-3 Pro ...... 9 Pilot Pro 2 ...... 11 Pilot Pro 3 ...... 13 Pilot Pro 4 ...... 15 Pilot Pro 6 ...... 18 Understanding your Flight Software ...... 21 Scenario Start-up Window ...... 21 Keyboard Shortcuts and Menu Options ...... 22 Views and View Types ...... 23 How and What to Save ...... 27 Access Your Settings ...... 29 Graphics (V3) / Display (V4) ...... 30 Scenery (V3) / World (V4) ...... 32 Lighting (V3 + V4) ...... 33 Weather (V3 + V4) ...... 34 Traffic (V3 + V4) ...... 35 General (V3) / Information + Application (V4) ...... 36 Sound (V3 + V4) ...... 38 Flight Path (V3) ...... 39 Failures (V3) ...... 40 Controls (V3 + V4) ...... 41 Calibration ...... 43 Sensitivity & Null ...... 51 & Keys (V3) / Key Assignments (V4) ...... 53 Axes Settings (V3) / Axis Assignments (V4) ...... 55 Realism (V3 + V4)...... 57 Time & Season (V3 +V4) ...... 59 Weather ...... 61 Add-Ons & Extras ...... 64 How to Update Driver Software for Saitek Controls ...... 64 How to Add New Aircrafts to your Simulator ...... 68 How to Add New/Updated Tutorials from STEMPilot ...... 70 How to Install TeamViewer ...... 71 How to Use FSUIPC ...... 72 Other FAQ’s ...... 77 Why is there no sound when I open a flight in Prepar3D? ...... 77 Why can’t I see my Instrument Panel window? ...... 77 How do I know I have everything plugged in correctly? ...... 78 Why won’t my controls respond? ...... 78 Why are my controls responding incorrectly? ...... 79 My monitor is displaying no signal...... 79 I have a 3-Screen/Panoramic Display and when I open Prepar3D, 2 of the 3 screens turn off...... 79 My display is being duplicated to my other screens...... 80 How do I re-set my Panoramic display? ...... 80 My Saitek Instrument Panels are not working. What should I do? ...... 81 Why is the main display mainly showing the sky in Cockpit/Virtual cockpit? (Missing runway)...... 82 Conclusion ...... 83 Contact Info: ...... 83 Don’t forget ...... 83 Visit our website: ...... 83 Check out our “STEMPilot” YouTube Channel: ...... 83 Share with us so we can share with STEMPilot users around the country ...... 83 We want to hear from you ...... 83

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Introduction to Your Simulator

Congratulations on the arrival of your new STEMPilot Flight Simulator! All of us here at STEMPilot are very happy to welcome you into our ever-expanding family of Educators & Aviators. We are always excited to be a part of a growing STEM program and want you to know that we are here to offer support, advice or even just answer any questions you may have with the program and/or simulator. That being said, this document is meant to guide you through the initial set-up as well as the operation of your simulator. We will cover what is included with your simulator, what other programs and files are on your computer, how to use the simulator’s controls, options and settings in your flight software and more. If you still require assistance or have any questions, feel free to call us at (203) 527-5747, Mon-Fri, from 8am-4pm (EST).

Your Customer Box Packaged along with your simulator you should find a cardboard box approximately 13” x 12” x 4” in size. This would be your Customer Box. In it you will find many helpful resources and tools for the operation of your simulator, and STEM program. These items include but are not limited to: • Your customer satisfaction survey/ warranty card • 1 or more curriculum books (quantity varies per sim quantity) • TAC (Terminal Area Chart) and/or Sectional of your (or nearby) area • 3/16” Hex wrench (Pilot Pro models also receive a 1/4" hex wrench) • A level for Pilot Pro Models • A container of Static-Guard spray for any simulators with fabric seats • A printed copy of your computer and unit set-up sheet (also listed in this document) • A preview version of this document (full version in the “STEMPilot Files” folder) • Teacher Lesson Guides • A “Preview” printout of the “Certificate of Achievement” for the STEMPilot Missions • Guides through the curriculum • Common Core Alignment + any other alignment we have that would apply to your area • P.D. Training Outline

Your Computer-Turn on/off Procedure and Pre-Flight Check Your Flight Simulator has been fully tested, and your local or requested airport has been assigned as the default location in your software, named “A-Home Field”. But before we can go on the software and learn the basics of flying and start encouraging students to explore aviation and all that’s involved, we must first turn on the computer. • Turn on PC: 1. Mount your PC and connect the cables to the corresponding ports. (Your monitor and cables will be color coded and numbered to match the correct port on the back of your computer.) 2. Be sure the power strip is plugged in and turned on. 3. Power up the PC & turn on the screen(s). • Pre-Flight Check: 1. Double click on the Prepar3d icon on the home screen to launch Prepar3D. 2. The Default flight is loaded, click OK to begin free flight. 3. Press the Pause switch (located on your controls) to start the session. 4. Slide the and tap the Pedal to let the system know they are active, as well as their axis location. 5. Validate all controls are set properly by conducting a Pre-Flight check from behind the . 6. Move the controls forward and back to see move and left to right to see the move. Then slide the rudder and see it move slightly.

If there is an error here it must be resolved before continuing. See detailed instructions in the Controls Section, FAQ or Call us 203-527-5747

• Turn off PC: 1. Hit ESC on your keyboard to open the menu in Prepar3D and select “Exit Prepar3D” 2. Select “yes” in the “are you sure you want to close Prepar3D” prompt box 3. Close out any remaining open programs 4. Go to the start menu in the bottom left corner. Click the “power” option/icon and select “Shut down”

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Your Computer-Getting Familiar There is much to know about your simulator’s computer before you begin using it. Let’s go over some of the key points. 1. The license # and Password for your copy of Prepar3D has been written on a sticker and placed on your computer’s case. Use this number to create an account on prepar3d.com and gain access to their forum & more. 2. The resolution for each of the screens is 1920x1080 (if your simulator has a panoramic display it is 5760x1080). The resolution & screen locations can be accessed in “Display Settings” and/or the “Catalyst Control Center” (both of which can be found in the pop-up menu created by right clicking your desktop). 3. In “(My)Documents”, there’s a folder called “PC-Load) containing a backup of everything we placed on your PC (Drivers, install files, documents, flights, etc..). 4. There are a few thigs on your desktop, links and files that you will need or may find helpful in your simulators, and programs operation. • Prepar3D is your flight software. Click the icon to start the program. Prepar3D will open to your default flight, “A-Home Field” (Unless the settings have been re-set, or you have changed it yourself,) automatically. • TeamViewer, an application that (with your permission) allows us to gain remote access to the computer. This enables us to help address any issues you may have and does not require access to your servers. (To use TeamViewer, connect to the internet, open the program and tell us the User ID & Password listed for the session.) • 3D Files folder. o If you have access to a 3D printer, this folder contains 3D print files for you to use in your class. • Curriculum, Guides and more folder. Contents are as follows; o Guides and other handouts Folder- This folder contains a copy of the “Statue of Liberty Activity Flight Plan” and its discovery worksheet, the “Certificate of Achievement” document containing a certificate for the completion of each STEMPilot Activity and Tutorial flight, “Facilitating the Curriculum” document, and the N.G.S.S. + C.C. aligned “Teachers Guide” through projects and lessons. o Power Points Folder- This folder contains PowerPoints covering topics like; physics, the Wright Brothers, business applications in aviation and more. o STEMPilot Curriculum Folder- This folder contains a PDF copy of the “STEMPilot (Standard) K-12 S.T.E.M. Curriculum” as well as our newly released “Discovery and Phenomenon (N.G.S.S.) Curriculum” o This folder also contains a few loose documents about us and our program such as; “STEMPilot Overview”, “Careers for your Students”, and the “STEM Lab Intro”. • Lesson Plans folder. o This folder contains our most up-to-date lesson plans for our standard K-12 S.T.E.M. curriculum. o Referenced Doc Folder- This folder contains PDF copies of the materials referenced in the lessons. • Videos folder. Contents are as follows; o Introduction Videos- A set of instruction videos meant to assist you in learning the basics operations of the STEMPilot flight simulator (includes how to the simulator, launch Missions, calibration of controls, setting buttons and switches and more). o Lesson Plan Referenced Videos Folder- This folder contains several videos referenced in the provided lesson plans (by STEMPilot and other sources). o Misc.Vid Folder- This folder contains extra videos for you to view (by STEMPilot and other sources). o STEMPilot Tutorial and Activity Flight Videos Folder- This folder contains recordings of our Tutorial and Activity flights. They can be used as a reference for how-to complete the flight or an easy look-back tool for students while involved in lessons or projects regarding the flight. • Web Shortcuts folder. Contents are as follows; o Shortcut to Prepar3D.com, your flight software’s homepage, a secondary resource. Register as a Prepar3D user to access their forum for quick tips, help and FAQs. o Shortcut to EAA’s Young Eagles Program, encourages young students to learn how to fly.

o Shortcut to Sky Vector, an online navigation flight planning site. o Shortcut to Pilot Friend, an online flight calculation planning site. o Shortcut to AOPA.org’s student and Educators teaching resources page. • A copy of this document, your “STEMPilot Owner’s Manual”.

(Many of the provided documentation and resources, have been created by us and school teachers applying our STEMPilot program. With their help, we are able to share these resources with you to use in your classroom. We would love for you to share your creations with us as well and join the collaborative support system for the STEMPilot teaching community.)

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Your Controls Most commonly we stick with the more widely recognized Saitek Pro-Flight controls. However, we also have used a variety of other controller brands and models with our simulators. Although some of them can be similar, there are still many variables on the controls that effect how it is set up. In this section we will go over the axis assignments/ how to use the controls as well as the button assignments set on each of the controller types/models. Remember, no matter what control(s) you are using, be gentle and move the controls slowly to allow the plane to respond.

Axis Movements • Use your Yoke to move the Elevator and Ailerons

o Elevator: Pull/push the yoke forward and back to control the aircraft’s Pitch movement/Y-axis, (Pull the yoke towards you, the nose of the plane goes up, push in and the nose goes down)

o Ailerons: Rotate the yoke left and right to control the aircraft’s Roll movement/Z-axis (roll to direction; rotate the yoke to the left the plane rolls to the left, rotate right the plane rolls to the right)

• Use your Rudder Pedals (in some cases, Anti-Torque Pedals) to control the Rudder.

o Rudder: Slide your feet forward and back. You will notice they move in tandem with each other (as your left foot goes forward your right foot moves back). Use this sliding motion to control the aircraft’s Yaw (pivot-point) movement/X-axis. Although you will use this control in the air, when you are on the ground, this is your primary control for steering. (Slide your left foot forward to turn left, right foot forward to turn right)

Note to user: To prevent accidental breaking by new students while learning the fundamentals of flight, the Toe- Brakes/Differential Brakes have been disabled. Therefore, the only assignment to the Rudder Pedals is the Rudder Axis itself (unless specified otherwise during order generation).

ThrustMaster Flight Stick (Add-on/Elementary mount) Axis Adjustments

1. Elevators (Y-Axis): Forward and back motion with the flight stick. 2. Ailerons (X-Axis): Left and right motion with the flight stick 3. Rudder: Have been disabled due to conflicting commands between the stick and pedals. However, it can be assigned to the twist motion on the flight stick if requested. 4. Throttle: Set for the silver slider on the base of the flight stick.

Saitek Pro-Flight Yoke Button Assignments (Same Throttle Assignments as Cessna Yoke)

1. Parking Brakes: Red Button on left side of yoke (button1) 2. Elevator Trim (down): button 3/A1 on Yoke (press up) 3. Elevator Trim (up): button 4/A2 on Yoke (press down) 4. Flaps (extend incrementally): button 5/B1 on Yoke (press up) 5. Flaps (retract incrementally): button 6/B2 on Yoke (press down) 6. (extend/retract): button 8/C2 on Yoke

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CH Eclipse Yoke Button Assignments 1. Trim Left Rotation: Horizontal wheel on the face of the yoke (Left rotation) button #18 2. Aileron Trim Right Rotation: Horizontal Wheel on the Face of the yoke (Right rotation) button #19 3. Brakes (Parking): red button on the back of the left yoke arm, button #1 4. Elevator Trim Down: Vertical wheel on the face of the yoke (Up rotation) button #15 5. Elevator Trim Up: Vertical wheel on the face of the yoke (Down rotation) button #16 6. Engine (Auto Start): Round red button on the face of the yoke under the mode selector, button #22 7. Flaps Extend: Right gray toggle switch on the right side of the yoke body/base (Up toggle) button #7 8. Flaps Retract: Right gray toggle switch on the right side of the yoke body/base (Down Toggle) button #8 9. Landing Gear (Extend/Retract): red button on the back of the right yoke arm, button #2 10. Panel Window 2 (Radio Stack): Left gray toggle switch on the right side of the yoke (Down) button #6 11. Panel Window 3 (GPS): Left gray toggle switch on the right side of the yoke (Up) button #5 12. Pause: Left square red button on the face of the yoke under the mode selector, button #21 13. Reset Scenario: Right square red button on the face of the yoke under the mode selector, button #23 14. Rudder Trim Left: Horizontal switch on the right arm of the yoke below the 4point hat switch (Left Button) #3 15. Rudder Trim Right: Horizontal switch on the right arm of the yoke below the 4point hat switch (Right button) #4 16. View Next Category (change camera view): Horizontal switch on the left arm of the yoke (Right button) #10 17. View/Pan: (Ball jointed) Hat Switch on the left arm of the yoke, Hat Switch 1 18. View Previous Category (change camera view): Horizontal switch on the yoke’s left arm (Left button) #9

Saitek Cessna Yoke Button Assignments 1. Aileron Trim Left Rotation: Left motion on the 4-Way rocker switch, Left arm 2. Aileron Trim Right Rotation: Right motion on the 4-Way rocker switch, Left arm 3. Brakes (Parking): red button on the back of the left yoke arm, button #1 4. Elevator Trim Down: Down Motion on the 4-Way rocker switch, Left arm 5. Elevator Trim Up: Upwards Motion on the 4-Way rocker switch, Left arm 6. Engine (Auto Start): Top button on the 2-Way rocker switch farthest to the right on the Throttle 7. Flaps Extend: Upwards Motion on the Vertical 2-Way rocker switch, Right arm 8. Flaps Retract: Down Motion on Vertical 2-Way rocker switch, Right arm 9. Landing Gear (Extend/Retract): Right Motion on the Horizontal 2-Way rocker switch, Right arm 10. Panel Window #2 Open/Close (Radio Stack): Throttle’s bottom button on the Left 2-Way rocker switch 11. Panel Window #3 Open/Close (GPS): Bottom button on the right 2-Way rocker switch on the Throttle 12. Pause: Top button on the 2-Way rocker switch farthest to the left on the Throttle 13. Reset Scenario: Top button of the middle 2-Way rocker switch on the Throttle 14. View Next Category (change camera view): gray button on the back of the right yoke arm, button #2 15. View/Pan: (Ball jointed) Hat Switch on the left arm of the yoke, Hat Switch 1

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ThrustMaster Warthog H.O.T.A.S. (PilotPro Combat Controls) Button Assignments

Many of the controls that you requested are equipped with an allotment of switches and buttons that are already labeled and programed to do certain tasks by the factory/distributer before they get to us. However, there are also several buttons that don’t have labels from the factory but were pre-programmed. Some of these assignments we kept and others we changed for your convenience. Below is a list of our assignments and a visual diagram of their assignments with our changes applied. (our added assignments are shown in blue on the diagram)

Flight Stick 1. Reset Scenario: Gray button on the top, right hand side of the stick 2. Trim: 4-way toggle switch in the bottom right corner of the front- panel a. Elevator Trim Up: Press toggle up b. Elevator Trim Down: Press toggle down c. Aileron Trim Left: Press toggle left d. Aileron Trim Right: Press toggle right 3. View: 2-way toggle switch in the bottom left corner of the front-facing panel a. View Next Category (Camera View): Press toggle up b. View Previous Category (Camera View): Press toggle down 6. Pause: Red button in the top left corner of the front-facing panel 7. Pan View: Toggle switch in the top right corner of the front-facing panel 9. Parking Brake: Black lever on the back side of the sticks base. Throttle 2. Landing Gear (Extend/Retract): Slide switch to activate the landing gear

7. Pan View

2. Up: Elevator Trim Up Down: Elevator Trim Down Left: Aileron Trim Left Right: Aileron Trim Right 6. Pause 3. Up: View Next Category (Camera View) Down: View Previous Category (Camera View)

9. Parking Brake 1. Reset Scenario

Already noted as #4

2. Secondary Control: Landing Gear Extend/Retract

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Setting up Your Simulator

Congratulations on receiving your new STEMPilot Flight Simulator! Note to customer: The following instructions for each of the offered models will assist you in properly assembling and setting up your simulator. Most of the unit is already assembled. Please read the customer notes on the right side of this document before starting your However, for the few assembly. To minimize the possibility of any unforeseen problems slowing down your items that need to be assembly, please unpack your simulator, screens and other contents carefully. mounted we have Select your Simulator model from the images below to find your specific instructions. included a 3/16” and (for those that need it) a 1/4” Allen wrench for you to use. ♦ If your sim comes with a seat, and you opted for the fabric one, we have included a can of Static Guard in your customer box. This is used to combat any static electricity being generated

while on the fabric seat. Simply spray directly on the fabric to counteract the charge. ♦ Remember: Instructional videos are located on the desktop to assist you in both the operation & understanding of your new simulator.

Keep in Mind: “These pictures have been taken as a reference for you to use and are not of your unit specifically. ♦ Numbers and markings in photos may differ from your simulator”

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Edustation & Edustation Pro Your has been fully tested by us prior to packaging. Because the comes completely assembled, all you are required to do is connect all the wires to the computer and the power to the wall.

Follow these few easy steps listed below and you’ll be flying in no time. 1. Unpack and assemble the unit a. Remove all packaging material from the skid. b. Remove the PC box from under the unit c. Remove the Edustation and place it on the floor d. Unlock the casters so the unit can roll e. Remove the bubble and shrink wrap from controls f. Remove the PC from its box and place on the rear shelf so the back of the PC with all the connection ports faces out towards the wiring strip.

Video Card

Motherboard Audio Po rt 2. The wires have been run close to their USB ports destination. Now you can plug everything in. (3.0 ) a. Plug Green or Black Audio Cable into the (Stand ard) Green and/or marked port. b. Plug the USB’s for the Rudder & Yoke /throttle into the color matching USB Do not use the ports. Video port c. For those with the pro option, the USB sharing a panel labeled USB hub connects to the with the USBs, computer in the color matched port. The use the port hub itself is color coded as well. Match the marked with the same color USB’s for each panel to the correct port on marking as the the USB hub. wire. *Connect to USB 3.0 port d. Plug the video cable into the video card (use the diagram below to identify your cable) LAN Connection e. Connect the wiring strip to a 110v connection

VGA HDMI Displa y 3. Check the power and turn everything on a. Be sure the wiring strip is switched on b. Press the power button on the Display c. Press the power button on the PC d. Press/slide the power switch on the audio DVI M ini-HDMI M ini-Displa y system. Volume and headsets are controlled here. (PC/Desktop volume has been set to 100%)

On the desktop is an icon for Prepar3D, your flight software. Once you have read through the introduction section of this document and/or watched the instructional videos (located in the STEMPilot Files folder on the desktop), feel free to click this icon to open your flight software and begin flying. Remember: Select “Load” to pick from pre-set flight locations/scenarios as well as the STEMPilot Tutorial flights or select “OK” to fly the default location already set for you.

If you need any assistance, Tech support is available 8 a.m. – 4 p.m. (U.S. Eastern time), Monday-Friday. Please feel free to call the office at (203) 527-5747 or email the head of tech. support [email protected]

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Edustation-3 & Edustation-3 Pro Your has been fully tested by us prior to packaging. Because the comes mostly assembled, all you are required to do is attach the Triple Screen mounting bar, mount the Monitors to that bar, connect all the wires to the computer and plug the power cord to the wall. Let’s Set-Up Your Simulator 1. Unpack and assemble the unit a. Remove all packaging material from the skid. b. Remove the PC box and Edustation-3 and place carefully on the floor c. Unlock the casters so the unit can roll d. Remove the bubble and shrink wrap from controls e. Remove the PC from its box and place on the rear shelf so the back of the PC with all the connection ports faces out towards the wiring strip.

2. Mounting the Triple Front TV Bar a. Remove the Cap Screws from the two collars located on the front upright portion of the frame. Place the screws and separated piece to the side.

b. Line up the markings on the 3-screen Mounting Bar to the open collars on the frame. c. Re-attach the collar around the mounting bar with the cap screws

d. Align marks on bar with the marks on collars to the best of your ability e. Tighten and secure the collars

3. Mounting the Front View Screens a. Remove Cap Screws from the collar on the back of your 32” TV’s mounting plate. b. Place screens one at a time on the Mounting bar in the location matching the number on the back of the screen. c. Align marks on bar with marks on collars to the best of your ability d. Tighten and secure collars

4. Plug in Front View Screen wires a. connect each of the color coded/labeled Video cables into the matching screens. b. Plug in the power cords to the monitors i. If they are detachable and therefore loomed, match the colors to the correct screen. ii. If they are connected to the monitors, loops have been made for you to run the wires through to hold them out of the way and keep your simulator neat/organized.

Your unit set-up is now complete. Continue to the next page to begin your computer set-up

Remember: These pictures have been taken as a reference for you and may not be of your unit specifically. Numbers, colors and other markings in photos may differ from your simulator.

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Let’s Set-Up your Computer In addition to looming and tying the wires to keep your simulator neat and organized, we have also labeled everything on the computer to match the labels and markings on each of your wires in the hopes of making the set up quicker and easier for you.

• Example: If you look at your video cables, each wire is numbered and colored to match the corresponding port. • Example: Each USB port has been color coded to match its corresponding USB wire as well.

1. Locate your ID’s. On the outside of your case Video Card there should be 1 or 2 stickers identifying id Motherboard numbers for two of the programs loaded on your computer. Audio Po rt USB ports 2. The wires have been run close to their (3.0 ) destination. Now you can plug everything in. (Stand ard) a. Plug Green or Black Audio Cable into the Green and/or marked port. b. Plug the USB’s for the Rudder & Yoke Do not use the Video port /throttle into the matching USB ports. shari ng a c. For those with the pro option, the USB panel with the labeled USB hub connects to the USBs, use the computer in the color matched port. The port marked hub itself is color coded as well. Match with the sam e the USB’s for each panel to the correct color marking port on the USB hub. as the wire. *Connect to USB 3.0 port d. Plug each video cable into its matching LAN port on the Video Card Con nectio n (use the diagram below to identify your cable type if needed) i. Example: (Referencing the above image) 1: Marked in Purple, this port connects to the Right screen in the Triple-Front view. 2: Marked in Green, this port connects to the Center screen in the Triple-Front view. 3: Marked in Blue, this port connects to the Left screen in the Triple-Front view. e. Connect the wiring strip to a 110v connection

VGA HDMI Displa y 3. Check the power and turn everything on a. Be sure the wiring strip is switched on b. Press the power button on the Display c. Press the power button on the PC DVI M ini-HDMI M ini-Displa y d. Press/slide the power switch on the audio system. Volume and headsets are controlled here. (PC/Desktop volume has been set to 100%)

On the desktop is an icon for Prepar3D, your flight software. Once you have read through the introduction section of this document and/or watched the instructional videos (located in the STEMPilot Files folder on the desktop), feel free to click this icon to open your flight software and begin flying. Remember: Select “Load” to pick from pre-set flight locations/scenarios as well as the STEMPilot Tutorial flights or select “OK” to fly the default location already set for you.

If you need any assistance, Tech support is available 8 a.m.– 4 p.m. (U.S. Eastern time), Monday-Friday. Please feel free to call the office at (203) 527-5747 or email the head of tech. support [email protected]

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Pilot Pro 2 Your has been fully tested by us prior to packaging. Because the comes mostly assembled, all you must do is mount the monitor(s) to the correct location, attach the PC mount to the frame, connect the wires to the PC & plug the power cord to the wall.

Let’s Set-Up Your Simulator 1. Unpack and assemble the unit a. Remove all packaging material from the skid. b. Remove the PC box, screens, frame and other components for your and place carefully on the floor c. Unlock the casters so the unit can roll (if applicable) d. Remove the bubble and shrink wrap from controls e. Unwrap your PC shelf, remove the cap screws from the collar and place the open collar against the front right vertical bar so the markings line up. Replace collar half and tighten down cap screws. f. Remove the PC from its box and place on PC Mount/Shelf you just attached, so the back of the PC with all the connection ports facing away from the seat.

2. Mounting Front View Screen a. Remove Cap Screws from the collar on the back of your 32” TV’s mounting plate b. Place the screen on the horizontal bar on the top of the upright portion of the frame c. Align marks on bar with the marks on the collar to the best of your ability d. Tighten and secure the collars

3. Mounting the Lower Screen If you opted for the Lower/Cockpit Screen Display, the mount bar has already been secured to the frame for you. a. Remove Cap Screws from the collar on the back of your 22” TV’s mounting plate. b. Place the screen on the Mounting bar. c. Align marks on bar with marks on collars to the best of your ability d. Tighten and secure collars

4. Plug in Front View Screen wires a. connect each of the color coded/labeled Video cables into the matching screens. b. Plug in the power cords to the monitors i. If they are detachable and therefore loomed, match the colors to the correct screen. ii. If they are connected to the monitors, loops have been made for you to run the wires through to hold them out of the way and keep your simulator neat/organized.

Your unit set-up is now complete. Continue to the next page to begin your computer set-up Remember: These pictures have been taken as a reference for you and may not be of your unit specifically. Numbers, colors and other markings in photos may differ from your simulator.

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Let’s Set-Up your Computer In addition to looming and tying the wires to keep your simulator neat and organized, we have also labeled everything on the computer to match the labels and markings on each of your wires in the hopes of making the set up quicker and easier for you.

• Example: If you look at your video cables, each wire is numbered and colored to match the corresponding port. • Example: Each USB port has been color coded to match its corresponding USB wire as well.

1. Locate your ID’s. On the outside of your case Video Card there should be 1 or 2 stickers identifying id Motherboard numbers for two of the programs loaded on your computer. Audio Po rt USB ports 2. The wires have been run close to their (3.0 ) destination. Now you can plug everything in. (Stand ard) a. Plug Green or Black Audio Cable into the Green and/or marked port. b. Plug the USB’s for the Rudder & Do not use the Video port Yoke /throttle into the matching USB shari ng a ports. panel with the c. For those with the pro option, the USB USBs, use the labeled USB hub connects to the port marked computer in the color matched port. with the sam e The hub itself is color coded as well. color marking Match the USB’s for each panel to the as the wire. correct port on the USB hub. *Connect to USB 3.0 port LAN d. Plug each video cable into its Con nectio n matching port on the Video Card (use the diagram below to identify your cable type if needed) i. Example: (Referencing the above image) 1: Marked in Red, this port connects to the Top, 32” screen for your Main/Pilot view. 2: Marked in Purple, this port connects to the Lower, 22” screen for your Lower/Cockpit view. e. Connect the wiring strip to a 110v connection

VGA HDMI Displa y 3. Check the power and turn everything on a. Be sure the wiring strip is switched on b. Press the power button on the Display c. Press the power button on the PC DVI M ini-HDMI M ini-Displa y d. Press/slide the power switch on the audio system. Volume and headsets are controlled here. (PC/Desktop volume has been set to 100%)

On the desktop is an icon for Prepar3D, your flight software. Once you have read through the introduction section of this document and/or watched the instructional videos (located in the STEMPilot Files folder on the desktop), feel free to click this icon to open your flight software and begin flying. Remember: Select “Load” to pick from pre-set flight locations/scenarios as well as the STEMPilot Tutorial flights or select “OK” to fly the default location already set for you.

If you need any assistance, Tech support is available 8 a.m.– 4 p.m. (U.S. Eastern time), Monday-Friday. Please feel free to call the office at (203) 527-5747 or email the head of tech. support [email protected]

12 | P a g e STEMPilot Owner’s Manual

Pilot Pro 3 Your has been fully tested by us prior to packaging. Because the comes mostly assembled, all you are required to do is attach your 3 Screen bar, mount the monitors to the correct location, attach the PC mount to the frame, connect all the wires to the computer and plug the power cord to the wall. Let’s Set-Up Your Simulator 1. Unpack and assemble the unit a. Remove all packaging material from the skid. b. Remove the PC box, screens, frame and other components for your and place carefully on the floor c. Unlock the casters so the unit can roll (if applicable) d. Remove the bubble and shrink wrap from controls e. Unwrap your PC shelf, remove the cap screws from the collar and place the open collar against the front right vertical bar so the markings line up. Replace collar half and tighten down cap screws. f. Remove the PC from its box and place on PC Mount/Shelf you just attached, so the back of the PC with all the connection ports facing away from the seat. 2. Mounting the Triple Front TV Bar a. Remove the Cap Screws from the two collars located on the front upright portion of the frame. Place the screws and separated collar piece to the side. b. Line up the markings on the 3-screen Mounting Bar to the open collars. c. Re-attach the collar around the mounting bar with the cap screws d. Align marks on bar with the marks on collars to the best of your ability e. Tighten and secure the collars 3. Mounting Front View Screens a. Remove Cap Screws from the collar on the back of your 32” TV’s mount plate b. Match the number written on the back of the monitors with the number on the mounting bar. c. Place (and secure) screens one at a time on the Mounting bar in the location with the matching number. d. Align marks on bar with the marks on the collar to the best of your ability e. Tighten and secure the collars 4. Mounting the Lower Screen If you opted for the Lower/Cockpit Screen Display, the mount bar has already been secured to the frame for you. a. Remove Cap Screws from the collar on the back of your 22” TV’s mounting plate. b. Place the screen on the Mounting bar. c. Align marks on bar with marks on collars to the best of your ability d. Tighten and secure collars 5. Plug in Front View Screen wires a. connect each of the color coded/labeled Video cables into the matching screens. b. Plug in the power cords to the monitors i. If they are detachable and therefore loomed, match the colors to the correct screen. ii. If they are connected to the monitors, loops have been made for you to run the wires through to hold them out of the way and keep your simulator neat/organized. Your unit set-up is now complete. Continue to the next page to begin your computer set-up Remember: These pictures have been taken as a reference for you and may not be of your unit specifically. Numbers, colors and other markings in photos may differ from your simulator.

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Let’s Set-Up your Computer In addition to looming and tying the wires to keep your simulator neat and organized, we have also labeled everything on the computer to match the labels and markings on each of your wires in the hopes of making the set up quicker and easier for you.

• Example: If you look at your video cables, each wire is numbered and colored to match the corresponding port. • Example: Each USB port has been color coded to match its corresponding USB wire as well. Motherboard 1. Locate your ID’s. On the outside of your case USB ports ( 3 . 1 ) there should be 1 or 2 stickers identifying id ( 3 . 0 ) numbers for two of the ( S t a n d a r d ) programs loaded on your computer. Do not use the Video port 2. The wires have been run close to their shari ng a destination. Now you can plug everything in. panel with the a. Plug Green or Black Audio Cable into USBs, use the the Green and/or marked port. port marked b. Plug the USB’s for the Rudder & Yoke with the sam e /throttle into the matching USB ports. color marking as the wire. c. For those with the pro option, the USB labeled USB hub connects to the computer in the color matched port. The Audio Po rt s (Center+Sub - O.) hub itself is color coded as well. Match ( R e a r P a i r - B.) the USB’s for each panel to the correct (Front Pair - G.) port on the USB hub. LAN *Connect to USB 3.0 port Con nectio n d. Plug each video cable into its matching Video Card port on the Video Card (use the diagram below to identify your cable type if needed) i. Example: (Referencing the above image) 1: Marked in Green, this port connects to the Right, 32” screen in the Triple-Front view. 2: Marked in Orange, this port connects to the Center, 32” screen in the Triple-Front view. 3: Marked in Blue, this port connects to the Left, 32” screen in the Triple-Front view. 4: Marked in Purple, this port connects to the Lower, 22” screen for your Lower/Cockpit view. e. Connect the wiring strip to a 110v connection

VGA HDMI Displa y 3. Check the power and turn everything on a. Be sure the wiring strip is switched on b. Press the power button on the Display c. Press the power button on the PC DVI M ini-HDMI M ini-Displa y d. Press/slide the power switch on the audio system. Volume and headsets are controlled here. (PC/Desktop volume has been set to 100%)

On the desktop is an icon for Prepar3D, your flight software. Once you have read through the introduction section of this document and/or watched the instructional videos (located in the STEMPilot Files folder on the desktop), feel free to click this icon to open your flight software and begin flying. Remember: Select “Load” to pick from pre-set flight locations/scenarios as well as the STEMPilot Tutorial flights or select “OK” to fly the default location already set for you.

If you need any assistance, Tech support is available 8 a.m.– 4 p.m. (U.S. Eastern time), Monday-Friday. Please feel free to call the office at (203) 527-5747 or email the head of tech. support [email protected]

14 | P a g e STEMPilot Owner’s Manual

Pilot Pro 4 Your has been fully tested by us prior to packaging. Because the comes mostly assembled, all you are required to do is attach your swing-away monitor mounting bar, mount the monitors to the correct location, attach the PC mount to the frame, connect all the wires to the computer and plug the power cord to the wall. Let’s Set-Up Your Simulator 1. Unpack and assemble the unit a. Remove all packaging material from the skid. b. Remove the PC box, screens, frame and other components for your and place carefully on the floor c. Unlock the casters so the unit can roll (if applicable) d. Remove the bubble and shrink wrap from controls e. Unwrap your PC shelf, remove the cap screws from the collar and place the open collar against the front right vertical bar so the markings line up. Replace collar half and tighten down cap screws. f. Remove the PC from its box and place on PC Mount/Shelf you just attached, so the back of the PC with all the connection ports facing away from the seat. 2. Mounting Front View Screen

a. Remove Cap Screws from the collar on your 32” TV’s mount plate b. Place the screen on the horizontal bar on the top of the upright portion of the frame c. Align marks on bar with the collar markings to the best of your ability d. Tighten and secure the collars

3. Mounting the Swing-Away Bar a. Remove the Cap Screws from the two collars located on the freely swinging portion of the hinge. b. Line up the markings on the Mounting Bar to the frame’s open collars. c. Re-attach the collar around the mounting bar with the cap screws d. Align marks on bar with the marks on collars to the best of your ability e. Tighten and secure the collars

4. Mounting the Swing-Away Screen

a. Remove the Cap Screws from the collar on the back of the 32” TV’s mounting plate that matches the number on the mounting bar. b. Place the screen on the bar and align marks on bar with marks on the collar to the best of your ability c. Tighten and secure the collars

5. Mounting the Stationary Side Screen a. The stationary Mounting Bar for your Right screen has already been mounted for you. Remove the Cap Screws from the collar on the back of the 32” TV’s mounting plate with the matching number on the mounting bar. b. Place the screen on the Mounting bar. c. Re-attach the collar around the mounting bar with the cap screws d. Tighten and secure the collars

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6. Mounting the Lower Screen

If you opted for the Lower/Cockpit Screen Display, the mount bar has already been secured to the frame for you.

a. Remove Cap Screws from the collar on the back of your 22” TV’s mounting plate. b. Place the screen on the Mounting bar. c. Align marks on bar with collar markings to the best of your ability d. Tighten and secure collars

7. Plug in Front View Screen wires

a. connect each of the color coded/labeled Video cables into the matching screens. i. Look for the arrow on the monitor pointing to the video port you will be using (There’s a label next to the port identifying it as well. When available we always use HDMI 1)

b. Run any loose/ unfastened wires (such as non-detachable power cables on removable monitors) through the available zip tie loops i. Use these for any power cords or video wires not secured to the frame so they do not dangle freely. This will help keep your simulator neat and organized as well as minimize any trip hazards and/or damage to the wires. c. Plug in the power cords for the monitors i. For detachable cords loomed and fully secured to the frame, match the colors to the correct screen and plug them in to the monitor as well as the power strip.

8. Plug in Side View Screen wires

d. Run any of the loom not fastened to the bar through the available zip tie loops i. Use these for any loomed wires not secured to the frame so they do not dangle freely. This will help keep your simulator neat and organized as well as minimize any trip hazards and/or damage to the wires.

e. Plug in the power cords for the monitors ii. For the side screens, extension cords have already been run through the frame and secured to the fixed portion of the frame. Match the colors to the correct screen and plug them in to the extension cord.

Your unit set-up is now complete. Continue to the next page to begin your computer se-up Remember: These pictures have been taken as a reference for you and may not be of your unit specifically. Numbers, colors and other markings in photos may differ from your simulator.

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Let’s Set-Up your Computer In addition to looming and tying the wires to keep your simulator neat and organized, we have also labeled everything on the computer to match the labels and markings on each of your wires in the hopes of making the set up quicker and easier for you.

• Example: If you look at your video cables, each wire is numbered and colored to match the corresponding port. • Example: Each USB port has been color coded to match its corresponding USB wire as well. Motherboard 1. Locate your ID’s. On the outside of your case USB ports ( 3 . 1 ) there should be 1 or 2 stickers identifying id ( 3 . 0 ) numbers for two of the ( S t a n d a r d ) programs loaded on your computer. Do not use the Video port 2. The wires have been run close to their shari ng a destination. Now you can plug everything in. panel with the a. Plug Green or Black Audio Cable into USBs, use the the Green and/or marked port. port marked b. Plug the USB’s for the Rudder & Yoke with the sam e /throttle into the matching USB ports. color marking as the wire. c. For those with the pro option, the USB labeled USB hub connects to the computer in the color matched port. The Audio Po rt s (Center+Sub - O.) hub itself is color coded as well. Match ( R e a r P a i r - B.) the USB’s for each panel to the correct (Front Pair - G.) port on the USB hub. LAN *Connect to USB 3.0 port Con nectio n d. Plug each video cable into its matching Video Card port on the Video Card (use the diagram below to identify your cable type if needed) i. Example: (Referencing the above image) 1: Marked in Green, this port connects to the Right, 32” screen in the Right window view. 2: Marked in Orange, this port connects to the Center, 32” screen in the Front/Main view. 3: Marked in Blue, this port connects to the Left, 32” screen in the Left window view. 4: Marked in Purple, this port connects to the Lower, 22” screen for your Lower/Cockpit view. e. Connect the wiring strip to a 110v connection

VGA HDMI Displa y 3. Check the power and turn everything on a. Be sure the wiring strip is switched on b. Press the power button on the Display c. Press the power button on the PC DVI M ini-HDMI M ini-Displa y d. Press/slide the power switch on the audio system. Volume and headsets are controlled here. (PC/Desktop volume has been set to 100%)

On the desktop is an icon for Prepar3D, your flight software. Once you have read through the introduction section of this document and/or watched the instructional videos (located in the STEMPilot Files folder on the desktop), feel free to click this icon to open your flight software and begin flying. Remember: Select “Load” to pick from pre-set flight locations/scenarios as well as the STEMPilot Tutorial flights or select “OK” to fly the default location already set for you.

If you need any assistance, Tech support is available 8 a.m.– 4 p.m. (U.S. Eastern time), Monday-Friday. Please feel free to call the office at (203) 527-5747 or email the head of tech. support [email protected]

17 | P a g e STEMPilot Owner’s Manual

Pilot Pro 6 Your has been fully tested by us prior to packaging. Because the comes mostly assembled, all you are required to do is attach the mounting bars for your monitors, mount the monitors to the correct location, attach the PC mount to the frame, connect all the wires to the computer and plug the power cord to the wall. Let’s Set-Up Your Simulator 1. Unpack and assemble the unit a. Remove all packaging material from the skid. b. Remove the PC box, screens, frame and other components for your and place carefully on the floor c. Unlock the casters so the unit can roll (if applicable) d. Remove the bubble and shrink wrap from controls e. Unwrap your PC shelf, remove the cap screws from the collar and place the open collar against the front right vertical bar so the markings line up. Replace collar half and tighten down cap screws. f. Remove the PC from its box and place on PC Mount/Shelf you just attached, so the back of the PC with all the connection ports facing away from the seat. 2. Mounting the Triple Front TV Bar a. Remove the Cap Screws from the two collars located on the front upright portion of the frame. Place the screws and separated collar piece to the side. b. Line up the markings on the 3-screen Mounting Bar to the open collars. c. Re-attach the collar around the mounting bar with the cap screws d. Align marks on bar with the marks on collars to the best of your ability e. Tighten and secure the collars 3. Mounting Front View Screens a. Remove Cap Screws from the collar on the back of your 32” TV’s mount plate b. Match the number written on the back of the monitors with the number on the mounting bar. c. Place (and secure) screens one at a time on the Mounting bar in the location with the matching number. d. Align marks on bar with the marks on the collar to the best of your ability e. Tighten and secure the collars 2. Mounting the Swing-Away Bar a. Remove the Cap Screws from the two collars located on the freely swinging portion of the hinge. b. Line up the markings on the Mounting Bar to the frame’s open collars. c. Re-attach the collar around the mounting bar with the cap screws d. Align marks on bar with the marks on collars to the best of your ability e. Tighten and secure the collars 3. Mounting the Swing-Away Screen

a. Remove the Cap Screws from the collar on the back of the 32” TV’s mounting plate that matches the number on the mounting bar. b. Place the screen on the bar and align marks on bar with marks on the collar to the best of your ability c. Tighten and secure the collars

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4. Mounting the Stationary Side Screen a. The stationary Mounting Bar for your Right screen has already been mounted for you. Remove the Cap Screws from the collar on the back of the 32” TV’s mounting plate with the matching number on the mounting bar. b. Place the screen on the Mounting bar. c. Re-attach the collar around the mounting bar with the cap screws d. Tighten and secure the collars 5. Mounting the Lower Screen If you opted for the Lower/Cockpit Screen Display, the mount bar has already been secured to the frame for you.

a. Remove Cap Screws from the collar on the back of your 22” TV’s mounting plate. b. Place the screen on the Mounting bar. c. Align marks on bar with collar markings to the best of your ability d. Tighten and secure collars

6. Plug in Front View Screen wires a. connect each of the color coded/labeled Video cables into the matching screens. i. Look for the arrow on the monitor pointing to the video port you will be using (There’s a label next to the port identifying it as well. When available we always use HDMI 1)

b. Run any loose/ unfastened wires (such as non-detachable power cables on removable monitors) through the available zip tie loops i. Use these for any power cords or video wires not secured to the frame so they do not dangle freely. This will help keep your simulator neat and organized as well as minimize any trip hazards and/or damage to the wires. c. Plug in the power cords for the monitors i. For detachable cords loomed and fully secured to the frame, match the colors to the correct screen and plug them in to the monitor as well as the power strip.

7. Plug in Side View Screen wires

d. Run any of the loom not fastened to the bar through the available zip tie loops i. Use these for any loomed wires not secured to the frame so they do not dangle freely. This will help keep your simulator neat and organized as well as minimize any trip hazards and/or damage to the wires.

e. Plug in the power cords for the monitors i. For the side screens, extension cords have already been run through the frame and secured to the fixed portion of the frame. Match the colors to the correct screen and plug them in to the extension cord.

Your unit set-up is now complete. Continue to the next page to begin your computer se-up Remember: These pictures have been taken as a reference for you and may not be of your unit specifically. Numbers, colors and other markings in photos may differ from your simulator.

19 | P a g e STEMPilot Owner’s Manual

Let’s Set-Up your Computer In addition to looming and tying the wires to keep your simulator neat and organized, we have also labeled everything on the computer to match the labels and markings on each of your wires in the hopes of making the set up quicker and easier for you.

• Example: If you look at your video cables, each wire is numbered and colored to match the corresponding port. • Example: Each USB port has been color coded to match its corresponding

USB wire as well. Motherboard

USB ports 4. Locate your ID’s. On the ( S t a n d a r d ) outside of your case there ( 3 . 0 ) ( 3 . 1 ) should be 1 or 2 stickers identifying id numbers for two of the programs loaded on your computer. Do not use the 5. The wires have been run close to their destination. Video port Now you can plug everything in. sharing a panel with the USBs, a. Plug Green or Black Audio Cable into the use the port Green and/or marked port. marked with b. Plug the USB’s for the Rudder & Yoke the same color /throttle into the matching USB ports. marking as the c. For those with the pro option, the USB wire. labeled USB hub connects to the computer in the color matched port. The hub itself is color LAN coded as well. Match the USB’s for each Con nectio n panel to the correct port on the USB hub. Audio Po rt s *Connect to USB 3.0 port (Center+Sub - O.) d. Plug each video cable into its matching port ( R e a r P a i r - B.) on the Video Card (use the diagram below to (Front Pair - G.) identify your cable type if needed) Video Cards i. Example: (Referencing the above image) 1A: Marked in Blue, this port connects to the Right, 32” screen in the Triple-Front view. 1B: Marked in Blue, this port connects to the Center, 32” screen in the Triple-Front view 1C: Marked in Blue, this port connects to the Left, 32” screen in the Triple-Front view 2: Marked in Green, this port connects to the Right, 32” screen in the Right window view 3: Marked in Orange, this port connects to the Left, 32” screen in the Left window view. 4: Marked in Purple, this port connects to the Lower, 22” screen for your Lower/Cockpit view. e. Connect the wiring strip to a 110v connection

VGA HDMI Displa y 6. Check the power and turn everything on a. Be sure the wiring strip is switched on b. Press the power button on the Display c. Press the power button on the PC DVI M ini-HDMI M ini-Displa y d. Press/slide the power switch on the audio system. Volume and headsets are controlled here. (PC/Desktop volume has been set to 100%)

On the desktop is an icon for Prepar3D, your flight software. Once you have read through the introduction section of this document and/or watched the instructional videos (located in the STEMPilot Files folder on the desktop), feel free to click this icon to open your flight software and begin flying. Remember: Select “Load” to pick from pre-set flight locations/scenarios as well as the STEMPilot Tutorial flights or select “OK” to fly the default location already set for you.

If you need any assistance, Tech support is available 8 a.m.– 4 p.m. (U.S. Eastern time), Monday-Friday. Please feel free to call the office at (203) 527-5747 or email the head of tech. support [email protected]

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Understanding your Flight Software This document is meant to help our customers with Version 2+, so we will do our best to point out variations. Current sims being distributed have Version 4 of Prepar3D, which is atheistically different from Version 3 and newer as well as slightly different in the Settings layout. However, it is still very similar to V3, which is where the main screenshots were taken from. As a visual reference in this document, any windows with a blue tint and background are V3 and sooner, the same windows with a gray tint are V4. For those Who have sims pre-dating V3, there are some small visual variations between Version 2 set up and Version 3; such as boxes when selected in version 2.5 will be a shaded gray whereas version 3.0 will have a check mark. On Version 3, the “Scenarios” menu is the same as “Flights” on Version 2.5. Remember: Pressing the “ALT” key opens the Tool Bar, press and hold the “ALT” key, you the Tool Bar. Scenario Start-up Window Upon opening Prepar3D, your flight software you will first be presented with the Scenario Start-up Window. This is a Shortcut to some of your menu Options, so you can set up your custom flight before you get on the runway. It also allows you to easily select a pre-made flight or tutorial instead of opening your default flight.

If you do decide to create your own Flight/Scenario, something to keep in mind is; if you restart the flight once you are in it (whether it is from crashing or selecting “restart”), unless you saved your flight prior to take-off it will not reset to the beginning of your set-up, but instead it will reset to the default flight saved in Prepar3D. If you would prefer that when you open Prepar3D you skip over the Scenario Start-up window and instead open in your default flight on the runway, simply uncheck the Show at Startup box in the bottom right corner of the window. To turn it back on you will need to open a flight to access the tool bar. From there you will go to the Options drop-down and the Settings option. Under General in the Settings window, find the Show Scenario Start-up Window option and check the box next to it. (Don’t forget to save)

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Keyboard Shortcuts and Menu Options • Shortcuts o Press the “+” & “- “on the keyboard to zoom the view in and out. o When you are finished flying, press “CTRL”+”C” or “ESC” key to exit o Press the “ALT” key to display the tool bar at the top of your main display o Press and hold the “ALT” key and the tool bar will disappear o Press “CTRL”+”E” to restart the engine(s). o Press “A” on your Keyboard to open the ATC window o Press “P” on your Keyboard to Pause the flight o Press “CTRL”+”;” to Restart the flight • Commonly used Menu items. Access by pressing the “Alt” key to open your tool bar and selecting the following o Scenarios ▪ Load: There are many tutorial flights as well as Saved Scenarios (preset flight locations and aircraft) to choose from. Whether you decide you want to just fly around or you want to fly the missions and follow their accompanying guides in the curriculum book, they all get accessed the same way. ➢ Accessible in the “Scenario Startup” window by selecting “Load” in the bottom left corner. ▪ Save: Select an already existing flight from the menu to overwrite/update the file or write in a new file name to create a new file. (Only do this for “Saved Scenarios”. Any tutorials or activity flights, flights with instructions, boxes or guides, are a different file type. If you try to save them, they move the file to the “Saved Scenarios” folder and separate it from the rest of the creation files) ➢ Accessible in the “Scenario Startup” window by selecting “Save” in the bottom left corner. o Vehicle ▪ Select Aircraft: Takes you to the inventory of aircrafts available, just select and hit ok. ➢ Accessible in the “Scenario Startup” window by selecting “Choose Aircraft” in the Aircraft panel. ▪ Instruments: Gives you a list of different instrument/panel window displays you can open and view on your display. Re-size them and adjust them on your main display or right click to undock them and move them onto a separate window. o World ▪ Select Airport: Allows you to switch your field location to any airport on the planet. ➢ Accessible in the “Scenario Startup” window by selecting “Choose Airport” in the Location panel. ▪ Map: Takes you to the map of your current location. Manually adjust your location by clicking and dragging the plane on the map, or input your Altitude, Speed, Heading, Latitude and Longitude in each of the available boxes. Adjust how you view the map by using any of the controls on the top of the window to zoom in and out as well as many types of navigational aids, markings and even weather patterns. ➢ Accessible in the “Scenario Startup” window by selecting “Choose Location” in the Location panel. o Options: Provides many adjustments to the setup of P3D. ▪ Settings>Display: These settings have been preset and should not need any further adjustment. If needed, you can alter the screen resolutions of the displays, restrict the frame rates (FPS) and adjust the intensity of the graphics, scenery, weather, etc. Please remember that the more video load added, the more video demand is placed on the system affecting FPS performance. The Frame Rate has been set to 35 FPS or Unlimited for PP4-6. ▪ Settings>Controls: Presents the controls and assignments for axis and switches. Be sure the control you wish to set is displayed correctly in the rectangular box before beginning. Adjust as needed. The main functions for the controls have been preset. You can adjust these as you desire by selecting Axis or Switches. The controls page allows you to adjust sensitivity and null for several controls as well as calibration and many button, switch, and axis assignments. o Views: Allows you to edit views ▪ Change View: Select the view you would like to change to from the available options for both inside and outside the cockpit. If you have a multi-screen display, (panoramic set-ups are viewed as a single display by the computer) Select the View window you want to change first, then proceed to the tool bar. ➢ “Cockpit” Display: A fixed forward view from the cockpit, commonly displayed with a 2D panel option. ➢ “Virtual Cockpit” Display: A 3D forward view from the cockpit, allowing you to adjust your viewing angle so you may look out the window or around the cockpit. o Remember, once all the windows are set correctly, save the flight before proceeding. ▪ Be sure you save to the flight you are currently in, if not saving to a new file.

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Views and View Types Two Main/ Most commonly used Views These are the view types that will most likely be set up on your simulator for your default flight, A-Home Field. Both are a forward view and provide interactive controls and gauges for you to use. If you don’t have the option to interact with specific items in the cockpit, or you would prefer not you use any of the pre-set assignments, just click and/or drag with your mouse to activate any switches, buttons, dials or levers you wish to adjust. • Cockpit: 2-Dimentional, forward view from the Left pilot seat. This option is fixed outside the front window with no trim or visual of the Cab itself. Like many aircrafts, this model has a 2-Dimentional window (that you can choose to hide or make visible) displaying the main controls and gauges within the cockpit for you to use. The window can be resized and positioned wherever you would like and will not move, show reflections or show/cast any shadows for optimized viewing ability. • Virtual Cockpit: 3-Dimentional, forward view from the Left pilot seat (Right pilot seat is also an option in the view mode menu). This option is only fixed to the pilot seat and allows you to pan/look around the inside of the cab. You have the ability to zoom in and out of this display to better focus on any of the gauges presented as well as find and operate any switches or controls located elsewhere in the cab/not on the main panel. This panel is designed to be more immersive and will display any textures, reflections or shadows on surfaces within the cab. Putting your view in/out of Full Screen: Open your tool bar and go to the Views tab and select/unselect “Full Screen”

*Remember in Virtual Cockpit you can use the Plus and Minus keys to Zoom in or out. The Hat Switch on the Yoke or holding the SHIFT key while using the arrows on your keyboard, will let you move the view around the cab.

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Views and View Types (Continued…) Change the view type: Cockpit vs Virtual Cockpit Select the screen you want to change by clicking on it with your cursor. Then go to your tool bar and select View. Proceed down the menu to View Mode>Cockpit then select the cockpit view that you would like. *Depending on the aircraft, you may have a larger variety of panels to choose from and use for your set-up.

Adding a new view type: *Not recommended for Single screen units. Go to your tool bar and select View and then New View>cockpit. Select the view that fits your needs the best.

New View Window

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Views and View Types (Continued…) VIEWS: Cockpit/Instrument panel We mentioned earlier that in Cockpit View you have an optional and adjustable, 2-Dimentional panel window. Whether you have decided to use the Main panel or some of the other select/individual panel options, they all can be adjusted and do so in the same manner. For visual purposes, I’m going to use the standard “Main Panel” option for the Cessna 172. Open the “Main Panel”: When you change your view to Cockpit, your main panel should automatically appear. However, that is not always the case. 1. If your panel does not come up automatically or disappears on you, the first thing to check is that it is ON. • Versions before 3.3: Open your Tool Bar and go to Views • Versions after 3.3: Open your Tool Bar and go to Vehicles

a. Open the drop down for Instrument Panel and Main panel b. Make sure the box next to Normal is checked c. Make sure the box next to Off isn’t checked

2. The Second thing to check is that the Panel is displaying correctly. This issue usually occurs with Multi. and/or Panoramic displays. Because the main window is displaying across more than one display, and the main panel always opens to the same size as the main display, sometimes the panel will not adjust properly when it must span a larger display. Usually the panel will display as a large black bar/strip at the base of the Cockpit window. This is a very simple fix. Take your window out of full screen and scale the whole window so it fits within 1 display (some time you may have to do a little more). Your panel should re-align itself and become visible. Once it has, re-scale the main window to fit your display, return to full screen and reposition the panel. Undocking panels and windows: If you have an additional screen that is not linked to a panoramic setup (lower/cockpit display or side screens) on your simulator, you are probably at some point going to want to move a window there (panel or new view). You will also notice, when you try to move the windows they don’t leave the parameters of your main display. This is because they are attached, or in other words “Docked”.

“Docked” • When a panel is Docked, the rectangular area surrounding the panel window is translucent, has no borders & can only be moved within the main display. “Undocked”

• If the panel is Undocked, the rectangular area surrounding the panel becomes black and becomes a standalone window that can move to whichever display you choose.

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Undocking (continued)... 1. Undocking your panels is quite simple. Right click on the panel and check the box next to Undock. 2. Once undocked, the panel will become detached and able to leave the main screen. 3. Drag and resize your Instrument panel to your preferred location and size.

• Drag by left clicking on the screen and holding down the left click. You can also select the screen by double tapping on the track pad and sliding your finger across it to drag, double tap the track pad again or press the left click button to unselect. • Scale the window by holding your cursor over the outer edges of the window so your cursor turns in to a line with an arrow on each end. Once you have that icon, hold down the left click and drag the cursor to resize the window.

Closing non-primary windows: Everyone changes their mind. Why should it be any different here? If you decide you no longer want to have your panel or additional view open, it’s very simple to close.

• Right Click the window/Panel you would like to remove and select Close Window. The window should now close.

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How and What to Save What/What not to save: Before you save, make sure you are not in a Tutorial or non- “Saved Scenario” flight. You only want to save a Saved Scenario flight. Please do not save if you’re in a Tutorial or specialty flight. How to Check: If you are already in a flight, your either in your Default flight (A-Home Field) or you loaded a new flight from the Load Scenario window. To access the Load Scenario Window; Click the Alt key on your keyboard to open the tool bar. Proceed to the Scenario tab and select Load from the menu. Your flight’s name will be under the Scenario Title column. Follow that across to the Category column to see the file type.

Why can’t we save in a Tutorial? Tutorials and other specialty flights that have boxes, arrows and/or instructions are saved in a completely separate location on your computer than the Saved Scenarios and each flight is in its own folder along with many other linked files. When you save a flight, the saved file goes to your Prepar3D v# files folder, located in the computers “Document” folder. That being said, if you save while in a tutorial or specialty flight, the flight file gets put into the Prepar3D v# files folder. This wouldn’t be terrible if not for the fact none of the other media and flight files originally with the tutorial flight get moved to the new location. Because of this, you will start receiving errors stating the flight cannot find its linked and required files. Now some of you are thinking, “Why not just put the tutorial folder into the same folder as the Scenarios?”. In some cases, this could work to make minor changes. However, this could very easily corrupt your whole file if you’re not careful. The scenarios are made up of many precisely laid out activation points and boundaries. If you were to move even an inch from your location, hitting one of the activation points before saving, the flight will restart past the activation point. This has 2 outcomes; you will get an error stating points have already been activated, or you will fly without anything being activated in the first place. In either case you create a domino effect. To prevent students from skipping steps or boxes in the procedure, each activation point is linked to the one prior requiring the activation of each point sequentially. If an activation point is missed or not activated, you cannot continue. Due to that feature, if your flight begins past the activation point and doesn’t trigger/activate, you cannot proceed through the flight. In summation, if you are in the Scenario Start-up window or a Saved Scenario flight, you’re OK to save.

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How to Save (Continued)... Keep in mind, these steps will show you how to save/overwrite the flight you are currently in (in this case your “default”). To save a new file, simply add a step to write a new name in the File Name box before selecting “OK”.

• Click alt on your keyboard to display the Tool Bar. • Open the Scenario menu and select Save… o Save-As by typing in a new file name in the box marked File Name. o Save changes made to your current flight by selecting the flight you are currently in from the Scenario list at the bottom of the window.

In the top Left corner of the window there is a display window with two icons on the bottom left and right corners labeled Default and Favorite. • Default is the flight that will automatically open when you activate Prepar3D. If you would like to save your flight as the Default flight or you are currently using the Default flight, make sure you check the Default box before completing the saving process.

• Favorite is just that, your favorites. You can make it easier to find your favorite flight locations or missions by selecting the Favorites Star next to the display window (or the file name). Once that star has been selected, when you open your Load Scenario window you can select the star in the bottom left corner where it says, Show Only Favorites & any Flight or Mission that was not marked as a Favorite will be hidden, leaving only a list of your Favorites.

Once you have completed everything you would like to do in your Saved Scenarios window you can select OK. • If you are saving to the same file name to update your changes, you will get a box asking permission to Overwrite that file. Select Yes and continue to your flight.

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Access Your Settings Tips from the Technical Support Department: I always recommend pausing your flight before making any changes or adjustments. This will prevent any unexpected movements or accidental adjustments in the planes position when you return to the flight window.

I also recommend that you save after making any adjustments in the settings or changes to the screen layout before unpausing and continuing your flight. That way you will have everything exactly how and where you would like each time you open the flight. (Selecting “OK” on the bottom of the Settings window is not saving, you are only telling the program you are finished making your changes) If you don’t save, don’t expect it to be there when you re-start.

1) To open Access your settings open your tool bar and open the Options drop-down. 2) Depending on the Version of Prepar3D you will have another drop-down off the Settings option. • If you are in Version 3.3 this last drop down no longer exists so just select Settings. • If you are in Version 4, the “Settings” option is no longer there. Instead you can select General, Graphics or Controls to bring you to the Settings window.

Tips from the Technical Support Department: Regardless of the options you are given in this list, you will be brought to the same window. These are basically shortcuts to those sections in your settings window. If you accidentally click the wrong one it is okay, just go to the left side of the window and click on the section you want to work with. All the setting windows that you see in these examples, are what we preset your settings to. Feel free to use them as examples if you find you need to reset your settings.

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Graphics (V3) / Display (V4) 1. To open/access your Graphics settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Display option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Graphics selection under Display.

2. To open/access your Display settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the Graphics option from the menu

b. Once the window has opened, proceed to the Display selection under Graphics.

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Graphics (V3) / Display (V4) Continued…. Some commonly used/accessed options in this window are 1. Resolution adjustments and settings per Screen/Display o If you would like to adjust the resolution for your display, simply click the arrow in the “Resolution” dropdown window and select the resolution you want to change to. o If you have more than one screen, additionally you will need to click the arrow in the “Display” dropdown window and choose from a list of your displays which screen/monitor you want to adjust before changing the resolution. Tips from the Technical Support Department: Because this window allows you to adjust the resolution separately from the computer itself, it can cause some minor display distortion. Whenever you adjust the resolution on your computer, I would recommend to always re-adjust the resolution in Prepar3D to match. • A common display issue that comes across when the resolution does not match is the display being stretched, warped and/ or not fitting to the screen fully or properly. This is especially important for those running a Panoramic set- up. Normally the resolution is set for 1920 X 1080 for each display. However, when a Panoramic display is in use, the panoramic set-up is read by the computer as a single display instead of multiple. Our standard set-ups utilizing a panoramic Display use 3 screens. Because of this, the Horizontal resolution of the display is multiplied by 3, making the resolution 5760 x 1080. • If the desktop is set up with the panoramic display but the resolution in Prepar3D doesn’t match 2 common display errors you may come across are: Your display getting duplicated/ mirrored onto the other screens, or the other screens in the panoramic display going black or turning off and displaying “no signal” 2. Frame Rate Caps o Capping the frame rates limits how many Frames Per Second your display is showing. The more you have going on in your virtual world and the more displays you have the higher you want the cap to be, and vice versa. When you have a lot going on, lower frame rates can become more apparent because of the addition of objects and terrain. However, if not much is going on and you put the cap higher, the video card is still going to work to get the frame rates higher even though its visually not necessary. This will cause unnecessary wear to the card. Tips from the Technical Support Department: Human eye only really can register about 25 FPS, we normally cap the simulators at 35 (unless it’s a Pilot Pro 4 or 6, to which we don’t cap and set to unlimited because of the quantity of individual displays). For units with under 3 displays (panoramic counts as 1), I’d recommend keeping it around 35, maybe 55 if you have a lot going on. I say this because with the number of screens you have, you most likely won’t be adjusting any settings enough to substantially effect the FPS and require the cap to be raised 3. Wide-View Aspect Ratio o This setting basically displays the main window with a 180 deg. (or “fisheye”) lens set-up/view. Tips from the Technical Support Department: This is commonly used with the Panoramic Display set-ups that lack a lower/cockpit display (Edustation-3, Edustation-3 Pro and Pilot Pro 3 when the customer has Opted out of a lower screen). This allows the main window to display across the 3 screens while still displaying the controls and gauges within the cockpit without them taking over the entire display.

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Scenery (V3) / World (V4)

1. To open/access your Scenery settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Display option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Scenery selection under Display.

2. To open/access your World settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the Graphics option from the menu

b. Once the window has opened, proceed to the World selection under Graphics.

Tips from the Technical Support Department: Water Detail takes a lot from the video card because of all the reflections, so always adjust that first. When setting up your simulator we always save it on Low. Once that is adjusted you may not need to change anything further to up your FPS. Select OK, save your changes and check your FPS. If adjustment is still needed, try turning down the Scenery objects to one place below it (if there is one) and/or going to Weather in the Display section and changing the Cloud Detail to Simple Clouds (We will cover this again in the Weather section). Select OK, save your changes and check your FPS. If your FPS is still low, continue to go to the settings and turn down Terrain and Scenery Objects. If the FPS are still low and you cannot move Scenery and Terrain down any more, then turn your Water Detail off…...and possibly call us because something isn’t right.

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Lighting (V3 + V4) Tips from the Technical Support Department: In V4 the options for Cloud and Object Shadow Cast distance are no longer adjustable. However, this does not mean there are no shadows being cast outside the plane, just that the distance is pre-set in Prepar3D. 1. To open/access your Lighting settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Display option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Lighting selection under Display.

2. To open/access your Lighting settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the Graphics option from the menu

b. Once the window has opened, proceed to the Lighting selection under Graphics.

Tips from the Technical Support Department: The options in this window are what we normally Pre-set them to. Feel free to change them if you wish. Keep in mind that reflections and shadows can draw a lot of processing power from the Video Card. That being said, this is another location you can turn down settings if your FPS are running too low.

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Weather (V3 + V4)

1. To open/access your Weather settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Display option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Weather selection under Display.

2. To open/access your Weather settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the Graphics option from the menu

b. Once the window has opened, proceed to the Weather selection under Graphics.

Tips from the Technical Support Department: Because of the many variations of texture and depth of clouds, the “Detailed Clouds” setting is it the top of our list with “Water Detail” for amount of power required from the video card. I recommend to all our users to leave the selection on “Simple Clouds”. It doesn’t affect how the plane reacts in different weather conditions it is purely detail. So, unless you are doing a lesson specifically on clouds and characteristics where “detailed clouds” would be beneficial, I’d say leave it on “simple”. V4 however, also has a “Detailed Precipitation” option. Unlike with “Clouds” that we do tend to leave on for the visuals.

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Traffic (V3 + V4) 1. To open/access your Scenery settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Display option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Scenery selection under Display.

2. To open/access your Traffic settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the General option from the menu

b. Once the window has opened, proceed to the Traffic selection under General.

Tips from the Technical Support Department: As you can see from the 2 windows, the section with the Vehicle Labels is no longer there. That Option has been moved to the Information window in the General Section. Also, feel free to adjust the number of vehicles in your virtual world. However, keep in mind the more objects moving around the more processing power being used for the scenery. Always pay attention to what settings you adjust and how they affect your FPS, so you can find your happy medium.

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General (V3) / Information + Application (V4) Tips from the Technical Support Department: There are many variations in this section between the windows before and after Version 4. The information listed in the Version 3 (and earlier) window below has been split up into two separate windows for Version 4. They are both located under the “General” section and are titled “Application” & “Information”. The “Information” window also includes the “Vehicle Info” missing from the Version 3 “Traffic” window in the previous section. 1. To open/access your General settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Simulation option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the General selection under Simulation.

2. To open/Access your Information settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the General option from the menu

b. Once the window has opened, proceed to the Information selection under General.

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General (V3) / Information + Application (V4) Continued…. 3. To open/Access your Application settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the General option from the menu

b. Once the window has opened, proceed to the Application selection under General.

As you can see from the window images in this section, we have preset a couple things. Although they are clearly checked, I would like to point out a few of the more important ones;

Tips from the Technical Support Department: The first two locations in the path list for Version 3 are all “Simulation”, “General”, the individual sections of the windows are titled the same between the two. The full locations for V4 are listed below the assignment with the description.

1. Turn ON – and pointer • Location: (V4) General, Information, Scenario Compass/Pointer • Displays compass and an arrow to point towards the next box/waypoint you must reach. 2. Turn ON – Show Captions • Location: (V4) General, Information, Miscellaneous Text • Opens Prepar3D to the Scenario Startup Window instead of on the runway of your default flight.

3. Turn OFF – Auto Open ATC Window 4. Location: (V4) General, Information, Air Traffic Control 5. Does not automatically open the ATC window over your display and play the officer’s instructions so you can focus on the instructions being given with no overlapping audio or visual obstructions. 6. Turn ON – Show Scenario Startup Screen • Location: (V4) General, Application, General • Opens Prepar3D to the Scenario Startup Window instead of on the runway of your default flight. 7. Turn ON – Use System Time for Default Scenario • Location: (V4) General, Application, General • Your Default flight will automatically update the time of day to match the date and time settings on your computer.

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Sound (V3 + V4) Tips from the Technical Support Department: We recommend turning the pilot’s voice up to 100% and the rest of the sound to 50% so you can hear any Audible instructions from the ATC or in the Tutorials more clearly over the Aircraft.

1. To open/access your Sound settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Display option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Sound selection under Simulation.

2. To open/access your Sound settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the General option from the menu

b. Once the window has opened, proceed to the Sound selection under General.

Tips from the Technical Support Department: This does not change the overall volume levels of your computer. It is more like a mix-board in the sense that you’re changing the volume of the different entities in reference to each other. If your problem is not that you dislike the sound level ratios, but that the sim itself is to loud, please adjust the main volume outside of Prepar3D. Your main volume output can be accessed from your desktop’s toolbar, or you can also adjust the physical dial mounted to your simulator (The Edustation models sound control is located on the desk surface commonly by the Yoke. The Pilot Pro models sound control is located on the speaker mounted to the front right corner of the frame.)

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Flight Path (V3) When it comes to opening this window, you can access it from the tool bar or the settings menu. However, in Version 4 the Settings menu option for this has been removed so it is only accessible from the tool bar.

1. To open/access your Flight Path settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Simulation option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Flight Path selection under Simulation.

2. To open/access your Flight Path settings (after Version 4 or from the tool bar), open your tool bar and go to the Navigation tab. a. Select the Visual Flight Path option from the menu

Failure Options 3. Once the window has opened, you may proceed to set up your flight path in the Flight Path window. a. Select Enable visual flight path for visual guides along the way b. Use the drop-down menus to set which radio you will use, how many guides you receive, their shape and distance between them. c. Type in the altitude you want the guides to show up

Now when you create a flight in the Flight Planner window, all your changes will show up in your next flight.

1. To open the Flight Planner window,

a. open your tool bar and go to the Navigation tab. b. Select the Flight Planner option from the menu

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Failures (V3) Use this option/window to set failures on controls and/or instruments in the plane to learn how to fix or compensate for these issues while in flight. When it comes to opening this window, you can access it from the tool bar or the settings menu. However, in Version 4 the Settings menu option for this has been removed so it is only accessible from the tool bar. 1. To open/access your Failures settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Simulation option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Failures selection under Simulation.

2. To open/access your Failures settings (after Version 4 or from the tool bar), open your tool bar and go to the Vehicles tab. a. Select the Failures option from the menu

Failure Options 1. Once in this window, set specific items to fail or turn on by selecting the check boxes for Armed or Failed in next to each component 2. You may also set a timer, so the failure does not happen immediately, but instead occurs mid-flight. 3. You are also given the option to set random components to fail within a given timeframe. There is no specific designation of what fails or in what order. Other than time, the only variable you control is the number of failures.

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Controls (V3 + V4) 1. To open/access your Controller settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Simulation option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Controls selection under Simulation.

2. To open/access your Controller settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the Controls option from the menu

b. Once the window has opened, proceed to the Calibration selection under Controls.

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Important Variation in Version windows: If you are encountering any issues with controls being unresponsive, always verify that “Enable Controllers” is checked.

• In Version 3 and older, this option is located in the Simulation section, under Controls and in the Calibration tab.

• Version 4 has changed the layout of the settings window and added an “Other” section to the left column options. That section is where you will find “Enable Controllers”

1. To open/access your Other settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the Controls option from the menu

b. Once the window has opened, proceed to the Other selection under Controls.

Tips from the Technical Support Department: It is very important to know and remember, if you ever come across “Reset Defaults”, it does not reset the settings back to what we set them to. If you select this option, the settings revert to Prepar3D’s defaults, not ours, and may eliminate many axis, buttons or graphics settings we have set up for you.

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Calibration In this section, you can adjust your Sensitivity and Null settings for each of your controller’s axes as well as re- calibrate them if required. Calibration Tab: In most cases, there are 2 places that you can access your calibration; one is in Prepar3D’s Calibration, and the other is from your Desktop/Control Panel. However, in Version 3.0 there was no “Calibrate” option within Prepar3D. • In Version 2.5 and older, there is an icon/ button that says “Calibrate” located to the right of the controller type drop down. In Version 3.1-3.4, there is an icon/ button that says, “Calibrate Device” below the “Simple Controls” slider bar. In both these options, selecting this button/option will open the same “Game Controller” settings window as you would be accessing from your computers Control Panel. • In Version 4 and newer, the calibration option in Prepar3D is a new set-up/layout and is disjoined from the controller properties and calibration window accessed from the Control Panel. Because they share the same platform, let’s begin with the “Game Controller” option accessible from your computers control panel and the “Calibration” tab in Prepar3D Version 3.1-3.4, 2.5 and older. Once we have completed that we will move on to Version 4.

Controller Calibration from Control Panel and in Prepar3D Version 3.1-3.4, 2.5 and older 1. First, we must decide upon or main or starting access point

a. Start in Prepar3D • Select “Calibrate” or “Calibrate Device” in your Prepar3D Calibration window.

OR

b. Start on the Desktop • Open the “Control Panel” on your computer (if it is not on your desktop or docked to the windows tool bar, select the windows icon on the tool bar or your keyboard and look in the programs. You can also type it in the windows search box in the tool bar). • Once the Control Panel is open, select “Devices and Printers” and Locate the controller you want to calibrate under the Devices Section. • Right Click the controller and Select “Game Controller Settings”

2. A new window should open that looks like this… 3. Double click the control you would like to calibrate

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Controller Calibration (Continued…)

4. After you select your controller type you should get a properties window that looks like this (This window will vary based on the controller that you are calibrating. This example window is for the Saitek Yoke and Throttle set.)

The Controller Properties window has two tabs, Test and Settings. • The Test tab will display the possible Axes, buttons, and hat switch that you may have on your controller. (There are different variations of controllers; it is possible not all the buttons exist on this yoke).

o We will use the Test tab later to test the calibration when you are through and verify the process went smoothly.

5. Select the “Settings” tab and click on the “Calibrate” button to start the calibration Process.

6. After selecting Calibration you should see the Calibration Wizard window open. Select Next and proceed through the prompts to calibrate your Controller.

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Controller Calibration (Continued…) 7. Yoke/Throttle Calibration: After the Calibration Wizard window, you will see the “X” and “Y” Axis Calibration. You want to make the little cross member (plus sign) go along the edge of the box. To do this you are going to: a. Pull the Yoke all the way back towards you. b. While pulling it all the way back, turn the Yoke all the way to the left. c. Now you are going to push the Yoke all the way in while holding it to the left. d. Once you are all the way in you are going to hold that position as you turn the Yoke all the way to the Right. e. Now while holding to the right, pull the yoke back towards you. f. Repeat the steps one or two more times to verify it is following the correct parameters. 8. Let go of the yoke. It should go to the center of the box. 9. Hit a button on your yoke or hit Next to move to the next window.

10. You should see the Verify Center Point window next. Center your Yoke and hit a button on the controller or select next to proceed to the next menu.

Tips from the Technical Support Department: The next 3 windows are very similar so be careful that you don’t skip one. As you know, instead of hitting “Next” on the window, you can also select any key on the Keyboard or Button on your controls. These next 3 windows are going to be for the 3 levers on your Throttle Quad which happen to also have a button control in their movement. This button is currently not set for anything but is still a button and will register enough to move the page. It is located at the base of the lever and is activated when you pass the “0” Line (move the lever slowly, you can feel the resistance).

11. The Next Window that should appear is the Z axis, for your Throttle (Black Lever)

a. Carefully slide the lever all the way up

b. Slide the lever down to the “0” Line but not past it.

c. Slide the lever back up to the top and select Next

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Controller Calibration (Continued…) 12. The Next Window that should appear is the X Rotation, for your Prop. Pitch (Blue Lever) 13.

a. Carefully slide the lever all the way up

b. Slide the lever down to the “0” Line but not past

c. Slide the lever back up to the top and select Next

14. The Next Window that should appear is the Y Rotation, for your Air/Fuel Mixture (Red Lever)

a. Carefully slide the lever all the way up

b. Slide the lever down to the “0” Line but not past

c. Slide the lever back up to the top and select Next

15. Once you have completed this, select Finish in the next window and proceed to the Test page to verify the calibration was set correctly.

16. If all seems well, select Apply and then OK.

17. Proceed to the next page and begin calibration for the Rudder Pedals a. You will use the same steps listed above when re- calibrating the Rudder pedals

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Controller Calibration (Continued…) Rudder Pedal Calibration: 1. Return to the Game Controller Settings window 2. Select the Rudder Pedals to open the Properties window

3. Proceed to the Settings tab and select Calibrate.

4. Verify the Rudder Pedals are centered and select Next.

5. In your “X” and “Y” Axis calibration, you will be pressing the Toe Brakes. You will not be able to make a complete circle like you did with the yoke, but that is ok. a. Press down on the top of your Left Pedal (don’t slide, Pivot)

b. Press down on the top of your Right Pedal (don’t slide, Pivot)

c. Select Next.

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Controller Calibration (Continued…) 6. Proceed to the next Verify Center Point window, 7. Center the and select Next. 8. The Next Window that should appear is the Z Rotation, for your Rudder Movement (Rudder Pedals).

a. Slide your Left Pedal Forward (The pedals slide in tandem, so Right Foot should go back)

b. Slide your Right Pedal Forward (The pedals slide in tandem, so Left Foot should go back)

c. select Next

9. Your Completion window should open

10. Select Finish

11. Proceed to the Test page and verify everything has been set properly

12. If all seems well, select Apply and then OK.

Your Calibration through Game Controller settings has been completed If you have Version 4 or newer, please proceed to the next section to learn about calibration in Prepar3D.

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Controller Calibration (Continued…) Controller Calibration in Prepar3D Version 4.0 and newer 1. To open/access your Calibration settings (after Version 4), open your tool bar and go to the Options tab. a. Select the Controls option from the menu b. Once the window has opened, proceed to the Calibration selection under Controls.

Yoke/Throttle Calibration: 1. Open the Controller Type Dropdown

2. Select the Yoke option from the list

3. Click the Calibrate Device button

4. Set the X Axis/ Ailerons a. Rotate the Yoke all the way to the left, Right and repeat

5. Set the Y Axis/ Elevators a. Push the Yoke all the way back, Pull all the way forward and repeat

6. Set the Z Axis/ Throttle a. Slide the Black Lever all the way up, down and repeat.

7. Set the Rx Axis/ Prop. Pitch a. Slide the Blue Lever all the way up, down and repeat.

8. Set the Ry Axis/Mixture (Air/Fuel) a. Slide the Red Lever all the way up, down and repeat.

Tips from the Technical Support Department: When you let go of the yoke for the X and Y assignments, the slider should be sitting in the middle of the bar with 0 on the Left and 1023 on the Right. When you complete the adjustments for the Z, Rx, and Ry axes, the slider bar should read 0 on the Left and 255 on the Right 9. Once you have completed the calibration, select Save from the window

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Controller Calibration (Continued…)

Rudder Pedal Calibration: 1. Open the Controller Type Dropdown

2. Select the Rudder option from the list

3. Click the Calibrate Device button

4. Set the Rz Axis/ Rudder a. Slide your Left Pedal Forward (The pedals slide in tandem, so Right Foot should go back) b. Slide your Right Pedal Forward (The pedals slide in tandem, so Left Foot should go back)

5. Set the X Axis/ Left Toe Brake a. Press down on the top of your Left Pedal (don’t slide, Pivot)

6. Set the Y Axis/ Right Toe Brake a. Press down on the top of your Right Pedal (don’t slide, Pivot)

Tips from the Technical Support Department: When you let go of the Rudder for the Rz axis assignment, the slider should be sitting in the middle of the bar with 0 on the Left and 511 on the Right. When you complete the adjustments for the X, and Y axes, the slider bar should read 0 on the Left and 127 on the Right

7. Once you have completed the calibration, select Save from the window

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Sensitivity & Null By adjusting the Sensitivity and/or Null zones you change how quickly the controllers react and how much play is in the controller before reacting. 1. To open/access your Sensitivity and Null settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Simulation option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Controls selection under Simulation.

c. Select the Calibration tab at the top of the window

2. To open/access your Sensitivity and Null settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the Controls option from the menu

b. Once the window has opened, proceed to the Calibration selection under Controls.

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Sensitivity and Null (V3) Continued…. To change the Sensitivity or Null 1. you must first select the controller you wish to change in the Controller Type drop down menu. 2. Once you have found it, simply move the sliders in the box below you to the left and right to adjust the Sensitivity and Null to your preference. a. you can use the individual sliders in the box immediately under the “Controller Type” box, or you can check the box next to “Use Simple Controls” and use one slider to create a uniform movement and setting between each of the actions for the controller.

Tips from the Technical Support Department: Sensitivity and Null settings are also going to be personal preference. Many of our aviator teachers prefer adjusting the Sensitivity and Null zones for the Ailerons and Elevators to a 25%-50% decrease in Sensitivity and increase in Null. However, I recommend, especially teachers and students new to the flying world, to have the Sensitivity and Null set to 100%. When first starting out many students and teachers have the tendency to “Hunt”, or make large/widely varying movements in the controls because they are not use to the response time of an aircraft and/or adjusted their perception of space and time (if you are 10 times farther away from your reference point, it will appear to take 10 times longer for you to pass it). So, these new pilots feel they must move the controls as far as they can because it isn’t reacting fast enough. Then when they go too far they panic and move it even farther in the opposite direction to try to fix it and go too far so they turn back. This paten continues, perpetually keeping them off course and never accomplishing a straight or level flight. The less Null, the quicker the reaction will happen. The more Sensitivity, the larger the reaction for your movement. That being said, with Sensitivity all the way up and Null all the way down, the less movement required to cause the “Hunting”. This means they will also grasp the concept through trial and error faster to use small gradual movements and corrections and most importantly, be patient.

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Buttons & Keys (V3) / Key Assignments (V4) This menu displays all the actions that you can set for the buttons on your controller. Other than color, there is no difference between the Prepar3D versions for setting the buttons themselves. (images from V3.3) 1. To open/access your Buttons and Keys settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Simulation option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Controls selection under Simulation.

c. Select the Buttons and Keys tab at the top of the window

2. To open/access your Key Assignments (after Version 4), open your tool bar and go to the Options tab.

a. Select the Controls option from the menu

b. Once the window has opened, proceed to the Key Assignments selection under Controls.

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Buttons and Keys (V3) / Key Assignments (V4) Continued…. To set a button: (Example: Parking Brakes) 1. Set the controller type to the controller the button is on and find the action in the list below.

2. Once you found it, double click the action/assignment that you want. a. a window should pop up that looks like this one.

3. select the white box in the center.

4. Move/press the button on the controller that you want to assign; a. It should appear as Button # in the box.

5. Select OK. a. (If you hit the wrong button to set, just hit Clear and hit the button you desire.)

Tips from the Technical Support Department: A list of Button/Key assignments per controller that we have pre-set in the shop, is located at the beginning of this document in the “Your Controls” section.

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Axes Settings (V3) / Axis Assignments (V4) The last of the tabs is the Axes. In this tab, you can set the Axis movements to your controller. Just like “Buttons” in the previous section, other than color, there is no difference between the Prepar3D versions for setting the Axes themselves. (images from V3.3)

1. To open/access your Axes settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the Simulation option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Controls selection under Simulation.

c. Select the Axes tab at the top of the window

2. To open/access your Axis Assignments (after Version 4), open your tool bar and go to the Options tab.

a. Select the Controls option from the menu

b. Once the window has opened, proceed to the Axis selection under Controls.

Tips from the Technical Support Department: Because a singular control can have more than one assignment (Example: rotate yoke for Ailerons, pull/push for elevators), it is easy to accidently assign the wrong axis to a movement. The computer will pick up whatever movement it sees first. Let’s say you are setting the Ailerons. You grab the yoke to turn it and, in the process, slightly push it forward. The computer will register that slight movement forward even though the turning motion was substantially larger. Because of this I always recommend when setting an axis follow the same rule of 3 (1= initial result, 2=replicate the result, 3=confirmation of outcome) we use in the Scientific method.

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Axes Settings (V3) / Axis Settings (V4) Continued…. Tips from the Technical Support Department: When you are completed make sure that under each controller type only the actions for that controller are assigned. (If the Rudder Pedals are selected in the drop down, there should be no assignments for the Throttle Ailerons, Elevator ETC… and Vice Versa)

To set an axis: (Example: Elevator Axis) 1. Set the controller type to the controller the Axis is on and find the action in the list below. a. You are looking for “Elevators”

2. Once you found it, double click the action/assignment you want. a. a window should pop up that looks like this one.

3. Select the white box in the center.

4. Move the controller in the manner you want to assign the axis to (in this case, pull/push the Yoke towards/away from you) a. it should appear as Y axis in the box.

5. Select OK. a. (If you hit the wrong button to set, just hit Clear and hit the button you desire.)

Tips from the Technical Support Department: A list of Button/Key assignments per controller that we have pre-set in the shop, is located at the beginning of this document in the “Your Controls” section.

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Realism (V3 + V4) 1. To open/access your Realism settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the World option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Realism selection under World.

2. To open/access your Realism settings (after Version 4), open your tool bar and go to the Options tab.

a. Select the General option from the menu

b. Once the window has opened, proceed to the Realism selection under General.

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Realism (V3 + V4) Continued…. The image below shows the way we have preset your realism.

Tips from the Technical Support Department: Because we have designed our program for the “Non-Aviator Teacher”, we normally dull down/turn off the realism as a default for the sim set-up. (No, this does not eliminate Physics. If you Pitch too steep you will; increase drag, reduce lift, reduce speed and eventually . Simply put, you will fly like normal but without risk of engine or plane damage/stress, you will fly through obstacles and bounce if you hit the ground.) This allows Instructors and teachers alike to focus on the “Fundamentals of Flight” such as Instrument/gauges, Flight Surfaces, Controls and the functions that go with them without the worry of crashing and/or restarting. Feel free to adjust any of these settings to better fit your class’ ability.

Tips from the Technical Support Department: Although you can adjust the settings however you wish, I do recommend leaving the “Auto Rudder” off for new pilots. Inexperience pilots tend to “Hunt” as we discussed in the Sensitivity section. The Auto Rudder’s is to automatically adjust the rudder to compensate for any “Slip” or “Skid” when turning to keep the plane in a coordinated turn. If the yoke is moving excessively, then the auto rudders movements start to become excessive as well (almost looks like the hydraulics are malfunctioning), sporadically moving from one side to the other with no gradual movement or middle ground. This reaction just tends to mess the students up more, so I usually keep it off.

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Time & Season (V3 +V4) This window is self-explanatory. You can adjust your Time, Season, and more to however you would like When it comes to opening this window, you can access it from the tool bar or the settings menu. However, in Version 4 the Settings menu option for this has been removed so it is only accessible from the tool bar. No worries though, the windows still look the same (aside from the color). 1. To open/access your Time and Season settings (before Version 4), open your tool bar and proceed to the Options tab.

a. Open the drop-down menu from Settings and select the World option. (or for those lacking a dropdown, select Settings)

b. Once the window is open, proceed to the Time andv Season sec. under World.

2. To open/access your Time and Season settings (after Version 4 or from the tool bar), open your tool bar and go to the World tab. a. Select the Time and Season option from the menu

3. The Time and Season window should open

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Time and Season (V3 + V4) Continued…. Adjust your settings 1. To adjust your Date, a. Select the window with the date and type in a new date b. Or select the calendar icon and select the date you want in the pop up. 2. To adjust your Season, a. Select the drop-down arrow for the window and select the season you want. 3. To adjust your Time, a. Select the window with the hour, min, and second and type in a new number b. Or select the arrows next to the hour, min, and second to adjust each number for the desired time. 4. To adjust your Time of day, a. Select the drop-down arrow for the window and select the time of day you want. 5. You can also link it to your computer to fly in “Real Time” by; a. clicking the Reset to System Time button.

Other than the “Time and Season” option, you can adjust your time through the Time Preview window 1. open your tool bar and go to the World tab. a. Select/check the Time Preview option from the menu

2. The Time Preview window should open

3. Use the sliders on the window to adjust the Time Offset and Time Rate a. Time Offset • Adjust the time to display a certain number of hours from your system time by moving the slider. Left to go back and Right to go forward b. Time Rate • Adjust the time to run/ cycle faster by moving the slider to the right and adjusting the % of 1 hour per second (0.01=1%). 4. When Completed, Select Apply

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Weather This window is self-explanatory. You can adjust wind speeds, wind directions, Precipitation types, and more to customize your virtual world to create whatever scenario you would like to fly in. When it comes to opening this window, you can access it from the tool bar or the settings menu. However, in Version 4 the Settings menu option for this has been removed so it is only accessible from the tool bar. No worries though, the windows still look similar (aside from the color).

1. To open/access your Weather settings (before Version 4), open your tool bar and go to the Options tab.

a. Open the drop-down menu from Settings and select the World option. (or for those lacking a dropdown, select Settings)

b. Once the window has opened, proceed to the Weather selection under World.

2. To open/access your Weather settings (after Version 4 or from the tool bar), open your tool bar and proceed to the World tab. a. Select the Weather… option from the menu

3. The Weather window should open

As you can see, the size and layout are a little different between V3 and V4, but the options and functions are still the same 1. Weather Themes a. When selected, a list of pre-set weather scenarios/options becomes active/available for you to choose from. b. Highlight each weather scenario to see an image with a description below detailing what you will encounter 2. User Defined Weather a. When selected, the Customize button becomes available for you to select b. Click this button to open a new window with a list of weather options and adjustments to choose from.

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Weather (V3 + V4) Continued…. Customize your Weather Settings

1. Select the User Defined Weather option from the main weather window

2. Click Customize…

3. Your Basic Weather window should open

4. Use the icons above the map to adjust your display so you can make more accurate changes.

5. Select where your changes will be applied in the Modify Station(s) menu (V3 “Apply weather settings to:”)

6. Use the Conditions section to adjust Wind Direction a. Rotate the red arrow around the compass rose to adjust the wind direction b. Or type the degrees you want the Wind’s new heading to be in the center of the compass rose

7. Use the Conditions section to adjust your Clouds, Precipitation, Visibility and Wind Speed a. Select the arrow on each window to open the drop-down menu b. Click on the option from the menu you would like to change to

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Weather (V3 + V4) Continued…. 8. When you have completed making your changes on the Basic Weather window; a. select OK in the Basic Weather window to continue and close the window b. Select Cancel in the Basic Weather window to undo your changes and close the window c. If you would like to customize the weather even further, select the Advanced Weather… button

9. The Advanced Weather window should open a. Use this window to customize multiple weather options and layer them to better simulate changes throughout the atmosphere as your altitude changes.

V V 4 3

10. When you have completed making your changes on the Advanced weather window; a. select OK in the Advanced Weather window to continue and close the window b. Select Cancel in the Advanced Weather window to undo your changes and close the window 11. You should be back on the Basic Weather window a. select OK in the Basic Weather window to continue and close the window b. Select Cancel in the Basic Weather window to undo your changes and close the window

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Add-Ons & Extras How to Update Driver Software for Saitek Controls Whether you have accidentally upgraded (or downgraded) your computer to a different O.S. (windows XP, 7, 8, 8.1 or 10) or your controllers have just started acting finicky, most likely the drivers are to blame (this is obviously excluding the more obvious physical damage that could be causing the issue).

When building our simulators, we use the most updated driver for the controls at that time for the current O.S. If the unit is new first try re-installing the drivers, you already have (located in My Documents>PC-Load> Saitek Drivers…. Or some variation of that last folder). If the system is older or you have upgraded the O.S. follow the steps shown below to update your drivers. Locating/Downloading the Correct Software 1. First go to: http://www.saitek.com/

2. On your web page Locate the Downloads Tab and select Drivers from the dropdown Menu.

3. Once you have Navigated to the new page, Scroll to the bottom to select the correct plugin for your computer and Flight software.

(If it helps, the 2 flight programs we use for our simulators would be the 64-bit version of Microsoft Flight Sim-X or Prepar3D)

4. Once the download is complete, Do Not Run the program yet. Close the popup and continue.

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Update Driver Software for Saitek Controls (Continued...) 5. Once that is complete, scroll back up to the top of your window and proceed to the driver selection tool a. Start by selecting your “Product Range”. (Both the Standard and Cessna Saitek yoke systems would be found under Pro Flight.) b. Once selected the dropdown will become obsolete (no longer a dropdown) and a new option/ selection dropdown will appear. Select the correct choice for your simulator.

(A Standard Saitek yoke says Saitek on the face of the controller, where a Cessna Yoke will say Cessna.) c. After each selection that choices menu will again become obsolete and you will be given another selection. Continue to fill out the information according to your unit.

6. Once you have completed the specifications, your page should resemble this. a. Select the Download Drivers button.

b. Once it has finished downloading, disregard the pop-up just like you did for the Plug-In.

7. Select the Refresh/Reload button in your address bar to bring you back to the beginning of the driver selection tool. a. Continue through the drop-down menus for your rudder pedals, or any other controls you may have

Tips from the Technical Support Department: If the Throttle Quadrant is connected to the yoke via a USB and not a round connector, it requires its own additional driver. When setting buttons and axes, anything normally assigned to the throttle gets assigned separately (with the controller type set to the Saitek Throttle Quadrant).

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Update Driver Software for Saitek Controls (Continued...) Uninstalling the current driver software 1. Find and Select to open the Control Panel

2. Select Programs and Features

3. Locate any Saitek software and Uninstall it.

4. Continue through the prompts to complete the uninstallation.

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Update Driver Software for Saitek Controls (Continued...) Installing the new driver software

1. Open your “File Explorer” window and go to your Downloads (you will find it under Quick access)

2. Before running the drivers, I would save them to a different location on your computer. a. Copy the Plug-in as well as the 2 drivers

b. Make a new folder (for conversation sake, I made one on the desktop) and paste all 3 into it c. Open the Folder to verify the have all been copied and continue.

3. Start by installing the Plug-in from your list

4. Continue through the prompts to allow the Installation

Your windows will resemble the windows shown here (there may be more during your installation than shown on this page)

5. Once the Plug-in has been installed, you can Select and Run the Drivers for the Yoke and Rudder. a. Just Select the driver, Allow the program to open and “Make Changes”, Run the installation program, continue through the Prompt windows and Complete the installation. 6. Once all drivers have completed, Open your flight software. b. Continue to your settings and re-calibrate your controls c. Check that the Sensitivity, Button, and Axis assignments are correct 7. Once everything is calibrated and set, continue to a Free Flight and test the Simulator.

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How to Add New Aircrafts to your Simulator

Downloading Your New Aircraft

Once you have purchased and downloaded your airplane, you will find the install application in your “Downloads” folder. It will be a compressed folder like the one shown below.

1) Right Click your zipped folder and select “Extract” (it may also say “7-Zip”. If it does then select “7-Zip” and “Extract All”)

2) Select Extract on the pop-up. (The default location will be in the same folder as the Zipped folder. In this case “Downloads”)

Your new folder will be virtually identical with the exception of it now being “Un-Zipped”

Some Aircrafts need to be installed like a program on your computer and some are just files you can add yourself. If when you open that folder you see an application as well as a couple text documents, continue here. If there was no application/ installation needed, go to the next page and follow those instructions to manually to add the planes to Prepar3D yourself. 3) select and Run the Application. Follow the prompts through the installation process.

4) Once you have finished your installation, the program should have made a folder in your C: Drive>Program Files(x86) folder resembling this one. a. The Program should have also automatically added the planes to Prepar3D. (They should look similar to the folders below)

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Manually Adding Planes to Prepar3D If the Planes were not automatically added to Prepar3D during install, you copy the planes from their location and put them in Prepar3D’s folder. The Plane files will resemble the file folders below.

1) If the planes did not get automatically added, then they will be together in one folder. Open each plane folder to verify each folder is for a singular plane not multiple a. Depending on the software you use and who the creator of the installation program is, the location of the airplane files will change. However, the folder will resemble the ones above. b. Each Individual Plane folder should resemble the contents shown below.

2) Prepar3D will not register the planes have been added if they are all together in one folder, so Highlight/Select all the individual aircraft folders, right click and select Copy

Once you have copied the individual plane folders, Paste them into Prepar3D’s “Airplane” folder by going to;

My Computer>C:Drive:Program Files(x86)>Lockhead Martin> Prepar3D v3> SimObjects> Airplanes

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How to Add New/Updated Tutorials from STEMPilot Once you have downloaded your Mission or Tutorial file, you will find the file in your “Downloads” folder. It will be a compressed folder like the one shown below.

1) Right Click your zipped folder and select “Extract” (it may also say “7-Zip”. If it does then select “7-Zip” and “Extract All”)

2) Select Extract on the pop-up. (The default location will be in the same folder as the Zipped folder. In this case “Downloads”)

Your new folder will be virtually identical with the exception of it now being “Un-Zipped”

3) Commonly the “Un-Zipped” folder will just be a location folder. If that is the case, inside that original folder will be another folder with the same name holding the file folder we need. Open the folder(s) until you reach the one containing the Mission files a. Depending on the software you use and who the creator of the installation program is, the location of the airplane files will change. However, the folder will resemble the ones above. b. Each Individual Mission folder should resemble the contents shown below.

4) Prepar3D will not register the Mission has been added if the folder added is not the one immediately containing the Mission files. Highlight/Select the individual mission folders, right click and select Copy

Once you have copied the individual Mission folders, Paste them into Prepar3D’s “Tutorial” folder by going to: My Computer>C:Drive:Program Files(x86)>Lockhead Martin> Prepar3D v3> Scenarios> Tutorials

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How to Install TeamViewer 1) Connect to the internet and go to www.teamviewer.com in the web browser 2) Click the big green button that says, “Download free for private use”

3) If using internet explorer, on the bottom of the page, click save as and save it to “My documents”. If using google chrome, the install will show on the left of the screen. Once the program has downloaded, click the file to install. 4) This box should pop up. Select Basic Installation and Personal/Non-Commercial Use 5) Click accept-finish. 6) With the next box that pops up, click yes and the program will begin to install. 7) Once installed this window will pop up:

Your Computer’s TeamViewer Info: This is the User ID that is assigned to your computer when you install it. The User ID will be a unique number assigned to each individual computer upon installation. • Your ID will not change • Your Password will change after each use. Both will be required by the tech assisting you during the call.

How to use TeamViewer 1) Both Computers, the controller and the one being controlled, need to be connected to the internet. 2) When getting ready to control a computer, acquire the Partner ID/ the 9-digit number in the Your ID box for the other computer and insert it into the Partner ID box on your window. 3) Select the Connect to partner button 4) You should now get a pop-up window asking for the other user’s password 5) Once both ID and Password have been input and accepted, a window will open displaying the other computer’s desktop and you will have remote access. (Keep in mind, the other user is not locked out of the keyboard / mouse controls and can use them if needed)

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How to Use FSUIPC Note before starting: You will have to flip flop between Prepar3D’s settings and FSUIPC’s. Make sure nothing in Prepar3D’s settings match the settings in FSUIPC. Any assignment that is duplicated will not work.

• Open Prepar3D. Click the Alt key to open your tool bar. You should see a menu on the far right that says Add-On’s (if you do not then FSUIPC did not install correctly). Select Add-On’s> FSUIPC. A window should open now displaying 11 tabs (if it only has 3 tabs then FSUIPC didn’t activate correctly).

• Once you have validated that FSUIPC is operational, close and return to the tool bar. Go to: options>settings> controls> calibration. Uncheck enable controllers. Select OK and return to flight.

• On the toolbar click on add-ons. Then select FSUIPC from the drop down.

• Before assigning your controls, first go to calibration. Example: This is approximately what your window should look like after Example: setting your controls. Not set control box

There are 11 pages of flight controls. Select the assignments that you want to control, such as ailerons or elevators. Turn them on by clicking the Set button. (Remember these are joystick axis movements, not buttons.)

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Using FSUIPC (Continued…) • Once the Axis have been turned on, proceed to Axis assignments. • Select Rescan and move the joystick. If “Rescan” is faded move any of the so the program recognizes it, then Rescan.

• When you move the joystick make sure the Axis is correct. For instance: Throttle is Z axis. Once the axis is verified, go down to the section that says: type of action required. You will see four rectangular drop-down boxes. Check the small square next to the top one. Open the Dropdown and select the action you want. For Throttle select “axis throttle set”

• Once that is done don’t hit OK, instead go back up to Rescan and select it. Rescan will now clear the window. (It is not deleting your assignment just searching for a new action). Make another movement with one of the joysticks and repeat the process. It saves automatically so do not worry.

• Move your Cyclic control forward and/or backward. Your axis should be reading as Y, if it is not then select rescan and try again. (The controls are sensitive and will pick up the first directional movement you make, even if you immediately follow it with the correct movement.) o Once the axis is verified go down to the section that says Type of action required. Check the small square next to the top rectangular drop-down boxes. Open the Drop-down menu and select the action you want. Elevators select “axis elevator set”

• Move your Cyclic control to the Left and/or Right. Your axis should be reading as X, if it is not then select rescan and try again. • Once the axis is verified go down to the section that says: “Type of action required”. Check the small square next to the top rectangular dropdown box. Open the Dropdown and select the action you want. Ailerons select “axis ailerons set”

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Using FSUIPC (Continued…) • Slide your Rudder (or Anti-Torque Pedals) control Front and/or Back. Your axis should be reading as U, if it is not then select rescan and try again. • Once the axis is verified, go down to the section stating, “Type of action required”. Check the Magnified View small square next to the top rectangular drop-down box and open the Drop-down menu to select the action you want. Un-Checked For the Rudder Pedal (or Anti-Torque Pedal) assignments, select “axis rudder set”

(If you have toe-brakes, make sure they were not hit when setting this axis)

Note: Re-calibrating or changing an action to a reverse setting needs to be done in joystick calibration prior to axis assignments. If you find that you need to change anything in the joystick assignment; change it, then re-do the setting for that control in Axis Assignments. • Go to the Joystick Calibration tab and select Reset so the control box is blank, then hit Set to set the Un-Checked control again. Once you have selected set and the box is active again, select the Reverse check box. • Once that is completed you can Checked proceed back to Axis Calibration and re- do the assignment for that control axis.

• When you get to Axis Calibration you will notice after you hit Rescan and move your control, your settings will still be there from last time. Select the button that says Clear to clear the settings that you originally had. Once you have done that, reselect the settings that you want.

Check box and open menu • To make a keyboard shortcut select Key presses from the tabs. Under Program keyboard controls here select Set and then type in the key or keys you want assigned (don’t click in the text box nothing you type will register. The Text box is activated by selecting Set.). After you select the key, go to the dropdown menu below it, open it and select the action you want. Select Confirm when you are done. (If you want more than one key, or combination of keys set for the same thing; make sure “No repeats” is unchecked and each duplicate action is set individually.)

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Using FSUIPC (Continued…)

• Example: To set Pause to a key on your keyboard; you would select Set and press the key on your keyboard you want (for the sake of conversation we will use “P”)

• Once you have pressed”P” and it is displaying in the Set box, select the arrow for the rectangular drop down box labled, “control sent when keys pressed” and click on the option in the menu that is named ”Pause Set”.

• Select Confirm to add that key assignment to your actions. Select cancel if you decide not to save any changes you made to a previous key assignment or clear to erase the current assignment in the window and Confirm to save it.

• To set button assignments, go to the buttons and switches tab. Press the button you want to assign and verify it is correct on the page (If you want to know the button# assigned to each button check it in the calibration window). If you are assigning a button to the same action as a key press, check the Select for Key Press box. If it is just a button action, then check the Select for FS control box.

o To set a button to match a Key Press assignment: Proceed to the tool bar, Add-On’s>FSUIPC> buttons and switches. Select the button on the control you want to assign. The window should display the button you want to set. Check “Select for key presses”, click “set button”, type in “P”, and check the “Key press not to be held” box.

o Select OK.

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Using FSUIPC (Continued…) o Example: To set Pause to a button: Go to the Buttons and Switches tab. Select the button on the control you want to assign, make sure the window now displays the button you want to set. Check the “Select for FS control” box. In the drop down below, locate and select Pause Set • NOTE: To assign the Hat- switch to look around the cab, it needs to be assigned to pan. The Hat-switch is made up of 8 different button assignments, each with an individual number (most likely starting at the top and increasing as it goes clockwise). o Following the instructions above on setting buttons, proceed to the buttons and switches tab and apply them. Move the Hat-switch in each direction and assign the button to the corresponding movement in the Drop-down menu. Pan(direction)

• Any or all the settings can be saved per flight or as a general setting. For a setting you want saved just for that flight, check the profile specific box and save to that flight.

Once you have completed all the settings for your controls you may now select OK to save and return to your flight window. Because we added a Keyboard assignment (Pause) we have one more step, removing the duplicate assignment. (This is also what you should do if an assignment you created isn’t responding.) 1. From your flight window press “alt” on your keyboard to show the Tool Bar. From there go to your Options menu, Settings, and then click on Controls. Select your Buttons and Keys tab.

2. Now that you are in the Buttons and Keys window, find the drop-down menu labeled Controller Type. 3. Open the Drop-Down and select Mouse Yoke.

4. Find the key assignment you set (Pause) 5. Select the one that displays the letter or key you assigned (P). [If there are two assignments with the same action just select the one with the key-press (P) and just ignore the other assignment.]

6. Select Delete Assignment. o If the assignment completely disappears, it is ok you didn’t do anything wrong, it’s normal.

7. Select OK

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Other FAQ’s Why is there no sound when I open a flight in Prepar3D? First thing you want to do is check that the audio cable for the 2 speakers on the back of the subwoofer is plugged in fully as well as the main audio cable going into the back of the computer. Next time it happens check these 6 things: 1. Check the light on the sound control box (the thing on the table top by the yoke with the headphone jack) is on and that you didn't accidentally hit it (it’s very easy and has happened before). There should be a small LED bulb indicating whether there is power or not. 2. While in a loaded flight, look in the top right corner of the display for any notification that the sound might be off (red letters that say sound off, press Q to turn on sound). If you hit Q on the keyboard by accident it is assigned to mute the sound. 3. While in a loaded flight, look in the bottom left corner of the display for any notification that the program is paused (red box with white letters that say Simulation Paused, press p to un-pause). Many saved flights and missions are saved so when they are started the breaks are on and they are paused (they are supposed to be so when a flight or mission is loaded students can situate themselves on the controls before being ready to take off. the breaks are saved on so if you have it un-paused during the pre-flight check the plane won’t start going down the runway until you tell it) if the simulation is paused there is no sound. If you are in the scenario start menu and go to the default flight by selecting "Load" and clicking on your default flight or any flight for that matter it will start it however the file was saved which in many cases would be paused. if you open the default flight from the scenario start screen just selecting "OK", the default flight will open un-paused, however if you hit restart on the controls (Saitek controls-throttle: top button of the center switch on the front of the throttle. CH controls: the lit up red square button on the right of the circular, red plastic button located in the center of the yoke face.) or restart on the keyboard ("ctrl" + ";") the flight will restart from the way it was saved which would be paused if it was saved paused. 4. Minimize Prepar3D, don't close it and play something else with sound. this will narrow down whether it is Prepar3D or something else. 5. While Prepar3d is open in a flight, un-paused, and un-muted, try twisting the sound cable in the computer port as well as removing it fully and plugging it back in (do the same thing with the port behind the subwoofer) 6. Also make sure that Prepar3D is the active window open. if you click on the desktop, the Microsoft windows toolbar or any other window while prepar3d is open or opening Prepar3d will technically be a background task, (just like if you minimize it) and the sound will become muted as well as the simulation becoming paused Why can’t I see my Instrument Panel window? First thing you want to verify what view you are in, and what view you want to be in. To have a fixed forward view you want to be in “Cockpit”. If you wish to look around the cab, you want to be in “Virtual Cockpit”. There are also many positioning options inside the pane (depending on the aircraft) you can pick from as well as outside. 1. Remember to check the “Views and View Types” section on page 24 2. Change your view by clicking the “Alt” key on your keyboard to open the tool bar, select the “View” tab and open the drop-down menu for “Change View”. a. If you are in the “Virtual Cockpit” view, try using the “+” and “-” keys to zoom in and out and the arrow keys to look around so you can adjust your view. It is possible you could be too close to see the 3D panel. b. If you are in the “Cockpit” view and looking for the 2D panel but it did not appear, go to “Vehicles” in the tool bar and go to the “instrument” drop down menu. “Main Panel” is the one that normally will auto appear. It should be selected as “on” 3. You can display a 2-dimentional panel regardless of your main view as long as the panel is “Undocked” and no longer linked to your main display (right click the panel and select “Undock”). a. If you want to open the 2D panel, follow the same steps as above to turn the Main panel on, or continue through the rest of the drop down and check the box next to each panel you want to display. 4. If you have a panoramic display, have changed your view to “Cockpit”, do not see the main panel, and there is a large black bar going across the bottom of the main view/display, that large bar is your panel. This is a glitch that has been in Prepar3d since v2.5. Thankfully it has a very simple fix. a. First open the tool bar by clicking the “Alt” key on your keyboard, b. Select the “View” option and un-check the Full Screen option to take it out of full screen. c. Next, scale the window to fit within 1 screen (sometimes half of one screen). d. Your panel should appear (if it’s on). e. Once you can see it you can revert the main display back to its original full screen view 7. Proceed to undocking, moving and rescaling the panel.

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How do I know I have everything plugged in correctly? Everything on your simulator has been labeled and color coded. First thing you can do is look at the wire and match it to the port with the correct color/number assignment. These color/ number assignments will also match the monitors they are connected to on the other side of the wire. 1. Go to the “Setting up your Sim” section starting on page 8 and find the set-up instructions for your unit’s set-up. a. USB’s connect to your Controls, Keyboard and other accessories for your simulator. Each USB has a tag identifying what they belong to and are painted a solid color to match the USB port they plug in to. b. Video Wires plug into the Video Card installed on your computer not the Motherboard (If you are using the video port that shares the same panel/section as the USB’s then you are plugged into the Motherboard). The video port on the computer, video wire end that plugs into the computer, back of the monitor, and mounting location will all be identified with a matching color & number to separate it from other displays. The video pot on the monitor and end of the wire that attaches there will be identified with the same color but with an arrow pointing to the location. Single screen units have no other display to be identified to and therefore are just identified by a color (not matching any USB’s) that can be found highlighting the assigned port and displayed as arrows on both ends of the wire as well as pointing to the port on the monitor to be used. Why won’t my controls respond? It could be a problem with the computer reading the controller or even Prepar3D. 1. While in your default flight, open the tool bar by selecting “ALT” on your keyboard. Go to Options>Settings>Controls> Calibration (for version4 go to Controls>Other). Look for a box that say’s “Enable Controllers” this should be checked. By unchecking this box, you are telling Prepar3D not to detect/use or be affected by the controls you have plugged in, there for no buttons or axis on any of your controls will work. 2. Try unplugging and re plugging in your controls. It could just be a physical connection problem. 3. Open “Control Panel”> Devices and Printers> and look at your devices. You should see your controls listed (if not it may possibly be one of the unidentified/unknown devices at the bottom of your window). Right click on the control and select “Troubleshoot”. Continue through the prompts and allow it to “Fix” the problem. 4. If you have Saitek Controls; try re-installing your drivers. a. First try overwriting your drivers by going to My Computer> Documents/My Documents>PC- Load>Drivers>Saitek Windows 7-8-8.1 drivers and plugin>ProFlight (or Cessna. It will say it on your control) and select the driver for your control by double clicking it, allowing and following through the prompts. Once completed open Prepar3D and test out your controls. b. If that doesn’t work, try to uninstall and reinstall the drivers. 5. Check your Device Manager a. Go to control Panel and open Devices and Printers. Look for the Yoke. (it will most likely be in unknown devices and will display as a generic USB hub or something else with an error) Unplug the yoke and plug it back in to verify what it is coming up as. b. Next, go to the windows start menu, Search window and Type "Device Manager" open device manager. c. Now we are going to locate the device. First check in the "Human Interface Devices" menu (find it in the list and click the arrow to expand) and look for anything that says Saitek yoke or some variation thereof. If you don't see it, it is probably coming up as one of the USB devices. Un-plug the Yoke and plug it back in to figure out which one it is (one will disappear and then reappear) d. If you don't see it there, check "other devices"> and look for "unknown devices" (unplug and re-plug in the yoke to verify which one it is) e. Once you have found the yoke in the list, right-click it and select "update Driver" f. You will either be brought directly to the driver select window or you will get the device type select window first. If you Get the "Select Device Type" window, look through the list, select "Human Interface Device" g. When the Select Driver window opens, select the driver listed at the top of the window and hit NEXT h. Go back to your Devices and Printers window. It should display the Saitek yoke in the Devices. i. If Saitek yoke displays in the Devices, right click it, select Game Controller Settings, select yoke from the list, open the test tab and move the yoke around to verify it works. j. If the Saitek yoke does not display in the devices, return to device manager and repeat steps 3-7 and pick the next driver down in the list (repeat this until it works, or you run out of drivers) k. Once the Yoke works in the test window, open up Prepar3D, Load the A-Home Field flight and test that the controls respond in the plane.

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Why are my controls responding incorrectly? There are many reasons your controls may be responding but not correctly. Check the following possible causes in the controls section of this document and follow the steps to re-set them. 1. You may need to re-calibrate your controls. a. Follow the steps listed in the “Controls” section under “Calibration” on page 46 2. Re-assign axis assignments a. Follow the steps listed in the “Controls” section under “Axis Assignments” on page 58 3. Adjust the sensitivity and/or null zone. a. Follow the steps listed in the “Controls” section under “Sensitivity and Null” on page 54 4. Re-install the drivers. a. Follow the steps listed in the “FAQ” section for “Why won’t my controls respond?” on page 82 b. Follow the steps listed in the “How to update driver software for Saitek Controls” section on page 70 My monitor is displaying no signal. This could be a few things: 1. Your monitor could be unplugged. a. Check that the video wire is connected fully to the back of the monitor, Un-plug and re-plug if you must. b. Check that the video wire is connected fully to the back of the PC, Un-plug and re-plug if you must. 2. Your monitor could be on the wrong source. a. Check on the back of the computer where the video wire is plugged in, each of the ports should be labeled. We plug the video wire into “HDMI 1” when available. Along with the port label, there should be a painted arrow pointing to the port we set it up with. b. Plug the wire into “HDMI 1” (or the port marked with the arrow if different). c. Use your remote or the buttons on the monitor to change the source to “HDMI 1” (or the source matching the label the wire is plugged into if different) d. If it still does not work, try using a different port and changing the source to match that one 3. The wire may be damaged. a. Try finding a wire you know works and swapping it 4. If you have a multi-screen set-up, make sure the display is not disabled on your computer. a. Right click on your desktop and select “Display Settings” b. There should be a box that displays a representation of each monitor hooked up c. select “Identify” (this will display a number on each display, so you can tell which screen in the box is representing which monitor for your display) d. Click on the screen representing the one that is not displaying. e. Scroll down through the list and find the “Multiple Displays” section f. Open the drop down to pick how you want the monitor to show your display i. Most likely says “disable desktop” right now g. Select the “Extend desktop to this display” option. h. Select “Yes” on the “do you want to keep this display set up” 5. If you have a panoramic display and the “no signal” only happens in Prepar3D, you will need to change the resolution settings in Prepar3D a. The answer to this has been covered in the next section “I have a 3-Screen/Panoramic Display and when I open Prepar3D, 2 of the 3 screens turn off”. Continue there for this issue. I have a 3-Screen/Panoramic Display and when I open Prepar3D, 2 of the 3 screens turn off. This is a simple fix. The resolution in Prepar3D is set to 1920 x 1080 and not 5760 x 1080. Because this fix can be found in the main body of the owner’s manual, I will simply list the steps here. If you need visuals, please proceed to page 31 in the “Graphics/Displays section” section and follow the steps there. 1. First start by opening A-Home field from the "Scenario"> "Load" menu. when the flight opens make sure it is paused. (there will be a notification in the bottom left corner. a. If it is not paused, then select "P" on your keyboard to pause it 2. Open the tool bar and go to "Options" in the tool bar a. Versions before 3.3: select “Settings” and then “Display” from the drop down and go to the “Graphics section of the “Display Settings” window b. Versions 3.3 and 3.4: Select “Settings” then go to the “Graphics” section under “Display”. c. Versions 4 and after: Select “Graphics” and go to the “Display” section of the “Graphics settings” window. 3. Select 5760 x 1080 from the resolution drop down menu on the upper right side of the window and Select ok 4. Then go back to "scenario" in the tool bar and "save” to “A-Home Field” (Yes to overwrite the file.) 5. Once back in the flight, close Prepar3D and re-open it

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My display is being duplicated to my other screens. I can think of 2 reasons for this happening: 1. The desktop display is set to “Duplicate Display” not “Extend” a. Right click on your desktop and select “Display Settings” b. There should be a box that displays a representation of each monitor hooked up c. select “Identify” (this will display a number on each display, so you can tell which screen in the box is representing which monitor for your display) d. Click on the screen representing the one that is not displaying. e. Scroll down through the list and find the “Multiple Displays” section f. Open the drop down to pick how you want the monitor to show your display i. Most likely says “disable desktop” right now g. Select the “Extend desktop to this display” option. h. Select “Yes” on the “do you want to keep this display set up” 2. If you have a Panoramic Set-up and the duplicating displays are only when you open Prepar3D, the resolution in Prepar3D could be set incorrect i. If this is the case follow the steps listed in the “FAQ” section under “I have a 3-Screen/Panoramic Display and when I open Prepar3D, 2 of the 3 screens go off” ii. Or proceed to page 31 in the “Graphics/Displays section” section and follow the steps there. How do I re-set my Panoramic display? Depending on the video card installed in your computer, you will be using AMD (Catalyst) Control Center’s Eye-finity set- up or NVIDIA’s Surround Spanning setup. For the most part they are similar in how you will use it. Annoyingly, NVIDIA does not let TeamViewer (our remote-control app) stay on during the set up so I have written out the instructions numerous times for customers, which is what I am listing below. 1. Setting up the panoramic display a. First you want to close Prepar3D and all other applications/windows that are open. b. Right click on the desktop and select the NVIDIA control center/catalyst c. Once that window opens you want to select the Surround Spanning option d. Check the box that says span displays with surround and select Configure e. Choose 1x3 as the configuration you want and adjust the screen representations (numbered 1-3) in the window so they accurately represent what you see (same order as the large numbers displayed in the center of each one of your screens) f. select 5760 x 1080 as the resolution then click on Enable surround .... screens will cut out for a second then back on... its normal, no worries. 2. This should fix the issue. When you open Prepar3D, it should go back to normal. if not, and it is still only on the center screen, make sure that it’s just the window that needs to be scaled a. Take it out of full screen by selecting "alt" on the keyboard to open the tool bar b. Select "View" and uncheck "full screen" c. Then you can manually stretch your window, so it spans across all 3 windows. d. Go back to "view" and re-check "full screen" 3. If the display is mirrored on all 3 displays, or the 2 side screens have “no signal”, that means the resolution is incorrect in Prepar3D (most likely 1920 x 1080 instead of 5760 x 1080) and must be re-set. a. First start by opening A-Home field from the "Scenario"> "Load" menu. when the flight opens make sure it is paused. (there will be a notification in the bottom left corner. If it is not paused, then select "P" on your keyboard to pause it b. Open the tool bar and go to "Options" >"Settings" in the tool bar and proceed to the Graphics/Display settings window c. Select 5760 x 1080 from the resolution drop down menu on the upper right side of the window d. Select ok e. Then go back to "scenario" in the tool bar and select "save” f. Look for "A-home field" in the list of scenarios. select it, and hit save g. Say Yes to overwrite the file. Once back in the flight, close Prepar3D and re-open it

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My Saitek Instrument Panels are not working. What should I do? First thing we are going to do is some troubleshooting and narrow down our next step 1. Plug everything in a. Make sure all panels are plugged in to a powered USB Hub, and on. b. Instrument Panel/Cube’s wire is can also be detached from the panel’s back, check it’s fully plugged in. 2. Check the hub is in a 2.0 or 3.0 USB port 3. Lights and displays? a. Does the cube have any display? Does it flash red at the buttons on the bottom? b. When in a flight are any of the LED’s off or dimmed? 4. In the Start menu-all programs- Select each and open: SaiPz55 or ProFlight Switch Panel Test Page, SaiPz69 or ProFlight Radio Panel Test Page, SaiPz70 or ProFlight Multi Panel Test Page. Each of these when open should cause the panels to turn on and display what is on the screen and if you change the switches it should react likewise on the screen. a. If one or more don’t turn on, then it may be the hub that is the issue. b. If you have all 3 on, go to the Start menu in the bottom left corner>all>programs>Saitek. Select “Launch SaiFlightSimX plugin manually” and then “Launch the Flight Sim 2004(FSUIPC)” If you receive and error that says it cannot connect to the FSUIPC select continue c. Now you can return to Flight Sim, open, Free flight and check the controls go on.

Now let’s narrow down the next course of action 1. If one or more of the following things are true, Re-install the drivers. a. The F.I.P./cube does not work and displays no advertisements when not in a flight b. The F.I.P./cube does not work and the little red lights on the arrow buttons are not lit up or flashing c. The backlight for one or more of the panels has no display or is dimmed 2. If one or more of the following things are true, Run the Power Management Disabler. a. The backlight for one or more of the panels has no display or is dimmed b. One or more panels has no display but if you un-plug and re-plug the USB during flight it comes back 3. If one or more of the following things are true, Check Device status. a. If one of the panels are not working in the SaiPanels Test page but are registering as being plugged in b. If one or more of the panels are not displaying in the devices list on the computers control panel

Re-install the drivers 1. Go to the “My Documents”/ “Documents” folder on your computer 2. Open the “PC-Load” folder and select the “Drivers” folder 3. Inside the “Drivers” folder should be another folder named, “Saitek” 4. Open the “Saitek folder and run the “Pro_Flight_FSX_Plugin” 5. Follow the prompts through the installation 6. Once completed, go back to the “Saitek” folder and open the “Instrument Panel” folder 7. Select and run the driver for the panel set a. If there is more than one, Install drivers for the Instrument Panel/F.I.P. FIRST, then Radios, Switch Panel, Multi Panel (in any order) 8. Follow the instructions on the prompts for the driver(s) 9. Once completed, return to the “PC-Load” folder 10. Open the folder named, “FSUIPC” and proceed to open the unzipped “FSUIPC” folder inside it. 11. Run the application and follow the prompts (respond with: ok, ok, “Do you want to Register?”>not now) 12. Open Start menu, programs, and select Saitek 13. Click “Launch the Flight Sim 2004(FSUIPC)” a. You will probably get a pop up saying it can’t locate the file, select continue b. Repeat 13 +13 a 14. Open Prepar3D and load a flight to verify all is ok 15. If not, try running the “Power Management Disabler” steps 16. If still nothing, uninstall Saitek and re-install it a. Unplug all Saitek controls from the computer b. Open the Control panel> Programs and Features> Uninstall a Program and remove all Saitek software within the programs and features list. c. Re- Install by following steps 1-15 again

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Run the Power Management Disabler Application 1. Go to the “My Documents”/ “Documents” folder on your computer 2. Open the “PC-Load” folder and select the “Drivers” folder 3. Inside the “Drivers” folder should be another folder named, “Power Management Disabler”, open that 4. R-click “USBEnhancedPowerManagementDisabler” and Run as Administrator 5. Select “OK” to “allow” this program to make changes to your computer” 6. A window will open with white text on a black background. Select Enter on your keyboard. 7. Follow the instructions on the window and unplug all the Saitek Panels and then Plug back in, In the same ports. 8. Select Enter and the window should close now. 9. Open the Start menu and select/re-run Launch the Flight Sim 2004(FSUIPC) plugin 10. Select “Continue” on the prompt that says Cannot connect to FSUIPC 11. Open Prepar3D and load a flight to verify all is ok Check Device status 1. Open your Control Panel and go to Devices and Printers 2. Look at the Instrument Pods, one or more may have a yellow triangle with an exclamation point 3. Right click the panel with the exclamation point and select troubleshoot. 4. Follow the prompts to run the troubleshooter and Apply the Fix 5. Restart if necessary 6. Open Prepar3D to verify it worked

Why is the main display mainly showing the sky in Cockpit/Virtual cockpit? (Missing runway) In a multi-screen unit, if you look really like you are looking more upwards on the display, there’s a couple things to check; 1. Check your view direction. a. Select your top/main display and using the pan down option to pan down. 2. Check the window is “Scaled” properly. a. Move the instrument window to the side, you may find that the main display spans from top to bottom. b. Re-scale the window, save and you will be all good. 3. “View Groups” Auto fill display may be on. a. Move the instrument window to the side, you may find that the main display spans from top to bottom. b. However, if you find that when you go to scale the window, the lower half of the main display has become separated from the top (one view split between 2 windows) “Auto fill display” may be on in “View Groups”. c. To fix this; close the lower screen, right click on the top screen, d. Select "View Groups" and check the box next to "none". e. Your main display should now return to normal. Save and you will be all good.

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Conclusion

We thank you for choosing to go with STEMPilot for your S.T.E.M. Program and/or Simulation needs. Although this document has reached its conclusion; our help has not. If you have any questions or problems not covered in this manual or would like some assistance with any steps that are, feel free to contact our staff for assistance. Contact Info: • Location: 20 South Commons Rd, Waterbury CT 06704 • Hours: open Monday-Friday, from 8 a.m. – 4 p.m. (EST). • Call: (203) 527-5747 during business hours • E-mail: [email protected] and we will get back to you as soon as we can.

Don’t forget Visit our website: See what other schools have been doing, what new products we may be offering, and/or updates to documents like the curriculum, worksheets, alignments or even this owner’s manual. Check out our “STEMPilot” YouTube Channel: From recordings of our tutorial flights to lessons and stories shared from other schools about their application of the STEMPilot program, our channel can be a great resource for you and your class. Share with us so we can share with STEMPilot users around the country • We love to post updates about what our schools are doing on our website and Social Media. Share pictures and stories with us on Twitter (@STEMPilot), Facebook (The STEMPilot), Instagram (STEMPilot) or email us and let the world know what your school has been up to with the STEMPilot Simulators and K-12 Curriculum. • Tell us about new applications for the simulators, worksheets, or lessons you have applied in your classroom, so we can post and share them with the other wonderful teachers utilizing the STEMPilot program. We want to hear from you • We’re always looking for ways to improve our program and product. Email us at [email protected] and tell us about your ideas and suggestions.

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