Introduction to the Enterprise Unified Process (EUP)
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Writing and Reviewing Use-Case Descriptions
Bittner/Spence_06.fm Page 145 Tuesday, July 30, 2002 12:04 PM PART II WRITING AND REVIEWING USE-CASE DESCRIPTIONS Part I, Getting Started with Use-Case Modeling, introduced the basic con- cepts of use-case modeling, including defining the basic concepts and understanding how to use these concepts to define the vision, find actors and use cases, and to define the basic concepts the system will use. If we go no further, we have an overview of what the system will do, an under- standing of the stakeholders of the system, and an understanding of the ways the system provides value to those stakeholders. What we do not have, if we stop at this point, is an understanding of exactly what the system does. In short, we lack the details needed to actually develop and test the system. Some people, having only come this far, wonder what use-case model- ing is all about and question its value. If one only comes this far with use- case modeling, we are forced to agree; the real value of use-case modeling comes from the descriptions of the interactions of the actors and the system, and from the descriptions of what the system does in response to the actions of the actors. Surprisingly, and disappointingly, many teams stop after developing little more than simple outlines for their use cases and consider themselves done. These same teams encounter problems because their use cases are vague and lack detail, so they blame the use-case approach for having let them down. The failing in these cases is not with the approach, but with its application. -
The Guide to Succeeding with Use Cases
USE-CASE 2.0 The Guide to Succeeding with Use Cases Ivar Jacobson Ian Spence Kurt Bittner December 2011 USE-CASE 2.0 The Definitive Guide About this Guide 3 How to read this Guide 3 What is Use-Case 2.0? 4 First Principles 5 Principle 1: Keep it simple by telling stories 5 Principle 2: Understand the big picture 5 Principle 3: Focus on value 7 Principle 4: Build the system in slices 8 Principle 5: Deliver the system in increments 10 Principle 6: Adapt to meet the team’s needs 11 Use-Case 2.0 Content 13 Things to Work With 13 Work Products 18 Things to do 23 Using Use-Case 2.0 30 Use-Case 2.0: Applicable for all types of system 30 Use-Case 2.0: Handling all types of requirement 31 Use-Case 2.0: Applicable for all development approaches 31 Use-Case 2.0: Scaling to meet your needs – scaling in, scaling out and scaling up 39 Conclusion 40 Appendix 1: Work Products 41 Supporting Information 42 Test Case 44 Use-Case Model 46 Use-Case Narrative 47 Use-Case Realization 49 Glossary of Terms 51 Acknowledgements 52 General 52 People 52 Bibliography 53 About the Authors 54 USE-CASE 2.0 The Definitive Guide Page 2 © 2005-2011 IvAr JacobSon InternationAl SA. All rights reserved. About this Guide This guide describes how to apply use cases in an agile and scalable fashion. It builds on the current state of the art to present an evolution of the use-case technique that we call Use-Case 2.0. -
Challenges and Opportunities for the Medical Device Industry Meeting the New IEC 62304 Standard 2 Challenges and Opportunities for the Medical Device Industry
IBM Software Thought Leadership White Paper Life Sciences Challenges and opportunities for the medical device industry Meeting the new IEC 62304 standard 2 Challenges and opportunities for the medical device industry Contents With IEC 62304, the world has changed—country by country— for medical device manufacturers. This doesn’t mean, however, 2 Executive summary that complying with IEC 62304 must slow down your medical 2 Changes in the medical device field device software development. By applying best practices guid- ance and process automation, companies have a new opportunity 3 What is so hard about software? to improve on their fundamental business goals, while getting through regulatory approvals faster, lowering costs and deliver- 4 Disciplined agile delivery: Flexibility with more structure ing safer devices. 4 Meeting the specification: A look at some of the details This paper will explore what IEC 62304 compliance means for manufacturers in some detail, and also describe the larger con- text of systems and software engineering best practices at work 6 Process steps for IEC 62304 compliance in many of today’s most successful companies. 7 Performing the gap analysis Changes in the medical device field 8 Choosing software tools for IEC 62304 The IEC 62304 standard points to the more powerful role that software plays in the medical device industry. Once hardware 11 Conclusion was king. Older systems used software, of course, but it was not the main focus, and there wasn’t much of a user interface. Executive summary Software was primarily used for algorithmic work. Not to overly The recent IEC 62304 standard for medical device software is generalize, but the focus of management was on building causing companies worldwide to step back and examine their hardware that worked correctly; software was just a necessary software development processes with considerable scrutiny. -
UML Tutorial: Part 1 -- Class Diagrams
UML Tutorial: Part 1 -- Class Diagrams. Robert C. Martin My next several columns will be a running tutorial of UML. The 1.0 version of UML was released on the 13th of January, 1997. The 1.1 release should be out before the end of the year. This col- umn will track the progress of UML and present the issues that the three amigos (Grady Booch, Jim Rumbaugh, and Ivar Jacobson) are dealing with. Introduction UML stands for Unified Modeling Language. It represents a unification of the concepts and nota- tions presented by the three amigos in their respective books1. The goal is for UML to become a common language for creating models of object oriented computer software. In its current form UML is comprised of two major components: a Meta-model and a notation. In the future, some form of method or process may also be added to; or associated with, UML. The Meta-model UML is unique in that it has a standard data representation. This representation is called the meta- model. The meta-model is a description of UML in UML. It describes the objects, attributes, and relationships necessary to represent the concepts of UML within a software application. This provides CASE manufacturers with a standard and unambiguous way to represent UML models. Hopefully it will allow for easy transport of UML models between tools. It may also make it easier to write ancillary tools for browsing, summarizing, and modifying UML models. A deeper discussion of the metamodel is beyond the scope of this column. Interested readers can learn more about it by downloading the UML documents from the rational web site2. -
The Timeboxing Process Model for Iterative Software Development
The Timeboxing Process Model for Iterative Software Development Pankaj Jalote Department of Computer Science and Engineering Indian Institute of Technology Kanpur – 208016; India Aveejeet Palit, Priya Kurien Infosys Technologies Limited Electronics City Bangalore – 561 229; India Contact: [email protected] ABSTRACT In today’s business where speed is of essence, an iterative development approach that allows the functionality to be delivered in parts has become a necessity and an effective way to manage risks. In an iterative process, the development of a software system is done in increments, each increment forming of an iteration and resulting in a working system. A common iterative approach is to decide what should be developed in an iteration and then plan the iteration accordingly. A somewhat different iterative is approach is to time box different iterations. In this approach, the length of an iteration is fixed and what should be developed in an iteration is adjusted to fit the time box. Generally, the time boxed iterations are executed in sequence, with some overlap where feasible. In this paper we propose the timeboxing process model that takes the concept of time boxed iterations further by adding pipelining concepts to it for permitting overlapped execution of different iterations. In the timeboxing process model, each time boxed iteration is divided into equal length stages, each stage having a defined function and resulting in a clear work product that is handed over to the next stage. With this division into stages, pipelining concepts are employed to have multiple time boxes executing concurrently, leading to a reduction in the delivery time for product releases. -
Descriptive Approach to Software Development Life Cycle Models
7797 Shaveta Gupta et al./ Elixir Comp. Sci. & Engg. 45 (2012) 7797-7800 Available online at www.elixirpublishers.com (Elixir International Journal) Computer Science and Engineering Elixir Comp. Sci. & Engg. 45 (2012) 7797-7800 Descriptive approach to software development life cycle models Shaveta Gupta and Sanjana Taya Department of Computer Science and Applications, Seth Jai Parkash Mukand Lal Institute of Engineering & Technology, Radaur, Distt. Yamunanagar (135001), Haryana, India. ARTICLE INFO ABSTRACT Article history: The concept of system lifecycle models came into existence that emphasized on the need to Received: 24 January 2012; follow some structured approach towards building new or improved system. Many models Received in revised form: were suggested like waterfall, prototype, rapid application development, V-shaped, top & 17 March 2012; Bottom model etc. In this paper, we approach towards the traditional as well as recent Accepted: 6 April 2012; software development life cycle models. © 2012 Elixir All rights reserved. Keywords Software Development Life Cycle, Phases and Software Development, Life Cycle Models, Traditional Models, Recent Models. Introduction Software Development Life Cycle Models The Software Development Life Cycle (SDLC) is the entire Software Development Life Cycle Model is an abstract process of formal, logical steps taken to develop a software representation of a development process. SDLC models can be product. Within the broader context of Application Lifecycle categorized as: Management (ALM), the SDLC -
A Study on Process Description Method for DFM Using Ontology
Invited Paper A Study on Process Description Method for DFM Using Ontology K. Hiekata1 and H. Yamato2 1Department of Systems Innovation, Graduate School of Engineering, The University of Tokyo, 5-1-5, Kashiwanoha, Kashiwa-city, Chiba 277-8563, Japan 2Department of Human and Engineered Environmental Studies, Graduate School of Frontier Sciences, The University of Tokyo, 5-1-5, Kashiwanoha, Kashiwa-city, Chiba 277-8563, Japan [email protected], [email protected] Abstract A method to describe process and knowledge based on RDF which is an ontology description language and IDEF0 which is a formal process description format is proposed. Once knowledge of experienced engineers is embedded into the system the knowledge will be lost in the future. A production process is described in a proposed format similar to BOM and the process can be retrieved as a flow diagram to make the engineers to understand the product and process. Proposed method is applied to a simple production process of common sub-assembly of ships for evaluation. Keywords: Production process, DFM, Ontology, Computer system 1 INTRODUCTION (Unified Resource Identifier) is assigned to all the objects, There are many research and computer program for and metadata is defined for all objects using the URI. supporting optimization of production process in Metadata is defined as a statement with subject, shipyards. And knowledge of experienced engineers is predicate and object. The statement is called triple in embedded into the system. Once the knowledge is RDF. Two kinds of elements, Literal or Resource, can be embedded into computer system, the knowledge is not a component of a statement. -
Using Telelogic DOORS and Microsoft Visio to Model and Visualize Complex Business Processes
Using Telelogic DOORS and Microsoft Visio to Model and Visualize Complex Business Processes “The Business Driven Application Lifecycle” Bob Sherman Procter & Gamble Pharmaceuticals [email protected] Michael Sutherland Galactic Solutions Group, LLC [email protected] Prepared for the Telelogic 2005 User Group Conference, Americas & Asia/Pacific http://www.telelogic.com/news/usergroup/us2005/index.cfm 24 October 2005 Abstract: The fact that most Information Technology (IT) projects fail as a result of requirements management problems is common knowledge. What is not commonly recognized is that the widely haled “use case” and Object Oriented Analysis and Design (OOAD) phenomenon have resulted in little (if any) abatement of IT project failures. In fact, ten years after the advent of these methods, every major IT industry research group remains aligned on the fact that these projects are still failing at an alarming rate (less than a 30% success rate). Ironically, the popularity of use case and OOAD (e.g. UML) methods may be doing more harm than good by diverting our attention away from addressing the real root cause of IT project failures (when you have a new hammer, everything looks like a nail). This paper asserts that, the real root cause of IT project failures centers around the failure to map requirements to an accurate, precise, comprehensive, optimized business model. This argument will be supported by a using a brief recap of the history of use case and OOAD methods to identify differences between the problems these methods were intended to address and the challenges of today’s IT projects. -
Multi Objective Analysis for Timeboxing Models of Software Development
MULTI OBJECTIVE ANALYSIS FOR TIMEBOXING MODELS OF SOFTWARE DEVELOPMENT Vassilis C. Gerogiannis and Pandelis G. Ipsilandis Department of Project Management, Technological Education Institute of Larissa, Larissa, Greece Keywords: Software Project Management, Iterative Development, Timeboxing, Project Scheduling, Linear Programming, Multi-Objective Optimization. Abstract: In iterative/incremental software development, software deliverables are built in iterations - each iteration providing parts of the required software functionality. To better manage and monitor resources, plan and deliverables, iterations are usually performed during specific time periods, so called “time boxes”. Each time box is further divided into a sequence of stages and a dedicated development team is assigned to each stage. Iterations can be performed in parallel to reduce the project completion time by exploiting a “pipelining” concept, that is, when a team completes the tasks of a stage, it hands over the intermediate deliverables to the team executing the next stage and then starts executing the same stage in the next iteration. In this paper, we address the problem of optimizing the schedule of a software project that follows an iterative, timeboxing process model. A multi objective linear programming technique is introduced to consider multiple parameters, such as the project duration, the work discontinuities of development teams in successive iterations and the release (delivery) time of software deliverables. The proposed model can be used to generate alternative project plans based on the relative importance of these parameters. 1 INTRODUCTION team of experts is usually assigned to each stage, i.e., a team for a stage performs only the activities In iterative and incremental development, software for that stage. -
Course Structure & Syllabus of B.Tech Programme In
Course Structure & Syllabus of B.Tech Programme in Information Technology (From the Session 2015-16) VSSUT, BURLA COURSE STRUCTURE FIRST YEAR (COMMON TO ALL BRANCHES) FIRST SEMESTER SECOND SEMESTER Contact Contact Theory Hrs. Theory Hrs. CR CR Course Course Subject L .T .P Subject L. T. P Code Code Mathematics-I 3 - 1 - 0 4 Mathematics-II 3 - 1 - 0 4 Physics/Chemistry 3 - 1 - 0 4 Chemistry/ Physics 3 - 1 - 0 4 Engineering Computer /CS15- CS15- Mechanics/Computer 3 - 1 - 0 4 Programming/Engineering 3 - 1 - 0 4 008 008/ Programming Mechanics Basic Electrical Engineering/ Basic Electronics/Basic 3 - 1 - 0 4 3 - 1 - 0 4 Basic Electronics Electrical Engineering English/Environmental Environmental 3 - 1 - 0 4 3 - 1 - 0 4 Studies Studies/English Sessionals Sessionals Physics Laboratory/ Chemistry Lab/ Physics 0 - 0 - 3 2 0 - 0 - 3 2 Chemistry Lab Laboratory Workshop-I/Engineering Engineering Drawing/ 0 - 0 - 3 2 0 - 0 - 3 2 Drawing Workshop-I Basic Electrical Engineering Basic Electronics Lab/Basic 0 - 0 - 3 2 0 - 0 - 3 2 Lab/Basic Electronics Lab Electrical Engineering Lab Business Communication Programming Lab/ /CS15- CS15- and Presentation Skill/ 0 - 0 - 3 2 Business Communication 0 - 0 - 3 2 984 984/ Programming Lab and Presentation Skill Total 15-5-15 28 Total 15-5-15 28 SECOND YEAR THIRD SEMESTER FOURTH SEMESTER Contact Contact Theory Hrs. Theory Hrs. CR CR Course Subject L .T .P Course Code Subject L. T. P Code Mathematics-III Computer Organization 3 - 1 - 0 4 CS15-007 and Architecture 3 - 1 - 0 4 Digital Systems 3 - 1 - 0 4 CS15-032 Theory -
SSW555 Syllabus
Stevens Institute of Technology WebCampus.Stevens Syllabus Course Number: SSW 555 Agile Methods for Software Development Professor Name: Mark Ardis Office Hours: Wednesdays 3-5 PM Office address: Babbio 517 Course Web Address: Office phone number: 201 216 5143 (on WebCT) E-mail address: [email protected] Overview In software problem areas that require exploratory development efforts, those with complex requirements and high levels of change, agile software development practices are highly effective when deployed in a collaborative, people-centered organizational culture. This course examines agile methods, including Extreme Programming (XP), Scrum, Lean, Crystal, Dynamic Systems Development Method and Feature-Driven Development to understand how rapid realization of software occurs most effectively. The ability of agile development teams to rapidly develop high quality, customer-valued software is examined and contrasted with teams following more traditional methodologies that emphasize planning and documentation. Students will learn agile development principles and techniques covering the entire software development process from problem conception through development, testing and deployment, and will be able to effectively participate in and manage agile software developments as a result of their successfully completing this course. Case studies and software development projects are used throughout. Prerequisites Programming experience in an object-oriented language, preferably Java. Cross-listed with: CS 555 Learning Goals After -
Software Development a Practical Approach!
Software Development A Practical Approach! Hans-Petter Halvorsen https://www.halvorsen.blog https://halvorsen.blog Software Development A Practical Approach! Hans-Petter Halvorsen Software Development A Practical Approach! Hans-Petter Halvorsen Copyright © 2020 ISBN: 978-82-691106-0-9 Publisher Identifier: 978-82-691106 https://halvorsen.blog ii Preface The main goal with this document: • To give you an overview of what software engineering is • To take you beyond programming to engineering software What is Software Development? It is a complex process to develop modern and professional software today. This document tries to give a brief overview of Software Development. This document tries to focus on a practical approach regarding Software Development. So why do we need System Engineering? Here are some key factors: • Understand Customer Requirements o What does the customer needs (because they may not know it!) o Transform Customer requirements into working software • Planning o How do we reach our goals? o Will we finish within deadline? o Resources o What can go wrong? • Implementation o What kind of platforms and architecture should be used? o Split your work into manageable pieces iii • Quality and Performance o Make sure the software fulfills the customers’ needs We will learn how to build good (i.e. high quality) software, which includes: • Requirements Specification • Technical Design • Good User Experience (UX) • Improved Code Quality and Implementation • Testing • System Documentation • User Documentation • etc. You will find additional resources on this web page: http://www.halvorsen.blog/documents/programming/software_engineering/ iv Information about the author: Hans-Petter Halvorsen The author currently works at the University of South-Eastern Norway.