Domain-Specific Language Support for Experimental Game Theory
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Evolutionary Game Theory: ESS, Convergence Stability, and NIS
Evolutionary Ecology Research, 2009, 11: 489–515 Evolutionary game theory: ESS, convergence stability, and NIS Joseph Apaloo1, Joel S. Brown2 and Thomas L. Vincent3 1Department of Mathematics, Statistics and Computer Science, St. Francis Xavier University, Antigonish, Nova Scotia, Canada, 2Department of Biological Sciences, University of Illinois, Chicago, Illinois, USA and 3Department of Aerospace and Mechanical Engineering, University of Arizona, Tucson, Arizona, USA ABSTRACT Question: How are the three main stability concepts from evolutionary game theory – evolutionarily stable strategy (ESS), convergence stability, and neighbourhood invader strategy (NIS) – related to each other? Do they form a basis for the many other definitions proposed in the literature? Mathematical methods: Ecological and evolutionary dynamics of population sizes and heritable strategies respectively, and adaptive and NIS landscapes. Results: Only six of the eight combinations of ESS, convergence stability, and NIS are possible. An ESS that is NIS must also be convergence stable; and a non-ESS, non-NIS cannot be convergence stable. A simple example shows how a single model can easily generate solutions with all six combinations of stability properties and explains in part the proliferation of jargon, terminology, and apparent complexity that has appeared in the literature. A tabulation of most of the evolutionary stability acronyms, definitions, and terminologies is provided for comparison. Key conclusions: The tabulated list of definitions related to evolutionary stability are variants or combinations of the three main stability concepts. Keywords: adaptive landscape, convergence stability, Darwinian dynamics, evolutionary game stabilities, evolutionarily stable strategy, neighbourhood invader strategy, strategy dynamics. INTRODUCTION Evolutionary game theory has and continues to make great strides. -
Lecture Notes
GRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies .................................. -
In the Light of Evolution VIII: Darwinian Thinking in the Social Sciences Brian Skyrmsa,1, John C
FROM THE ACADEMY: COLLOQUIUM INTRODUCTION COLLOQUIUM INTRODUCTION In the light of evolution VIII: Darwinian thinking in the social sciences Brian Skyrmsa,1, John C. Aviseb,1, and Francisco J. Ayalab,1 norms are seen as a society’s way of coor- aDepartment of Logic and Philosophy of Science and bDepartment of Ecology and dinating on one of these equilibria. This, Evolutionary Biology, University of California, Irvine, CA 92697 rather than enforcement of out-of-equilibrium behavior, is seen as the function of these Darwinian thinking in the social sciences was Evolutionary game theory was initially norms. Fairness norms, however, may involve inaugurated by Darwin himself in The De- seen by some social scientists as just a way interpersonal comparisons of utility. This is scent of Man and Selection in Relation to to provide a low rationality foundation for true of egalitarian norms, and of the norms Sex high rationality equilibrium concepts. A Nash of proportionality suggested by Aristotle. In (8, 9). Despite various misappropriations ’ of the Darwinian label, true Darwinian think- equilibrium is a rest point of a large class of Binmore s account, the standards for such ing continued in the social sciences. However, adaptive dynamics. If the dynamics converges interpersonal comparisons themselves evolve. toarestpoint,itconvergestoNash.Thismay Komarova(22),inanarticlethatcould with the advent of evolutionary game theory Social Dynamics (10) there has been an explosion of Darwin- nothappeninallgames,butitmayhappen equally well be in ,discusses ian analysis in the social sciences. And it has in large classes of games, depending on the the speed evolution of complex phenotypes in led to reciprocal contributions from the social dynamics in question. -
Cooperative Strategies in Groups of Strangers: an Experiment
KRANNERT SCHOOL OF MANAGEMENT Purdue University West Lafayette, Indiana Cooperative Strategies in Groups of Strangers: An Experiment By Gabriele Camera Marco Casari Maria Bigoni Paper No. 1237 Date: June, 2010 Institute for Research in the Behavioral, Economic, and Management Sciences Cooperative strategies in groups of strangers: an experiment Gabriele Camera, Marco Casari, and Maria Bigoni* 15 June 2010 * Camera: Purdue University; Casari: University of Bologna, Piazza Scaravilli 2, 40126 Bologna, Italy, Phone: +39- 051-209-8662, Fax: +39-051-209-8493, [email protected]; Bigoni: University of Bologna, Piazza Scaravilli 2, 40126 Bologna, Italy, Phone: +39-051-2098890, Fax: +39-051-0544522, [email protected]. We thank Jim Engle-Warnick, Tim Cason, Guillaume Fréchette, Hans Theo Normann, and seminar participants at the ESA in Innsbruck, IMEBE in Bilbao, University of Frankfurt, University of Bologna, University of Siena, and NYU for comments on earlier versions of the paper. This paper was completed while G. Camera was visiting the University of Siena as a Fulbright scholar. Financial support for the experiments was partially provided by Purdue’s CIBER and by the Einaudi Institute for Economics and Finance. Abstract We study cooperation in four-person economies of indefinite duration. Subjects interact anonymously playing a prisoner’s dilemma. We identify and characterize the strategies employed at the aggregate and at the individual level. We find that (i) grim trigger well describes aggregate play, but not individual play; (ii) individual behavior is persistently heterogeneous; (iii) coordination on cooperative strategies does not improve with experience; (iv) systematic defection does not crowd-out systematic cooperation. -
Games with Delays. a Frankenstein Approach
Games with Delays – A Frankenstein Approach Dietmar Berwanger and Marie van den Bogaard LSV, CNRS & ENS Cachan, France Abstract We investigate infinite games on finite graphs where the information flow is perturbed by non- deterministic signalling delays. It is known that such perturbations make synthesis problems virtually unsolvable, in the general case. On the classical model where signals are attached to states, tractable cases are rare and difficult to identify. Here, we propose a model where signals are detached from control states, and we identify a subclass on which equilibrium outcomes can be preserved, even if signals are delivered with a delay that is finitely bounded. To offset the perturbation, our solution procedure combines responses from a collection of virtual plays following an equilibrium strategy in the instant- signalling game to synthesise, in a Frankenstein manner, an equivalent equilibrium strategy for the delayed-signalling game. 1998 ACM Subject Classification F.1.2 Modes of Computation; D.4.7 Organization and Design Keywords and phrases infinite games on graphs, imperfect information, delayed monitoring, distributed synthesis 1 Introduction Appropriate behaviour of an interactive system component often depends on events gener- ated by other components. The ideal situation, in which perfect information is available across components, occurs rarely in practice – typically a component only receives signals more or less correlated with the actual events. Apart of imperfect signals generated by the system components, there are multiple other sources of uncertainty, due to actions of the system environment or to unreliable behaviour of the infrastructure connecting the compo- nents: For instance, communication channels may delay or lose signals, or deliver them in a different order than they were emitted. -
Proquest Dissertations
Sons of Barabbas or Sons of Descartes? An evolutionary game-theoretic view of psychopathy by Lloyd D. Balbuena A thesis submitted to the Faculty of Graduate Studies and Postdoctoral Affairs in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Cognitive Science Carleton University Ottawa, Ontario ©2010, Lloyd D. Balbuena Library and Archives Bibliotheque et 1*1 Canada Archives Canada Published Heritage Direction du Branch Patrimoine de I'edition 395 Wellington Street 395, rue Wellington OttawaONK1A0N4 OttawaONK1A0N4 Canada Canada Your file Votre reference ISBN: 978-0-494-79631-3 Our file Notre reference ISBN: 978-0-494-79631-3 NOTICE: AVIS: The author has granted a non L'auteur a accorde une licence non exclusive exclusive license allowing Library and permettant a la Bibliotheque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par I'lnternet, preter, telecommunication or on the Internet, distribuer et vendre des theses partout dans le loan, distribute and sell theses monde, a des fins commerciales ou autres, sur worldwide, for commercial or non support microforme, papier, electronique et/ou commercial purposes, in microform, autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriete du droit d'auteur ownership and moral rights in this et des droits moraux qui protege cette these. Ni thesis. Neither the thesis nor la these ni des extraits substantiels de celle-ci substantial extracts from it may be ne doivent etre imprimes ou autrement printed or otherwise reproduced reproduits sans son autorisation. -
On the Behavior of Strategies in Hawk-Dove Game
Journal of Game Theory 2016, 5(1): 9-15 DOI: 10.5923/j.jgt.20160501.02 On the Behavior of Strategies in Hawk-Dove Game Essam EL-Seidy Department of Mathematics, Faculty of Science, Ain Shams University, Cairo, Egypt Abstract The emergence of cooperative behavior in human and animal societies is one of the fundamental problems in biology and social sciences. In this article, we study the evolution of cooperative behavior in the hawk dove game. There are some mechanisms like kin selection, group selection, direct and indirect reciprocity can evolve the cooperation when it works alone. Here we combine two mechanisms together in one population. The transformed matrices for each combination are determined. Some properties of cooperation like risk-dominant (RD) and advantageous (AD) are studied. The property of evolutionary stable (ESS) for strategies used in this article is discussed. Keywords Hawk-dove game, Evolutionary game dynamics, of evolutionary stable strategies (ESS), Kin selection, Direct and Indirect reciprocity, Group selection difference between both games has a rather profound effect 1. Introduction on the success of both strategies. In particular, whilst by the Prisoner’s Dilemma spatial structure often facilitates Game theory provides a quantitative framework for cooperation this is often not the case in the hawk–dove game analyzing the behavior of rational players. The theory of ([14]). iterated games in particular provides a systematic framework The Hawk-Dove game ([18]), also known as the snowdrift to explore the players' relationship in a long-term. It has been game or the chicken game, is used to study a variety of topics, an important tool in the behavioral and biological sciences from the evolution of cooperation to nuclear brinkmanship and it has been often invoked by economists, political ([8], [22]). -
Repeated Games
Repeated games Felix Munoz-Garcia Strategy and Game Theory - Washington State University Repeated games are very usual in real life: 1 Treasury bill auctions (some of them are organized monthly, but some are even weekly), 2 Cournot competition is repeated over time by the same group of firms (firms simultaneously and independently decide how much to produce in every period). 3 OPEC cartel is also repeated over time. In addition, players’ interaction in a repeated game can help us rationalize cooperation... in settings where such cooperation could not be sustained should players interact only once. We will therefore show that, when the game is repeated, we can sustain: 1 Players’ cooperation in the Prisoner’s Dilemma game, 2 Firms’ collusion: 1 Setting high prices in the Bertrand game, or 2 Reducing individual production in the Cournot game. 3 But let’s start with a more "unusual" example in which cooperation also emerged: Trench warfare in World War I. Harrington, Ch. 13 −! Trench warfare in World War I Trench warfare in World War I Despite all the killing during that war, peace would occasionally flare up as the soldiers in opposing tenches would achieve a truce. Examples: The hour of 8:00-9:00am was regarded as consecrated to "private business," No shooting during meals, No firing artillery at the enemy’s supply lines. One account in Harrington: After some shooting a German soldier shouted out "We are very sorry about that; we hope no one was hurt. It is not our fault, it is that dammed Prussian artillery" But... how was that cooperation achieved? Trench warfare in World War I We can assume that each soldier values killing the enemy, but places a greater value on not getting killed. -
Role Assignment for Game-Theoretic Cooperation ⋆
Role Assignment for Game-Theoretic Cooperation ? Catherine Moon and Vincent Conitzer Duke University, Durham, NC 27708, USA Abstract. In multiagent systems, often agents need to be assigned to different roles. Multiple aspects should be taken into account for this, such as agents' skills and constraints posed by existing assignments. In this paper, we focus on another aspect: when the agents are self- interested, careful role assignment is necessary to make cooperative be- havior an equilibrium of the repeated game. We formalize this problem and provide an easy-to-check necessary and sufficient condition for a given role assignment to induce cooperation. However, we show that finding whether such a role assignment exists is in general NP-hard. Nevertheless, we give two algorithms for solving the problem. The first is based on a mixed-integer linear program formulation. The second is based on a dynamic program, and runs in pseudopolynomial time if the number of agents is constant. However, the first algorithm is much, much faster in our experiments. 1 Introduction Role assignment is an important problem in the design of multiagent systems. When multiple agents come together to execute a plan, there is generally a natural set of roles in the plan to which the agents need to be assigned. There are, of course, many aspects to take into account in such role assignment. It may be impossible to assign certain combinations of roles to the same agent, for example due to resource constraints. Some agents may be more skilled at a given role than others. In this paper, we assume agents are interchangeable and instead consider another aspect: if the agents are self-interested, then the assignment of roles has certain game-theoretic ramifications. -
Bargaining with Neighbors: Is Justice Contagious? (1999)
Journal of Philosophy, Inc. Bargaining with Neighbors: Is Justice Contagious? Author(s): Jason Alexander and Brian Skyrms Source: The Journal of Philosophy, Vol. 96, No. 11 (Nov., 1999), pp. 588-598 Published by: Journal of Philosophy, Inc. Stable URL: http://www.jstor.org/stable/2564625 Accessed: 12-05-2016 19:03 UTC Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at http://about.jstor.org/terms JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact [email protected]. Journal of Philosophy, Inc. is collaborating with JSTOR to digitize, preserve and extend access to The Journal of Philosophy This content downloaded from 128.91.58.254 on Thu, 12 May 2016 19:03:20 UTC All use subject to http://about.jstor.org/terms 588 THEJOURNAL OF PHILOSOPHY BARGAINING WITH NEIGHBORS: IS JUSTICE CONTAGIOUS ? What is justice? The question is llarder to answer in some cases than in others. We focus on the easiest case of dis- tributive justice. Two individuals are to decide how to dis- tribute a windfall of a certain amount of money. Neither is especially entitled, or especially needy, or especially anything their positions are entirely symmetric. Their utilities derived from the dis- tribution may be taken, for all intents and purposes, simply as the amount of money received. -
Interactively Solving Repeated Games. a Toolbox
Interactively Solving Repeated Games: A Toolbox Version 0.2 Sebastian Kranz* March 27, 2012 University of Cologne Abstract This paper shows how to use my free software toolbox repgames for R to analyze infinitely repeated games. Based on the results of Gold- luecke & Kranz (2012), the toolbox allows to compute the set of pure strategy public perfect equilibrium payoffs and to find optimal equilib- rium strategies for all discount factors in repeated games with perfect or imperfect public monitoring and monetary transfers. This paper explores various examples, including variants of repeated public goods games and different variants of repeated oligopolies, like oligopolies with many firms, multi-market contact or imperfect monitoring of sales. The paper also explores repeated games with infrequent external auditing and games were players can secretly manipulate signals. On the one hand the examples shall illustrate how the toolbox can be used and how our algorithms work in practice. On the other hand, the exam- ples may in themselves provide some interesting economic and game theoretic insights. *[email protected]. I want to thank the Deutsche Forschungsgemeinschaft (DFG) through SFB-TR 15 for financial support. 1 CONTENTS 2 Contents 1 Overview 4 2 Installation of the software 5 2.1 Installing R . .5 2.2 Installing the package under Windows 32 bit . .6 2.3 Installing the package for a different operating system . .6 2.4 Running Examples . .6 2.5 Installing a text editor for R files . .7 2.6 About RStudio . .7 I Perfect Monitoring 8 3 A Simple Cournot Game 8 3.1 Initializing the game . -
Emergence of Cooperation and Evolutionary Stability in Finite
letters to nature populations may decrease cooperation and lead to more frequent 10. Clutton-Brock, T. H. et al. Selfish sentinels in cooperative mammals. Science 284, 1640–1644 (1999). escalations of conflicts in situations in which cooperation persists in 11. Seyfarth, R. M. & Cheney, D. L. Grooming alliances and reciprocal altruism in vervet monkeys. Nature 308, 541–543 (1984). well-mixed populations. Thus, spatial structure may not be as 12. Milinski, M. Tit for tat in sticklebacks and the evolution of cooperation. Nature 325, 433–435 (1987). universally beneficial for cooperation as previously thought. A 13. Milinski, M., Lu¨thi, J. H., Eggler, R. & Parker, G. A. Cooperation under predation risk: experiments on costs and benefits. Proc. R. Soc. Lond. B 264, 831–837 (1997). 14. Turner, P. E. & Chao, L. Prisoner’s dilemma in an RNA virus. Nature 398, 441–443 (1999). Methods 15. Heinsohn, R. & Parker, C. Complex cooperative strategies in group-territorial African lions. Science Spatial structure 269, 1260–1262 (1995). In our spatially structured populations, individuals are confined to sites on regular 16. Clutton-Brock, T. Breeding together: kin selection and mutualism in cooperative vertebrates. Science 100 £ 100 lattices with periodic boundary conditions, and interact with their neighbours. 296, 69–72 (2002). We used square lattices with N ¼ 4 and N ¼ 8 neighbours, hexagonal lattices (N ¼ 6) and 17. Hofbauer, J. & Sigmund, K. Evolutionary Games and Population Dynamics (Cambridge Univ. Press, triangular lattices (N ¼ 3). Whenever a site x is updated, a neighbour y is drawn at random Cambridge, UK, 1998). among all N neighbours; the chosen neighbour takes over site x with probability 18.