Caroline Pasyanos Portfolio: cpasyanos.com ​ School: 50 Leon St. #3107 Boston, MA 02115 [email protected] Home: 4228 23rd St. San Francisco, CA 94114 (650)-833-8309 Available: May - August 2018 ​ Education . ​ ​ Northeastern University September 2015 - present College of Computer and Information Science Candidate for a Bachelor of Science in Computer Science & Game Development Expected 2019 ​ Related Coursework: Algorithms & Data | Object-Oriented Design | Game Programming | Programming in C++ | Rapid Idea Prototyping for Games | Logic and Computation | Fundamentals of Computer Science I & II | Calculus Extracurriculars: Global Game Jam 2017 | Secretary and Social Media Coordinator of NU Knits Honors: 3.306 GPA | Dean’s List Spring 2017 | Dean’s Scholarship | National Merit Letter of Commendation

Computer Knowledge . ​ ​ Languages: Proficient in: Java | C# Familiar with: C++ | Python | Racket ​ ​ ​ Software: Github | IntelliJ | Eclipse | MS Visual Studio | CodeBlocks | MS Office Game Engines: Proficient in: Familiar with: GameMaker Studio | Hammer | Unreal ​ ​ ​ Projects . ​ Full project descriptions are available in my portfolio ● Catch and Throw VR Game - video game for physical therapy research built in Unity (Fall 2017) ​ ● Burgerfest - burger-building video game implemented in Unity (Spring 2017) ​ ● MIDI Music Player/Editor - program to display and edit MIDI music written in Java (Spring 2017) ​ ● Lamarr - 2D side scrolling platformer game built for Global Game Jam 2017 and implemented in ​ Unity (January 2017)

Experience . ​ Rehabilitation Games and Virtual Boston, MA July - December 2017 ​ Programmer for Virtual Environments ● Created physical therapy tasks in 3D virtual environments (Unity Engine with HTC Vive and Wii Fit Balance Board) and 2D virtual environments (Motek D-Flow with Vicon Motion Capture cameras), including scripting in C# and Lua, building task levels in Unity and D-Flow, designing immersive task environment, and collaborating with electrical and mechanical engineers to synchronize virtual and physical task environment specifications ● Managed lab GitHub account by creating repositories for all lab projects as a resource for team members Camps Cupertino and Berkeley, CA Summer 2016 ​ Instructor ● Taught children ages 7 to 17 programming skills (Scratch, Python, Java) and Game Design in an educational but fun summer camp format ● Created programming and game design curriculum and ensured principles were fun for campers ● Oversaw, tested, and debugged each student’s projects

Interests . ​ Knitting (including designing, publishing original patterns) | Digital and traditional art | Tabletop RPGs