Civilization V Darksiders
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Magazine.Odroid.Com, Is Your Source for All Things Odroidian
Volumio 2 • Android ADB Debug • Android navigation using IR remote Year Four Issue #41 May 2017 ODROIDMagazine Repurpose your WithN64 the power of ODROID A complete walkthrough allowing you to use the classic Nintendo console case with your favorite board Offering Exploring Native RS485 ODROID-C2 communication Support on C1+ and C2 What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-C2 and ODROID-XU4 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL o you have an old Nintendo or other gaming console that doesn’t work anymore? Don’t throw it away! You can re- Dfurbish it with an ODROID-XU4 running ODROID GameS- tation Turbo, RetroPie or Lakka and turn it into a multi-platform emulator station that can play thousands of different console games. Our main feature this month details how to fit everything into an N64 shell, breathing new life into an old dusty console case. ODROIDs are extremely versatile, and can be used for music playback, as de- scribed in our Volumio 2 article, developing Android apps, as Nanik demonstrates in his ar- ticle on the Android Debug Bridge, and process control, as shown by Charles and Neal in their discussion of the RS485 communication protocol. -
Apache TOMCAT
LVM Data Migration • XU4 Fan Control • OSX USB-UART interfacing Year Two Issue #22 Oct 2015 ODROIDMagazine Apache TOMCAT Your web server and servlet container running on the world’s most power-efficient computing platform Plex Linux Gaming: Emulate Sega’s last Media console, the Dreamcast Server What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-U3 device to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL his month, we feature two extremely useful servers that run very well on the ODROID platform: Apache Tom- Tcat and Plex Media Server. Apache Tomcat is an open- source web server and servlet container that provides a “pure Java” HTTP web server environment for Java code to run in. It allows you to write complex web applications in Java without needing to learn a specific server language such as .NET or PHP. Plex Media Server organizes your vid- eo, music, and photo collections and streams them to all of your screens. -
0 A.D. the Battle for Wesnoth
GAMING ON LINUX GAMING ONLINUX The tastiest brain candy to relax those tired neurons LINUX FOR THE WIN! 0 A.D. Battle in real time strategy like an Egyptian. ike an overdue Christmas present the Lteam at Wildfire Games has released the fifteenth alpha version of the epic open-source real time strategy game 0 A.D. The latest alpha version Liam Dawes is the brains behind www.gamingonlinux.com, the home added some really essential of Linux gaming on the interweb. features that were previously missing, including a multi- A new army is inux has long been a viable player lobby, so it should now readying for battle! platform for gaming, but it is be a total cinch to find people only now that mainstream L to play online. gamers are starting to sit up and take notice. Despite what many people In addition to being easy to 0 A.D. aims to be of AAA this strategy has paid off. They may think, the thanks for this play online there is yet another production quality, which have run several successful shouldn’t solely go to Valve for using playable civilisation – the shows in abundance. It was crowdfunding, and are now Linux as the basis of its Steam OS: Ptolemaic Egyptians – with originally closed source, but the using it to fund programmers there’s a long history of gaming on unique units and gameplay team opened it up with the aim to make 0 A.D. even better! the Linux platform. Id Software was one of the first features included for them. -
Terraria: Journey's End Update
Terraria: Journey's End Update Welcome, Jumper, to the world of Terraria. Oh, don't give me that, '2d Minecraft,' sass. We've got actual magic, here, not just enchanting; actual, legitimate, gear progression; and a veritable metric ton of bosses, compared to Minecraft's, what, two? Not to mention that our floating islands aren't just bugs in terrain generation. Whatever the case, and whatever you think, that's the world you're going to have to go to for the next ten years, so remember the two main rules: Don't die, and try to be interesting. That's your job out here, after all. Here's your usual: +1000 CP --- Game Mode Alright, so, first and foremost, we need to figure out what kind of world rules you're using. Your, 'difficulty,' as it were. Quick side-note before this, though, unless you take either Expert Mode or Master Mode, in Drawbacks, your armor is going to be only half as effective as listed for your time here; see their entries in Drawbacks, or the links to the full changes between modes in Notes, below, to learn more. Here are your options: Hardcore[Free] You die? You're done. Buh-bye. Go directly home, do not pass, 'Go,' all that jazz. The standard difficulty. Mediumcore[200 CP] Okay, so, maybe hardcore is a little punishing, especially with how hard some of the bosses around here are. They can be a right pain in the ass if I do say so myself. So, you get to respawn when you die. -
The Linux Gamers' HOWTO
The Linux Gamers’ HOWTO Peter Jay Salzman Frédéric Delanoy Copyright © 2001, 2002 Peter Jay Salzman Copyright © 2003, 2004 Peter Jay SalzmanFrédéric Delanoy 2004-11-13 v.1.0.6 Abstract The same questions get asked repeatedly on Linux related mailing lists and news groups. Many of them arise because people don’t know as much as they should about how things "work" on Linux, at least, as far as games go. Gaming can be a tough pursuit; it requires knowledge from an incredibly vast range of topics from compilers to libraries to system administration to networking to XFree86 administration ... you get the picture. Every aspect of your computer plays a role in gaming. It’s a demanding topic, but this fact is shadowed by the primary goal of gaming: to have fun and blow off some steam. This document is a stepping stone to get the most common problems resolved and to give people the knowledge to begin thinking intelligently about what is going on with their games. Just as with anything else on Linux, you need to know a little more about what’s going on behind the scenes with your system to be able to keep your games healthy or to diagnose and fix them when they’re not. 1. Administra If you have ideas, corrections or questions relating to this HOWTO, please email me. By receiving feedback on this howto (even if I don’t have the time to answer), you make me feel like I’m doing something useful. In turn, it motivates me to write more and add to this document. -
Mapping the Range of User Roles in Open Development Games Projects
Not just users: Mapping the range of user roles in open development games projects Luke Thominet Florida International University Miami, FL, USA [email protected] ABSTRACT love what you’re doing, and they’re not playing a lot, Open video game development systems provide a useful model but they might be writing fanfction, they might be for designing an engaging user experience (UX) research project. drawing, they might be doing other things, and they’re While UX research has typically framed people simultaneously as not actually just a hardcore player. [19] research subjects and users of a technology, some work has also At the 2015 Game Developers Conference, a panel of experienced problematized each of these categorizations. For instance, UX prac- developers discussed their experiences with open development titioners have questioned the framing of people as generic users, projects. In the quote above, Jamie Cheng described how partici- and participatory design has repositioned participants as co-owners pants in these projects were doing a lot more than just playing the of the results of research. This article ofers a complimentary per- game. This paper expands on this observation to review the broad spective by applying the concept of user roles to the activity of range of roles that user-participants adopt in open development participation in open development. Open development, which is the systems. prolonged process where incomplete games are publicly released Broadly speaking, open development is publicly distributing an and iterated on based on player feedback, is fundamentally a UX incomplete game, sharing information about the game develop- research process. -
A History of Linux Gaming
FEATURE A HISTORY OF LINUX GAMING A HISTORY OF LINUX GAMING Liam Dawe peeks into the belly of an unstoppable beast. n the first ever issue of Linux Voice we briefly developer possible, to having major publishers on touched down on the colourful history of Linux board. Let that just sink in for a moment, as two years Igaming. Now we’re here again to give you a better ago we didn’t have anything looking as bright as it is picture of how we went from being an operating now. That’s an insanely short amount of time for such system that was mostly ignored by every major a big turnaround. The dark ages We start our look in the early 90s, before most popular Linux distro even existed. ack in the 90s, people would most likely laugh at you for telling them Byou used Linux on the desktop. It was around this time that Id Software was creating the game Doom, which actually helped push Windows as a gaming platform. Ironically it was Id that threw us our first bone. A man named Dave Taylor ported Doom to Linux the year after the original release, and he only did it because he loved Linux. In the README.Linux file Dave gave his reasons for the port: “I did this ‘cause Linux gives me a woody. It doesn’t generate revenue. Please don’t call or write us with bug reports. They cost us money, and I get sorta ragged on for wasting One of the first big name games to ever grace our platform, Doom has left quite a legacy. -
Amd A10 7700K
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE APRIL 2014 WIN A PC / PLAYSTATIPLAYSTATIONONON / XBOXXBBOX / NINTENDONININTN ENNDODO / LLIFESTYLEIIFFEESSTYTYLELE PS4 EIGHT REVIEWS INCLUDING Castlevania: Lords of Shadow 2 Final Fantasy XIII: Lightning Returns Plants vs. Zombies: Garden Warfare Thief IT’S CLASSIC! IT’S MODERN! COULD THIS BE EVERYTHING WE WANT IN AN FPS? PUBLISHER Michael “RedTide“ James [email protected] CONTENTS EDITOR Geoff “GeometriX“ Burrows geoff @nag.co.za ART DIRECTOR Chris “SAVAGE“ Savides STAFF WRITERS Dane “Barkskin “ Remendes Tarryn “Azimuth “ van der Byl REGULARS CONTRIBUTING EDITOR Lauren “Guardi3n “ Das Neves 8 Ed's Note 10 Inbox TECHNICAL WRITER Neo “ShockG“ Sibeko 14 Bytes 26 home_coded INTERNATIONAL 74 Mosh Pit CORRESPONDENT Miktar “Miktar” Dracon CONTRIBUTORS OPINION Rodain “Nandrew” Joubert Miklós “Mikit0707 “ Szecsei 14 Miktar’s Meanderingserings Pippa “UnexpectedGirl” Tshabalala 16 I, Gamer Delano “Delano” Cuzzucoli Matt “Sand_Storm” Fick 18 The Game Stalkerer 56 Hardwired FEATURES PHOTOGRAPHY 82 Game Over Chris “SAVAGE“ Savides 36 WOLFENSTEIN: THE NEW Dreamstime.com Fotolia.com ORDER. MEIN LEBEN! PREVIEWS “There ain’t no school like the old SALES EXECUTIVE school.” That’s how it goes, right? Cheryl “Cleona“ Harris 32 The Elder Scrolls Online Or did we just fail hard at being [email protected] 34 WildStar youthful and hippity-hopping? +27 72 322 9875 Does it even matter? Either way, MARKETING AND Wolfenstein: The New Order PROMOTIONS MANAGER REVIEWS eagerly partakes of the old school Jacqui “Jax” Jacobs of fi rst-person shooter-ising. [email protected] 44 Reviews: Introduction And boy, does it look positively +27 82 778 8439 44 Mini review: Fable: scrumptious. -
NVIDIA Delivers Massive Performance Boost to Linux Gaming 7 November 2012
NVIDIA delivers massive performance boost to Linux gaming 7 November 2012 NVIDIA today announced the latest NVIDIA GeForce drivers—R310—double the performance and dramatically reduce game loading times for those gaming on the Linux operating system. The result of almost a year of development by NVIDIA, Valve and other game developers, the new GeForce R310 drivers are designed to give GeForce customers the best possible Linux-based PC gaming experience—and showcase the enormous potential of the world's biggest open- source operating system. Available for download at geforce.com, the new R310 drivers were also thoroughly tested with Steam for Linux, the extension of Valve's phenomenally popular Steam gaming platform that officially opened to gamers starting today. "With this release, NVIDIA has managed to increase the overall gaming performance under Linux," said Doug Lombardi, vice president of marketing at Valve. "NVIDIA took an unquestioned leadership position developing R310 drivers with us and other studios to provide an absolutely unequalled solution for Linux gamers." The R310 drivers support the newest GeForce GTX 600 series GPUs, which have redefined gaming for desktop and notebook PCs by combining revolutionary performance and gaming technology features with an incredibly power- efficient design. Gamers with previous generation GeForce GPUs, including the 8800 GT and above, are encouraged to download these new drivers as well. For an up-to-date third-party listing of games and applications that are currently in development for Linux, visit the Marlamin site. Provided by NVIDIA APA citation: NVIDIA delivers massive performance boost to Linux gaming (2012, November 7) retrieved 1 / 2 24 September 2021 from https://phys.org/news/2012-11-nvidia-massive-boost-linux-gaming.html This document is subject to copyright. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Peliprojektin Toteutus Unityllä
Markus Hänninen PELIPROJEKTIN TOTEUTUS UNITYLLÄ Opinnäytetyö Tietojenkäsittely Toukokuu 2013 KUVAILULEHTI Opinnäytetyön päivämäärä 31.5.2013 Tekijä(t) Koulutusohjelma ja suuntautuminen Markus Hänninen Tietojenkäsittely Nimeke Peliprojektin toteutus Unityllä Tiivistelmä Pelienkehitys on muuttunut 2000-luvulla paljon helpommin lähestyttäväksi. Enää ei tarvitse olla laitelä- heisen ohjelmoinnin osaaja, vaan pelikoodin kirjoittaminen onnistuu myös esimerkiksi JavaScriptillä. Myös peliprojektien koot ovat jakautuneet aina yhden henkilön kehittämistä omakustannepeleistä jopa sadan miljoonan euron budjetin peleihin. Kävin läpi tässä opinnäytetyössä erilaisia pelinkehitysympäristöjä kuten XNA, Unity, Source SDK ja Un- real Developement Kit. Näistä paneuduin tarkemmin Unityyn esittelemällä sen käyttöliittymää ja sen tarjoamaa pelimoottoria. Keskityin myös sen tarjoamiin työkaluihin ja siihen, mitä peliprojektin tekemi- seen Unityllä tarvitsee tietää. Kerroin opinnäytetyössä myös peliprojektin eri tuotantovaiheista yleisesti. Näihin kuuluvat pelin suun- nittelu, käsikirjoittaminen, ohjelmointi, peliobjektien tekeminen sekä markkinointi ja levitys. Lisäksi kä- vin läpi, miten osa näistä asioista näkyy Unityllä töitä tehdessä. Käytännöntoteutuksena tein pelin Unityllä JavaScriptiä käyttäen. Peli on ensimmäisestä persoonasta ku- vattu seikkailupeli, jossa pelaajan tehtävänä on ratkaista pulmia. Pelin ohjelmoinnin lisäksi kävin läpi hieman pelin 3D-mallien tekoa ja pelisuunnittelua. Päätännössä tiivistin ajatuksiani projektin onnistumi- sesta ja pienistä -
PREVENT–A Pipeline Approach to Prototype Realistic Virtual Environments Via the Reuse of Expert Domain Knowledge
PREVENT{A pipeline approach to prototype realistic virtual environments via the reuse of expert domain knowledge Mingze Xi B.Eng A Thesis presented for the degree of Doctor of Philosophy School of Electrical Engineering and Computing The University of Newcastle, Australia March, 2017 Statement of Originality This thesis contains no material which has been accepted for the award of any other degree or diploma in any university or other tertiary institution and, to the best of my knowledge and belief, contains no material previously published or written by another person, except where due reference has been made in the text. I give consent to the final version of my thesis being made available worldwide when deposited in the University's Digital Repository, subject to the provisions of the Copyright Act 1968. **Unless an Embargo has been approved for a determined period. Signed: Date: Mingze Xi ii Dedicated to My dear wife, Qi. It is your sacrifices, patience and encouragement that made who I am today. My dear parents. For your endless support in all things, great and small. Acknowledgements The completion of this thesis has been a long and challenging journey. I wish to express my sincere gratitude to the many people who have contributed to making this thesis and this PhD project possible. First and foremost, I wish to express my deepest appreciation to my supervisors, Dr Shamus Smith and Associate Professor Yuqing Lin, for helping develop this project and for providing insight, support and guidance as it progressed. To my primary supervisor, Shamus, the deepest thank you for your unswerving patience and willingness to share your expertise and experience on study design, research practice, project management, teaching skills, and the English language throughout my PhD, from the UK to Australia.