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UC Santa Barbara UC Santa Barbara Electronic Theses and Dissertations
UC Santa Barbara UC Santa Barbara Electronic Theses and Dissertations Title A Web of Extended Metaphors in the Guerilla Open Access Manifesto of Aaron Swartz Permalink https://escholarship.org/uc/item/6w76f8x7 Author Swift, Kathy Publication Date 2017 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA Santa Barbara A Web of Extended Metaphors in the Guerilla Open Access Manifesto of Aaron Swartz A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Education by Kathleen Anne Swift Committee in charge: Professor Richard Duran, Chair Professor Diana Arya Professor William Robinson September 2017 The dissertation of Kathleen Anne Swift is approved. ................................................................................................................................ Diana Arya ................................................................................................................................ William Robinson ................................................................................................................................ Richard Duran, Committee Chair June 2017 A Web of Extended Metaphors in the Guerilla Open Access Manifesto of Aaron Swartz Copyright © 2017 by Kathleen Anne Swift iii ACKNOWLEDGEMENTS I would like to thank the members of my committee for their advice and patience as I worked on gathering and analyzing the copious amounts of research necessary to -
Negotiating Ludic Normativity in Facebook Meme Pages
in ilburg apers ulture tudies 247 T P C S Negotiating Ludic Normativity in Facebook Meme Pages by Ondřej Procházka Tilburg University [email protected] December 2020 This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd/4.0/ Negotiating ludic normativity in Facebook meme pages Negotiating ludic normativity in Facebook meme pages PROEFSCHRIFT ter verkrijging van de graad van doctor aan Tilburg University, op gezag van de rector magnificus, prof. dr. W.B.H.J. van de Donk, in het openbaar te verdedigen ten overstaan van een door het college voor promoties aangewezen commissie in de Portrettenzaal van de Universiteit op maandag 7 december 2020 om 16.00 uur door Ondřej Procházka geboren te Kyjov, Tsjechië Promotores: prof. J.M.E. Blommaert prof. A.M. Backus Copromotor: dr. P.K. Varis Overige leden van de promotiecommissie: prof. A. Georgakopoulou prof. A. Jaworski prof. A.P.C. Swanenberg dr. R. Moore dr. T. Van Hout ISBN 978-94-6416-307-0 Cover design by Veronika Voglová Layout and editing by Karin Berkhout, Department of Culture Studies, Tilburg University Printed by Ridderprint BV, the Netherlands © Ondřej Procházka, 2020 The back cover contains a graphic reinterpretation of the material from the ‘Faceblock’ article posted by user ‘Taha Banoglu’ on the Polandball wiki and is licensed under the Creative Commons Attribution- Share Alike License. All rights reserved. No other parts of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any other means, electronic, mechanical, photocopying, recording, or otherwise, without permission of the author. -
Thesis (844.6Kb)
ABSTRACT You Should Have Expected Us – An Explanation of Anonymous Alex Gray Director: Linda Adams; PhD Anonymous is a decentralized activist collective that has evolved using the technology of the information age. This paper traces its origins as a way of contextualizing and better understanding its actions. The groups composition is examined using its self‐ascribed imagery to illustrate its’ unique culture and relational norms. Its structure and motivation are analyzed using the framework developed for social movements and terrorist networks. Finally a discussion of a splinter cell and official reaction delineate both strengths and weaknesses of the movement while suggesting its future development. The conclusion serves to expound on the ideal end for the online anonymous community as a new frontier in meritocratic activism. APPROVED BY DIRECTOR OF HONORS THESIS: ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐ Dr. Linda Adams, Department of Political Science APPROVED BY THE HONORS PROGRAM: ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐ Dr. Andrew Wisely, Director. DATE: ________________________ YOU SHOULD HAVE EXPECTED US AN EXPLANATION OF ANONYMOUS A Thesis Submitted to the Faculty of Baylor University In Partial Fulfillment of the Requirements for the Honors Program By Alex Gray Waco, Texas May 2012 TABLE OF CONTENTS Preface iii Acknowledgements iv Dedication v CHAPTER ONE 1 Introduction CHAPTER TWO 4 The Story of Anonymous CHAPTER THREE 20 A Group with No Head and No Members CHAPTER FOUR 39 Activists or Terrorists CHAPTER FIVE 56 Distraction, Diversion, Division CHAPTER SIX 67 Conclusion Bibliography 71 ii PREFACE Writing a paper about a decentralized, online collective of similarly minded individuals presents a unique set of challenges. In spending so much time with this subject, it is my goal to be both intellectually honest and as thorough as I can be. -
Internet Memes and Their Significance for Myth Studies
PALACKÝ UNIVERSITY, OLOMOUC FACULTY OF ARTS DEPARTMENT OF ENGLISH AND AMERICAN STUDIES INTERNET MEMES AND THEIR SIGNIFICANCE FOR MYTH STUDIES DOCTORAL DISSERTATION Author: Mgr. Pavel Gončarov Supervisor: Prof. PhDr. Marcel Arbeit, Dr. 2016 UNIVERZITA PALACKÉHO V OLOMOUCI FILOZOFICKÁ FAKULTA KATEDRA ANGLISTIKY A AMERIKANISTIKY INTERNETOVÉ MEMY A JEJICH VÝZNAM PRO VÝZKUM MYTOLOGIÍ DIZERTAČNÍ PRÁCE Autor práce: Mgr. Pavel Gončarov Vedoucí práce: Prof. PhDr. Marcel Arbeit, Dr. 2016 ANNOTATION Pavel Gončarov Department of English and American Studies, Faculty of Arts, Palacký University, Olomouc Title: Internet Memes and their Significance for Myth Studies Supervisor: Prof. PhDr. Marcel Arbeit, Dr. Language: English Character count: 347, 052 Number of appendices: 65 Entries in bibliography: 134 KEY WORDS myth, mythology, archaic revival, poetry, concrete poetry, semiotics, participatory media, digital culture, meme, memetics, internet memes, rage comics, Chinese rage comics, baozou manhua, baoman ABSTRACT This dissertation posits that the heart of myth rests with the novelizing and complexifying ritual of post-totemic sacrifice. As it makes an example of its delivery through poetry it tries to show the changing nature of poetry and art through history towards a designated act of whichever content. Transhumanism is seen as a tendency and so the dissertation imagines a poet whose practical exercise in the workings of typewriter produced concrete poetry are then tied to the coded ASCII table, emoticons and polychromatic glyphs which are subject to default visual modifications by manufacturers of technology. The dissertation then offers a view at memetic information transmission which is worked into a model that draws on Jacque Derrida’s différance. From a construction of a tree of hypothetical changes in the evolution of a state of culture of the primitive Waorani tribe, the dissertation moves to a logical exercise about hypernyms and hyponyms. -
Weigel Colostate 0053N 16148.Pdf (853.6Kb)
THESIS ONLINE SPACES: TECHNOLOGICAL, INSTITUTIONAL, AND SOCIAL PRACTICES THAT FOSTER CONNECTIONS THROUGH INSTAGRAM AND TWITCH Submitted by Taylor Weigel Department of Communication Studies In partial fulfillment of the requirements For the Degree of Master of Arts Colorado State University Fort Collins, Colorado Summer 2020 Master’s Committee: Advisor: Evan Elkins Greg Dickinson Rosa Martey Copyright by Taylor Laureen Weigel All Rights Reserved ABSTRACT ONLINE SPACES: TECHNOLOGICAL, INSTITUTIONAL, AND SOCIAL PRACTICES THAT FOSTER CONNECTIONS THROUGH INSTAGRAM AND TWITCH We are living in an increasingly digital world.1 In the past, critical scholars have focused on the inequality of access and unequal relationships between the elite, who controlled the media, and the masses, whose limited agency only allowed for alternate meanings of dominant discourse and media.2 With the rise of social networking services (SNSs) and user-generated content (UGC), critical work has shifted from relationships between the elite and the masses to questions of infrastructure, online governance, technological affordances, and cultural values and practices instilled in computer mediated communication (CMC).3 This thesis focuses specifically on technological and institutional practices of Instagram and Twitch and the social practices of users in these online spaces, using two case studies to explore the production of connection- oriented spaces through Instagram Stories and Twitch streams, which I argue are phenomenologically live media texts. In the following chapters, I answer two research questions. First, I explore the question, “Are Instagram Stories and Twitch streams fostering connections between users through institutional and technological practices of phenomenologically live texts?” and second, “If they 1 “We” in this case refers to privileged individuals from successful post-industrial societies. -
Lols, Lulz, and ROFL: the Culture, Fun, and Serious Business of Internet Memes
LOLs, Lulz, and ROFL: The Culture, Fun, and Serious Business of Internet Memes by Noah David Levinson Bachelor of Philosophy, University of Pittsburgh, 2012 Submitted to the Faculty of The University of Pittsburgh Honors College in partial fulfillment of the requirements for the degree of Bachelor of Philosophy University of Pittsburgh 2012 UNIVERSITY OF PITTSBURGH University Honors College This thesis was presented by Noah David Levinson It was defended on July 30, 2012 and approved by Gabriella Coleman, PhD, Department of Art History & Communications, McGill University Dana Och, PhD, Film Studies Program Annette Vee, PhD, English Department Thesis Advisor: Daniel Morgan, PhD, Film Studies Program ii Copyright © by Noah David Levinson 2012 iii LOLs, Lulz, and ROFL: The Culture, Fun, and Serious Business of Internet Memes Noah David Levinson, BPhil University of Pittsburgh, 2012 This thesis takes an analytical look into the workings of Internet Memes and the culture that surrounds and nourishes them. Through a selection of Internet Meme case studies, a list of cultural qualities are compiled and then used to identify the attitudes of Internet Meme Culture. Then by comparing the relationship between Internet Memes and advertising, film, and television, a contrast between Old and New Media is established. Alongside using political Memes to find connections between Internet Memes and general expression and communication, the final hope is to understand Internet Meme Culture and where it might take Mass and Popular Culture as the digital millennial becomes the new digital citizens. iv TABLE OF CONTENTS 1.0 INTRODUCTION: WHY STUDY INTERNET MEMES? ............................................. 1 1.1 WEB 3.33333333… AND BRONIES ...................................................................... -
Interactivity and Community in Video Game Live Streams
Twitch TV Uncovered – Interactivity and Community in Video Game Live Streams A thesis presented to the faculty of the Scripps College of Communication of Ohio University and the Institute for Communication and Media Studies of Leipzig University In partial fulfillment of the requirements for the degrees Master of Science in Journalism (Ohio University), Master of Arts in Global Mass Communication (Leipzig University) Chris J. Vonderlind December 2019 © 2019 Chris J. Vonderlind. All Rights Reserved. This thesis titled Twitch TV Uncovered – Interactivity and Community in Video Game Live Streams by CHRIS J. VONDERLIND has been approved for the E.W. Scripps School of Journalism, the Scripps College of Communication, and the Institute for Communication and Media Studies by Veronika Karnowski Associate Professor of the Institute for Communication and Media Studies Scott Titsworth Dean, Scripps College of Communication, Ohio University Christian Pieter Hoffman Director, Institute for Communication and Media Studies, Leipzig University ii Abstract CHRIS J. VONDERLIND, M.S., Journalism; M.A., Global Mass Communication, December 2019 3709740 Twitch TV Uncovered – Interactivity and Community in Video Game Live Streams Director of Thesis: Veronika Karnowski Committee Members: Veronika Karnowski, Jatin Srivastava, Rosanna Planer Online media is continuing to transform the media consumption habits of today’s society. It encompasses various forms of content, modes of consumption and interpersonal interactions. Live-streaming is one of the less observed but growing forms of new media content. It combines aspects of online video entertainment and user content creation such as YouTube, and social media such as Instagram, in a live setting. The goal of this thesis is to explore this phenomenon by looking at the video game streaming platform Twitch, and, more specifically, the interactions taking place during the live streams. -
Everyone Needs to Pitch In”: an Ethnographic Study Of
The Pennsylvania State University The Graduate School “EVERYONE NEEDS TO PITCH IN”: AN ETHNOGRAPHIC STUDY OF COLLEGIATE ESPORTS A Dissertation in Learning, Design, and Technology by Robert Hein © 2020 Robert Hein Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy December 2020 ii The dissertation of Robert Hein was reviewed and approved by the following: Ty Hollett Assistant Professor of Learning, Design, and Technology Dissertation Advisor Chair of Committee Simon R. Hooper Professor of Learning, Design, and Technology Stuart A. Selber Associate Professor of English Director of Digital Education Priya Sharma Associate Professor of Learning, Design, and Technology Susan M. Land Associate Professor of Learning, Design, and Technology Director of Graduate Studies iii ABSTRACT Although researchers have shown interest in videogaming since the early 2000s, the hyper- competitive world of “esports” has received less attention. However, multi-million dollar gaming tournaments—such as the 2019 Fortnite World Cup—now make headlines and spark national discussion. Similarly, colleges and universities have begun offering athletic scholarships to students who excel at games like League of Legends and Overwatch. Consequently, this present study aims to shine a light on the values, beliefs, and practices of gaming’s most “hardcore” players and communities. To better understand how these competitors improve their in-game skills, the author adopted a “connective ethnographic” approach and immersed himself in the day-to-day activities of a collegiate esports club. This process involved attending club meetings, interviewing members, and participating alongside players as they competed with and against one another in the game of Overwatch. -
Lols, Lulz, and ROFL: the Culture, Fun, and Serious Business of Internet Memes
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by D-Scholarship@Pitt LOLs, Lulz, and ROFL: The Culture, Fun, and Serious Business of Internet Memes by Noah David Levinson Bachelor of Philosophy, University of Pittsburgh, 2012 Submitted to the Faculty of The Univresity of Pittsburgh Honors College in partial fulfillment of the requirements for the degree of Bachelor of Philosophy University of Pittsburgh 2012 UNIVERSITY OF PITTSBURGH University Honors College This thesis was presented by Noah David Levinson It was defended on July 30, 2012 and approved by Gabriella Coleman, PhD, Department of Art History & Communications, McGill University Dana Och, PhD, Film Studies Program Annette Vee, PhD, English Department Thesis Advisor: Daniel Morgan, PhD, Film Studies Program ii Copyright © by Noah David Levinson 2012 iii LOLs, Lulz, and ROFL: The Culture, Fun, and Serious Business of Internet Memes Noah David Levinson, BPhil University of Pittsburgh, 2012 This thesis takes an analytical look into the workings of Internet Memes and the culture that surrounds and nourishes them. Through a selection of Internet Meme case studies, a list of cultural qualities are compiled and then used to identify the attitudes of Internet Meme Culture. Then by comparing the relationship between Internet Memes and advertising, film, and television, a contrast between Old and New Media is established. Alongside using political Memes to find connections between Internet Memes and general expression and communication, the final hope is to understand Internet Meme Culture and where it might take Mass and Popular Culture as the digital millennial becomes the new digital citizens. -
Who Is Pedobear
Who Is Pedobear 1 / 3 Who Is Pedobear 2 / 3 Of course, this ignores what the Pedobear meme is really about -- which is more of a 4chan /b/ "you're being creepy" sorta of thing, which .... WHO PEDOBEAR IS | Just clearing up a few misconceptions and providing an avenue to help the pedobear meme reclaim his "good" name in .... Police in San Luis Obispo in California have entirely missed the joke and seem to believe that Pedobear has been adopted as a 'mascot' by .... This group has over 335 pages that promote pedophila, child molestation, exsposes child porn, has graphic content, posts, pictures. It is affillated with the .... If you're not familiar with Pedobear, it's an internet meme of a pedophilic bear used to mock pedophiles. Nestle Australia & New Zealand .... Pedobear is an Internet meme that became popular through the imageboard 4chan. As the name suggests it is portrayed as a pedophilic cartoon bear. It is a .... Jul 12, 2014 - Explore calliecastellan's board "pedobear" on Pinterest. See more ideas about Funny, Memes and Funny pictures.. The alert links Pedobear's image to people, who have "a predilection to sexually inappropriate, or even, sexually assaultive behavior." "His cute .... UPDATE--September 15th, 2010. Tulsa Police originially told FOX23 News the man in Pedobear costume at San Diego's Comic Con .... Re: http://knowyourmeme.com/memes/pedobear oin us as we take a look at the Internet's most beloved and offensive bear.. Police in California have issued a warning about the “Pedo bear”, a computer character created as an internet joke. -
Livestreaming Vico: Imagination and the Ecology of Literacy in Online Gaming
Georgia State University ScholarWorks @ Georgia State University English Theses Department of English Summer 8-10-2021 Livestreaming Vico: Imagination and the Ecology of Literacy in Online Gaming Dylan Maroney Follow this and additional works at: https://scholarworks.gsu.edu/english_theses Recommended Citation Maroney, Dylan, "Livestreaming Vico: Imagination and the Ecology of Literacy in Online Gaming." Thesis, Georgia State University, 2021. https://scholarworks.gsu.edu/english_theses/263 This Thesis is brought to you for free and open access by the Department of English at ScholarWorks @ Georgia State University. It has been accepted for inclusion in English Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. Livestreaming Vico: Imagination and the Ecology of Literacy in Online Gaming by Dylan Maroney Under the Direction of Michael Harker, PhD A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the College of Arts and Sciences Georgia State University 2021 ABSTRACT The following research thesis seeks to understand the connection between Giambattista Vico’s conception of imagination and literacy in online spaces. This research delves into how users of the video game based live streaming platform Twitch.tv utilize imagination in written communication primarily through pictographs commonly referred to as emotes, and how broadcasters and moderators on the platform act as literacy sponsors for these unique -
Copyright Undertaking
Copyright Undertaking This thesis is protected by copyright, with all rights reserved. By reading and using the thesis, the reader understands and agrees to the following terms: 1. The reader will abide by the rules and legal ordinances governing copyright regarding the use of the thesis. 2. The reader will use the thesis for the purpose of research or private study only and not for distribution or further reproduction or any other purpose. 3. The reader agrees to indemnify and hold the University harmless from and against any loss, damage, cost, liability or expenses arising from copyright infringement or unauthorized usage. IMPORTANT If you have reasons to believe that any materials in this thesis are deemed not suitable to be distributed in this form, or a copyright owner having difficulty with the material being included in our database, please contact [email protected] providing details. The Library will look into your claim and consider taking remedial action upon receipt of the written requests. Pao Yue-kong Library, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong http://www.lib.polyu.edu.hk THE DISCOURSE OF ONLINE LIVE STREAMING ON TWITCH: COMMUNICATION BETWEEN CONVERSATION AND COMMENTARY DANIEL RECKTENWALD PhD The Hong Kong Polytechnic University 2018 The Hong Kong Polytechnic University Department of English The Discourse of Online Live Streaming on Twitch: Communication between Conversation and Commentary Daniel Recktenwald A thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy March 2018 Certificate of originality I hereby declare that this thesis is my own work and that, to the best of my knowledge and belief, it reproduces no material previously published or written, nor material that has been accepted for the award of any other degree or diploma, except where due acknowledgement has been made in the text __________________________ Daniel Recktenwald I Abstract of dissertation Live streaming on Twitch is a new form of online broadcasting of video games.