Joaquin Zamora Ubilla
Birth Date: November 13, 1980
Studies: Graphic Design, School of Design – University of Chile. June 2007
Contact: [email protected] +54 9 11 55783440
Online Portfolio: http://joaquinzamora.daportfolio.com
Summary
Graphic Designer, University of Chile. Game designer by choice and a “One-man-army” devoted to create games, with experience in Art, Game mechanics, Social Games, Graphic Interfaces. Proactive, open minded, adaptable, versatile in working with workgroups, I stand as a complete professional in the game design and visual area.
Experience
2013-2014
Position: Administration, direction and production in indie game studio Attack Aggressively, including game design, theoric and visual concepts, visual assets production, AS3-Air development, project managing, for Mobile games. At/Client: Indie project.
2011-2013
Position: Senior Social Game Designer At/Client: Vostu.
2010-2011
Position: Mobile Game Designer and Artist. At/Client: Amnesia Games.
2009-2010
Position: Administration, direction and production in indie game studio Big Lizard Games, including game design, theoric and visual concepts, visual assets production, AS2-3 coding and project managing, for the Flash games “Mad Karate Man”, “A Mage's Day”. At/Client: Indie project.
Position: Game Design & Art Consultancy for “Villa Amatista” educational game project. At/Client: University of Chile.
Position: Freelance design and production of animated characters for web game “Mostros”. At/Client: Big Bang Entertaiment.
2008
Position: Designer and developer of several flash games. At/Client: Cerebral Games/Indie projects.
Position: Freelance Illustrator, Trading Cards Games “Cazaurio” At/Client: SALO S.A.
Position: Freelance Artist (concepts, backgrounds, characters, animations) for Flash Advergame “Aventura Xtrema”. At/Client: Cerebral Games/Publicidad Interactiva.
2007
Position: Freelance Illustrator, Trading Cards Games “Cazaurio” and “Mitos y Leyendas”. At/Client: SALO S.A.
Position: Artist (GUI, concepts, backgrounds, characters, animations), web site and animatics for “Army of Destruction”, “Army of Destruction 2”, “Santa´s Cannon”, Monster Wars. (unreleased). At/Client: Cerebral Games.
Position: Artist, background and animation production for “Street Fighter 2 Revenge” (MUGEN engine). At/Client: Fan project.
Position: Design, Art Consultancy and production for website Ryuuko.cl At/Client: School of Engineering University of Chile.
Skills & Tools
Document & Design: Word, Excel, Power Point, and several other document tools. Development: FlashDevelop AS3, TexturePacker, Tiled. Image Edition: Adobe Photoshop, Adobe Illustrator, Adobe Fireworks. Multimedia: Adobe Flash, Adobe Dreamweaver, Adobe After Effects, Cool Edit pro – Adobe Audition. Expression techniques: Concepts, drawing, painting in traditional and digital media.