Rules

NIRSA Intramural Cricket program uses a modified version of the as established by the International Cricket Council (ICC). The rules listed below represent the most important aspects of the game with which to be familiar.

All rules are subject to change at the discretion of the Competitive Sports Office. The Competitive Sports Office has the final decision on all situations covered and not covered by the rules.

Rule 1: Player Eligibility & Registration

Player Eligibility  Currently enrolled Southern Illinois University Carbondale (SIUC) students as well as Recreational Sport and Services (RSS) members who have purchased a semester or annual membership may participate in intramural activities.  Prior to each contest and event, participants must present a valid SIUC or RSS ID Card.  To be eligible for postseason participation, a player must have checked into at least one regular season game for that team.  Current varsity athletes cannot participate in their sport or related sport. Former varsity athletes cannot participate in their sport or related sport for one calendar year (365 days) after their official affiliation with the University team has ended.  Current professional athletes are prohibited from playing in their sport or related sport. Former professional athletes cannot participate in their sport or related sport for a period of three calendar years (1,095 days) after their professional career has officially ended.  The Coordinator of Competitive Sports shall make the final decision on eligibility issues. Registration  Teams should register on the SIUC IMLEAGUES site by the posted deadline.  The team captain must pay the forfeit deposit by the regularly scheduled captains’ meeting.

Rule 2: League Format & Team Composition

League Format  A pool play section shall precede the postseason tournament. The overall number of registered teams will determine the number of pools and number of teams in each pool.  Pool standings will determine a team’s eligibility for the postseason tournament. The following criteria will determine the pool play standings: (1) Sportspersonship, (2) Winning Percentage, (3) Head to Head, (4) Final Point Differential, and (5), if necessary, coin toss. Leagues  Open Team Composition  Each team will have five players on the court at one time, and a minimum of four players are required to start the game.  Each team shall designate a captain who serve as the point of contact between the team and Competitive Sports staff.

Rule 3: Defaults, Forfeits, Grace Periods, Optional Grace Periods, & Protests

Defaults  A default is an unplayed game without penalty (e.g. being assessed a fee).  To receive a default, the team captain or representative must notify the Competitive Sports Office by 4:00 PM on the day of the contest. Forfeits  A forfeit is defined as one of the following: o Failing to field a team without notifying the Competitive Sports Office o Receiving three or more conduct penalties before, during, and after a game o Reeving two defaults during pool play o Having ineligible players participate during a contest  Upheld forfeits will result in loss of the forfeit deposit, and the monies will be deposited into the Competitive Sport account.  If a team forfeits its first game of the season, that team may be dropped from the league and replaced with a team on the waiting list.  Two forfeitures will result in ineligibility for the postseason and in being dropped from the league. Grace Period  If at least one team member has signed in at game time, the team will be granted a five-minute grace period.  Once a team reaches the minimum number of players to start the game, the team must start when directed by Competitive Sports staff. Optional Grace Period  After the initial grace period has expired and the team has not yet reached the minimum number of players, the opposing captain has two options: o Accept the win by forfeit or on-site default o Wait an additional five minutes  Once the opposing captain decides to wait, that decision is irreversible.  Once a team reaches the minimum number of players to start the game, the team must start when directed by Competitive Sports staff.  If the team cannot field the minimum number of players by the end of the optional grace period, the game will be declared a forfeit. Protests  Protests regarding the judgement of the game officials will not be recognized.  During the contest, teams may protest the misinterpretation or the misapplication of a rule. The protest must be submitted immediately during a live ball or before the ball becomes live.  When protesting player eligibility: o Regular season: The eligibility of any player may be protested at any point during the regular season (e.g. before, during, and after the contest; anytime during office hours) o Postseason: Player eligibility must be protested before the start of the contest. Protests made after the start or end of the game will be not recognized.

Rule 4: Playing Area & Equipment

Playing Area  Each game will be played on Court Seven of the Student Recreation Center. The Pitch

Game Equipment  The Competitive Sports Office will provide the balls, stumps, and bat for each game. o Balls designed for outdoor play shall not be used. o Competitive Sports staff reserve the right to declare any ball legal or illegal for play and request that a team use a ball deemed legal. Team Jerseys  Opposing teams are strongly encouraged to wear distinguishing colors. Clothing & Equipment  All attire and equipment is subject to the approval of Competitive Sports staff.  Competitive Sports staff reserves the right to ask participants to remove or conceal clothing that, in the opinion of Competitive Sports staff, displays offensive or demeaning language or imagery.  The Competitive Sports Office strongly recommends that players wear loose fitting clothing that allows freedom of movement and remove any items or clothing that may pose a danger to players on the court. Non-athletic clothing including but not limited to jeans, dress pants, dresses, khakis, and blouses is prohibited.  Footwear o Players are required to wear athletic shoes (e.g. basketball shoes, running shoes, tennis shoes). o Cleats are not permitted. o Footwear including but not limited to boots, cleats, open-toed shoes, crocks, and sandals is strictly prohibited.  Jewelry o Religious or medical jewelry is permitted and must be taped down against the body. o All other jewelry is prohibited and must be removed prior to the contest.  Headwear o Players may wear knit or stocking caps, headbands, and hair control devices made with soft and non-abrasive material. o Headwear including but not limited to baseball caps, bandanas with knots, hard plastic hair devices, bobby pins, and safety pins is strictly prohibited.

/Braces o Leg & knee braces covered with soft, pliable material and free of any sharp edges are allowed. o Compression sleeves and wrist sweatbands are permitted above the waist. o Casts may not be worn on any part of the body.  Blood o Participants that are bleeding, have an open wound, and/or have an excessive amount of blood on the uniform will directed to leave the game. The bleeding must be stopped, the open wound must be covered, and/or the bloody uniform must be changed/cleaned before the player can return to the game.

Rule 5: Timing &

Game Length  Each game consists of one (1) Inning per team with seven (7) Overs per team.  A team’s inning shall be considered complete in the following cases: o All seven (7) Overs are completed o All Batsmen have been dismissed.  One is six legal deliveries.  No bowler may bowl more than three (3) Overs in the inning. Scoring  Runs o A is scored when the two batsmen run to each other’s end of the pitch. Multiple runs can be scored on a single delivery. o Runs can only be scored after a ball has been delivered to the batsman. Runs may not be scored without the batsman making contact with the ball. o Four (4) runs are automatically scored if the ball goes to the rear with one or more bounces. o If the ball contacts or flies over the rear boundary with no bounces, six (6) runs are awarded.  Extra runs o No Ball . A no ball is called if the bowler oversteps the crease or bowls a ball that is above the batsman’s waist (when it passes him, and before bouncing), or over his shoulder after a bounce. . A no ball may also be called if the bowler is deemed to be throwing (if his elbow bends or straightens visibly as he delivers the ball). . Two (2) extra run is awarded for a no ball and the ball must be again. . A no ball will be considered an illegal delivery. o Ball . If a ball passes the batsman behind his back and not over the stumps, or too far in front of him to be playable (as determined by the markings on the pitch), it is declared a wide ball. . An extra run is awarded and the ball must be bowled again.

o A ball becomes dead when all the action from that delivery is completed. This occurs through the of a batsman, when the ball reaches the boundary, when it is returned to the bowler or -keeper, or when a ball is deemed lost or destroyed by an . o If a ball in play cannot be found or recovered, any fielder may call ‘lost ball’. The ball shall then become dead. Any runs or penalties awarded to either side up until the ball is declared dead shall be recorded and scored.  Free Hit o If the bowler bowls a no ball as a result of overstepping the bowling crease, a free hit is awarded the following delivery, during which a batsman cannot be ruled out except by being . o The next delivery will be considered a free hit. Rule 6: Playing Rules

SIU Intramural Cricket is self-officiated. Players are expected to review the rules before the start of the tournament and should honor the legitimate calls of their opponents. Disagreements that cannot be resolved by teams in a reasonable time will be resolved by the Competitive Sports Supervisor.

Please click the following link to view the Official ICC Cricket Rules.

Batting  No batsman may bat more than once.  A batsman, once at the pitch, will bat until he is dismissed or until the end of the .  A batsman shall be considered to be out of his ground unless his bat or some part of his person is grounded behind the crease at that end.  If there is no batsman in either crease, then each crease belongs to whichever batsman is nearer to it, or, if the batsmen are level, to whichever batsman was nearer to it immediately prior to their drawing level.  If both batsmen are in the same crease, then the crease belongs to the batsman that got their first.  Strikers may change during at an Over or at the conclusion of an Over. Substitutions  Substitutions are not permitted. Bowling  Each bowler must pitch six legal deliveries.  Once a bowler has pitched six legal deliveries, an Over has been completed.  At the completion of an Over, another player shall bowl. o The same player may not bowl consecutive Overs. o A team must have at least two bowlers.  The new bowler must change ends of the pitch.  Each team will have (during any time they are fielding) a bowler, a wicket-keeper and five other fielders who may be placed anywhere on the field by the captain.  The wicket-keeper stands behind the stumps at all times. The wicket keeper is the only member of the fielding team that may wear gloves.

Outs  Once a batsman is declared out, he/she is dismissed and must return to his/her team’s side.  The batsman is then replaced by a teammate that has not yet batted. If no remaining batsman exists, the innings is declared over, as two batsmen are required to be on the pitch in order to bat.  A batsman may be declared out in any of the following ways: o Bowled: A batsman is out if the bail is dislodged by a legal ball delivered by the bowler without touching another player. The ball may touch the batsman or his bat before it dislodges the bails. o Caught: If the ball hits the bat or the hands holding it and is caught without bouncing by a fielder, off a legal ball delivered by the bowler, the bowler is deemed out caught. o Run Out: If the bail is dislodged by the ball while the batsman is outside of his crease, he is deemed to be run out. This may happen if a direct throw from a fielder hits the stumps or the bail is removed with the ball by a fielder standing next to the stumps. This may happen at either end of the pitch. A batsman can be run out even off an illegal delivery. o : If a batsman is outside his crease immediately after facing a delivery from the bowler and the wicket-keeper dislodges the bail with the ball (or a hand holding the ball), the batsman is deemed out stumped. A stumping off a wide ball is valid, but not off a no ball. o : If, in the process of facing a legal ball delivered by the bowler, the batsman or his bat hit the wicket and dislodge a bail, he is deemed out hit wicket. o Contacting the Ball Twice: A batsman may be declared out if he or she contacts the ball twice during a single stroke.