1.204 Lecture 16, Branch and Bound: Backtrack Method, Knapsack Problem
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												  15.083 Lecture 21: Approximation Algorithsm I15.083J Integer Programming and Combinatorial Optimization Fall 2009 Approximation Algorithms I The knapsack problem • Input: nonnegative numbers p1; : : : ; pn; a1; : : : ; an; b. n X max pj xj j=1 n X s.t. aj xj ≤ b j=1 n x 2 Z+ Additive performance guarantees Theorem 1. There is a polynomial-time algorithm A for the knapsack problem such that A(I) ≥ OP T (I) − K for all instances I (1) for some constant K if and only if P = NP. Proof: • Let A be a polynomial-time algorithm satisfying (1). • Let I = (p1; : : : ; pn; a1; : : : ; an; b) be an instance of the knapsack problem. 0 0 0 • Let I = (p1 := (K + 1)p1; : : : ; pn := (K + 1)pn; a1; : : : ; an; b) be a new instance. • Clearly, x∗ is optimal for I iff it is optimal for I0. • If we apply A to I0 we obtain a solution x0 such that p0x∗ − p0x0 ≤ K: • Hence, 1 K px∗ − px0 = (p0x∗ − p0x0) ≤ < 1: K + 1 K + 1 • Since px0 and px∗ are integer, it follows that px0 = px∗, that is x0 is optimal for I. • The other direction is trivial. • Note that this technique applies to any combinatorial optimization problem with linear ob jective function. 1 Approximation algorithms • There are few (known) NP-hard problems for which we can find in polynomial time solutions whose value is close to that of an optimal solution in an absolute sense. (Example: edge coloring.) • In general, an approximation algorithm for an optimization Π produces, in polynomial time, a feasible solution whose objective function value is within a guaranteed factor of that of an optimal solution.
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												  Lecture 4 Dynamic Programming1/17 Lecture 4 Dynamic Programming Last update: Jan 19, 2021 References: Algorithms, Jeff Erickson, Chapter 3. Algorithms, Gopal Pandurangan, Chapter 6. Dynamic Programming 2/17 Backtracking is incredible powerful in solving all kinds of hard prob- lems, but it can often be very slow; usually exponential. Example: Fibonacci numbers is defined as recurrence: 0 if n = 0 Fn =8 1 if n = 1 > Fn 1 + Fn 2 otherwise < ¡ ¡ > A direct translation in:to recursive program to compute Fibonacci number is RecFib(n): if n=0 return 0 if n=1 return 1 return RecFib(n-1) + RecFib(n-2) Fibonacci Number 3/17 The recursive program has horrible time complexity. How bad? Let's try to compute. Denote T(n) as the time complexity of computing RecFib(n). Based on the recursion, we have the recurrence: T(n) = T(n 1) + T(n 2) + 1; T(0) = T(1) = 1 ¡ ¡ Solving this recurrence, we get p5 + 1 T(n) = O(n); = 1.618 2 So the RecFib(n) program runs at exponential time complexity. RecFib Recursion Tree 4/17 Intuitively, why RecFib() runs exponentially slow. Problem: redun- dant computation! How about memorize the intermediate computa- tion result to avoid recomputation? Fib: Memoization 5/17 To optimize the performance of RecFib, we can memorize the inter- mediate Fn into some kind of cache, and look it up when we need it again. MemFib(n): if n = 0 n = 1 retujrjn n if F[n] is undefined F[n] MemFib(n-1)+MemFib(n-2) retur n F[n] How much does it improve upon RecFib()? Assuming accessing F[n] takes constant time, then at most n additions will be performed (we never recompute).
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												  A Branch-And-Price Approach with Milp Formulation to Modularity Density Maximization on GraphsA BRANCH-AND-PRICE APPROACH WITH MILP FORMULATION TO MODULARITY DENSITY MAXIMIZATION ON GRAPHS KEISUKE SATO Signalling and Transport Information Technology Division, Railway Technical Research Institute. 2-8-38 Hikari-cho, Kokubunji-shi, Tokyo 185-8540, Japan YOICHI IZUNAGA Information Systems Research Division, The Institute of Behavioral Sciences. 2-9 Ichigayahonmura-cho, Shinjyuku-ku, Tokyo 162-0845, Japan Abstract. For clustering of an undirected graph, this paper presents an exact algorithm for the maximization of modularity density, a more complicated criterion to overcome drawbacks of the well-known modularity. The problem can be interpreted as the set-partitioning problem, which reminds us of its integer linear programming (ILP) formulation. We provide a branch-and-price framework for solving this ILP, or column generation combined with branch-and-bound. Above all, we formulate the column gen- eration subproblem to be solved repeatedly as a simpler mixed integer linear programming (MILP) problem. Acceleration tech- niques called the set-packing relaxation and the multiple-cutting- planes-at-a-time combined with the MILP formulation enable us to optimize the modularity density for famous test instances in- cluding ones with over 100 vertices in around four minutes by a PC. Our solution method is deterministic and the computation time is not affected by any stochastic behavior. For one of them, column generation at the root node of the branch-and-bound tree arXiv:1705.02961v3 [cs.SI] 27 Jun 2017 provides a fractional upper bound solution and our algorithm finds an integral optimal solution after branching. E-mail addresses: (Keisuke Sato) [email protected], (Yoichi Izunaga) [email protected].
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												  Exhaustive Recursion and BacktrackingCS106B Handout #19 J Zelenski Feb 1, 2008 Exhaustive recursion and backtracking In some recursive functions, such as binary search or reversing a file, each recursive call makes just one recursive call. The "tree" of calls forms a linear line from the initial call down to the base case. In such cases, the performance of the overall algorithm is dependent on how deep the function stack gets, which is determined by how quickly we progress to the base case. For reverse file, the stack depth is equal to the size of the input file, since we move one closer to the empty file base case at each level. For binary search, it more quickly bottoms out by dividing the remaining input in half at each level of the recursion. Both of these can be done relatively efficiently. Now consider a recursive function such as subsets or permutation that makes not just one recursive call, but several. The tree of function calls has multiple branches at each level, which in turn have further branches, and so on down to the base case. Because of the multiplicative factors being carried down the tree, the number of calls can grow dramatically as the recursion goes deeper. Thus, these exhaustive recursion algorithms have the potential to be very expensive. Often the different recursive calls made at each level represent a decision point, where we have choices such as what letter to choose next or what turn to make when reading a map. Might there be situations where we can save some time by focusing on the most promising options, without committing to exploring them all? In some contexts, we have no choice but to exhaustively examine all possibilities, such as when trying to find some globally optimal result, But what if we are interested in finding any solution, whichever one that works out first? At each decision point, we can choose one of the available options, and sally forth, hoping it works out.
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												  Backtrack Parsing Context-Free Grammar Context-Free GrammarContext-free Grammar Problems with Regular Context-free Grammar Language and Is English a regular language? Bad question! We do not even know what English is! Two eggs and bacon make(s) a big breakfast Backtrack Parsing Can you slide me the salt? He didn't ought to do that But—No! Martin Kay I put the wine you brought in the fridge I put the wine you brought for Sandy in the fridge Should we bring the wine you put in the fridge out Stanford University now? and University of the Saarland You said you thought nobody had the right to claim that they were above the law Martin Kay Context-free Grammar 1 Martin Kay Context-free Grammar 2 Problems with Regular Problems with Regular Language Language You said you thought nobody had the right to claim [You said you thought [nobody had the right [to claim that they were above the law that [they were above the law]]]] Martin Kay Context-free Grammar 3 Martin Kay Context-free Grammar 4 Problems with Regular Context-free Grammar Language Nonterminal symbols ~ grammatical categories Is English mophology a regular language? Bad question! We do not even know what English Terminal Symbols ~ words morphology is! They sell collectables of all sorts Productions ~ (unordered) (rewriting) rules This concerns unredecontaminatability Distinguished Symbol This really is an untiable knot. But—Probably! (Not sure about Swahili, though) Not all that important • Terminals and nonterminals are disjoint • Distinguished symbol Martin Kay Context-free Grammar 5 Martin Kay Context-free Grammar 6 Context-free Grammar Context-free
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												  Heuristic Search Viewed As Path Finding in a GraphARTIFICIAL INTELLIGENCE 193 Heuristic Search Viewed as Path Finding in a Graph Ira Pohl IBM Thomas J. Watson Research Center, Yorktown Heights, New York Recommended by E. J. Sandewall ABSTRACT This paper presents a particular model of heuristic search as a path-finding problem in a directed graph. A class of graph-searching procedures is described which uses a heuristic function to guide search. Heuristic functions are estimates of the number of edges that remain to be traversed in reaching a goal node. A number of theoretical results for this model, and the intuition for these results, are presented. They relate the e])~ciency of search to the accuracy of the heuristic function. The results also explore efficiency as a consequence of the reliance or weight placed on the heuristics used. I. Introduction Heuristic search has been one of the important ideas to grow out of artificial intelligence research. It is an ill-defined concept, and has been used as an umbrella for many computational techniques which are hard to classify or analyze. This is beneficial in that it leaves the imagination unfettered to try any technique that works on a complex problem. However, leaving the con. cept vague has meant that the same ideas are rediscovered, often cloaked in other terminology rather than abstracting their essence and understanding the procedure more deeply. Often, analytical results lead to more emcient procedures. Such has been the case in sorting [I] and matrix multiplication [2], and the same is hoped for this development of heuristic search. This paper attempts to present an overview of recent developments in formally characterizing heuristic search.
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												  Quadratic Multiple Knapsack Problem with Setups and a Solution ApproachProceedings of the 2012 International Conference on Industrial Engineering and Operations Management Istanbul, Turkey, July 3 – 6, 2012 Quadratic Multiple Knapsack Problem with Setups and a Solution Approach Nilay Dogan, Kerem Bilgiçer and Tugba Saraç Industrial Engineering Department Eskisehir Osmangazi University Meselik 26480, Eskisehir Turkey Abstract In this study, the quadratic multiple knapsack problem that include setup costs is considered. In this problem, if any item is assigned to a knapsack, a setup cost is incurred for the class which it belongs. The objective is to assign each item to at most one of the knapsacks such that none of the capacity constraints are violated and the total profit is maximized. QMKP with setups is NP-hard. Therefore, a GA based solution algorithm is proposed to solve it. The performance of the developed algorithm compared with the instances taken from the literature. Keywords Quadratic Multiple Knapsack Problem with setups, Genetic algorithm, Combinatorial Optimization. 1. Introduction The knapsack problem (KP) is one of the well-known combinatorial optimization problems. There are different types of knapsack problems in the literature. A comprehensive survey which can be considered as a through introduction to knapsack problems and their variants was published by Kellerer et al. (2004). The classical KP seeks to select, from a finite set of items, the subset, which maximizes a linear function of the items chosen, subject to a single inequality constraint. In many real life applications it is important that the profit of a packing also should reflect how well the given items fit together. One formulation of such interdependence is the quadratic knapsack problem.
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												  Cooperative and Adaptive Algorithms Lecture 6 Allaa (Ella) Hilal, Spring 2017 May, 2017 1 Minute Quiz (Ungraded)Cooperative and Adaptive Algorithms Lecture 6 Allaa (Ella) Hilal, Spring 2017 May, 2017 1 Minute Quiz (Ungraded) • Select if these statement are true (T) or false (F): Statement T/F Reason Uniform-cost search is a special case of Breadth- first search Breadth-first search, depth- first search and uniform- cost search are special cases of best- first search. A* is a special case of uniform-cost search. ECE457A, Dr. Allaa Hilal, Spring 2017 2 1 Minute Quiz (Ungraded) • Select if these statement are true (T) or false (F): Statement T/F Reason Uniform-cost search is a special case of Breadth- first F • Breadth- first search is a special case of Uniform- search cost search when all step costs are equal. Breadth-first search, depth- first search and uniform- T • Breadth-first search is best-first search with f(n) = cost search are special cases of best- first search. depth(n); • depth-first search is best-first search with f(n) = - depth(n); • uniform-cost search is best-first search with • f(n) = g(n). A* is a special case of uniform-cost search. F • Uniform-cost search is A* search with h(n) = 0. ECE457A, Dr. Allaa Hilal, Spring 2017 3 Informed Search Strategies Hill Climbing Search ECE457A, Dr. Allaa Hilal, Spring 2017 4 Hill Climbing Search • Tries to improve the efficiency of depth-first. • Informed depth-first algorithm. • An iterative algorithm that starts with an arbitrary solution to a problem, then attempts to find a better solution by incrementally changing a single element of the solution. • It sorts the successors of a node (according to their heuristic values) before adding them to the list to be expanded.
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												  Backtracking / Branch-And-BoundBacktracking / Branch-and-Bound Optimisation problems are problems that have several valid solutions; the challenge is to find an optimal solution. How optimal is defined, depends on the particular problem. Examples of optimisation problems are: Traveling Salesman Problem (TSP). We are given a set of n cities, with the distances between all cities. A traveling salesman, who is currently staying in one of the cities, wants to visit all other cities and then return to his starting point, and he is wondering how to do this. Any tour of all cities would be a valid solution to his problem, but our traveling salesman does not want to waste time: he wants to find a tour that visits all cities and has the smallest possible length of all such tours. So in this case, optimal means: having the smallest possible length. 1-Dimensional Clustering. We are given a sorted list x1; : : : ; xn of n numbers, and an integer k between 1 and n. The problem is to divide the numbers into k subsets of consecutive numbers (clusters) in the best possible way. A valid solution is now a division into k clusters, and an optimal solution is one that has the nicest clusters. We will define this problem more precisely later. Set Partition. We are given a set V of n objects, each having a certain cost, and we want to divide these objects among two people in the fairest possible way. In other words, we are looking for a subdivision of V into two subsets V1 and V2 such that X X cost(v) − cost(v) v2V1 v2V2 is as small as possible.
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												  Module 5: BacktrackingModule-5 : Backtracking Contents 1. Backtracking: 3. 0/1Knapsack problem 1.1. General method 3.1. LC Branch and Bound solution 1.2. N-Queens problem 3.2. FIFO Branch and Bound solution 1.3. Sum of subsets problem 4. NP-Complete and NP-Hard problems 1.4. Graph coloring 4.1. Basic concepts 1.5. Hamiltonian cycles 4.2. Non-deterministic algorithms 2. Branch and Bound: 4.3. P, NP, NP-Complete, and NP-Hard 2.1. Assignment Problem, classes 2.2. Travelling Sales Person problem Module 5: Backtracking 1. Backtracking Some problems can be solved, by exhaustive search. The exhaustive-search technique suggests generating all candidate solutions and then identifying the one (or the ones) with a desired property. Backtracking is a more intelligent variation of this approach. The principal idea is to construct solutions one component at a time and evaluate such partially constructed candidates as follows. If a partially constructed solution can be developed further without violating the problem’s constraints, it is done by taking the first remaining legitimate option for the next component. If there is no legitimate option for the next component, no alternatives for any remaining component need to be considered. In this case, the algorithm backtracks to replace the last component of the partially constructed solution with its next option. It is convenient to implement this kind of processing by constructing a tree of choices being made, called the state-space tree. Its root represents an initial state before the search for a solution begins. The nodes of the first level in the tree represent the choices made for the first component of a solution; the nodes of the second level represent the choices for the second component, and soon.
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												  Approximate Algorithms for the Knapsack Problem on Parallel ComputersView metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Elsevier - Publisher Connector INFORMATION AND COMPUTATION 91, 155-171 (1991) Approximate Algorithms for the Knapsack Problem on Parallel Computers P. S. GOPALAKRISHNAN IBM T. J. Watson Research Center, P. 0. Box 218, Yorktown Heights, New York 10598 I. V. RAMAKRISHNAN* Department of Computer Science, State University of New York, Stony Brook, New York 11794 AND L. N. KANAL Department of Computer Science, University of Maryland, College Park, Maryland 20742 Computingan optimal solution to the knapsack problem is known to be NP-hard. Consequently, fast parallel algorithms for finding such a solution without using an exponential number of processors appear unlikely. An attractive alter- native is to compute an approximate solution to this problem rapidly using a polynomial number of processors. In this paper, we present an efficient parallel algorithm for hnding approximate solutions to the O-l knapsack problem. Our algorithm takes an E, 0 < E < 1, as a parameter and computes a solution such that the ratio of its deviation from the optimal solution is at most a fraction E of the optimal solution. For a problem instance having n items, this computation uses O(n51*/&3’2) processors and requires O(log3 n + log* n log( l/s)) time. The upper bound on the processor requirement of our algorithm is established by reducing it to a problem on weighted bipartite graphs. This processor complexity is a signiti- cant improvement over that of other known parallel algorithms for this problem. 0 1991 Academic Press, Inc 1.
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												  Bin Completion Algorithms for Multicontainer Packing, Knapsack, and Covering ProblemsJournal of Artificial Intelligence Research 28 (2007) 393-429 Submitted 6/06; published 3/07 Bin Completion Algorithms for Multicontainer Packing, Knapsack, and Covering Problems Alex S. Fukunaga [email protected] Jet Propulsion Laboratory California Institute of Technology 4800 Oak Grove Drive Pasadena, CA 91108 USA Richard E. Korf [email protected] Computer Science Department University of California, Los Angeles Los Angeles, CA 90095 Abstract Many combinatorial optimization problems such as the bin packing and multiple knap- sack problems involve assigning a set of discrete objects to multiple containers. These prob- lems can be used to model task and resource allocation problems in multi-agent systems and distributed systms, and can also be found as subproblems of scheduling problems. We propose bin completion, a branch-and-bound strategy for one-dimensional, multicontainer packing problems. Bin completion combines a bin-oriented search space with a powerful dominance criterion that enables us to prune much of the space. The performance of the basic bin completion framework can be enhanced by using a number of extensions, in- cluding nogood-based pruning techniques that allow further exploitation of the dominance criterion. Bin completion is applied to four problems: multiple knapsack, bin covering, min-cost covering, and bin packing. We show that our bin completion algorithms yield new, state-of-the-art results for the multiple knapsack, bin covering, and min-cost cov- ering problems, outperforming previous algorithms by several orders of magnitude with respect to runtime on some classes of hard, random problem instances. For the bin pack- ing problem, we demonstrate significant improvements compared to most previous results, but show that bin completion is not competitive with current state-of-the-art cutting-stock based approaches.