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The Central Market in Darokin is the bu I• are over 130 tall marked on chu map; DMs guarded central building where the richest est, most varied market in all of the Repub­ hould feel free ro put a bu iness anywhere it merchant and the most valuable goods lic. The different areas marked on the map suits them. "Thieves' All y" 1s where shady, (gems and jewelry, gold, powerful magic are only general location -a certain type of borderline illegal. and otherwi e dangerous items and expen ive rarities) can be found. shop could be just about anywhere. There de2ls are struck . "The Vault'Sample ' is the well- file TSR's ADVENTURE FOLD-UP figures are easy to assemble, because they all use the same basic shapes. Once you know how to assemble 1hese shapes, you can put together most figures wi1hout further instruction. All you have to do is cut them aparl, fold on the dotted lines, and glue 1hem together in the order given in 1he pictured assembly.

Tools Needed: old ball poin1 pen/stylus ruler scissors/crafl knife white glue transparent tape paper dips

Scoring for Folding To make it easier to make straight folds along the dashed lines, you should use the following method. Before cutting the figures apart, score all the dashed lines. Scoring is creating a crease in the paper. Use an old ball poin1 pen that no longer writes or use an artist's stylus and a ruler to draw straight lines. Draw the pen along the dashed line, pressing down to make a crease in the paper.

CurringApart Use a pair of sharp scissors or a craft knife to cut. Only cut apart the pieces of one figure at a time so as not to lose any pieces. Cut only on the solid black outlines.

Folding The figures fold two ways, backward or forward. Backward folds are noted by a dashed line, forward folds by a dashed and dotted line. Study the figure carefully before folding.

Assembling Each figure should be assembled in the order of the numbered pieces as noted in the assembly diagrams.

Gluing To glue, apply the glue thinly and evenly all the way to the edges to prevent loose corners. Paper clips and tape are useful for holding a figure together until the glue dries. If corners do come unglued, a piece of transparent tape can be used 10 hold it together. When gluing, it is best to glue only one joint at a time. 13 14 Sample file

Cl1989 TSR , Inc. All Rights Reserved . ....·--~- •, ...... ~""t,

'Cl}e Republic Of DaRO){iN

INtRot>uctiON ---- 25mm merchant caravans in 3-D. 'Cl}e HistORY Of DanoJdN ------"T here is no place in Darokin for the WeJcoMe to DanokiN - unthinking brute who solves every prob­ Like many of the other predominantly lem with force ... Darokin has survived Darokin is a young country as countries human kingdoms in the Known World, these many years, surrounded by strong­ go, with ample opportunity for anyone the Republic of Darokin is not particular­ er, more barbarous nations, by cleverness, with skill and courage. Whethe r you pre­ ly old, even though the area has been by negotiation, by guile- in short, by fer a cosmopolitan city, filled with back inhabited for over 2,000 years. Perhaps finesse. It is a lesson no one wishing to alleys and political intrigue , or untamed because of their drastically shorter natural succeed in this land shou ld forget ." wilderness, overrun with monsters and life-spans, humans tend to move around - Reynard Varsho, Historian, Darokin wild creatures , adventu re awaits you in more. Thus, while the elves have been in Merchant's Guild Darokin. Alfheim for 1,800 years, and the dwarves Rarely does anyone do anything half­ in Rockhome for nearly that long , the "Darokin! Pfah! Land of women! They way in Darokin. Given that, it makes events that led to the formation of the have no stomach for conque st, nor a love sense that the patrolled , civilized areas of Republic of Darokin took place only 200 of war. Why they prosper is more than I the country are well-structured and rela­ years ago. can understand." tively safe. The pares of Darokin that are - Ludwig von Hendriks , Black Eagle Bar­ still wild, however, are verywild. In fact , on of Karameikos there are some areas that are technically EanJy SettJens ---- part of Darokin that the government has The first eyes to see the lands that were to 'Cl}e Gazetteen ---- " no power over whatsoever. become Darokin were probably those of Wealth and power go hand in hand in an ore, in the earliest days of the Nithian This sourcebook describes the Republic Darokin. In the minds of most citizens , Empire . Humans , elves, , and of Darokin for use with fantasy roleplay­ in fact , the two words are synonyms. The even gnolls and oth er demi-humans were ing campaigns set in the D&D game Daroki n slang word skiff (short for skif­ not far behind , but no race settled the Known World . In additi on to D&D game fington, a no-lo nger-used coin), for area in large enou gh numbers to claim it . play, the information in this sourcebook example, means both "ca sh " and There were no great nations, no armies, could be used in an AD&D campaig , " power." Rich Darokinians are always and weapon craft (along with most other or with many other fant asy roleplaying quick to quote thei r Golden Rule: " He knowledge and techno logy) was not very games . This Gazetteer contains the fol­ who has the gold makes the rules." far advanced . Thus, the different races lowing : A sociery as money-oriented as Daro­ tended to ignore each other for the most kin's migh t be expected to be extremely part . * A 64-page DM's Book which class-conscious. Surprisingly, there is very By 200 BC or so, the western half of describes the history, geography, govern­ little bigotry or prejudice . This is because what is now Darokin was divided into two ment, economy, peoples, and society, as just about anyone in Darokin, no matter factions: ore and human. The ores con­ well as interesting cities, towns and wil­ how poor or disadvantaged , has a chance trolled the land to the north and west of a derness areas all across the huge and to make a fortune here . Because there are line from present-day Corunglain, down diverse land of Darokin. This book also so many opportunit ies as a merchant or the Stred River, and then due west includes a complete D&D adventure set trader to break out of the ranks of pover­ through Akorros. They also controlled all in the Republic, and plenty of ideas for ty, the poor rarely complain. The newly of the Broken Lands, southern Glamri, an extended campaign set in Darokin . rich, rather than being snobbishly looked nearly all of Ethengar , and the mountains * A 32-page Player's Book, giving dif­ down on by the estab lishment, are between Ethengar and Alfheim . Fortu­ fering points of view on many aspects of instead congrat ulated on their hard work nately, these large ore holdings were the Darokin culture, guidelines for creat­ and ingenuiry and welcomed into the divided among 17 different ore tribes, ing a Darokinian player-character, and a fold. Darokin has a very high standard of and their constant tribal skirmishes pre­ system for running a Merchant as a new living, and a generally happy people. vented them from making any coordi­ character class. But there's more to do in Darokin than nate d attacks on their neighbors . * A 22" x 34" full-co lor map of the vast just making one's fortune. There are The humans living in the south of Republic of Darokin, including some thieves to be caught, monsters to be slain, Darokin were not much more organized , smaller diagrams along its edges and a wilderness to tame , and glory to be won . tho ugh they did not attack each other number of more detailed maps and some So welcome to Darokin, and may good with the frequency or ferocity of the ores. building diagrams . fortune be yours! The humans gathered in small villages * 2 full-colorSample sheets of cardboard fold­ file and raised good crops in the excellent ups, suitab le for building your very own farm land. The best organized of the

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'C)Je Republic Of DaRokiN human groups was a clan called agreed that the situation was critical, but Eastwind, which inhabited the area none was willing to step aside. By the first between the Scree! River and Alfheim . snows of winter , the ores had taken all of Although records are inconclusive, Darokin west of the Streel River except many historians believe that the Eastwind for Atheoos and the Malpheggi Swamp . humans received a great deal of help from As is their nature, they were hungry for the elves of Alfheim in the way of magic, still more . weapons , and suppl ies. The ores, living Once again, the elves of Alfheim inter­ right across the river, rarely came close to vened, their fear of the ores overcoming Canolbarth Forest because of the deadly their distaste for dealing with human s. elvish raiders, but the elves still feared the The elves backed a compromise choice for might of the ores shou ld they ever com­ the leadership of Darokin , a warrior bine into one force. The elves, normally named Corwyn Attleson, and promised wanting nothing to do with humans, to provide the humans with arms, magic, were apparen tly willing to help the and even troops (if necessary) if the Eastwind clan while using them as a human s would stop their fighting and buffer against the ores. unite under Attleson . Slowly, over the next 400 years or so, The troops were never necessary. Attle­ the humans continued to expand their son proved to be an excellent choice, a holdings. The ores gave ground grudg­ strong fighter , charismatic leader, and a ingly, and bloodshed was a constant fact canny politician. He quickly rallied the of life in the area . It was during this time bickering factions under his banner, and that the Eastwind clan rose to dominance won an important battle almost immedi­ among the other human tribes, trading ately, repulsing a major ore attack on the their surplus elven-made weapons and town of Darokin itself. magic in exchange for a tribe's allegiance . Under Attleson 's leadership, the ores By the time the Empire of Thyatis was were steadily beaten back and more formed (0 AC on the standard Known human clans pledged allegiance to Daro­ tories that the problems were entirely the World calendar), the Eastwinds had the kin . Corwyn died of natural causes in 122 fault of the other, but , as is often the case allegiance of over three-fourths of the AC, but his son, Corwyn II, proved every in such disputes, the truth lies some­ humans in the area . bit as capable as his father . The Attleson where in the middle. Although many dif­ The Republic ofDarokio gets its name Dynasty had begun . ferent factors contrib uted to the growing from Ansel Darokin, the first of the so­ The Atdesons ruled for another 400 enmity between Darokin and Alfheim , called Eastwind Kings . Ansel I came to years, driving the ores completely out of the most important of these were: power early in the First Century AC , and Darokin. The country was even bigger was responsible for the first steps in orga­ than it is now, as clans loyal to the Attle­ * As the elves distanced themselves nizing the Eastwind clan and its allied sons claimed portions of what is today more and more from the humans, entire tribes into a semi-competent military Karameikos, Ylaruam , and Glantri. generations of humans lived in Darokin organization . The Darokin line of kings Roads were built and trade was estab­ that had never so much as seen an . As abruptly ended in 87 AC when Ansel's lished . It was a time of great peace and the stories of the elves' help against the great-grandson , the newly-crowned prosperity, a "Go lden Age" for Darokin. ores grew more and more distant, the Aden I, was killed in an ore raid near the humans' lack of familiarity with the elves present-day site of Fort Nell. As Aden 'Cl}e ElfWaR ----- grew into distrust , then suspicion, and on had not yet married and had no heir, the through dislike and into hatred and para­ various factions lined up their candidates As Darokin grew and prospered, their noia . To many, it seemed clear that the to replace him and the fragile coalition of dependence on and contact with the elves elves must have some dark secret to hide . humans quivered on the brink of civil of Alfheim became less and less. This * The elves, too , had their share of mis­ war. suited the reclusive elves, who saw no conceptions about the humans . In the The ores were quick to take advantage need for contact with Darokio once the tales of the previous 400 years, the Daro­ of the situation, and in one bloody sum­ ore threat was removed . kin humans were portrayed as well­ mer they reclaimed nearly all the territory Relations between Darokin and Alf. meaning, but essentially bumbling fools, that it had taken four Eastwind Kings heim gradually deteriorated in the latter who had to be "rescued" time and time Samplehalf of the Fifth Century AC. Both elves file some 65 years to take. The three strongest again by the "superior" elves. Many candidates to succeed the Darokins all and humans record in their respective his- elvish tales of past encounters with the

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'Cl}€ Republic Of DaROkiN

Alfheim . could have wiped out Darokin's armies in The attack was actually made by a month, and wisely called the whole human bandits, but the mob was beyond thing off. Even though the fighting was reason . The elves defended themselves relatively brief and bloodless (fewer than from the villagers and inflicted some 2,000 humans were killed in the war, and casualties. As great battles go, this was fewer than 50 elves), the enmity between nothing more than a minor skirmish, but elves and humans would not soon die . it was sufficient to push already inflamed Even with the Elfwar over, the Darokio human tempers over the edge. army was not prepared for the tenacity of The actual fighting of Elfwar lasted the ores. The siege of Corunglain was bro­ just under four years. Mithras V was ken a dozen times, only ro be damped killed in battle in 503, and his successor, back on by the ores, each time stronger Corwyn XIII, carried on the fighting for than before. Io 523, the city finally fell. another 18 months or so before he pro­ The ores ransacked the city and slew thou­ claimed that the elves had "learned their sands of people before they went back lesson," and that the war was over. home, carrying the wealth of an entire Corwyn based this decision on three city on their backs. facts: Trade, military cooperation, and diplo­ * First, the Darokin forces were making matic relations with the elves were practi­ no headway at all in their attempt to cally nonexistent for centuries. Individual invade Alfheim. The elves could not be towns and villages became more and tracked in the thick Canolbarth Forest, more independent and, by 650, the posi­ and seemed to be able to attack with com­ tion of King of Darokin was ceremonial plete surprise at any time, only to disap­ in nature, and completely powerless . pear as soon as resistance was organized . When Santhral II died in 723 without an * The second, and perhaps more dis­ heir, the era of Darokin Kings came to an heartening reason, is that it became obvi­ end . men of Darokin took on the flavor of ous almost from the start that of the war jokes. that the elves weren't trying very hard . LaNb Of Let1ovens -- * As might be expected when a single They looked at this "war" as some sort of family rules for 350 years, a few clunkers game; a grand-scale version of Hide-and­ The next 200 years or so were not eventful worked their way into the Attleson line. Seek. ones in Darokin history . Most towns and Particularly bad were Mithras IV ( 467 - For their part, the elves did see the villages governed themselves, while a few 480) and Mithras V (480 - 503). Their whole thing as a big game . This perhaps larger cities, namely Akorros, Darokin, reigns were marked by corruption, inept explains why this entire episode is given Corunglain, and Selenica, began to exert management, and a nasty streak of racist such brief treatment in the elves' own his­ some influence in the surrounding coun­ hatred for the elves of Alfheim . tories. In fact, many elves of today are not tryside . Contact and trade with other even aware that Alfheim and Darokin countries improved, especially with Alf­ The results were predictable and sad . were ever anything but the best of heim and the Five Shires. When times got a little tough in Darokin , friends . (For more information on the Trouble with the ores was at a mini­ the king blamed the elves. The people Elves of Alfheim, players and DMs mum during this time, with one notable believed unquestioningly, and began should see Gazetteer number 5.) exception . The northern town of persecuting visiting elves and talking of * The third reason was provided by the Ardelphia was looted and leveled in 846 war. The elves, feeling misunderstood ores of the Broken Lands. They took by a huge army of ores crossing the border and betrayed, took the talk seriously and quick advantage of the situation and laid from the Broken Lands . Fortunately, the began their own preparations . AU that siege to Coruoglain. This development ores quickly fell to bickering among was missing from this powder keg was a was a double blow to the war effort themselves over the booty, and the army spark . against Alfheim, because not only could disbanded and returned home without That spark was provided in the spring Corunglain troops and goods not be used causing any more damage . of 501, when a cottage and farm near the against the elves, but more forces had to But the most important events of the Alfheim border was attacked and be sent north to break the ores' siege. era 725 - 925 were the continual migra­ burned, with all of its occupants mur­ Weighing these three factors carefully, tions of refugees from other nearby lands. SampleCorwyn quickly came to the realization As more file neighbors settled their own dered . The nearby villages quickly orga­ nized a militia , and marched on that the elves, if they really wanted to, fates, losers in those struggles poured into

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