Enthusiast Gaming Presentation May 2019
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Roll 2D6 to Kill
1 Roll 2d6 to kill Neoliberal design and its affect in traditional and digital role-playing games Ruben Ferdinand Brunings August 15th, 2017 Table of contents 2 Introduction: Why we play 3. Part 1 – The history and neoliberalism of play & table-top role-playing games 4. Rules and fiction: play, interplay, and interstice 5. Heroes at play: Quantification, power fantasies, and individualism 7. From wargame to warrior: The transformation of violence as play 9. Risky play: chance, the entrepreneurial self, and empowerment 13. It’s ‘just’ a game: interactive fiction and the plausible deniability of play 16. Changing the rules, changing the game, changing the player 18. Part 2 – Technics of the digital game: hubristic design and industry reaction 21. Traditional vs. digital: a collaborative imagination and a tangible real 21. Camera, action: The digitalisation of the self and the representation of bodies 23. The silent protagonist: Narrative hubris and affective severing in Drakengard 25. Drakengard 3: The spectacle of violence and player helplessness 29. Conclusion: Games, conventionality, and the affective power of un-reward 32. References 36. Bibliography 38. Introduction: Why we play 3 The approach of violence or taboo in game design is a discussion that has historically been a controversial one. The Columbine shooting caused a moral panic for violent shooter video games1, the 2007 game Mass Effect made FOX News headlines for featuring scenes of partial nudity2, and the FBI kept tabs on Dungeons & Dragons hobbyists for being potential threats after the Unabomber attacks.3 The question ‘Do video games make people violent?’ does not occur within this thesis. -
DRAKENGARD JUMP- 0.1 by Valeria You're in for a Rather Miserable Ride Jumper. This Is a World Much Like Our Own, in the Times Of
DRAKENGARD JUMP- 0.1 By Valeria You're in for a rather miserable ride jumper. This is a world much like our own, in the times of knights and castles, all it would take is a flip of the map to see no difference. At one point in time, in fact, it was identical to our world, but a catastrophe happened in the year 856 and magic was introduced to this world by force. This magic did not come alone, as alongside it was the Dragons and the Watchers. The Dragons are terrible beasts, in both sheer power and their surprising intelligence. The Watchers are grotesque abominations, who take the form of gigantic infants. Something else snuck through alongside these two races, though what it is is unknown even to them. The world continued on however, adapting to magic and monsters as best it could to these new challenges. Three times await you, all with their own dangers and all are linked closely to both the Dragons and the Watchers. Whether you deal with these struggles yourself, or simply allow events to take their natural course, the choice is open. You have 1000cp. Spend it well. Age & Gender Your starting age is 18+1d8 years. If you chose Monster as your origin, roll 10+2d8 centuries. You remain the same gender as your previous jump, though you may change this and your age freely for 100cp. Locations- 1 & 2- Drakengard 1 The world is locked in a war, between the Empire and the Union. The Empire, backed by strange magicks and horrible creatures is pushing back the Union more and more, driving them to extinction at the behest of the mad Cult of the Watchers. -
Download Megaman X4 Ps2 Iso Mega Man X4 (USA) PS1 ISO
download megaman x4 ps2 iso Mega Man X4 (USA) PS1 ISO. The PlayStation (officially abbreviated to PS, and commonly known as the PS1 or its codename, PSX) is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December 1994 in Japan, 9 September 1995 in North America, 29 September 1995 in Europe, and 15 November 1995 in Australia. The console was the first of the PlayStation lineup of home video game consoles. It primarily competed with the Nintendo 64 and the Sega Saturn as part of the fifth generation of video game consoles. The PlayStation is the first “computer entertainment platform” to ship 100 million units, which it had reached 9 years and 6 months after its initial launch. In July 2000, a redesigned, slim version called the PS one was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the PlayStation 2. The PlayStation 2, which is backwards compatible with the PlayStation’s DualShock controller and games, was announced in 1999 and launched in 2000. The last PS one units were sold in late 2006 to early 2007 shortly after it was officially discontinued, for a total of 102 million units shipped since its launch 11 years earlier. Games for the PlayStation continued to sell until Sony ceased production of both the PlayStation and PlayStation games on 23 March 2006 – over 11 years after it had been released, and less than a year before the debut of the PlayStation 3. DOWNLOADING AND RUNNING ISO FILES: Mega Man X4 (USA) is one of the best games of PS1 console. -
Entertainment Software Association
Long Comment Regarding a Proposed Exemption Under 17 U.S.C. 1201 [ ] Check here if multimedia evidence is being provided in connection with this comment Item 1. Commenter Information The Entertainment Software Association (“ESA”) represents all of the major platform providers and nearly all of the major video game publishers in the United States.1 It is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet. Any questions regarding these comments should be directed to: Cory Fox Simon J. Frankel Ehren Reynolds Lindsey L. Tonsager ENTERTAINMENT SOFTWARE ASSOCIATION COVINGTON & BURLING LLP 575 7th Street, NW One Front Street Suite 300 35th Floor Washington, DC 20004 San Francisco, CA 94111 Telephone: (202) 223-2400 Telephone: (415) 591-6000 Facsimile: (202) 223-2401 Facsimile: (415) 591-6091 Item 2. Proposed Class Addressed Proposed Class 19: Jailbreaking—Video Game Consoles Item 3. Overview A. Executive Summary Proposed Class 19 is virtually identical to the video game console “jailbreaking” exemption that the Librarian denied in the last rulemaking proceeding. As in the last proceeding, “the evidentiary record fail[s] to support a finding that the inability to circumvent access controls on video game consoles has, or over the course of the next three years likely would have, a substantial adverse impact on the ability to make noninfringing uses.”2 Proponents offer no more than the same de minimis, hypothetical, 1 See http://www.theesa.com/about-esa/members/ (listing ESA’s members). -
An Empty Arti Ce | Nier Automata
STUDIES An Empty Artice | NieR Automata BY DEVIN RAPOS O 27TH MARCH 2017 ll species of life are dened by roteness: repetition and mundanity are the forces by which the A cogs of human society and the natural world exist both separately and together. NieR: Automata’s understanding of this unbearable truth is palpable. In director Yoko Taro’s unlikely pairing with Platinum Games, combat encounters and fourth-wall breaking exposition dumps are married to a series of connected spaces which individually echo Platinum’s past works, but are melded, interconnected. Here is a melting pot of Skyrim’s usage of large open spaces as a means of encouraging exploration mixed with Shadow of the Colossus’ disquieting sense of afterness, shot through with Metroid Prime’s divine tapestry of bespoke level nodes. Initially, Automata appears substandard. This world is sliced up by seams, revealing core staples of Platinum’s past games: there is a liberal use of invisible walls and ceilings, both of which stie exploration; sparse (to be generous) or outright empty boxes of space which suggest little of what might have came before; muddy texture work and prevalent pop-in of objects, and static environmental conditions and foliage. Platinum’s interpretation of the open world action RPG presents a tableaux of crumbled buildings inhabited by machines convinced of their humanity, and yet neglects to ll these spaces with very much in the way of visual ephemera to suggest anything in the way of past inhabitance. Attempting to engage more deeply with Automata’s spaces than is usual for a typical action game makes bare realities of certain The ambient terrains and qualities it contains. -
Studies in Licit and Illicit Markets for Digital Entertainment Goods
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by OpenGrey Repository Studies in licit and illicit markets for digital entertainment goods The thesis submitted in partial fulfilment of the requirements for the award of the degree of Doctor of Philosophy of the University of Portsmouth Joe Cox May 2012 Word Count: 68,597 Abstract The widespread proliferation of digital communication has revolutionised the way in which traditional entertainment media are distributed and consumed. This thesis investigates a range of aspects of these markets, beginning with a detailed analysis of the video games industry, which has emerged from relative obscurity and moved toward the cultural mainstream as a consequence of the digital revolution. The thesis presents an analysis of the market for video games from both the demand and supply side, investigating factors that drive the prices and unit sales of video gaming hardware and software. In doing so, evidence is presented on significant predictors of ‘blockbuster’ titles, the existence of first-mover advantages and the extent to which international markets conform to theoretical expectations relating to purchasing power parity (PPP) and cultural convergence. The thesis also goes on to explore the darker side of the digital revolution by examining the economics of illegal file sharing. Later chapters present empirical analyses of survey data with the aim of understanding motivations to participate in the practice to varying extents. The results are unique in the sense that they differentiate between a range of behaviours, such as seeding and leeching, as well as the illegal consumption of music and movie content. -
NAMCO BANDAI Holdings Inc
NAMCO BANDAI Holdings Inc. Annual Report NAMCO BANDAI Holdings Inc. 2010 www.bandainamco.co.jp/ Annual Report 2010 NAMCO BANDAI Holdings Inc. Printed in Japan Profile The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, game software, arcade game machines, visual content, music content, and amuse- ment facilities. We aim to become a “Globally Recognized Entertainment Group” by establishing a strong operational foundation in Japan while aggressively developing operations in overseas markets to secure future growth. Our Mission Statement Dreams, Fun and Inspiration “Dreams, Fun and Inspiration” are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. Our Vision The Leading Innovator in Global Entertainment As an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as the “Leading Innovator in Global Entertainment.” RESTART In April 2010, the BANDAI NAMCO Group launched the Restart Plan to counter the lengthening economic slump and the Group’s declining performance. Under the Restart Plan, the Group will work to bolster its operational foundation to support the implementation of the current Mid-term Business Plan. Goals of the Restart Plan • Transforming into a speedy group • Improving -
21St Annual DICE Awards Finalists.Xlsx
Academy of Interactive Arts and Sciences 21st Annual D.I.C.E. Awards Finalists GAME TITLE PUBLISHER DEVELOPER Outstanding Achievement in Animation Cuphead StudioMDHR StudioMDHR For Honor Ubisoft Entertainment Ubisoft Montreal Hellblade: Senua's Sacrifice Ninja Theory Ninja Theory Horizon Zero Dawn Sony Interactive Entertainment America Guerrilla Games Uncharted: The Lost Legacy Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Art Direction Cuphead StudioMDHR StudioMDHR Hellblade: Senua's Sacrifice Ninja Theory Ninja Theory Horizon Zero Dawn Sony Interactive Entertainment America Guerrilla Games Little Nightmares BANDAI NAMCO Entertainment America Inc. Tarsier Studios The Legend of Zelda: Breath of the Wild Nintendo Nintendo Outstanding Achievement in Character Assassin's Creed Origins ‐ Bayek Ubisoft Entertainment Ubisoft Entertainment Hellblade: Senua's Sacrifice ‐ Senua Ninja Theory Ninja Theory Horizon Zero Dawn ‐ Aloy Sony Interactive Entertainment America Guerrilla Games Star Wars Battlefront II ‐ Iden Versio Electronic Arts DICE, Motive Studios, and Criterion Games Uncharted: The Lost Legacy ‐ Chloe Fraiser Sony Interactive Entertainment America Naughty Dog LLC Outstanding Achievement in Original Music Composition Call of Duty: WWII Activision Sledgehammer Games Cuphead StudioMDHR StudioMDHR Horizon Zero Dawn Sony Interactive Entertainment America Guerrilla Games RiME Grey Box Tequila Works Wolfenstein II: The New Colossus Bethesda Softworks MachineGames Outstanding Achievement in Sound Design Destiny -
Megaman X8 Pc Mods
Megaman x8 pc mods click here to download I've always wanted to mod X8 and I've never really pursued such a thing. But given it's on PC, it should be possible to extract models or. Some releases of the game are sold on one or two discs. The 2-disc versions contains support for multiple languages whereas the single-disc versions does not. modding Megaman X8 (CPU) didnt think there a cheat device for pc games as well.. i guess ill find some for mmx pc as well. Quote · Like. PC / Computer - Mega Man X8 - The #1 source for video game models on the internet!. Mega Man X8 downloads are here. Check all the latest Mega Man X8 files, mods, patches, demos and betas on FilePlanet. Mega Man X8 (+15 Trainer) Rate. 1 · 2 · 3 · 4 · 5. Total votes: September 25, - pm. PC. Mega Man X8 (+15 Trainer). I have the PC version of Megaman X8 and my full resolution is x But the highest the in game settings go to is xx Board index» Game Modding» 3D/2D models. All times are UTC Post subject: Re: (PC) Mega Man X8 WSX/WPG. Post Posted: Sun Nov [-noun] Web community dedicated to ensuring PC games run properly on your tablet, . Mega Man X8 is the eighth and final game in the Mega Man X series. Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh look. The stunning new. Mega Man X Legacy Collection 2 / ROCKMAN X ANNIVERSARY COLLECTION 2. -
Is There Country-Of-Origin Bias in the Video Game Market? Keaton C
Macalester College DigitalCommons@Macalester College Honors Projects Economics Department 4-24-2009 Is There Country-of-Origin Bias in the Video Game Market? Keaton C. White Macalester College, [email protected] Follow this and additional works at: http://digitalcommons.macalester.edu/ economics_honors_projects Part of the Asian Studies Commons, Behavioral Economics Commons, East Asian Languages and Societies Commons, International Business Commons, International Economics Commons, and the Other Economics Commons Recommended Citation White, Keaton C., "Is There Country-of-Origin Bias in the Video Game Market?" (2009). Honors Projects. Paper 16. http://digitalcommons.macalester.edu/economics_honors_projects/16 This Honors Project is brought to you for free and open access by the Economics Department at DigitalCommons@Macalester College. It has been accepted for inclusion in Honors Projects by an authorized administrator of DigitalCommons@Macalester College. For more information, please contact [email protected]. Is there country-of-origin bias in the video game market? Keaton White April 24, 2009 Karine Moe, Advisor Macalester College, Department of Economics Abstract: This paper tests for the existence of country-of-origin bias in the video game market. Using aggregate sales data from Japan and the US, I measure the effect of country-of-origin on video game sales in each respective country while controlling for genre, system, quality, and target age group, as well as domestically targeted games and superstar effects. I find that a significant country-of-origin bias exists in both game markets in favor of domestic titles. Introduction The video game industry is one of the fastest growing entertainment markets in the world. -
1593213532956.Pdf
Agaku (足掻く) “To paw at the ground; To struggle” Everything that lives is designed to end. We are perpetually trapped in a never-ending spiral of life and death. Is this a curse? Or some kind of punishment? I often think about the God who blessed us with this cryptic puzzle and wonder if we’ll ever have the chance to kill him. 2 Credits Project Manager and Lead Designer ELH Cover Artwork by Drake (Winson) Tsui Special Thanks Tanathica for the original PANTS System The Nier Fandom Wiki 4chan’s /tg/ Board MonMon for the Character Sheet Taro Yoko Version 0.2E Last Update: June 14th, 2020 NieR: Automata is a registered trademark or trademark of Square Enix Co., Ltd. All other trademarks and copyrights are properties of their respective owners. Nier: Agaku is not authorized, approved, licensed, endorsed, sponsored by, nor affiliated with, Square Enix, Platinum Games, Taro Yoko, or any other Nier franchise. It is a non-commercial, fan-made tabletop roleplaying system intended for recreational use. No alleged independent rights will be asserted against Square Enix, Platinum Games, Taro Yoko, or any other legal entity. The aPANTS system is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Any trademarked names are used in a fictional manner; no infringement is intended. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional. 3 Table of Contents CH01 – Introduction ....................................................................................................................................... 5 Welcome to the Year 11945… .................................................................................................................. 5 Adventures in the Aftermath of Nier ....................................................................................................... 5 What You Will Need .................................................................................................................................. -
Maverick Hunter Quest RPG Core Rules Document
Maverick Hunter Quest RPG Core Rules Document A Homebrew of a Homebrew Edited and amended by Jack From the original document by guy_with_the_parrot After consultation with (and input from) fellow Maverick Hunter Quest RPG players But not from Capcom 2 Table of Contents INTRODUCTION Preface ...................................................................................................................................................... 4 Maverick Hunter Life ................................................................................................................................. 5 Maverick Hunter Units .............................................................................................................................. 7 Maverick Hunter Bases ............................................................................................................................. 9 Chapter 1: SYSTEMS Required Materials ................................................................................................................................. 10 How to Play ............................................................................................................................................. 10 Example Round ....................................................................................................................................... 12 Character Creation in Brief ..................................................................................................................... 14 Determining HP and AP..........................................................................................................................