Showa Jump (Part 1)

The year is 1971. Disco is just starting to become popular, the Cold War is still going strong, and the Vietnam War is about to end. However, things are not what they seem. A mysterious evil organization known as Shocker is aiming to take over the world. To further its agenda, Shockerrecruits its agents through kidnapping, turning their victims into mutant and, ultimately brainwashing them. However, one victim named Takeshi Hongo escaped just before the final brainwashing. With his sanity and moral conscience intact, Hongo has dedicated his life to fighting Shocker's minions as the grasshopper-themed altered human known as Kamen Rider Ichigo. However, Shocker isn’t the only evil organization you have to worry about. There’s also Geldam, Destron, the Government of Darkness, Geddon, the Garanda Empire, Black Satan, the Delza Army, Neo-Shocker, the Dogma Kingdom, Jin Dogma, and the Badan Empire waiting in the wings for you to fight. You certainly have your work cut out for you, Jumper.

However, it’s not all bad. You start with 1000 CP which you can use to give yourself an edge.

Starting Location

Roll 1d8 to determine your starting location, or pay 50 cp to choose it yourself.

1. North America 2. South America 3. Europe 4. Africa 5. Asia 6. Australia 7. Antarctica 8. Free Choice! – you lucky dog! You get to choose your starting location!

Origin Roll 1d8+18 to determine your age. You keep your gender from the last jump or pay 50 cp to change it.

Drop In – Free You come as you are. +You have no new memories to influence your behavior -You have no family, friends, or connections -The evil organizations might notice your entry into this universe.

Scientist – 100 cp You are a scientist that works for one of the various evil organization. Maybe you joined them willingly, maybe they’re holding your loved ones hostage, or maybe they just kidnapped you +You know how to build all sorts of cool stuff +You have memories that will allow you to adjust quickly -You are VERY squishy -You mostly operate on unwilling patients -You have to brainwash your patients as well -The organization you work for will try to kill you if you defect

Kaijin – 200 cp You are a powerful animal-themed monster. You work for one of the many evil organizations +You are very strong +You can shift between human and monster form +You don’t need to eat or sleep -You feel compelled to serve the organization that created you, however you can resist this feeling with enough willpower -You have no memories of your life before you were kidnapped -You will be sent on missions to kidnap or kill innocent people -The organization you work for will try to kill you if you defect - will distrust you at first

Kamen Rider – 400 cp You were kidnapped by one of the various evil organizations and turned into a powerful insect-themed cyborg. However, you escaped before they could brainwash you. Following the example of Takeshi Hongo, you decided to fight against the organization that created you as a hero of justice called a Kamen Rider! +You are very strong +You don’t need to eat or sleep +You have a cool henshin sequence +You look awesome while transformed -The organization that created you is out to recapture and/or kill you -They know who you are -They know who your loved ones are

Century King – 600 cp (Can only be taken if you take the “Could It Be Golgom?!” drawback) Every 50,000 years, the existing Creation King dies. When this time draws near, two Century Kings are chosen, eventually to fight each other, the winner claiming both King Stone (and the loser's life, if not in the battle then in the extraction of the King Stone.) and becoming a new Creation King, to rule Golgom for the next 50,000 years. You are one of the two people chosen to be Century Kings +You are obscenely strong +You get minions +You can get even stronger by taking the other Century King’s King Stone +You don’t need to eat or sleep +You have a cool henshin sequence +You look awesome while transformed +If you defect from Golgom to the side of good, there’s a chance you can become a Kamen Rider -Your minions are evil -Your minions expect you to lead them in world conquest, and will turn on you if you don’t -You feel compelled to take over the world, but can resist this feeling with enough willpower -If you defect from Golgom, they will aim to recapture you and brainwash you. -They know who you are -They know who your loved ones are -The other Century King is out to take your King Stone, and if he or she succeeds you die which ends your chain -You have to take the “Leadership Position” perks Skills, Items, Abilities, and Perks All discounts are 50% off the appropriate Origin

Martial Arts – 100 cp You are a skilled fighter. If you have any supernatural abilities you know how to make them more effective. (Discount for Kamen Rider and Century King)

Armed and Dangerous – 100 CP Don’t expect to survive in this world using just your fists. You get one weapon of your choice and are skilled in it’s usage. (Discount for Scientist and Century King)

Theme-Related Ability –100 cp If you look like an animal, you might as well have their abilities too. You have a special ability that corresponds to the animal you resemble. For example, a chameleon cyborg can turn invisible, a scorpion cyborg has a poisonous stinger tail, a bird cyborg can fly, etc… (Free for Kaijin. Cannot be taken by Scientist or Drop-In)

Rider Machine – 200 cp You have a cool-looking vehicle that acts as your primary mode of transportation. It can be a motorcycle, a car, or even a plane! It is stylized to match whatever theme you want. (Discount for Kamen Rider and Century King)

Rider (Insert Verb Here) – 200 cp You can unleash a powerful finishing move, although it may leave you tired afterwards (Discount for Kamen Rider and Century King)

Gearhead – 200 cp You are quite skilled in the building and maintenance of vehicles. (Free for Scientist)

Living Weapon – 200 cp Not only are you an animal-themed mutant cyborg, you also have artillery inside of you as well! You have multiple guns mounted on your body somewhere, which you can use with ease. (Discount for Kaijin)

I’ll Knock Some Sense Into You! – 300 cp You have the ability to undo (or at least lessen) brainwashing by hitting the victims with a strong punch or kick to the head.

Even If There’s No God Or Buddha…. – 300 cp You have the ability to inspire great hope in others where there was no hope before. (Discount for Kamen Rider)

Rider Syndrome – 300 cp You can combine your powers with that of other people to unleash an obscenely powerful attack. (Discount for Kamen Rider and Century King)

Handyman – 300 cp You have five sets of detachable cybernetic hands that give you special abilities. One set is the default. The second set allows you to manipulate electricity. The third set allows you to shoot fire from one hand and ice from the other. The fourth set allows you to lift up to 50 tons of weight. The fifth set allows you to shoot missiles that emit radar waves, allowing you to see farther than normal. (Discount for Kamen Rider)

Leadership Position – 400 cp You are a high-ranking member of one of the evil organizations. Lower-ranking members of said organization will obey your orders without question. You are also privy to their secrets. Unfortunately, you have to take the “Tracking Device” drawback without any of the points it gives. (Discount for Scientist and Kaijin. Obligatory for Century King. Cannot be taken with the Kamen Rider or Drop-In origins)

Hope Doesn’t Ride Alone – 400 cp For just 400 cp, you can import three of your Companions. They share your Origin, except for Century King in which case they are Kamen Riders instead.

Monster Maker – 400 cp You know how to turn someone one of the various mutants and cyborgs that plague this world via surgery. You can also turn people into Riders if you feel so inclined. You’re good at it as well. (Discount for Scientist)

Charge Up – 400 cp Like , you get a super mode. In it, your power is tripled! However, there are significant drawbacks to it. Your body can’t handle the energy build up for very long, so you have to use it all up fast or else you WILL explode and die. Plus, you are extremely weak after using this transformation. (Discount for Kamen Rider)

Drawbacks If you need more points, just take one of these handy dandy drawbacks though! You can only get up to 800 cp from them though. Any additional drawbacks just add flavor to your experience

Tracking Device – 100 cp Evil organizations don’t like it when their plans go awry. If you are a Kamen Rider, Century King, or Kaijin, you have a tracking device inside of you. If you are a Scientist or Mook, you have a tracking chip implanted in the back of your neck. The evil organization that “recruited” you now knows where you are at all times and will use it to their advantage. If you defect, expect them to send their forces after you more frequently. This drawback cannot be taken if you are a Drop-In or a Civilian

Clumsy – 100 cp You aren’t very coordinated. You’re constantly tripping over yourself and you have a tendency to accidentally attack your allies. Don’t expect to look cool if you take this drawback.

Let’s Go Kamen Riders -200 cp The Den-Liner crew accidentally left some advanced technology in the past while chasing down an Imagin. Unfortunately, that technology was picked up by Shocker and all the other evil organizations. They used it to make their forces MUCH stronger. Good luck with that!

Could It Be Golgom?! -200 cp Maybe! You are forced to assume every abnormal event to occur in an area is the result of a Golgom plot, even though Golgom isn’t scheduled to make their move until 1987. Unfortunately, once a week you’ll actually be right! Seems they’re acting ahead of schedule… However, all of these plots are strangely cartoonish in nature.

Who’s That Guy? – 300 cp Shocker has sent two powerful cyborgs back to past from the year 2015 to make sure they take over the world as planned, and eliminate anything that stands in their way. Their names are Kamen Rider Sango and Kamen Rider Yongo.

Kamen Rider SPIRITS – 400 cp Instead of the regular Kamen Rider universe, you’re in the world of the Kamen Rider SPIRITS . Everything is the same here except for the Badan Empire. They are much stronger and more menacing than before. They are lead by a powerful entity called Great Leader JUDO, who can assume the form and powers of Kamen Riders (including yours if you have that Origin). It even has it’s own Rider form called Susanoo, which looks like a golden version of ZX

Shocker Riders – 600 cp This drawback can only taken with the Kamen Rider origin. You think you’re special? The evil organization that created you laughs at that assumption! They’ve created six cyborgs in your image, and each of them is just as strong as you are. They have all your Jumper abilities as well. These Riders are absolutely loyal to the organization that created them, and will not stop until you are dead.

What Now?

You’ve managed to defeat the evil organizations that plague this world! Or maybe you just laid low for ten years. Either way, your time here is up. You have three choices:

Stay Here – There’s always a need for heroes in this world. In fact, the word is that a new evil organization Golgom may be starting trouble six years after this jump’s end.

Go Home – You’ve had enough adventures to last you a hundred lifetimes! Now you just want to go back to where it all started.

Continue On – That wanderlust of yours never dies, does it? It’s off to the next world for you!

Notes

 This jump only goes up to ZX. Even if you take the “Could It Be Golgom?!” drawback you aren’t getting the full experience.  There’s going to be a Part 2 to this. I’m probably not going to write it though.