Justice League Dice
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Welcome! Components The Justice League Strategy Game allows 3–5 players to Aside from these rules, your copy of the Justice League create an epic showdown between the Justice League and Strategy Game contains the following items. their greatest foe: Darkseid of Apokolips! 2–4 players represent the heroes (Superman, Batman, • 1 game board Wonder Woman, and Cyborg) who team up against the • 5 character sheets forces of Darkseid, controlled by a separate (and hopefully • 5 HeroClix figures sinister!) player. • 5 SwitchClix dials and PAC Cards • 2 special Justice League dice • Tokens Object - 48 ability tokens (16 each of three types) - 20 omega energy tokens During the game, Darkseid unleashes a series of complex - 12 wound tokens machinations to take over the world. The heroes use their - 6 defeated hero tokens powers to confront and thwart these plans. - 2 defeated villain tokens Each crisis is represented by a tile on the game board, - 30 XP tokens and is worth a certain number of victory points (VP) for - 30 advancement tokens either the Justice League (if they thwart it) or Darkseid (if - 12 region markers he completes the crisis). The first side to achieve 12 victory • Cards points wins the game! - 54 power cards Alternatively, the heroes can win by clearing the globe - 24 crisis cards of all crisis tiles, and Darkseid can win by accomplishing - 3 Darkseid villain cards his secret Ultimate Goal! - 5 reference cards • Tiles - 24 crisis tiles 1 All these components are explained below. Don’t worry the Darkseid player that whenever the omega symbol (Ω) about understanding everything at the moment; that’s appears in the game, it represents the number of heroes in what the rest of the rules are for. the game (i.e., the number of players, excluding Darkseid). For example, at the start of the game, Darkseid begins Game Board with 3 X Ω energy; thus if he is playing against 4 heroes, The game board is a map of the world, with key locations he starts with 12 Energy. marked on it. HeroClix™ Figures Each hero and villain is represented on the board with a HeroClix figure. The bases of the HeroClix figures reveal the character’s current level, any rewards the character received for achieving that level, and the number of experience points (XP) needed to advance that hero or villain to the next level. Throughout the game, characters receive XP for accomplishing certain tasks (like overcoming abilities on crisis tiles) and can spend these XP to advance in level. When a character JUSTICE LEAGUE and all related characters and elements are trademarks of and © DC Comics. (s14) advances in level, “click” the base on that figure forward to show the new reward! The world is divided into 12 distinct regions, marked by the squares on the map. These regions are connected SwitchClix™ Dials and PAC Cards to each other by white travel lines. Heroes can use their The Justice League Strategy Game various power cards to move along the travel lines from also includes HeroClix SwitchClix region to region, including (since the world is round) dials that are 100% compatible moving across the travel line that connects Dinosaur with the Powers & Ability Card Island to Metropolis. (PAC) in the tabletop miniatures Also on the game board are two other spaces: game! Just pop the figures off the Apokolips, the homeworld of Darkseid, is in the lower Justice League Strategy Game dials left; and the Watchtower, the orbital headquarters of the and onto the HeroClix PAC-compatible Justice League, is in the upper right. These two important SwitchClix dials and you are ready to battle your friends! places, together with the 12 regions on the map, make up To learn more, visit: www.heroclix.com. the 14 distinct locations available on the game board. Justice League Dice Character Sheets Heroes confronting a difficult crisis Each player receives one character sheet. during the game may choose to “push For heroes, this sheet tracks the hero’s their luck” by rolling one of the special ability tokens (strength, agility, and Justice League dice (often called JL dice) tech). As the heroes use their abilities, that feature the iconic Justice League they slide the tokens from left to right on symbol on one side. These dice may help the sheet. When the heroes recover from the hero seize an important victory, but their efforts, they replenish their tokens they might instead result in the hero by sliding them back to the left. Also, the becoming wounded! sheet has a chart that shows the results of the Justice League die rolls. Ability Tokens Darkseid’s character sheet stores his Each hero has three different abilities: omega energy tokens. As Darkseid spends strength, agility, and tech. Using these energy to draw, play, and manipulate crisis abilities during the game is marked by cards, he slides his energy tokens from left sliding ability tokens from left to right to right. When he replenishes his energy, on the hero’s character sheet. As heroes he slides the tokens back to the left so that advance in level, they can earn additional he can further pursue his evil schemes. ability tokens to improve their capabilities. Darkseid’s character sheet also reminds 2 Omega Energy Tokens in a particular region. Note that some locations are not Omega energy tokens are Darkseid’s used in 2 or 3 player games (see “Preparing the Map” in version of ability tokens. He must spend the Setup section). omega energy tokens to use many of his special abilities. As with heroes, mark this Power Cards by sliding the omega energy tokens from left to right on Each hero begins the game with 4 starting power cards, his character sheet. which are the ones that feature the hero’s emblem in the center. A hero can acquire more power cards as he or she Wound Tokens advances in level. Heroes may receive wound tokens while confronting Darkseid’s crisis cards, or when ambushed by Darkseid himself. When a hero is wounded, he places one or more wound tokens onto his character sheet. A hero who has 3 wound tokens is defeated and must return to Watchtower on his or her next action to recover. Defeated Hero / Defeated Villain Tokens Whenever a hero is defeated, Darkseid These power cards allow the heroes to perform actions receives a Defeated Hero token worth during the game such as moving across the game board, 1 VP at the end of the game. Darkseid recuperating, and confronting crisis tiles. Each round, also receives one XP token (see below) for each hero secretly selects one power card to use. defeating the hero. If the heroes ever defeat Darkseid in battle (overcoming him in strength, agility, and tech), they receive a Defeated Villain token worth 2 VP. Power Card Anatomy XP Tokens Whenever a hero successfully confronts a crisis using a particular ability, he CARD NAME places one of his XP tokens on the appropriate space on that crisis tile. This indicates that the crisis ability has been overcome, and the crisis tile is partially thwarted. When the crisis is later removed from play (whether thwarted by the heroes or completed by Darkseid), the hero places that XP token onto his character sheet. WONDER WOMAN Darkseid earns XP tokens by defeating STARTING CARD heroes and completing crisis tiles; this will be explained later. ACTION NUMBER Advancement Tokens Advancement tokens are placed on the crisis tiles on the board to indicate that the crisis there has advanced a stage (to a maximum of stage 3) and is becoming more dangerous. The more advancement tokens a crisis tile CARD EFFECTS has, the closer it is to completion, and, often, the harder it is to confront. Region Markers REPLENISH/SPENT ICON These markers are used to designate which crisis card is 3 Ultimate Goal Anatomy Crisis Card Anatomy CARD NAME CRISIS TYPE ENERGY COST / VPS CARD NAME CRISIS ABILITIES ULTIMATE GOAL SYMBOL ABILITIES WITH A SLASH ARE NOT ACTION NUMBER USED BY THAT CRISIS. CARD EFFECTS REPLENISH/SPENT ICON STORY BACKGROUND GAME EFFECTS Darkseid begins the game with 9 starting powers, Darkseid Villain Cards including one Ultimate Goal that he keeps hidden in These represent Darkseid himself, and are used during the hope of using it to win the game. Unlike the heroes, times that the heroes are able to confront him directly. Darkseid plays 2 power cards each round. These power Only one is used in a game, based on how many heroes cards allow him to plot, execute, manipulate, and are playing. ultimately triumph by bringing his evil schemes to fruition. Crisis Cards These are the various nefarious schemes that Darkseid can set into motion. Throughout the game, Darkseid plays crisis cards face down beside the game board, and then places the matching crisis tile in a region on the map (using the region markers to track which is which). The heroes must Reference Cards reveal and confront these crisis tiles to prevent Darkseid from winning. Each player has a reference card that Each crisis card has a cost that Darkseid must pay with shows the starting ability scores omega energy tokens in order to play it. This number also of each hero; this makes planning represents how many VPs the crisis is worth to the heroes easier for the players. The back of (if they thwart the crisis) or to Darkseid (if he triumphs each reference card also provides a and completes the crisis). Each crisis also features special summary of the information on the text that alters or modifies the game rules in some way, players’ HeroClix dials (character a crisis type (which might correspond to Darkseid’s level, rewards associated with the Ultimate Goal), and one or more crisis abilities that the character’s current level, and XP heroes must overcome in order to thwart the crisis.