Teaching Concurrent Software Design: a Case Study Using Android
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Thread Management for High Performance Database Systems - Design and Implementation
Nr.: FIN-003-2018 Thread Management for High Performance Database Systems - Design and Implementation Robert Jendersie, Johannes Wuensche, Johann Wagner, Marten Wallewein-Eising, Marcus Pinnecke, Gunter Saake Arbeitsgruppe Database and Software Engineering Fakultät für Informatik Otto-von-Guericke-Universität Magdeburg Nr.: FIN-003-2018 Thread Management for High Performance Database Systems - Design and Implementation Robert Jendersie, Johannes Wuensche, Johann Wagner, Marten Wallewein-Eising, Marcus Pinnecke, Gunter Saake Arbeitsgruppe Database and Software Engineering Technical report (Internet) Elektronische Zeitschriftenreihe der Fakultät für Informatik der Otto-von-Guericke-Universität Magdeburg ISSN 1869-5078 Fakultät für Informatik Otto-von-Guericke-Universität Magdeburg Impressum (§ 5 TMG) Herausgeber: Otto-von-Guericke-Universität Magdeburg Fakultät für Informatik Der Dekan Verantwortlich für diese Ausgabe: Otto-von-Guericke-Universität Magdeburg Fakultät für Informatik Marcus Pinnecke Postfach 4120 39016 Magdeburg E-Mail: [email protected] http://www.cs.uni-magdeburg.de/Technical_reports.html Technical report (Internet) ISSN 1869-5078 Redaktionsschluss: 21.08.2018 Bezug: Otto-von-Guericke-Universität Magdeburg Fakultät für Informatik Dekanat Thread Management for High Performance Database Systems - Design and Implementation Technical Report Robert Jendersie1, Johannes Wuensche2, Johann Wagner1, Marten Wallewein-Eising2, Marcus Pinnecke1, and Gunter Saake1 Database and Software Engineering Group, Otto-von-Guericke University -
Concurrency & Parallel Programming Patterns
Concurrency & Parallel programming patterns Evgeny Gavrin Outline 1. Concurrency vs Parallelism 2. Patterns by groups 3. Detailed overview of parallel patterns 4. Summary 5. Proposal for language Concurrency vs Parallelism ● Parallelism is the simultaneous execution of computations “doing lots of things at once” ● Concurrency is the composition of independently execution processes “dealing with lots of thing at once” Patterns by groups Architectural Patterns These patterns define the overall architecture for a program: ● Pipe-and-filter: view the program as filters (pipeline stages) connected by pipes (channels). Data flows through the filters to take input and transform into output. ● Agent and Repository: a collection of autonomous agents update state managed on their behalf in a central repository. ● Process control: the program is structured analogously to a process control pipeline with monitors and actuators moderating feedback loops and a pipeline of processing stages. ● Event based implicit invocation: The program is a collection of agents that post events they watch for and issue events for other agents. The architecture enforces a high level abstraction so invocation of an agent is implicit; i.e. not hardwired to a specific controlling agent. ● Model-view-controller: An architecture with a central model for the state of the program, a controller that manages the state and one or more agents that export views of the model appropriate to different uses of the model. ● Bulk Iterative (AKA bulk synchronous): A program that proceeds iteratively … update state, check against a termination condition, complete coordination, and proceed to the next iteration. ● Map reduce: the program is represented in terms of two classes of functions. -
Model Checking Multithreaded Programs With
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Illinois Digital Environment for Access to Learning and Scholarship Repository Model Checking Multithreaded Programs with Asynchronous Atomic Methods Koushik Sen and Mahesh Viswanathan Department of Computer Science, University of Illinois at Urbana-Champaign. {ksen,vmahesh}@uiuc.edu Abstract. In order to make multithreaded programming manageable, program- mers often follow a design principle where they break the problem into tasks which are then solved asynchronously and concurrently on different threads. This paper investigates the problem of model checking programs that follow this id- iom. We present a programming language SPL that encapsulates this design pat- tern. SPL extends simplified form of sequential Java to which we add the ca- pability of making asynchronous method invocations in addition to the standard synchronous method calls and the ability to execute asynchronous methods in threads atomically and concurrently. Our main result shows that the control state reachability problem for finite SPL programs is decidable. Therefore, such mul- tithreaded programs can be model checked using the counter-example guided abstraction-refinement framework. 1 Introduction Multithreaded programming is often used in software as it leads to reduced latency, improved response times of interactive applications, and more optimal use of process- ing power. Multithreaded programming also allows an application to progress even if one thread is blocked for an I/O operation. However, writing correct programs that use multiple threads is notoriously difficult, especially in the presence of a shared muta- ble memory. Since threads can interleave, there can be unintended interference through concurrent access of shared data and result in software errors due to data race and atom- icity violations. -
From Zero to 1000 Tests in 6 Months
From Zero to 1000 tests in 6 months Or how not to lose your mind with 2 week iterations Name is Max Vasilyev Senior Developer and QA Manager at Solutions Aberdeen http://tech.trailmax.info @trailmax Business Does Not Care • Business does not care about tests. • Business does not care about internal software quality. • Business does not care about architecture. • Some businesses don’t care so much, they even don’t care about money. Don’t Tell The Business Just do it! Just write your tests, ask no one. Honestly, tomorrow in the office just create new project, add NUnit package and write a test. That’ll take you 10 minutes. Simple? Writing a test is simple. Writing a good test is hard. Main questions are: – What do you test? – Why do you test? – How do you test? Our Journey: Stone Age Started with Selenium browser tests: • Recording tool is OK to get started • Boss loved it! • Things fly about on the screen - very dramatic But: • High maintenance effort • Problematic to check business logic Our Journey: Iron Age After initial Selenium fever, moved on to integration tests: • Hook database into tests and part-test database. But: • Very difficult to set up (data + infrastructure) • Problematic to test logic Our Journey: Our Days • Now no Selenium tests • A handful of integration tests • Most of the tests are unit-ish* tests • 150K lines of code in the project • Around 1200 tests with 30% coverage** • Tests are run in build server * Discuss Unit vs Non-Unit tests later ** Roughly 1 line of test code covers 2 lines of production code Testing Triangle GUI Tests GUI Tests Integration Tests Integration Tests Unit Tests Unit Tests Our Journey: 2 Week Iterations? The team realised tests are not optional after first 2-week iteration: • There simply was no time to manually test everything at the end of iteration. -
Designpatternsphp Documentation Release 1.0
DesignPatternsPHP Documentation Release 1.0 Dominik Liebler and contributors Jul 18, 2021 Contents 1 Patterns 3 1.1 Creational................................................3 1.1.1 Abstract Factory........................................3 1.1.2 Builder.............................................8 1.1.3 Factory Method......................................... 13 1.1.4 Pool............................................... 18 1.1.5 Prototype............................................ 21 1.1.6 Simple Factory......................................... 24 1.1.7 Singleton............................................ 26 1.1.8 Static Factory.......................................... 28 1.2 Structural................................................. 30 1.2.1 Adapter / Wrapper....................................... 31 1.2.2 Bridge.............................................. 35 1.2.3 Composite............................................ 39 1.2.4 Data Mapper.......................................... 42 1.2.5 Decorator............................................ 46 1.2.6 Dependency Injection...................................... 50 1.2.7 Facade.............................................. 53 1.2.8 Fluent Interface......................................... 56 1.2.9 Flyweight............................................ 59 1.2.10 Proxy.............................................. 62 1.2.11 Registry............................................. 66 1.3 Behavioral................................................ 69 1.3.1 Chain Of Responsibilities................................... -
Lecture 26: Creational Patterns
Creational Patterns CSCI 4448/5448: Object-Oriented Analysis & Design Lecture 26 — 11/29/2012 © Kenneth M. Anderson, 2012 1 Goals of the Lecture • Cover material from Chapters 20-22 of the Textbook • Lessons from Design Patterns: Factories • Singleton Pattern • Object Pool Pattern • Also discuss • Builder Pattern • Lazy Instantiation © Kenneth M. Anderson, 2012 2 Pattern Classification • The Gang of Four classified patterns in three ways • The behavioral patterns are used to manage variation in behaviors (think Strategy pattern) • The structural patterns are useful to integrate existing code into new object-oriented designs (think Bridge) • The creational patterns are used to create objects • Abstract Factory, Builder, Factory Method, Prototype & Singleton © Kenneth M. Anderson, 2012 3 Factories & Their Role in OO Design • It is important to manage the creation of objects • Code that mixes object creation with the use of objects can become quickly non-cohesive • A system may have to deal with a variety of different contexts • with each context requiring a different set of objects • In design patterns, the context determines which concrete implementations need to be present © Kenneth M. Anderson, 2012 4 Factories & Their Role in OO Design • The code to determine the current context, and thus which objects to instantiate, can become complex • with many different conditional statements • If you mix this type of code with the use of the instantiated objects, your code becomes cluttered • often the use scenarios can happen in a few lines of code • if combined with creational code, the operational code gets buried behind the creational code © Kenneth M. Anderson, 2012 5 Factories provide Cohesion • The use of factories can address these issues • The conditional code can be hidden within them • pass in the parameters associated with the current context • and get back the objects you need for the situation • Then use those objects to get your work done • Factories concern themselves just with creation, letting your code focus on other things © Kenneth M. -
Stream-Based Verification with Junit
Stream-Based Verification with JUnit Strombasierte Verifikation mit JUnit Masterarbeit Im Rahmen des Studiengangs Vorgelegt von Ausgegeben und betreut von Informatik Denis-Michael Lux Prof. Dr. Martin Leucker der Universität zu Lübeck mit Unterstützung von Malte Schmitz, M.Sc. Dipl.-Inf. Daniel Thoma Lübeck, den 14. Juni 2019 Selbstständigkeitserklärung Der Verfasser versichert an Eides statt, dass er die vorliegende Arbeit selbständig, ohne fremde Hilfe und ohne Benutzung anderer als der angegebenen Hilfsmittel angefertigt hat. Die aus fremden Quellen (einschließlich elektronischer Quellen) direkt oder indirekt über- nommenen Gedanken sind ausnahmslos als solche kenntlich gemacht. Die Arbeit ist in gle- icher oder ähnlicher Form oder auszugsweise im Rahmen einer anderen Prüfung noch nicht vorgelegt worden. Ort/Datum Unterschrift des Verfassers Contents Introduction 1 1 Unit Testing and Mocking in JUnit 3 1.1 Unit Testing ................................... 4 1.2 The JUnit Testing Framework ......................... 4 1.3 Assertions .................................... 8 1.4 Mocks and Stubs ................................ 10 2 Stream Runtime Verification 13 2.1 Runtime Verfication .............................. 13 2.2 Stream Processing ............................... 14 2.3 Temporal Stream-based Specification Language (TeSSLa) .......... 20 3 TeSSLa-Based Monitoring and Mocking in JUnit 25 3.1 Application Code Instrumentation ...................... 25 3.2 Monitors for Test Cases and Test Suites .................... 28 3.3 Class and Interface -
Autonomic Test Case Generation of Failing Code Using AOP By
Autonomic Test Case Generation of Failing Code Using AOP by Giovanni Murguia B.Sc., Instituto Tecnol´ogicoy de Estudios Superiores de Monterrey, Mexico 2008 A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Science in the Department of Computer Science c Giovanni Murguia, 2020 University of Victoria All rights reserved. This thesis may not be reproduced in whole or in part, by photocopying or other means, without the permission of the author. ii Autonomic Test Case Generation of Failing Code Using AOP by Giovanni Murguia B.Sc., Instituto Tecnol´ogicoy de Estudios Superiores de Monterrey, Mexico 2008 Supervisory Committee Dr. Hausi A. M¨uller,Supervisor (Department of Computer Science) Dr. Alex I. Thomo, Departamental Member (Department of Computer Science) iii Supervisory Committee Dr. Hausi A. M¨uller,Supervisor (Department of Computer Science) Dr. Alex I. Thomo, Departamental Member (Department of Computer Science) ABSTRACT As software systems have grown in size and complexity, the costs of maintaining such systems increases steadily. In the early 2000's, IBM launched the autonomic com- puting initiative to mitigate this problem by injecting feedback control mechanisms into software systems to enable them to observe their health and self-heal without human intervention and thereby cope with certain changes in their requirements and environments. Self-healing is one of several fundamental challenges addressed and includes software systems that are able to recover from failure conditions. There has been considerable research on software architectures with feedback loops that allow a multi-component system to adjust certain parameters automatically in response to changes in its environment. -
An Enhanced Thread Synchronization Mechanism for Java
SOFTWARE—PRACTICE AND EXPERIENCE Softw. Pract. Exper. 2001; 31:667–695 (DOI: 10.1002/spe.383) An enhanced thread synchronization mechanism for Java Hsin-Ta Chiao and Shyan-Ming Yuan∗,† Department of Computer and Information Science, National Chiao Tung University, 1001 Ta Hsueh Road, Hsinchu 300, Taiwan SUMMARY The thread synchronization mechanism of Java is derived from Hoare’s monitor concept. In the authors’ view, however, it is over simplified and suffers the following four drawbacks. First, it belongs to a category of no-priority monitor, the design of which, as reported in the literature on concurrent programming, is not well rated. Second, it offers only one condition queue. Where more than one long-term synchronization event is required, this restriction both degrades performance and further complicates the ordering problems that a no-priority monitor presents. Third, it lacks the support for building more elaborate scheduling programs. Fourth, during nested monitor invocations, deadlock may occur. In this paper, we first analyze these drawbacks in depth before proceeding to present our own proposal, which is a new monitor-based thread synchronization mechanism that we term EMonitor. This mechanism is implemented solely by Java, thus avoiding the need for any modification to the underlying Java Virtual Machine. A preprocessor is employed to translate the EMonitor syntax into the pure Java codes that invoke the EMonitor class libraries. We conclude with a comparison of the performance of the two monitors and allow the experimental results to demonstrate that, in most cases, replacing the Java version with the EMonitor version for developing concurrent Java objects is perfectly feasible. -
Designing for Performance: Concurrency and Parallelism COS 518: Computer Systems Fall 2015
Designing for Performance: Concurrency and Parallelism COS 518: Computer Systems Fall 2015 Logan Stafman Adapted from slides by Mike Freedman 2 Definitions • Concurrency: – Execution of two or more tasks overlap in time. • Parallelism: – Execution of two or more tasks occurs simultaneous. Concurrency without 3 parallelism? • Parts of tasks interact with other subsystem – Network I/O, Disk I/O, GPU, ... • Other task can be scheduled while first waits on subsystem’s response Concurrency without parrallelism? Source: bjoor.me 5 Scheduling for fairness • On time-sharing system also want to schedule between tasks, even if one not blocking – Otherwise, certain tasks can keep processing – Leads to starvation of other tasks • Preemptive scheduling – Interrupt processing of tasks to process another task (why with tasks and not network packets?) • Many scheduling disciplines – FIFO, Shortest Remaining Time, Strict Priority, Round-Robin Preemptive Scheduling Source: embeddedlinux.org.cn Concurrency with 7 parallelism • Execute code concurrently across CPUs – Clusters – Cores • CPU parallelism different from distributed systems as ready availability to shared memory – Yet to avoid difference between parallelism b/w local and remote cores, many apps just use message passing between both (like HPC’s use of MPI) Symmetric Multiprocessors 8 (SMPs) Non-Uniform Memory Architectures 9 (NUMA) 10 Pros/Cons of NUMA • Pros Applications split between different processors can share memory close to hardware Reduced bus bandwidth usage • Cons Must ensure applications sharing memory are run on processors sharing memory 11 Forms of task parallelism • Processes – Isolated process address space – Higher overhead between switching processes • Threads – Concurrency within process – Shared address space – Three forms • Kernel threads (1:1) : Kernel support, can leverage hardware parallelism • User threads (N:1): Thread library in system runtime, fastest context switching, but cannot benefit from multi- threaded/proc hardware • Hybrid (M:N): Schedule M user threads on N kernel threads. -
Test-‐Driven Development Step Patterns for Designing Objects
Test-Driven Development Step Patterns For Designing Objects Dependencies EDUARDO GUERRA, National Institute for Space Research, Brazil JOSEPH YODER, Refactory Inc., USA MAURÍCIO FINAVARO ANICHE, University of São Paulo, Brazil MARCO AURÉLIO GEROSA, University of São Paulo, Brazil Test-driven development (TDD) is a development technique often used to design classes in a software system by creating tests before their actual code. The dependency management and class APIs decisions, that emerge during the practice of TDD, does not "just happen": the way that the tests are created should be used in this process to make decisions and drive the design in the desired direction. This paper introduces four patterns that document the kinds of TDD cycles that can be performed to guide the design in the desired direction. These patterns are part of a pattern language that intends to present recurrent solutions that are used in a TDD process. Categories and Subject Descriptors: D.1.5 [Programming Techniques]: Object-oriented Programming; D.2.11 [Software Architectures]: Patterns General Terms: Test driven development Additional Key Words and Phrases: TDD, softWare design, patterns ACM Reference Format: Guerra, E., Yoder, J., Aniche, M. and Gerosa, M.. 2013. Test-Driven Development Step Patterns For Designing Objects Dependencies. Proceedings of the 20th Conference on Pattern Languages of Programs (PLoP). October 2013, 15 pages. 1. INTRODUCTION Test-driven development (TDD) is a technique in Which the tests are Written before the production code (Beck 2002). By using it, the development occurs in cycles, comprised of the creation of an automated test, an update on the developed softWare to make the test pass, and a code refactoring to improve the solution. -
To Mock Or Not to Mock?
Delft University of Technology To Mock or Not To Mock? An Empirical Study on Mocking Practices Spadini, Davide; Aniche, Maurício; Bruntink, Magiel; Bacchelli, Alberto DOI 10.1109/MSR.2017.61 Publication date 2017 Document Version Accepted author manuscript Published in Proceedings - 2017 IEEE/ACM 14th International Conference on Mining Software Repositories, MSR 2017 Citation (APA) Spadini, D., Aniche, M., Bruntink, M., & Bacchelli, A. (2017). To Mock or Not To Mock? An Empirical Study on Mocking Practices. In Proceedings - 2017 IEEE/ACM 14th International Conference on Mining Software Repositories, MSR 2017 (pp. 402-412). [7962389] IEEE . https://doi.org/10.1109/MSR.2017.61 Important note To cite this publication, please use the final published version (if applicable). Please check the document version above. Copyright Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons. Takedown policy Please contact us and provide details if you believe this document breaches copyrights. We will remove access to the work immediately and investigate your claim. This work is downloaded from Delft University of Technology. For technical reasons the number of authors shown on this cover page is limited to a maximum of 10. Delft University of Technology Software Engineering Research Group Technical Report Series To Mock or Not To Mock? An Empirical Study