Sacred Alliances
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SACRED ALLIANCES Piety Guide 5E Sample file A Guide for Dungeon Masters and Players describing the Piety System for the world’s greatest roleplaying game SACRED ALLIANCES In Forgotten Realms, several gods have forged solid alliances over the years due to the similarities of their portfolios, taking advan- tage of the divine restructuring that took place during the cataclysmic event The Sundering. They succeeded replicating on the prime material plane the organized structures of their domains in the outer planes, promoting their power’s growth with the help of their Sampledevotees. In retribution, the gods granted benefits to their followers for their fileefforts. 01 CREDITS Design: Marcelo Morais Proofreading: Carolina Negrão Development: Marcelo Morais Art Direction: Sergio Roma Cover: Sergio Roma Production: Marcelo Morais and Sergio Roma Art: Caroline Simões, Sergio Roma and Takeshi Sato Editing: Marcelo Morais Graphic Design: Sergio Roma Translation to English: Pia Infantozzi ON THE COVER Written in celestial around -2200 DR by Amyrtaios, a monk from Mulhorand, the Tome of the Relics details the connection be- tween relics and deities. Harth Talop, a Knight of Myth Drannor that lives in Shadowdale has recently found the tome. WARNING - Specus Draconis Publisher is not responsible for the fanaticism of the devotees in Faerûn, not even for those who do not believe in the gods, even less for those who dishonor such deities, because Kelemvor’s judgment will send those souls to the walls of the faithless, were the fiends will torture them for all eternity. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, and all other Wizards of the Coast product names and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material contained herein is prohibited without the express written permission of Wizards of the Coast. © 2019 WizardsSample of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Representedfile by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Did you like this content and want to use it in your work? Contact us through this e-mail or social media available on this website. 02 Sumary Preface _________________________________ 04 Introduction _____________________________ 05 Piety System _____________________________ 05 Piety Benefits ____________________________ 06 Rank 1 ____________________________ 06 Rank 2 ____________________________ 06 Rank 3 ____________________________ 06 Rank 4 ____________________________ 07 Rank 5 ____________________________ 07 Alliances ________________________________ 08 The Divine Trinity of Justice ___________ 08 The Fourfold Juncture of Knowledge _____ 08 The Manifesto of Natural Harmony ____ 08 The Nefarious Coalition ______________ 08 The Relentless Keepers of the Weave ___ 08 Posface _________________________________ 09 Bibliography _____________________________ 10 Sample file 03 Preface he D&D fifth edition has turned four years old in Based on the Organized Play and its faction system, Specus 2018. Four successful years that have been won- Draconis designed this supplement because something very drous for Dungeon Masters, Players and Develop- important was missing in the daily life of Faerûn inhabitants - ers. This success is due to three fundamental factors DEITIES. T(“everything works in three berk”, as is well known by Planescape lovers): Forgotten Realms is a polytheistic campaign setting where most of its inhabitants worship and pray to the gods before doing any- 1. Focus on the product. The D&D Team hit the jack- thing in their lives. These manners have been addressed in sever- pot using social media to be as close as possible to their audi- al supplements of previous editions, as well as in endless novels. ence, listening to what their public had to say, and licensing RPG Therefore, it is time to bring these deities to life in the fifth edi- related products to renowned companies. The latter was funda- tion, encouraging the roleplaying of DMs and Players through the mental to keep focus on what they do best, designing RPG prod- Piety System. ucts. 2. DMs Guild: The idea of allowing Dungeons & Drag- ons DMs and Players to publish their once-hidden ideas, that Marcelo Morais were only available for gaming groups and friends, was brilliant. When these ideas got out, a cascade effect begun with a lot of January 2019 new contents being published, helping to keep the hobby active and alive. 3. Adventurer’s League: Last but very far from being the least important, the hard work of the Adventurer’s League Team has made it easier to introduce new players to the hob- by. The frequent presence in several events supporting Dungeon Masters, Players, Organizers and Mortar & Brick Stores through the Organized Play System, helped leveraging the fifth edition, supporting each Official D&D Season with several modular ad- ventures. Sample file 04 preface Introduction he Realms are known for their magic abundance, leg- possible to be formed. Taking that in consideration, only the most endary heroes, endless intrigues, and for the constant organized religions have created a devotion structure. presence of the gods in the daily lives of mortals, al- T though a minority despises the existence of them. Among them are The Divine Trinity of Justice, formed by Tyr, Torm and Ilmater; The Fourfold Juncture of Knowledge, Over the years, the gods formed alliances to increase their pow- formed by Oghma, Deneir, Milil and Gond; The Manifesto of er and influence area, but none would be possible without their Natural Harmony, formed by Silvanus, Chauntea, Eldath and devotees. The gods then granted certain benefits to their follow- Mielikki; The Relentless Keepers of the Weave, formed by Mys- ers of unshakable faith. tra, Azuth and Savras, and The Nefarious Coalition, formed by Bane, Bhaal, Loviatar and Myrkul. The mortals pay homage to the gods according to their affairs, but each has a patron deity, the one that actually represents their creed. Not all gods have formed alliances, because many of them are extremely chaotic in their essence, which makes such pacts im- Piety System s the characters pay homage to the gods, following the dogmas of the religion and fulfilling their obligations to the alliance, they will be awarded with Piety Points at the end of each game session. These points will allow the player to progress in the Piety Alliance Rank, conquering several benefits to its characters, and at the same time encouraging the roleplaying Ain a polytheistic world. These points are only valid for the alliance that the character is affiliated to. The Piety Points are distributed to each character in a scale of 0 to 2, where: - 0 indicates that your actions were irrelevant to the alliance; - 1 indicates that your actions brought some benefits to the alliance; - 2 indicates that your actions brought great benefits to the alliance. Together with the Piety Points, the characters will receive Downtime Days. While the points are necessary to achieve a higher Piety Alliance Rank, the days are used to accomplish several activities within the alliance. For both cases, the Dungeon Master must re- ward the characters at the end of each game session, according to the table below: Piety Points and Downtime Days Awards Session Piety Points Downtime Days 4 hours * see below 10 8 hours * see below 20 * Dungeon Master must reward the character according to the Piety Points scale described above. Below you will find thePiety Progression table and the benefits of each presented rank will be as described on it. Piety Progression Rank Piety Requirement 1 0 - 2 7 3rd level, participate in 5 daily activities and retrieve 1 minor relic from the alliance. 3 13 5th level, 7 special works executed and capture 1 minor relic from other alliances. 4 25 11th level, 13 special works executed, retrieve 1 great relic from the alliance and complete its training as apprentice. 5 Sample50 17th level, 25 special works executed, capture 1 great relic from other alliances and completefile the training of its apprentice. introduction 05.