42 GEOMETRIC INTERSECTION David M
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Proofs with Perpendicular Lines
3.4 Proofs with Perpendicular Lines EEssentialssential QQuestionuestion What conjectures can you make about perpendicular lines? Writing Conjectures Work with a partner. Fold a piece of paper D in half twice. Label points on the two creases, as shown. a. Write a conjecture about AB— and CD — . Justify your conjecture. b. Write a conjecture about AO— and OB — . AOB Justify your conjecture. C Exploring a Segment Bisector Work with a partner. Fold and crease a piece A of paper, as shown. Label the ends of the crease as A and B. a. Fold the paper again so that point A coincides with point B. Crease the paper on that fold. b. Unfold the paper and examine the four angles formed by the two creases. What can you conclude about the four angles? B Writing a Conjecture CONSTRUCTING Work with a partner. VIABLE a. Draw AB — , as shown. A ARGUMENTS b. Draw an arc with center A on each To be prof cient in math, side of AB — . Using the same compass you need to make setting, draw an arc with center B conjectures and build a on each side of AB— . Label the C O D logical progression of intersections of the arcs C and D. statements to explore the c. Draw CD — . Label its intersection truth of your conjectures. — with AB as O. Write a conjecture B about the resulting diagram. Justify your conjecture. CCommunicateommunicate YourYour AnswerAnswer 4. What conjectures can you make about perpendicular lines? 5. In Exploration 3, f nd AO and OB when AB = 4 units. -
Some Intersection Theorems for Ordered Sets and Graphs
IOURNAL OF COMBINATORIAL THEORY, Series A 43, 23-37 (1986) Some Intersection Theorems for Ordered Sets and Graphs F. R. K. CHUNG* AND R. L. GRAHAM AT&T Bell Laboratories, Murray Hill, New Jersey 07974 and *Bell Communications Research, Morristown, New Jersey P. FRANKL C.N.R.S., Paris, France AND J. B. SHEARER' Universify of California, Berkeley, California Communicated by the Managing Editors Received May 22, 1984 A classical topic in combinatorics is the study of problems of the following type: What are the maximum families F of subsets of a finite set with the property that the intersection of any two sets in the family satisfies some specified condition? Typical restrictions on the intersections F n F of any F and F’ in F are: (i) FnF’# 0, where all FEF have k elements (Erdos, Ko, and Rado (1961)). (ii) IFn F’I > j (Katona (1964)). In this paper, we consider the following general question: For a given family B of subsets of [n] = { 1, 2,..., n}, what is the largest family F of subsets of [n] satsifying F,F’EF-FnFzB for some BE B. Of particular interest are those B for which the maximum families consist of so- called “kernel systems,” i.e., the family of all supersets of some fixed set in B. For example, we show that the set of all (cyclic) translates of a block of consecutive integers in [n] is such a family. It turns out rather unexpectedly that many of the results we obtain here depend strongly on properties of the well-known entropy function (from information theory). -
Iterated Nearest Neighbors and Finding Minimal Polytopes* 1
Iterated Nearest Neighb ors and Finding Minimal Polytop es y z David Eppstein Je Erickson Abstract Weintro duce a new metho d for nding several typ es of optimal k -p oint sets, minimizing p erimeter, diameter, circumradius, and related measures, by testing sets of the O (k ) nearest neighb ors to each p oint. We argue that this is b etter in a number of ways than previous algorithms, whichwere based on high order Voronoi diagrams. Our technique allows us for the rst time to eciently maintain minimal sets as new p oints are inserted, to generalize our algorithms to higher dimensions, to nd minimal convex k -vertex p olygons and p olytop es, and to improvemany previous results. Weachievemany of our results via a new algorithm for nding rectilinear nearest neighb ors in the plane in time O (n log n + kn). We also demonstrate a related technique for nding minimum area k -p oint sets in the plane, based on testing sets of nearest vertical neighbors to each line segment determined by a pair of p oints. A generalization of this technique also allows us to nd minimum volume and b oundary measure sets in arbitrary dimensions. 1 Intro duction Anumb er of recent pap ers have discussed problems of selecting, from a set of n p oints, the k points optimizing some particular criterion [2, 14, 20]. Criteria that have b een studied include diameter [2], variance [2], area of the convex hull [20], convex hull p erimeter [14,20], and rectilinear diameter and p erimeter [2]. -
Scenechecker: Boosting Scenario Verification Using Symmetry
SceneChecker: Boosting Scenario Verification using Symmetry Abstractions? Hussein Sibai , Yangge Li , and Sayan Mitra University of Illinois at Urbana-Champaign Coordinated Science Laboratory {sibai2,li213,mitras}@illinois.edu Abstract. We present SceneChecker, a tool for verifying scenarios involving vehicles executing complex plans in large cluttered workspaces. SceneChecker converts the scenario verification problem to a standard hybrid system verification problem, and solves it effectively by exploiting structural properties in the plan and the vehicle dynamics. SceneChecker uses symmetry abstractions, a novel refine- ment algorithm, and importantly, is built to boost the performance of any existing reachability analysis tool as a plug-in subroutine. We evaluated SceneChecker on several scenarios involving ground and aerial vehicles with nonlinear dynamics and neural network controllers, employing different kinds of symmetries, using different reachability subroutines, and following plans with hundreds of way- points in complex workspaces. Compared to two leading tools, DryVR and Flow*, SceneChecker shows 14× average speedup in verification time, even while using those very tools as reachability subroutines1. Keywords: Hybrid systems · Safety verification · Symmetry. 1 Introduction Remarkable progress has been made in safety verification of hybrid and cyber-physical systems in the last decade [2,3,4,5,6,7,8,9]. The methods and tools developed have been applied to check safety of aerospace, medical, and autonomous vehicle control systems [4,5,10,11]. The next barrier in making these techniques usable for more com- plex applications is to deal with what is colloquially called the scenario verification problem. A key part of the scenario verification problem is to check that a vehicle or an agent can execute a plan through a complex environment. -
Complete Intersection Dimension
PUBLICATIONS MATHÉMATIQUES DE L’I.H.É.S. LUCHEZAR L. AVRAMOV VESSELIN N. GASHAROV IRENA V. PEEVA Complete intersection dimension Publications mathématiques de l’I.H.É.S., tome 86 (1997), p. 67-114 <http://www.numdam.org/item?id=PMIHES_1997__86__67_0> © Publications mathématiques de l’I.H.É.S., 1997, tous droits réservés. L’accès aux archives de la revue « Publications mathématiques de l’I.H.É.S. » (http:// www.ihes.fr/IHES/Publications/Publications.html) implique l’accord avec les conditions géné- rales d’utilisation (http://www.numdam.org/conditions). Toute utilisation commerciale ou im- pression systématique est constitutive d’une infraction pénale. Toute copie ou impression de ce fichier doit contenir la présente mention de copyright. Article numérisé dans le cadre du programme Numérisation de documents anciens mathématiques http://www.numdam.org/ COMPLETE INTERSECTION DIMENSION by LUGHEZAR L. AVRAMOV, VESSELIN N. GASHAROV, and IRENA V. PEEVA (1) Abstract. A new homological invariant is introduced for a finite module over a commutative noetherian ring: its CI-dimension. In the local case, sharp quantitative and structural data are obtained for modules of finite CI- dimension, providing the first class of modules of (possibly) infinite projective dimension with a rich structure theory of free resolutions. CONTENTS Introduction ................................................................................ 67 1. Homological dimensions ................................................................... 70 2. Quantum regular sequences .............................................................. -
And Are Lines on Sphere B That Contain Point Q
11-5 Spherical Geometry Name each of the following on sphere B. 3. a triangle SOLUTION: are examples of triangles on sphere B. 1. two lines containing point Q SOLUTION: and are lines on sphere B that contain point Q. ANSWER: 4. two segments on the same great circle SOLUTION: are segments on the same great circle. ANSWER: and 2. a segment containing point L SOLUTION: is a segment on sphere B that contains point L. ANSWER: SPORTS Determine whether figure X on each of the spheres shown is a line in spherical geometry. 5. Refer to the image on Page 829. SOLUTION: Notice that figure X does not go through the pole of ANSWER: the sphere. Therefore, figure X is not a great circle and so not a line in spherical geometry. ANSWER: no eSolutions Manual - Powered by Cognero Page 1 11-5 Spherical Geometry 6. Refer to the image on Page 829. 8. Perpendicular lines intersect at one point. SOLUTION: SOLUTION: Notice that the figure X passes through the center of Perpendicular great circles intersect at two points. the ball and is a great circle, so it is a line in spherical geometry. ANSWER: yes ANSWER: PERSEVERANC Determine whether the Perpendicular great circles intersect at two points. following postulate or property of plane Euclidean geometry has a corresponding Name two lines containing point M, a segment statement in spherical geometry. If so, write the containing point S, and a triangle in each of the corresponding statement. If not, explain your following spheres. reasoning. 7. The points on any line or line segment can be put into one-to-one correspondence with real numbers. -
Intersection of Convex Objects in Two and Three Dimensions
Intersection of Convex Objects in Two and Three Dimensions B. CHAZELLE Yale University, New Haven, Connecticut AND D. P. DOBKIN Princeton University, Princeton, New Jersey Abstract. One of the basic geometric operations involves determining whether a pair of convex objects intersect. This problem is well understood in a model of computation in which the objects are given as input and their intersection is returned as output. For many applications, however, it may be assumed that the objects already exist within the computer and that the only output desired is a single piece of data giving a common point if the objects intersect or reporting no intersection if they are disjoint. For this problem, none of the previous lower bounds are valid and algorithms are proposed requiring sublinear time for their solution in two and three dimensions. Categories and Subject Descriptors: E.l [Data]: Data Structures; F.2.2 [Analysis of Algorithms]: Nonnumerical Algorithms and Problems General Terms: Algorithms, Theory, Verification Additional Key Words and Phrases: Convex sets, Fibonacci search, Intersection 1. Introduction This paper describes fast algorithms for testing the predicate, Do convex objects P and Q intersect? where an object is taken to be a line or a polygon in two dimensions or a plane or a polyhedron in three dimensions. The related problem Given convex objects P and Q, compute their intersection has been well studied, resulting in linear lower bounds and linear or quasi-linear upper bounds [2, 4, 11, 15-171. Lower bounds for this problem use arguments This research was supported in part by the National Science Foundation under grants MCS 79-03428, MCS 81-14207, MCS 83-03925, and MCS 83-03926, and by the Defense Advanced Project Agency under contract F33615-78-C-1551, monitored by the Air Force Offtce of Scientific Research. -
Complex Intersection Bodies
COMPLEX INTERSECTION BODIES A. KOLDOBSKY, G. PAOURIS, AND M. ZYMONOPOULOU Abstract. We introduce complex intersection bodies and show that their properties and applications are similar to those of their real counterparts. In particular, we generalize Busemann's the- orem to the complex case by proving that complex intersection bodies of symmetric complex convex bodies are also convex. Other results include stability in the complex Busemann-Petty problem for arbitrary measures and the corresponding hyperplane inequal- ity for measures of complex intersection bodies. 1. Introduction The concept of an intersection body was introduced by Lutwak [37], as part of his dual Brunn-Minkowski theory. In particular, these bodies played an important role in the solution of the Busemann-Petty prob- lem. Many results on intersection bodies have appeared in recent years (see [10, 22, 34] and references there), but almost all of them apply to the real case. The goal of this paper is to extend the concept of an intersection body to the complex case. Let K and L be origin symmetric star bodies in Rn: Following [37], we say that K is the intersection body of L if the radius of K in every direction is equal to the volume of the central hyperplane section of L perpendicular to this direction, i.e. for every ξ 2 Sn−1; −1 ? kξkK = jL \ ξ j; (1) ? n where kxkK = minfa ≥ 0 : x 2 aKg, ξ = fx 2 R :(x; ξ) = 0g; and j · j stands for volume. By a theorem of Busemann [8] the intersection body of an origin symmetric convex body is also convex. -
Points, Lines, and Planes a Point Is a Position in Space. a Point Has No Length Or Width Or Thickness
Points, Lines, and Planes A Point is a position in space. A point has no length or width or thickness. A point in geometry is represented by a dot. To name a point, we usually use a (capital) letter. A A (straight) line has length but no width or thickness. A line is understood to extend indefinitely to both sides. It does not have a beginning or end. A B C D A line consists of infinitely many points. The four points A, B, C, D are all on the same line. Postulate: Two points determine a line. We name a line by using any two points on the line, so the above line can be named as any of the following: ! ! ! ! ! AB BC AC AD CD Any three or more points that are on the same line are called colinear points. In the above, points A; B; C; D are all colinear. A Ray is part of a line that has a beginning point, and extends indefinitely to one direction. A B C D A ray is named by using its beginning point with another point it contains. −! −! −−! −−! In the above, ray AB is the same ray as AC or AD. But ray BD is not the same −−! ray as AD. A (line) segment is a finite part of a line between two points, called its end points. A segment has a finite length. A B C D B C In the above, segment AD is not the same as segment BC Segment Addition Postulate: In a line segment, if points A; B; C are colinear and point B is between point A and point C, then AB + BC = AC You may look at the plus sign, +, as adding the length of the segments as numbers. -
INTERSECTION GEOMETRY Learning Outcomes
INTERSECTION GEOMETRY Learning Outcomes 5-2 At the end of this module, you will be able to: 1. Explain why tight/right angle intersections are best 2. Describe why pedestrians need access to all corners 3. Assess good crosswalk placement: where peds want to cross & where drivers can see them 4. Explain how islands can break up complex intersections Designing for Pedestrian Safety – Intersection Geometry Intersection Crashes Some basic facts: 5-3 1. Most (urban) crashes occur at intersections 2. 40% occur at signalized intersections 3. Most are associated with turning movements 4. Geometry matters: keeping intersections tight, simple & slow speed make them safer for everyone Designing for Pedestrian Safety – Intersection Geometry 5-4 Philadelphia PA Small, tight intersections best for pedestrians… Simple, few conflicts, slow speeds Designing for Pedestrian Safety – Intersection Geometry 5-5 Atlanta GA Large intersections can work for pedestrians with mitigation Designing for Pedestrian Safety – Intersection Geometry Skewed intersections 5-6 Skew increases crossing distance & speed of turning cars Designing for Pedestrian Safety – Intersection Geometry 5-7 Philadelphia PA Cars can turn at high speed Designing for Pedestrian Safety – Intersection Geometry 5-8 Skew increases crosswalk length, decreases visibility Designing for Pedestrian Safety – Intersection Geometry 5-9 Right angle decreases crosswalk length, increases visibility Designing for Pedestrian Safety – Intersection Geometry 5-10 Bend OR Skewed intersection reduces visibility Driver -
On Geometric Intersection of Curves in Surfaces
GEOMETRIC INTERSECTION OF CURVES ON SURFACES DYLAN P. THURSTON This is a pre-preprint. Please give comments! Abstract. In order to better understand the geometric inter- section number of curves, we introduce a new tool, the smooth- ing lemma. This lets us write the geometric intersection number i(X, A), where X is a simple curve and A is any curve, canonically as a maximum of various i(X, A′), where the A′ are also simple and independent of X. We use this to get a new derivation of the change of Dehn- Thurston coordinates under an elementary move on the pair of pants decomposition. Contents 1. Introduction 2 1.1. Acknowledgements 3 2. Preliminaries on curves 3 3. Smoothing curves 4 4. Dehn-Thurston coordinates 8 4.1. Generalized coordinates 10 5. Twisting of curves 11 5.1. Comparing twisting 13 5.2. Twisting around multiple curves 14 6. Fundamental pants move 14 7. Convexity of length functions 18 Appendix A. Elementary moves 20 Appendix B. Comparison to Penner’s coordinates 20 References 20 Key words and phrases. Dehn coordinates,curves on surfaces,tropical geometry. 1 2 THURSTON 1. Introduction In 1922, Dehn [2] introduced what he called the arithmetic field of a surface, by which he meant coordinates for the space of simple curves on a surface, together with a description for how to perform a change of coordinates. In particular, this gives the action of the mapping class group of the surface. He presumably chose the name “arithmetic field” because in the simplest non-trivial cases, namely the torus, the once- punctured torus, and the 4-punctured sphere, the result is equivalent to continued fractions and Euler’s method for finding the greatest common divisor. -
Optimal Payments in Dominant-Strategy Mechanisms for Single-Parameter Domains
Optimal Payments in Dominant-Strategy Mechanisms for Single-Parameter Domains Victor Naroditskiy Maria Polukarov Nicholas R. Jennings School of Electronics and Computer Science, University of Southampton, United Kingdom fvn,mp3,[email protected] Abstract We study dominant-strategy mechanisms in allocation domains where agents have one-dimensional types and quasi-linear utilities. Taking an allocation function as an input, we present an algorithmic technique for finding opti- mal payments in a class of mechanism design problems, including utilitarian and egalitarian allocation of homogeneous items with nondecreasing marginal costs. Our results link optimality of payment functions to a geometric condi- tion involving triangulations of polytopes. When this condition is satisfied, we constructively show the existence of an optimal payment function that is piecewise linear in agent types. 1. Introduction A celebrated positive result in dominant-strategy implementation is the class of Groves mechanism [10] for quasi-linear environments. For unrestricted type spaces, the Groves class describes all deterministic dominant-strategy mechanisms [21]. When types are given by single numbers|in single-parameter domains|it characterizes all efficient mechanisms. Mechanisms within the Groves class differ from one another in the amounts of payments they col- lect from the agents. Until recently, most of the attention in the literature was given to a single Groves mechanism called VCG.1 Our work develops a 1Also known as the Vickrey-Clarke-Groves, the pivotal, or the Clarke mechanism. technique for finding the best mechanism from the Groves class (and a more general class that includes non-efficient mechanisms) for a given objective. To see the need to optimize over mechanisms in the Groves class, consider allocating free items among a group of participants each having a private value for receiving an item (or, more generally, scenarios with no residual claimant absorbing the surplus or covering the deficit).