IBM CELL PROCESSOR – GAME PROCESSOR!! Compiled by Bharadwaj Veeravalli
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Vxworks Architecture Supplement, 6.2
VxWorks Architecture Supplement VxWorks® ARCHITECTURE SUPPLEMENT 6.2 Copyright © 2005 Wind River Systems, Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means without the prior written permission of Wind River Systems, Inc. Wind River, the Wind River logo, Tornado, and VxWorks are registered trademarks of Wind River Systems, Inc. Any third-party trademarks referenced are the property of their respective owners. For further information regarding Wind River trademarks, please see: http://www.windriver.com/company/terms/trademark.html This product may include software licensed to Wind River by third parties. Relevant notices (if any) are provided in your product installation at the following location: installDir/product_name/3rd_party_licensor_notice.pdf. Wind River may refer to third-party documentation by listing publications or providing links to third-party Web sites for informational purposes. Wind River accepts no responsibility for the information provided in such third-party documentation. Corporate Headquarters Wind River Systems, Inc. 500 Wind River Way Alameda, CA 94501-1153 U.S.A. toll free (U.S.): (800) 545-WIND telephone: (510) 748-4100 facsimile: (510) 749-2010 For additional contact information, please visit the Wind River URL: http://www.windriver.com For information on how to contact Customer Support, please visit the following URL: http://www.windriver.com/support VxWorks Architecture Supplement, 6.2 11 Oct 05 Part #: DOC-15660-ND-00 Contents 1 Introduction -
Quietrock Case Study | Sony Computer Entertainment America
Studios & Entertainment Quiet® Success Story Project: ® Sony Computer Entertainment ‘Sh-h-h-h!’ PlayStation 4 game- America, LLC making in progress! Location: San Mateo, California New sound studios spearhead renovations for Sony Computer General Contractor: Entertainment America, with an acoustical assist from Magnum Drywall Magnum Drywall and PABCO® Gypsum’s QuietRock® Products: QuietRock® FLAME CURB® San Mateo, California The Sound of Silence means a lot to engineers producing video games for Sony PlayStation®4 (PS4™) enthusiasts. At Sony Computer Entertainment America LLC headquarters in San Mateo, California, producers’ tolerance for intrusive noise from beyond studio walls is zero. Only the intense action on-screen matters while creating audio effects that dramatize, punctuate and heighten the deeply immersive experience for video gamers. In these studios Sony Entertainment sound engineers make the most of that capability while keeping the PlayStation® pipeline full for weekly launches of new games. The gaming experience draws players to PS4™ and its predecessor PlayStation® consoles, and PS4™ elevates 3D excitement ever higher. It’s the world’s most powerful games console, with a Graphics Processing Unit (GPU) able to perform 1,843 teraflops*. “When sound is important, we prefer to submit QuietRock as a good solution for the architect and the owner. There’s nothing else on the market that’s comparable. I even used it in my own home movie theatre.”” – Gary Robinson, Owner Magnum Drywall what the job demands Visit www.QuietRock.com or call Call 1.800.797.8159 for more information On top of its introductory lineup in November 2013, over 180 PS4™ games are in development, including “Be the Batman”, the epic conclusion of the “Batman: Arkham Knight” trilogy, that is due out in June 2015. -
List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
SIMD Extensions
SIMD Extensions PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 12 May 2012 17:14:46 UTC Contents Articles SIMD 1 MMX (instruction set) 6 3DNow! 8 Streaming SIMD Extensions 12 SSE2 16 SSE3 18 SSSE3 20 SSE4 22 SSE5 26 Advanced Vector Extensions 28 CVT16 instruction set 31 XOP instruction set 31 References Article Sources and Contributors 33 Image Sources, Licenses and Contributors 34 Article Licenses License 35 SIMD 1 SIMD Single instruction Multiple instruction Single data SISD MISD Multiple data SIMD MIMD Single instruction, multiple data (SIMD), is a class of parallel computers in Flynn's taxonomy. It describes computers with multiple processing elements that perform the same operation on multiple data simultaneously. Thus, such machines exploit data level parallelism. History The first use of SIMD instructions was in vector supercomputers of the early 1970s such as the CDC Star-100 and the Texas Instruments ASC, which could operate on a vector of data with a single instruction. Vector processing was especially popularized by Cray in the 1970s and 1980s. Vector-processing architectures are now considered separate from SIMD machines, based on the fact that vector machines processed the vectors one word at a time through pipelined processors (though still based on a single instruction), whereas modern SIMD machines process all elements of the vector simultaneously.[1] The first era of modern SIMD machines was characterized by massively parallel processing-style supercomputers such as the Thinking Machines CM-1 and CM-2. These machines had many limited-functionality processors that would work in parallel. -
14789093.Pdf
iNIS-mf—8658 THE INFLUENCE OF COLLISIONS WITH NOBLE GASES ON SPECTRAL LINES OF HYDROGEN ISOTOPES PROEFSCHRIFT TER VERKRIJGING VAN DE GRAAD VAN DOCTOR IN DE WISKUNDE EN NATUURWETENSCHAPPEN AAN DE RIJKSUNIVERSITEIT TE LEIDEN, OP GEZAG VAN DE RECTOR MAGNIFICUS DR. A.A.H. KASSENAAR, HOOGLERAAR IN DE FACULTEIT DER GENEESKUNDE, VOLGENS BESLUIT VAN HET COLLEGE VAN DEKANEN TE VERDEDIGEN OP WOENSDAG 10 NOVEMBER 1982 TE KLOKKE 14.15 UUR DOOR PETER WILLEM HERMANS GEBOREN TE ROTTERDAM IN 1952 1982 DRUKKERIJ J.H. PASMANS B.V., 's-GRAVENHAGE Promotor: Prof. dr. J.J.M. Beenakker Het onderzoek is uitgevoerd mede onder verantwoordelijkheid van wijlen prof. dr. H.F.P. Knaap Aan mijn oudeva Het 1n dit proefschrift beschreven onderzoek werd uitgevoerd als onderdeel van het programma van de werkgemeenschap voor Molecuul fysica van de Stichting voor Fundamenteel Onderzoek der Materie (FOM) en is mogelijk gemaakt door financiële steun van de Nederlandse Organisatie voor Zuiver- WetenschappeHjk Onderzoek (ZWO). CONTENTS PREFACE 9 CHAPTER I THEORY OF THE COLLISIONAL BROADENING AND SHIFT OF SPECTRAL LINES OF HYDROGEN INFINITELY DILUTED IN NOBLE GASES 11 1. Introduction 11 2. General theory 12 a. Rotational Raman 15 b. Depolarized Rayleigh 16 3. Experimental preview 16 a. Rotational Raman lines; broadening and shift 17 b. Depolarized Rayleigh line 17 CHAPTER II EXPERIMENTAL DETERMINATION OF LINE BROADENING AND SHIFT CROSS SECTIONS OF HYDROGEN-NOBLE GAS MIXTURES 21 1. Introduction 21 2. Experimental setup 22 2.1 Laser 22 2.2 Scattering cell 24 2.3 Analyzing system 27 2.4 Detection system 28 3. Measuring technique 28 3.1 Width measurement 28 3.2 Shift measurement 32 3.3 Gases 32 4. -
POWER® Processor-Based Systems
IBM® Power® Systems RAS Introduction to IBM® Power® Reliability, Availability, and Serviceability for POWER9® processor-based systems using IBM PowerVM™ With Updates covering the latest 4+ Socket Power10 processor-based systems IBM Systems Group Daniel Henderson, Irving Baysah Trademarks, Copyrights, Notices and Acknowledgements Trademarks IBM, the IBM logo, and ibm.com are trademarks or registered trademarks of International Business Machines Corporation in the United States, other countries, or both. These and other IBM trademarked terms are marked on their first occurrence in this information with the appropriate symbol (® or ™), indicating US registered or common law trademarks owned by IBM at the time this information was published. Such trademarks may also be registered or common law trademarks in other countries. A current list of IBM trademarks is available on the Web at http://www.ibm.com/legal/copytrade.shtml The following terms are trademarks of the International Business Machines Corporation in the United States, other countries, or both: Active AIX® POWER® POWER Power Power Systems Memory™ Hypervisor™ Systems™ Software™ Power® POWER POWER7 POWER8™ POWER® PowerLinux™ 7® +™ POWER® PowerHA® POWER6 ® PowerVM System System PowerVC™ POWER Power Architecture™ ® x® z® Hypervisor™ Additional Trademarks may be identified in the body of this document. Other company, product, or service names may be trademarks or service marks of others. Notices The last page of this document contains copyright information, important notices, and other information. Acknowledgements While this whitepaper has two principal authors/editors it is the culmination of the work of a number of different subject matter experts within IBM who contributed ideas, detailed technical information, and the occasional photograph and section of description. -
From Blue Gene to Cell Power.Org Moscow, JSCC Technical Day November 30, 2005
IBM eServer pSeries™ From Blue Gene to Cell Power.org Moscow, JSCC Technical Day November 30, 2005 Dr. Luigi Brochard IBM Distinguished Engineer Deep Computing Architect [email protected] © 2004 IBM Corporation IBM eServer pSeries™ Technology Trends As frequency increase is limited due to power limitation Dual core is a way to : 2 x Peak Performance per chip (and per cycle) But at the expense of frequency (around 20% down) Another way is to increase Flop/cycle © 2004 IBM Corporation IBM eServer pSeries™ IBM innovations POWER : FMA in 1990 with POWER: 2 Flop/cycle/chip Double FMA in 1992 with POWER2 : 4 Flop/cycle/chip Dual core in 2001 with POWER4: 8 Flop/cycle/chip Quadruple core modules in Oct 2005 with POWER5: 16 Flop/cycle/module PowerPC: VMX in 2003 with ppc970FX : 8 Flops/cycle/core, 32bit only Dual VMX+ FMA with pp970MP in 1Q06 Blue Gene: Low frequency , system on a chip, tight integration of thousands of cpus Cell : 8 SIMD units and a ppc970 core on a chip : 64 Flop/cycle/chip © 2004 IBM Corporation IBM eServer pSeries™ Technology Trends As needs diversify, systems are heterogeneous and distributed GRID technologies are an essential part to create cooperative environments based on standards © 2004 IBM Corporation IBM eServer pSeries™ IBM innovations IBM is : a sponsor of Globus Alliances contributing to Globus Tool Kit open souce a founding member of Globus Consortium IBM is extending its products Global file systems : – Multi platform and multi cluster GPFS Meta schedulers : – Multi platform -
IBM Powerpc 970 (A.K.A. G5)
IBM PowerPC 970 (a.k.a. G5) Ref 1 David Benham and Yu-Chung Chen UIC – Department of Computer Science CS 466 PPC 970FX overview ● 64-bit RISC ● 58 million transistors ● 512 KB of L2 cache and 96KB of L1 cache ● 90um process with a die size of 65 sq. mm ● Native 32 bit compatibility ● Maximum clock speed of 2.7 Ghz ● SIMD instruction set (Altivec) ● 42 watts @ 1.8 Ghz (1.3 volts) ● Peak data bandwidth of 6.4 GB per second A picture is worth a 2^10 words (approx.) Ref 2 A little history ● PowerPC processor line is a product of the AIM alliance formed in 1991. (Apple, IBM, and Motorola) ● PPC 601 (G1) - 1993 ● PPC 603 (G2) - 1995 ● PPC 750 (G3) - 1997 ● PPC 7400 (G4) - 1999 ● PPC 970 (G5) - 2002 ● AIM alliance dissolved in 2005 Processor Ref 3 Ref 3 Core details ● 16(int)-25(vector) stage pipeline ● Large number of 'in flight' instructions (various stages of execution) - theoretical limit of 215 instructions ● 512 KB L2 cache ● 96 KB L1 cache – 64 KB I-Cache – 32 KB D-Cache Core details continued ● 10 execution units – 2 load/store operations – 2 fixed-point register-register operations – 2 floating-point operations – 1 branch operation – 1 condition register operation – 1 vector permute operation – 1 vector ALU operation ● 32 64 bit general purpose registers, 32 64 bit floating point registers, 32 128 vector registers Pipeline Ref 4 Benchmarks ● SPEC2000 ● BLAST – Bioinformatics ● Amber / jac - Structure biology ● CFD lab code SPEC CPU2000 ● IBM eServer BladeCenter JS20 ● PPC 970 2.2Ghz ● SPECint2000 ● Base: 986 Peak: 1040 ● SPECfp2000 ● Base: 1178 Peak: 1241 ● Dell PowerEdge 1750 Xeon 3.06Ghz ● SPECint2000 ● Base: 1031 Peak: 1067 Apple’s SPEC Results*2 ● SPECfp2000 ● Base: 1030 Peak: 1044 BLAST Ref. -
Zoned Storage for HDD and SSD Technologies
Zoned Storage Now Encompasses Both HDD & SSD Technologies WHITE PAPER 3 Western Digital | WHITE PAPER WHITE PAPER Zoned Storage Now Encompasses Both HDD & SSD Technologies Both HDDs and SSDs have their own on-device controllers that are used to provide low-level manipulation of the drives. The division of compute tasks performed by the host-side CPUs and the drive-side controllers has evolved over time, with the boundaries moving back and forth between them. Computational architectures have evolved, especially in data centers where — as systems started to scale — local optimizations performed by the devices began to impact global optimizations. The concept of Zoned Storage is a relatively recent development that refers to a class of storage devices — both HDDs and SSDs — that enable the host system and the storage devices to cooperate so as to achieve higher storage capacities. As its name suggests, Zoned Storage involves organizing or partitioning the drives into zones. In the case of HDDs, Zoned Storage is implemented using a technology known as shingled magnetic recording (SMR). In the case of SSDs, Zoned Storage is implemented using a technology known as Zoned Namespaces (ZNS). Data Taken As-Is Serialize Data Zoned Storage Zoned Storage 2 HDDs An HDD contains one or more rigid rapidly rotating platters coated with a magnetic material. Electromagnetic read/write heads are positioned above and below each platter. Data is stored on the platter as a series of thin concentric rings called tracks. In turn, the tracks are sub-divided into sectors. The HDD also contains a hard disk controller (HDC), which may be thought of as a small processor that is used to provide low-level control of the drive. -
Storage Solutions for Embedded Applications
White Paper Storage Solutions Brian Skerry Sr. Software Architect Intel Corporation for Embedded Applications December 2008 1 321054 Storage Solutions for Embedded Applications Executive Summary Any embedded system needs reliable access to storage. This may be provided by a hard disk drive or access to a remote storage device. Alternatively there are many flash solutions available on the market today. When considering flash, there are a number of important criteria to consider with capacity, cost, and reliability being foremost. This paper considers hardware, software, and other considerations in choosing a storage solution. Wear leveling is an important factor affecting the expected lifetime of any flash solution, and it can be implemented in a number of ways. Depending on the choices made, software changes may be necessary. Solid state drives offer the most straight forward replacement option for Hard disk drives, but may not be cost-effective for some applications. The Intel® X-25M Mainstream SATA Solid State Drive is one solution suitable for a high performance environment. For smaller storage requirements, CompactFlash* and USB flash are very attractive. Downward pressure continues to be applied to flash solutions, and there are a number of new technologies on the horizon. As a result of reading this paper, the reader will be able to take into consideration all the relevant factors in choosing a storage solution for an embedded system. Intel® architecture can benefit the embedded system designer as they can be assured of widespread -
Chapter 1-Introduction to Microprocessors File
Chapter 1 Introduction to Microprocessors Expected Outcomes Explain the role of the CPU, memory and I/O device in a computer Distinguish between the microprocessor and microcontroller Differentiate various form of programming languages Compare between CISC vs RISC and Von Neumann vs Harvard architecture NMKNYFKEEUMP Introduction A microprocessor is an integrated circuit built on a tiny piece of silicon It contains thousands or even millions of transistors which are interconnected via superfine traces of aluminum The transistors work together to store and manipulate data so that the microprocessor can perform a wide variety of useful functions The particular functions a microprocessor perform are dictated by software The first microprocessor was the Intel 4004 (16-pin) introduced in 1971 containing 2300 transistors with 46 instruction sets Power8 processor, by contrast, contains 4.2 billion transistors NMKNYFKEEUMP Introduction Computer is an electronic machine that perform arithmetic operation and logic in response to instructions written Computer requires hardware and software to function Hardware is electronic circuit boards that provide functionality of the system such as power supply, cable, etc CPU – Central Processing Unit/Microprocessor Memory – store all programming and data Input/Output device – the flow of information Software is a programming that control the system operation and facilitate the computer usage Programming is a group of instructions that inform the computer to perform certain task NMKNYFKEEUMP Introduction Computer -
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation.