Dekita Moon (706) 656-0351 User Experience Researcher | Interaction Designer | Data Whisperer
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Edu-APCCM: Automatic Programming Code Constructs Mining from Learning Content
International Journal of Engineering and Advanced Technology (IJEAT) ISSN: 2249 – 8958, Volume-9 Issue-3, February, 2020 Edu-APCCM: Automatic Programming Code Constructs Mining from Learning Content Maitri Jhaveri, Jyoti Pareek Abstract: The current education ecosystem is moving Keywords: prerequisites, rule based mining, code constructs, towards centralized online blended learning. Online learning learning material, text extraction and analysis repositories have replaced traditional libraries. Learning repositories contain learning materials, which can be located I. INTRODUCTION with the help of associated metadata. Associating metadata to the content (definition, program, example, figure, and table) of A. Importance of Automatic Identification and individual learning concept (topic) from the learning material Extraction of Programming Code Constructs also leads to a better search. If a student knows the prerequisites of the topic s/he wants to learn then the study of current topic If a student wants to learn a concept, it is important for would be more fruitful. The prerequisites of a computer science him/her to get knowledge of its prerequisites. For example, topic can be obtained from its explanation and the programming if a student wants to implement a logic of ‘traversing a code snippet used for its implementation. This paper proposes a binary tree’ the he/she must be aware of recursion, stack, metadata “code construct as a prerequisite of a code snippet”. function definition, function call, array declaration, loop For example “recursion and function call are prerequisite to structure, if-then-else structure. This can also help in understand recursive module of binary tree traversal”. It also proposes the framework to automatically identify, extract and creating the prerequisite path for the student. -
Netflix for the $360 Billion Professional Development Market V4.3
Netflix for the $360 Billion Professional Development Market v4.3 Abstract Education Ecosystem is a decentralized peer-to-peer project-based learning platform for people to improve their job skills in future technologies. The blockchain project is building Netflix for professional development and targeting the $360 billion professional development market. Education Ecosystem is developing a project-based learning platform to help students and professionals advance their careers. The main participants in the ecosystem are project creators, viewers, moderators, API developers, colleges, schools, libraries, businesses, and other online education companies. The learning ecosystem is building the world's largest project-based learning network starting with the six topics: artificial intelligence, blockchain, cybersecurity, data science, game development, and programming. The ecosystem will be expanded by adding more topics in the future, with the aim of building a decentralized professional development ecosystem focusing on gaining practical career skills through building real products rather than relying on learning theory. Project creators create educational projects and are paid with LEDU and cash for teaching viewers. This white paper explains the token mechanics for the LEDU smart contract blockchain tokens and how LEDU social tokens are used in internal and external networks. Tables of Contents 1. Introduction and Executive Summary 2 1.1. Executive Summary 2 1.2. Team, Advisors and Partners 7 1.3. Problem and Product Solution 8 1.4. Market and Competition Analysis 9 2. Education Ecosystem Network and API 10 2.1. List of Topics and Categories 10 2.2. Main Product Features: Videos and Chat 12 2.3. Projects 13 2.4. -
Educational Resources
Company Category/Subject Grade/Age Group Description Free Service Offered Link 12 Museum Virtual Google Arts & Culture teamed up with over 500 Free virtual tours of 12 famous museums Link to 12-museum virtual tours Tours museums/galleries around the world to bring everyone virtual tours and online exhibits of some of the most famous museums around the world. 12-Story Library, an Reading, Writing, Science, 3rd - 5th, 6th - 8th 12-Story Library has opened up access to our full Free ebooks and digital resources Link to 12-story library imprint of Bookstaves Social Studies, STEM library of ebooks, each of which are paired with a unique resource web page with content updates, live news feeds, videos, image galleries, and lesson plans. 123 Homeschool for ME Free printable worksheets and educational activities Free worksheets and activities Link to 123 Homeschooler 4me to help making learning fun. Resources arranged by grade or subject. 2Simple Math, Reading, Writing, Ages 4-12 Purple Mash is a website designed for children aged Link to Purple Mash Science, Early Childhood, 3-11. It contains many creative tools ie: coding, Special Education, STEM, animation, publishing, art and also applications for Coding; Animation; Design; maths, spelling and grammar. Teachers can ‘set work’ for children easily then view / comment on completed files. It also contains thousands of topic based activities. Serial Mash gives you a whole library of e-books and corresponding activities. Both can be used on any tablet or computer with a web browser. 3DBear Easy-to-use AR learning app and lesson plans Free app and lesson plans Link to 3-D Bear provide you and your students with the opportunity to design and create in Augmented Reality. -
Education Ecosystem - Decentralized Project-Based Learning
Education Ecosystem - Decentralized Project-Based Learning. Netflix for the $360 Billion Professional Development Market v3.3 Abstract Education Ecosystem is a decentralized peer-to-peer project-based learning platform for people to improve their job skills in future technologies. Education Ecosystem is building the Netflix for professional development and targeting the $360 billion professional development market. Netflix is a subscription service for watching movies and TV shows. We are developing a subscription based platform for improving your career skills. The main participants in the ecosystem are project creators, subscribers, moderators, API developers, colleges, schools, libraries, businesses and third-party online education companies. We are an existing business, with team members from Amazon and GE. Education Ecosystem is building the world's largest project-based learning network starting with the eight topics: artificial intelligence, cybersecurity, game development, data science, cryptocurrencies, programming, design, and augmented and virtual reality. Our ecosystem will be opened for all topics in the future. We aim to develop a decentralized professional development ecosystem that is not reliant on learning theory, but gaining practical career skills through building real products. Project creators create educational projects and are paid monthly, lifelong royalty fees as subscribers learn from their projects. We are emulating the token model of Steemit and applying it to Education Ecosystem. In this paper we explain the token mechanics for the LEDU smart contract blockchain tokens and how we intend to fully integrate LEDU into the whole product, internal and external ecosystem. Tables of Contents 1. Introduction and Executive Summary 2 1.1. Executive Summary 2 1.2. -
Netflix for the $360 Billion Professional Development Market
Netflix for the $360 Billion Professional Development Market v4.3 Abstract Education Ecosystem is a decentralized peer-to-peer project-based learning platform for people to improve their job skills in future technologies. The blockchain project is building Netflix for professional development and targeting the $360 billion professional development market. Education Ecosystem is developing a project-based learning platform to help students and professionals advance their careers. The main participants in the ecosystem are project creators, viewers, moderators, API developers, colleges, schools, libraries, businesses, and other online education companies. The learning ecosystem is building the world's largest project-based learning network starting with the six topics: artificial intelligence, blockchain, cybersecurity, data science, game development, and programming. The ecosystem will be expanded by adding more topics in the future, with the aim of building a decentralized professional development ecosystem focusing on gaining practical career skills through building real products rather than relying on learning theory. Project creators create educational projects and are paid with LEDU and cash for teaching viewers. This white paper explains the token mechanics for the LEDU smart contract blockchain tokens and how LEDU tokens are used in internal and external networks. Tables of Contents 1. Introduction and Executive Summary 2 1.1. Executive Summary 2 1.2. Team, Advisors and Partners 7 1.3. Problem and Product Solution 8 1.4. Market and Competition Analysis 9 2. Education Ecosystem Network and API 10 2.1. List of Topics and Categories 10 2.2. Main Product Features: Videos and Chat 12 2.3. Projects 13 2.4. -
Tennessee Computer Science State Education Plan
Tennessee Computer Science State Education Plan Task Force Report & Recommendations Tennessee Department of Education |April 2020 Table of Contents Introduction ..................................................................................................................................................... 3 Computer Science Task Force .................................................................................................................... 3 Purpose ............................................................................................................................................................ 3 Members .......................................................................................................................................................... 4 Report Abbreviations and Definitions ......................................................................................................... 5 The State of Computer Science In Tennessee ...................................................................................... 6 Best for All Strategic Plan .............................................................................................................................. 7 Current Computer Science Funding ............................................................................................................ 8 K-12 Current Computer Science Offerings .................................................................................................. 9 Teacher Professional Development ..........................................................................................................