Warning! Violence and the Supernatural the Fantasy World of the Palladium Role-Playing Game Is Violent, Deadly and Filled with Magic and Mon

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Warning! Violence and the Supernatural the Fantasy World of the Palladium Role-Playing Game Is Violent, Deadly and Filled with Magic and Mon Warning! Violence and the Supernatural The fantasy World of the Palladium Role-Playing Game is violent, deadly and filled with magic and mon- sters. Other dimensional beings, demons, and sorcerers torment, stalk and enslave humans. Monsters, gods, magic, insanity, cannibalism, war and heroic adventure are all elements of this book. Some parents may find the violence and supernatural elements inappropriate for young readers/players. We suggest parental discretion. Please note that none of us at Palladium Books condone or encourage the occult, the practice of magic, the use of drugs, or violence. Sample file A complete role-playing game. Compatible with the entire Palladium Books® Megaverse®! 1 Dedicated to the Defilers, each and every one of them, for an epic adventure that I will always remember. This one is for you; Thorn, Ken, Steve, Julius, Alex, Bill, Mark, Dave, Tony, Rusty, AI, Ziggy, Ron, Vince, Terry, Jeff, Kerry, and all the rest. years later and I remember the adventures like they were yesterday. Long 15 live Narabium (ha!) and the Nameless Lord! - Kevin Siembieda, 1996 Special Thanks to Julius Rosenstein for introducing me to role-playing games - without Julius there would be no Palladium Books. Erick Wujcik for years of friendship and his ideas and suggestions during my devel­ 17 opment of concepts for the basic Palladium game system back in And for all those great experiences 1979-1981. at the Detroit Gaming Center (not to mention endless discussions to this day about storytelling, game theory and everything one can think of). Randi and Roger Cartier for all of their suggestions, ideas, encouragement and kindness over the years. To Maryann for her constant support, trust and faith in me. Thorn for investing in the original RPG edition which was pivotal in launching my company and the years of adventure that have followed. To Martin McKenna for his beautiful artwork. Alex, Steve, Jim, Kevin, Hank and all the Palladium wizards for helping to make my dreams a reality. - Kevin Siembieda, 1996 PDF Edition - November 2017 1996 First Printing Second1983 Edition - April Original Printing - Copyright 1983, 1988, 1991, 1996 Palladium Books Inc. CopyrightAll rights 1983, reserved 1988, under 1991, the Universal1996 by KevinCopyright Siembieda Convention, World Wide. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governments and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental. Rifts®, The Rifter®, RECON®, Splicers®, Palladium Books®, The Palladium Fantasy Role-Playing Garne®, Phase World®, Nightbane®, Mega­ verse®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars® and After the Bomb® are Registered Trademarks of Palladium Books Inc. The Mind Mage, Diabolist, Summoner, Tristine Chronicles, Dragonwright, Wolfen, Baalgor Wastelands, Yin-Sloth Jungles, Adventures on the High Seas, Monsters Animals, Beyond the Supernatural, Heroes Unlimited, and other names and titles are trademarks owned by Kevin Siembieda and Palladium Books Inc. & PalladiumSample On-Line: www.palladiumbooks.com-alsoseeusatFacebook.comlPallad fileiumBooks Palladium Fantasy RPG®: 2nd Edition is published by Palladium Books Inc., Webb Court, Westland, 39074 MI Printed in the USA. 48185. 2 THE BALLAD OF THE DEFILERS We're tlie defilers of BaalZebuf Aruf tlien tlie 9= invasion Defilers of 90cfs Was sma.sftffi by evi[ Set Dcstr�ers of Set To free tlie 9nomisli captives "9ainst astowufi"9 oddS Proved our tou9ftest 6attle yet We serve no6/£ N ar- Raliium A hurufred 9nofls opposed us A 90d 60tli 6rave aruf true 6y tlicir h�1i priest So if you ami wish a 90d Witf, surufty trofls aruf 90£em.s He's just tlie 90d for you Ami minion__ ()wt the !£ast) Led nwf If you have some nif deities But in llie 9rcat arena You want chased far away Wfl£n tlie insect p�llC dispersed Tlie follOwers of N ar- Raliium 'twas llie 0)1£5 that opposed us Wiff come to save tlie day who suffered far tlie worst Iiad We've fOU9ht 60tf, orcs aruf 906[ins llut our have just 6'9un We erusftffi a tf'icvi"9 6aruf Greater feats sti[f [if ahead Our ski[f at 6attli"9 evif Until tlie 1£mptes of Baa1Zeliuf deecfs Is known tliroU9hout tlie laruf Are no more pfru:es to drcaa An assassin was fouf So 6e warned, a cL->vi[ worshippers! With a 60th hard ami Your 1£mptes we wi[f wreck He'd sworn Iie'd have our Aruf those who follOw Baa1Zeliuf Zale To trade for 6100difd 9o[d Can follOw him stra�ht to ftecR heart coW But wlien 6att/£ fteacfs 'midst streams of 6lOod aruf 90rc As chronicled by XarXar, wizard supreme. BaalZebuf's pet assassin tiU erubf Woufd stafR us nevcrnwre Sample file THE DEf'lURS � IM£J.Z£lIUB '''''_1'1'' _ """ .- :J0IfN, _.- &!Ii\Y BAM, RO"WrcC!<, aJU.'f 7lIE""J'Srl'1!:t!;, a_T�,M!11f'f.<5I1MJN FEANJI?, [;IW�, iV£XIf/£_""I,;P'"IIl�Xi. GiOfBAfII, f'lUtCt, /« ,P't1i'F<WE, L<f:IfIRDlEll( ar�R/(1 3 Palladium Books® Presents: a a ium anta� ® �e(ond Edition Created, Written Designed By: Kevin Siembieda & Senior Editor: Alex Marciniszyn Editors: james Osten Kevin Kirsten julius Rosenstein Cover Painting: Martin McKenna Pencil Artist: Kevin Siembieda Interior Artists: Martin McKenna Vince Martin Kevin Siembieda Scott johnson Michael Kucharski R.K. Post Maps: Kevin Siembieda Art Direction Keylining: Kevin Siembieda & Typography:Sample Maryann Siembieda file 4 Table of Contents The Game Master and the Art of Storytelling . ... ....... ...... 37 Telling the Story. .. 37 Dice and Chance . .. 38 The World of Palladium .................. .... ... ... .. 11 Reactions and Consequences . .. 40 Crime and Punishment . .. 40 How to Play a Role-Playing Game . .... ............ ... ... 12 Mercy in Combat . .. 41 What You Need to Play ....... ... .... ... ... ... ... ..... 12 Combat Rules . .. 43 ............ .. .. .. Glossary of Role-Playing Terms . ... ... ............ ..... 13 Step 1: Determine Initiative . .. .. 43 Creating a Character . .. 14 Step 2: Attacker Rolls Strike .......... ......... ... ... .. , 43 ..... .... ... Step I: The Eight Attributes Attribute Bonuses ... ........ ... 14 Step 3: Defender May Parry, Dodge, or Entangle . 43 Attribute Bonus Chart . .. 16 Step 4: Attacker Rolls Damge . .. 43 Different Applications of Physical Strength. .. 17 Step 5: Defender May Attempt to Roll with ImpactlPunch ...... 43 & . Throwing Objects . .. 17 Combat Sequence. .. 44 Movement and Exertion . .. 17 Combat Terms and Moves . .. 44 No Hand to Hand Combat Skill ............................ 46 Supernatural Strength Damage . .. 17 Saving Throws . .. 46 Speed Chart . .. 18 Step 2: Hit Points S.D.C. ............................... 18 S.D.C. Values .......................................... 46 & Hand to Hand Combat . .............. ... ... ... ... ... ... 47 Determining Hit Points ............... ... ... ... ... 18 Hand to Hand: Basic .............. ... ... ... ... ... ... 47 S.D.C. or Structural Damage Capacity . .. 18 & Hand to Hand: Expert . .................. ...... ........ 47 Recovery of Hit Points S.D.C ............ ..... ... ... 19 Hand to Hand: Martial Arts . .. 47 Surviving Coma and Death ... ... ... ...... ... ... ... .. 19 Hand to Hand: Assassin . 48 Optional Damage Rules . .. 20 & Step 3: How to Determine Psionics ......................... 20 Psychic Combat . .. 48 Saving Throws against Psychic Attack . .. 48 Random Psionics Table ..................... ..... ... ... 21 Step 4: Selecting a Race and O.c.c. ........................ 21 Inner Strength Points . 48 Horror Factor . 48 Skills and Skill Selection ... 22 Skill Descriptions . .. 49 Skill Bonuses . ............ .... ... .......... ........ 22 Skill List . .. 49 Multiple Character Classes . .. 22 Education and Skills 50 Step 5: Equipment and Money ........... ..... ... ..... ... .. 22 Skill Modifiers ......................................... 50 Step 6: Rounding Out One's Character . ........ ... ... .. 22 Communication and Performing Arts Skills ................. 50 Alignments. 23 Good Alignments . 23 Domestic Skills . .. 51 SelfishAlignments . 24 Espionage Skills . .. 51 Horsemanship Skills .................................... 52 Evil Alignments . 24 Medical Skills . ...... ....... ... .......... ...... ... .... 53 Insanity . 25 Trauma ............................................... 25 Military Skills . ... ....... .......... ... ... ... ..... .. 54 Physical Skills . .......... ............ ... ..... ........ , 55 Insanity Tables ....................... ....... ..... ...... 26 Rogue and Thief Skills. .. 56 Random Insanity Table . .... ...................... ... 26 Science Skills . .. 57 Affective Disorders Table .... .............. ... ..... ... 26 Scholar, Technical, and Noble Skills ........................ 58 Neurosis Table . ...... ... ... ..... ....... ..... ... ... 26 Weapon Proficiencies . ......... ............ ... ........ .. 59 Psychosis Table ...................................... 27 Wilderness Skills ....................................... 61 Phobia Table .......................... ... ... ... ... 28 Player Characters . .. 62 Obsession Tables . .... ..... ... .... .... ... ........ 28 Money and Equipment . .. 62 Cures for Insanity .................................... 29 List of O.C.C.s . .. 62 Addiction . 29 Clergy ............................................... 63 Alcoholism . 29 Priest of Light. .. 63 Drug Withdrawal and Recovery. .. 30 Armor and Combat . .. 64 Experience Points . 30 Allegiance
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