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Universidade Salvador – Unifacs Programa De Pós-Graduação Em Redes De Computadores Mestrado Profissional Em Redes De Computadores
UNIVERSIDADE SALVADOR – UNIFACS PROGRAMA DE PÓS-GRADUAÇÃO EM REDES DE COMPUTADORES MESTRADO PROFISSIONAL EM REDES DE COMPUTADORES DEMIAN LESSA INTERFACES GRÁFICAS COM O USUÁRIO: UMA ABORDAGEM BASEADA EM PADRÕES Salvador 2005 DEMIAN LESSA INTERFACES GRÁFICAS COM O USUÁRIO: UMA ABORDAGEM BASEADA EM PADRÕES Dissertação apresentada ao Mestrado Profissional em Redes de Computadores da Universidade Salvador – UNIFACS, como requisito parcial para obtenção do grau de Mestre. Orientador: Prof. Dr. Manoel Gomes de Mendonça. Salvador 2005 Lessa, Demian Interfaces gráficas com o usuário: uma abordagem baseada em padrões / Demian Lessa. – Salvador, 2005. 202 f.: il. Dissertação apresentada ao Mestrado Profissional em Redes de Computadores da Universidade Salvador – UNIFACS, como requisito parcial para a obtenção do grau de Mestre. Orientador: Prof. Dr. Manoel Gomes de Mendonça. 1. Interfaces gráficas para usuário - Sistema de computador. I. Mendonça, Manoel Gomes de, orient. II. Título. TERMO DE APROVAÇÃO DEMIAN LESSA INTERFACES GRÁFICAS COM O USUÁRIO: UMA ABORDAGEM BASEADA EM PADRÕES Dissertação aprovada como requisito parcial para obtenção do grau de Mestre em em Redes de Computadores da Universidade Salvador – UNIFACS, pela seguinte banca examinadora: Manoel Gomes de Mendonça – Orientador _________________________________ Doutor em Ciência da Computação pela Universidade de Maryland em College Park, Estados Unidos Universidade Salvador - UNIFACS Celso Alberto Saibel Santos ____________________________________________ Doutor em Informatique Fondamentalle et Parallelisme pelo Université Paul Sabatier de Toulouse III, França Universidade Federal da Bahia – UFBA Flávio Morais de Assis Silva _____________________________________________ Doutor em Informática pelo Technische Universität Berlin, Alemanha Universidade Federal da Bahia – UFBA Salvador de de 2005 A meus pais, Luiz e Ines, pelo constante incentivo intelectual e, muito especialmente, por todo amor e carinho repetidamente demonstrados. -
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 1 Introduction to Computers, Programs, and Java 1.1 Introduction • The central theme of this book is to learn how to solve problems by writing a program . • This book teaches you how to create programs by using the Java programming languages . • Java is the Internet program language • Why Java? The answer is that Java enables user to deploy applications on the Internet for servers , desktop computers , and small hand-held devices . 1.2 What is a Computer? • A computer is an electronic device that stores and processes data. • A computer includes both hardware and software. o Hardware is the physical aspect of the computer that can be seen. o Software is the invisible instructions that control the hardware and make it work. • Computer programming consists of writing instructions for computers to perform. • A computer consists of the following hardware components o CPU (Central Processing Unit) o Memory (Main memory) o Storage Devices (hard disk, floppy disk, CDs) o Input/Output devices (monitor, printer, keyboard, mouse) o Communication devices (Modem, NIC (Network Interface Card)). Bus Storage Communication Input Output Memory CPU Devices Devices Devices Devices e.g., Disk, CD, e.g., Modem, e.g., Keyboard, e.g., Monitor, and Tape and NIC Mouse Printer FIGURE 1.1 A computer consists of a CPU, memory, Hard disk, floppy disk, monitor, printer, and communication devices. CMPS161 Class Notes (Chap 01) Page 1 / 15 Kuo-pao Yang 1.2.1 Central Processing Unit (CPU) • The central processing unit (CPU) is the brain of a computer. • It retrieves instructions from memory and executes them. -
CSCE A201 Computer Programming I Lab 0
CSCE A201 Computer Programming I Lab 0 Lecture Instructors: Dr. Kenrick Mock, MW 11:30‐12:45pm Dr. Frank Witmer, TR 10‐11:15am Lab Assistants: Deanna Flynn Elisha Waugh Goals for Today • Introduce lab assistants • Meet some of your classmates • Introduction to Dr. Java • Understand platform independence • Write your first (!?) Java program Syllabus Highlights wrt. Lab • May students collaborate on lab assignments? • May students collaborate on programming assignments? • What percentage of the total course grade is determined by lab? • How is the lab grade determined? Introduce your Neighbor 1. Name 2. Hometown 3. Something interesting (e.g. hobby or recent trip) Some Java Development Environments • Dr. Java – from Rice University, simple & effective – standalone executable (installation instructions on Blackboard) • jGRASP – NSF funded at Auburn University • Intellij IDEA – good code completion & error messages – https://www.jetbrains.com/idea/ • NetBeans – from Oracle, good for multiple, larger projects • Eclipse – more plug‐ins, more customizable – good for Android development) • TextPad (initially free, but then ~$30) • Any text editor & command line – Notepad++ with Cygwin/DOS – emacs, vim, nano with unix/linux • See also Appendix 1 in Savitch book Java Example • Class Hello must be stored in file Hello.java public class Hello { public static void main(String[] args) { System.out.println("Hello world."); } } Platform Independence Demo • Compile java & C++ programs on linux – Which executable/bytecode will run on a Windows machine? Platform Independence • Use ‘javac’ command to compile Java source code .java files high‐level language • Use ‘java’ command to run Java bytecode .class and .jar (Java Archive) files low‐level language Same bytecodes can run any platform with an appropriate JVM (‘java’) Lab 0 Exercise 1. -
Programming Languages and Methodologies
Personnel Information: Şekip Kaan EKİN Game Developer at Alictus Mobile: +90 (532) 624 44 55 E-mail: [email protected] Website: www.kaanekin.com GitHub: https://github.com/sekin72 LinkedIn: www.linkedin.com/in/%C5%9Fekip-kaan-ekin-326646134/ Education: 2014 – 2019 B.Sc. Computer Engineering Bilkent University, Ankara, Turkey (Language of Education: English) 2011 – 2014 Macide – Ramiz Taşkınlar Science High School, Akhisar/Manisa, Turkey 2010 – 2011 Manisa Science High School, Manisa, Turkey 2002 – 2010 Misak-ı Milli Ali Şefik Primary School, Akhisar/Manisa, Turkey Languages: Turkish: Native Speaker English: Proficient Programming Languages and Methodologies: I am proficient and experienced in C#, Java, NoSQL and SQL, wrote most of my projects using these languages. I am also experienced with Scrum development methodology. I have some experience in C++, Python and HTML, rest of my projects are written with them. I have less experience in MATLAB, System Verilog, MIPS Assembly and MARS. Courses Taken: Algorithms and Programming I-II CS 101-102 Fundamental Structures of Computer Science I-II CS 201-202 Algorithms I CS 473 Object-Oriented Software Engineering CS319 Introduction to Machine Learning CS 464 Artificial Intelligence CS 461 Database Systems CS 353 Game Design and Research COMD 354 Software Engineering Project Management CS 413 Software Product Line Engineering CS 415 Application Lifecycle Management CS 453 Software Verification and Validation CS 458 Animation and Film/Television Graphics I-II GRA 215-216 Automata Theory and Formal -
Towards Actionable Visualisation in Software Development
Towards Actionable Visualisation in Software Development Leonel Merino, Mohammad Ghafari, and Oscar Nierstrasz Software Composition Group, University of Bern Bern, Switzerland {merino, ghafari, oscar}@inf.unibe.ch Abstract—Although abundant studies have shown how visual- are still unaware of existing visualisation techniques to isation can help software developers to perform their daily tasks, adopt for their particular needs. A few studies have tried to visualisation is still not a common practice since developers address this issue by investigating to which software engi- have little support for adopting a proper visualisation for their needs. neering tasks particular visualisation techniques have been In this paper we review the 346 papers published in SOFT- applied [13]–[15]. Nevertheless, we believe these studies are VIS/VISSOFT venues and identify 65 design study papers that still coarse-grained to match a suitable visualisation to their describe how visualisation is used to alleviate various difficulties concrete needs. in software development. We classify these studies into several When developers perform a particular programming task problem domains that we collected from the research on soft- ware development community, and highlight the characteristics they ask some questions such as “what code is related to a of each study. On the one hand, we support software developers change?” or “where is this method called?”. Several studies to put visualisation in action by mapping existing techniques have investigated such questions and classified them into to particular needs in various problem domains. On the other groups [16]–[18]. Indeed, such questions reflect developer hand, we help researchers in the field by exposing domains with needs, and we believe mapping them to existing types of little visualisation support. -
The Java Compiler • the Java Interpreter • the Java Debugger On
Tools : • The Java Compiler javac [ options ] filename.java . -depend: Causes recompilation of class files on which the source files given as command line arguments recursively depend. -O: Optimizes code, slows down compilation, dis- ables -depend. • The Java Interpreter java [ options ] classname hargsi • The Java Debugger jdb [ options ] Type help or ? to get started. On windows we have Jcreator and netbeans on our BSD systems. (We also have netbeans on windows available, but it is not nearly as quick as jcreator.) 1 The simplest program: public class Hello { public static void main(String[] args) { System.out.println("Hello."); } } Hello.java Executing this program would print to the console the sentence “Hello.”. A bit more complex: public class Second { public static void main(String[] input) { for (int i = input.length - 1; i >= 0; i--) System.out.print(input[i] + " "); System.out.print("\n"); } } Second.java Executing this program would print to the console the arguments in reverse order, each separated by one blank space. Primitive data types : • byte : 8 bit integer, [-128 , 127] • char : 16 bit unsigned integer, [0 , 65536]. This character set offers 65536 distincts Unicode char- acters. • short : 16 bit signed integer, [-32768 , 32767] • int : 32-bit integer, [-2147483648 , 2147483647] • long : 64 bit signed integer, [-9223372036854775807 , 9223372036854775806] • float : 32-bit float, 1.4023984e–45 to 3.40282347e+38 • double : 64-bit float, 4.94065645841246544e–324 to 1.79769313486231570e+308 • boolean : such a variable can take on -
Java Ide's One-On-One*
DR. J VS. THE BIRD: JAVA IDE'S ONE-ON-ONE* Michael Olan Computer Science and Information Systems Richard Stockton College Pomona, NJ 08240 609-652-4587 [email protected] ABSTRACT An important decision facing instructors of introductory programming courses is the choice of supporting software development tools. Usually this involves selecting an integrated development environment (IDE). BlueJ has received widespread adoption for first year courses that use the Java programming language; however, DrJava is emerging as an alternative. This paper features a comparison of the pedagogical approaches used by BlueJ and DrJava as a guideline for selecting the tool best suited to the teaching style used in the introductory course. 1. INTRODUCTION The choice was simple when text editors and the command line were the only tools for developing programs. That changed with the introduction of integrated development environments (IDE's), and campuses nationwide adopted Borland's Turbo Pascal. Languages also have changed. Pascal was designed as a teaching language, but now academic programs use advanced languages designed for professional software engineers. Making these complex languages accessible to beginning students requires a careful selection of the development environment. This discussion will only include Java, currently the dominant language choice for introductory courses. Let us first consider several levels of tool support in the introductory course sequence: 1) Minimal: A text editor and the command line. 2) Simple IDE: Just the basics, no bells and whistles. 3) Professional IDE: Powerful and feature filled. ___________________________________________ * Copyright © 2004 by the Consortium for Computing Sciences in Colleges. Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage, the CCSC copyright notice and the title of the publication and its date appear, and notice is given that copying is by permission of the Consortium for Computing Sciences in Colleges. -
The Impact of Different Teaching Approaches and Languages On
The Impact of Different Teaching Approaches and Languages on Student Learning of Introductory Programming Concepts A Thesis Submitted to the Faculty of Drexel University by Wanda M. Kunkle in partial fulfillment of the requirements for the degree of Doctor of Philosophy September 2010 Copyright 2010 Wanda M. Kunkle. All Rights Reserved. ii DEDICATIONS I dedicate this dissertation to the memory of Nathan J. Kunkle the loving father who encouraged me to become the person I was meant to be and the highly respected educator who inspired me to follow in his footsteps. Nathan J. Kunkle (1907 – 1965) iii ACKNOWLEDGEMENTS I wish to thank my advisor, Robert Allen, and the members of my dissertation committee for their support and guidance in doing the research and writing required to complete this work. I also wish to thank the Computer Science instructors who helped me recruit the students who participated in my research study, as well as the students themselves. Without the students, there would have been no study. I especially wish to thank the friends and family who encouraged me to keep going when I began to falter because I was feeling overwhelmed by the amount of time and effort I needed to put in to complete this dissertation. Some of those friends are on my dissertation committee, so they are getting thanked twice. Finally, a special thanks goes out to my cousin, Durand Kunkle, who regularly called to ask how I was progressing with my dissertation. He has been planning the celebration for some time now. iv TABLE OF CONTENTS LIST OF FIGURES -
Overview of Jgrasp and the Tutorials
Overview (v1.8) 8/9/2005 Overview of jGRASP and the Tutorials jGRASP is a lightweight integrated development environment IDE), created specifically to provide visualizations for improving the comprehensibility of software. jGRASP is implemented in Java, and thus, runs on all platforms with a Java Virtual Machine. As with the previous versions, jGRASP supports Java, C, C++, Ada, and VHDL, and it comes configured to work with several popular compilers to provide “point and click” compile and run. jGRASP, which is based on its predecessors, pcGRASP and UNIX GRASP (written in C/C++), is the latest IDE from the GRASP (Graphical Representations of Algorithms, Structures, and Processes) research group at Auburn University. jGRASP currently provides for the automatic generation of three important software visualizations: (1) Control Structure Diagrams (Java, C, C++, Ada, and VHDL) for source code visualization, (2) UML Class Diagrams (Java) for architectural visualization, and (3) Data Structure Diagrams (Java). jGRASP also provides an innovative Object Workbench and Debugger which are tightly integrated with these visualizations. Each is briefly described below. The Control Structure Diagram (CSD) is an algorithmic level diagram generated for Ada, C, C++, Java and VHDL. The CSD is intended to improve the comprehensibility of source code by clearly depicting control constructs, control paths, and the overall structure of each program unit. The CSD, designed to fit into the space that is normally taken by indentation in source code, is an alternative to flow charts and other graphical representations of algorithms. The goal was to create an intuitive and compact graphical notation that is easy to use. -
Introduction to Algorithms in Java
Algorithms in Java: Shuffling and Random Numbers Algorithms Introduction Itʹs impossible to study programming – or even talk in depth about it – without talking about algorithms. Theyʹre an essential part of programming. Fortunately, all of us – programmers and non‐programmers alike – have experience with algorithms. Every time you give someone driving directions; every time you use a recipe to cook; every time you follow instructions for using a piece of software – all of these activities (and countless others) involve algorithms. So what is an algorithm? Simply put, an algorithm is a set of instructions, intended to solve a specific problem or accomplish a specific, finite goal, in a direct fashion. What Makes an Effective Algorithm? In general, ambiguity doesnʹt make for a good algorithm; this is particularly true in programming, because computers are mostly incapable of knowing what we want them to do, unless we spell it out precisely. So the algorithms we use should also be precise – even before we translate them into a programming language. An effective algorithm usually has the following characteristics: • Clear conditions of application: What task is the algorithm intended to accomplish, and what are the requirements for us to be able to use it? • Initialization steps & starting conditions: What do we do to prepare our data for the algorithm? How can we tell if weʹre ready to proceed? • Explicit stopping conditions and states: How do we know when weʹre done? How do we know whether we met the desired goal? • Unambiguous steps that lead from the starting conditions to the stopping conditions. Note that “unambiguous” is a subjective term. -
Minjoo Bun Technical Skills
MinJoo Bun 126 E. Columbia Ave. Apt 8 Palisades Park, NJ, 07650 Email: [email protected] Cell: 1-201-403-4672 Technical Skills: Programing Languages: C, C++, C#, Java, and Python, JQuery Web Development: HTML, CSS, JavaScript, and PHP Game Development: Unity IDE: jGRASP, Eclipse, and Visual Studio, phpStorm OS: Linux, macOS, and Windows Database: MySQL and Oracle Platform: Heroku, Github, Unity Other: Microsoft Office 360 Education: New Jersey Institute of Technology – also known as “NJIT” Attendance: Fall 2014 to current Expected graduation: Spring 2020 Major: Information Technology (IT) Work Experience: Verizon Wireless 2017 March - 2017 October 225 Broad Ave Suite 110, Palisades Park, NJ 07650 Mon-Sat: 9:30 AM - 8:00 PM (201) 815-1234 Dentist Assistant Align Dental Care 321 Broad Ave Bdg F5 Ridgefield, NJ 07657 Tue, Thu: 10:00 AM - 7:00 PM/Sat 10:00 AM - 4:00 PM Bakery/Café Employee 2014 September - 2017 March BB Bakery: 354 Broad Ave, Leonia, NJ 07605 Open: 6:30 AM - 10:00 PM (201) 944-1230 Online Shopping Mall Manager 2018 May - 2018 October Argus Global LLC 35 Prospect St. Palisades Park NJ 07650 10:00am - 8:00pm Turtle and Hughes Summer Internship – 2019 1900 Lower Rd. Linden NJ 07036s 10:00am – 5:00pm Ellim USA LLC August 2019 – Now 460 Bergen Blvd. Suite 380 Palisades Park NJ 0760 9:00am – 4:00pm School Projects: Unity Game – Fall 2017 Goal of the game is to have protagonist to dodge the antagonists in the map and get to the end zone with safety Using C#, an object-oriented language, multiple classes were used to enable a functional gameplay Different data structures such as arrays and lists have been incorporated into the game Sometimes a type had to be converted to another – example: int to double Website Development – Summer – 2019 Used php program such as Phpstorm to create a website that allows user to login to the website and using the website it will such for database to show questions that was previously asked for you want to ask. -
Integrated Development Environments
Integrated Development Environments Steven J Zeil February 13, 2013 Contents 1 The Components of an IDE 2 2 IDE Examples 3 3 Eclipse 5 1 Integrated Development Environments IDEs Integrated Develop Environments (IDEs) are software packages that attempt to provide comprehen- sive support for programming • and possible other software development activities .................................... 1 The Components of an IDE The Components of an IDE (minimal) What’s the minimum that we expect in an IDE? • editor • build – maybe no more than compiler invocation – with error messages captured/interpreted/walked by editor • run/execute • debugger .................................... The Components of an IDE (optional) What would we like to see in an IDE? • syntax highlighting & aid in editor • documentation (API) look-up • flexible/configurable build • packaging/deployment options .................................... CS7952 Integrated Development Environments The Components of an IDE (deluxe) What makes us giddy in an IDE? • smart feedback in the editor – learns API of new code – suggestions • coding aids in editor – templates – common refactoring (transformations) • documentation generation • test integration • integration with version ctrl .................................... 2 IDE Examples emacs The *nix swiss army knife of editors, emacs has long functioned as a basic IDE: • syntax-highlighting editor • build support (invokes *nix make) – parses error messages from compilers & other tools • debugger interface • works directly with many version control systems .................................... References, if you are unfamiliar with this: • Compiling in emacs • emacs Debugging mode (CS252) CS7953 Integrated Development Environments emacs Strengths and Weaknesses • highly portable • supports virtually any language you would have a compiler for • even in windowed mode, leans toward keyboard rather than mouse – (not sure if that’s a pro or a con) • outdated interface • high learning curve ...................................