Doreen Vogel

Wireless Games

The Potential of Electronic Entertainment as a Key Component of Mobile Business Strategies

Dear Reader,

This document provides a list of used sources for my diploma thesis completed in May 2001. The topic was “Wireless Games: The Potential of Electronic Entertainment as a key component of Mobile Business Strategies”.

I truly appreciate your interest. The following URL will provide additional information on this topic:

http://www.doreenvogel.de

If interested in further findings or the full report, please contact me via e-mail. I am also open for discussions on this topic.

Best Regards,

Doreen Vogel [email protected]

Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 114

7.1 Bibliographic references

Aaker, D. [1998]: Developing Business Strategies, 5th edition; USA: John Wiley & Sons, Inc. Albers, S., Clemet, M. and Peters, K. [1998]: Marketing mit Interaktiven Medien – Strategien zum Markterfolg, 2nd edition; /Main: F.A.Z. Institut für Management-, Markt- und Medieninformationen D'Aveni, R. [1995]: Hyperwettbewerb: Strategien für die neue Dynamik der Märkte; Frankfurt/Main: Campus Verlag GmbH Keen, P. and McDonald, M. [2000]: The eProcess Edge: Creating Customer Value and Business Wealth in the Internet Era; USA: McGraw-Hill Kloss, I. [1998]: Werbung; München, Wien: Oldenbourg Verlag Kotler, P. and Bliemel, F. [1992]: Marketing Management: Analyse, Planung, Umsetzung und Steuerung, 7th edition; Stuttgart: Poeschel Verlag GmbH Kuehn, R. [1997]: Marketing – Analyse und Strategie; Zurich: TA-Media AG, University of Bern Link, J. [1998]: Wettbewerbsvorteile durch Online Marketing – Die strategischen Perspektiven elektronischer Märkte; Germany: Springer Verlag Meyer, R. [November 17, 1998]: Mit einem Hüpfpunkt und zwei Schlägern fing alles an, Frankfurter Allgemeine Zeitung n.n. [March 3, 1999]: Smooth Operator, The Economist, , p. 81 n.n. [May 15, 1999]: Playing with the big boys, The Economist, London, p. 71 Petty, Cacioppo, Schumann [1983]: Central and peripheral Routes to Advertising Effectiveness. The Moderating Role of Involvement, Journal of Consumer Research, Volume 10/1983. Schiller, J. [2000]: Mobilkommunikation – Techniken für das allgegenwärtige Internet; Munich: Addison- Wesley Wendt, D. [2000]: Erfolg mit eQ – Wie Sie in der neuen Welt des eBusiness Karriere machen; Frankfurt/Main: Campus Verlag GmbH Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 115

7.2 Publications, Research Papers and Reports

Advertain.com [January 2001]: First Annual Advertainment Report-2000 DataMonitor [1999]: Online Games and Gambling, 1999-2004, DataMonitor report, 3rd edition [online] summary available at: http://www.Datamonitor.com DataMonitor [February 2001]: Global mContent markets: Paving the way for mobile commerce, press release about the study [online] available at: http://www.datamonitor.com/press/prtemplate.asp?id=tc010215+mContent+2 [date of access 02/28/2001] DataMonitor [September 2000]: The future of wireless gaming; DataMonitor report [online] summary available at: http://www.Datamonitor.com/productdetail.asp?id=DMTC0703&ref=Search%20Results Dundee Securities Corporation [November 2000]: Global Wireless Industry Report Part 1 – The changing Economics of the Wireless Industry Dundee Securities Corporation [November 2000]: Global Wireless Industry Report Part 2 – The services and Technology of the Wireless Internet: Costs and Benefits Durlacher [2000]: Mobile Commerce Report; [online] available as downloadable pdf-file at http://www.durlacher.com/fr-research.htm [date of access 03/20/2000] Durlacher [2001]: UMTS - An Investment Perspective; [online] available as downloadable pdf-file at http://www.durlacher.com/fr-research.htm [date of access 03/14/2001] EMarketer [June 2000]: eAdvertising Report, scope and key findings [online] available at http://www.emarketer.com/estats/ec_sell.html Forit [May 2000]: Mobile Commerce in Deutschland -Jenseits der Euphorie; [online] available as downloadable pdf-file at http://www.forrester.com Forrester Research Inc. [1999]: The Dawn of Mobile eCommerce, summary [online] available at: www.forrester.com/ER/Press/Release/0,1769,185,FF.html Goldman Sachs [10 November 1999]: Wireless Wave II - The Data Wave Unplugged Göttgens, O. and Zweigle, T. [2001]: mCommerce mit UMTS- UMTS und seine Bedeutung für Brand Management und CRM, study by BBDO Consulting GmbH Hong Va Leong [1999]: Mobile Data Access, first international conference MDA'99; , China: Springer Verlag Jupiter Research [2000]: Mobile Revenue Models - Short-Term Constraints Breed, Long-Term Opportunities, [online] available as .pdf-file at http://www.jup.com Kintz, E. and Müller-Elschner, Ch. [December 2000]: Dial M for Mobile - Key Success Factors in the Wireless World, a study by Roland Berger Strategy Consultants Krey, A. [1998]: Diploma Thesis - Online Spielewelten; [online] available as downloadable pdf-file at: http://www.fh-furtwangen.de/~krey Lehman Brothers [June 12, 2000]: Moving in Mobile Media Mode – Enabling Technologies for the mobile Commerce Era MacAteer, S.[Septmber 25, 2000]: Revenues from Mobile Interactivity - No Near-Term Path to Profits, .ppt-files from Jupiter Global Wireless Forum META Group [2000]: Der Markt für Portale, Marktplätze und Mobile Commerce in Deutschland; [online] available as downloadable pdf-file at http://www.metagroup.de Miikkulainen, J. [10th July, 2000]: Wireless Entertainment Business Has Exploding Growth: Why and How Does It Happen?, presentation by Wireless Entertainment Services Finland Ltd. [WES], [online] available as .ppt file at: http://www.gsmworld.com/technology/mobile_entertain.html [date of access 11/28/2000] Mobilocity [June 2000]: Understanding the Fundamentals of M-Commerce, study by Mobilocity as .pdf file [online] available at: http://www.mobilocity.net Mobilocity [September 2000]: Mobile Media and Entertainment - Opportunities in a New Medium, study by Mobilocity as .pdf file [online] available at: http://www.mobilocity.net Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 116

n.n. [January 2000]: Business white paper, Akumiitti Oy [online] available as .pdf-file at: http://www.akumiitti.com [date of access 11/28/2000] n.n. [November 14, 2000]: Quarterly Report (SEC form 10-Q), [online] available at: http://biz.yahoo.com/e/001114/erts.html [date of access 01/02/2001] NTT DoCoMo [September 2000]: presentation material in September 2000, [online] available at: http://www.nttdocomo.com/ir/fi00_0925.pdf Omidyar, C. G. [1998]: Mobile and Wireless Communications Networks, European Union Networking 2000: international workshop IFIP TC 6; Germany: Springer Verlag Ovum [2000]: Global Mobile Markets, an Ovum Ltd. Forecasts Report [online] information available at: http://www.ovum.com Ring, Hope and Leston [January 2000]: Application Service Providers Opportunities & Risks , an Ovum Report [online] available at: http://www.ovum.com Seelig, A. [August 2000]: Computer Spiele - Stern Trend Profile, of G+J Communication Office Online [online] available at http://www.co.guj.de/titel/stern/trendprofile/pdf/Computer-Spiele.pdf UMTS Forum [2000]: Shaping the Mobile Multimedia Future - An Extended Vision from the UMTS Forum, report no. 10 [online] available at: http://www.umts-forum.org/reports.html UMTS Forum [2000]: The Future Mobile Market: Global trends and developments with a focus on Western Europe, report no. 8 [online] available at: http://www.umts-forum.org/reports.html UMTS Forum [2000]: The UMTS Third Generation Market - Structuring the Service Revenues Opportunities, report no. 9 [online] available at: http://www.umts-forum.org/reports.html Wilhelm, T. [1997]: Bewertung der Werbewirkung von Gewinnspielen inOnline-Medien, [online] available at: http://www.gwdg.de/~twilhel/wert.html [date of access 01/31/2001] Wilhelm, T. [1997]: Werbewirkung von Gewinnspielen in Online-Medien, article in DDV-Report Dialog, issue 5 /1997, pp. 14-15 Wilhelm, T. [1998]: Zur Gedächtniswirkung und Einstellungsbildung unterschiedlicher werblicher Argumentationsstile bei Gewinnspielen in Online-Medien, [online] available at: http://www.gwdg.de/~twilhel/Intro.html [date of access 01/31/2001] Wilhelm, T. [1999]: Chancen und Risiken auf dem Online-Spiele-Markt, [online] available at: http://www.gwdg.de/~twilhel/AM.html [date of access 03/07/2001] WindWire [2000]: First-to-Wireless - Capabilities and Benefits of Wireless Marketing and Advertising Based on the First National Mobile Marketing Trial, Report by Windwire Inc., [online] available as .pdf- file at http://www.business2.de/essentials/studien/010112_drahtlos.pdf] Wolf, M. [2000]: Genre and the Video Game, [online] available at: http://www.robinlionheart.com/gamedev/genres.xhtml [date of access 03/02/2001] Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 117

7.3 Online Sources

Adams, J. [August 25, 2000]: European wireless users play phone games, [online] available at: http://www.redherring.com/index.asp?layout=story&channel=50000005&doc_id=100010610 [date of access 10/26/2000] Adams, J. [August 25, 2000]: European wireless users play phone games, [online] available at: http://www.redherring.com/index.asp?layout=story&channel=50000005&doc_id=100010610 [date of access 10/26/2000] Aiyappa, K. [September 2000]: WAP Vs i-Mode: The big fight, [online] available at: http://www.ciol.com/content/technology/techbytes/100092101.asp Alexander [January 1998]: Web marketing gets personal; [online] available at http://www.infoworld.com/cgi-bin/displayIcommerce.pl?980112webmarketing.htm Allen, J. [2000]: Webmonkey Games and Downloads Guide, [online] available at: http://hotwired.lycos.com/webmonkey/guides/games/ [date of access 11/15/2000] Arimond, J [February 19, 2001]: Germany's T-Mobil Unleashes Power of GPRS with 'Virtual Pet', article of Motorola Inc, [online] available at: http://www.corporate- ir.net/ireye/ir_site.zhtml?ticker=MOT&script=410&layout=-6&item_id=153408 [date of access 02/20/2001] Arnfield, B. [June 8, 1998]: Online games market to realize $1.4bn by 2002, [online] available at: http://www.findarticles.com/m0CGN/n113/20763372/p1/article.jhtml [date of access 12/12/2000] Ayvazian, B.[2000]: Key Drivers of the Wireless Revolution, [online] available at: http://www.fiercewireless.com/archives/weeklyreport/issue3.htm#You make the call Batista, E. [July 3, 2000]: Wireless Porn ... Of Course, article at Wired News [online] available at: http://www.wired.com/news/print/0,1294,37202,00.html [date of access 02/15/2001] Bayne, K. [January 17, 2001]: Wireless Marketing and Measurement, at DigiTrends Advertising&Marketing [online] available at: http://www.digitrends.net/marketing/13642_13482.html [date of access 03/23/2001] Birkle, M. [June 1999]: entertainment news, from Tribe Online [online] available at: http://www.tribe-online.de/news/entertainment-news.html [date of access 12/12/2000] Borland, J. [September 8, 2000]: Lucent, start-up bring streaming video to cell phones, article on CNET News.com [online] available at: http://news.cnet.com/news/0-1004-200-2725248.html?tag=prntfr [date of access 03/20/2001] Brewer, B. [March 30, 2001]:The Synergies of E-mail and Wireless Marketing, article on Digitrends.net [online] available at: http://www.digitrends.net/marketing/13642_15155.html [date of access 04/05/2001] Buckingham, S. [January 2000]: An Introduction to the General Packet Radio Service, by Mobile Lifestreams Limited [online] available at: http://www.gsmworld.com/technology/yes2gprs.html [date of access 11/05/2000] Carton, S. [February 2000]: Wireless Web: Beyond the Hype, [online] available at: http://www.clickz.com/cgi-bin/gt/article.html?article=2150 Clemente, P. [2000]: The Online Entertainment Market; Cyber Dialogue report [online] available at: http://clients.cyberdialogue.com/cce/ib/2000.html [date of access 11/13/2000] Conlin, R. [November 23, 1999]: Lycos Bets $270M On Gamesville.com, article on eCommerceTimes.com [online] available at: http://www.ecommercetimes.com/perl/story/?id=1817 [date of access 11/15/2000] DataMonitor [September 2000]: The future of wireless gaming; [online] summary available at: http://www.Datamonitor.com/productdetail.asp?id=DMTC0703&ref=Search%20Results Dembeck, C. and Wang, A.[ November 22, 1999]: AOL Strikes $81M Gaming Alliance With Electronic Arts, at E-Commerce Times [online] available at: http://www.ecommercetimes.com/perl/story/?id=1801 [date of access 11/15/2000] Dent, P. [May 13, 1999]: Getting Started in Online Gaming, [online] available at: http://ojr.usc.edu/content/story.cfm?request=81[date of access 01/05/2001] Dent, P. [May 13, 1999]: Getting Started in Online Gaming, [online] available at: http://ojr.usc.edu/content/story.cfm?request=81[date of access 01/05/2001] Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 118

Douglass, E. [February 1, 2001]: Cell Phones: Dial 'G' for Game, L.A. Times online, [online] available at: http://www.latimes.com/business/cutting/features/lat_cell020101.htm [date of access 04/02/2001] Elias, D. [January 2000]: Behind The Games People Play; [online] available at: http://www.ecompany.com/articles/mag/0,1640,5970,00.html [date of access 11/03/2000] Fox, J. [October 2000]: Indiqu: Fun And Games; [online] available at: http://www.ecompany.com/articles/mag/0,1640,8465,00.html [date of access 11/03/2000] Freudenrich, C. [1998-2001]: How Personal Digital Assistants (PDAs) Work, article from HowStuffWorks.com [online] available at: http://www.howstuffworks.com/pda.htm?printable=1 [date of access 11/10/2000] Gemplus [2001]: All about Smart Cards, [online] available at: http://www.gemplus.com/basics/what.htm, [date of access: 02/23/2001] Grande, C. [February 20 2001]: Interactive TV sparks ad cuts, article of Financial Times Online [online] available at: http://news.ft.com/ft/gx.cgi/ftc?pagename=View&c=Article&cid=FT3O00JYFJC&live=true&useoverridet emplate=IXLZHNNP94C [date of access 02/23/2001] Hart, S. [1996-1998]: A brief history of home video games, Special article Geek Comix [online] available at: http://www.geekcomix.com/vgh/ [date of access: 20/11/2000] Hatlestad, L. [June 1997 ]: Games people play - Online gaming developers are working to rein in latency, but content remains the key issue, article at Red Herring [online] available at: www.redherring.com/mag/issue43/games.html [date of access 11/13/2000] Heath, M. and Raschke, T. [2000]: IDC article: "Innovation and Creativity Are Key to Success in Rapidly Growing European Online Advertising", [online] available at: http://emea.idc.com/press/20001020.htm Huyen Ho, W. and Pollock Bilicki, C. [n.n.]: Time Wasters - Nine off-the-wall WAP applications for your cell phone pleasure, [online] available at: http://www.cellmania.com/cgi- bin/cm_store/newsviews/showarticle.jsp?BV_UseBVCookie=YES&SlugName=timewasters [date of access 10/27/2000] Ihalainen, R. [n.n.]: Sonera Mobile Pay system to parking machines in Helsinki, announcement by Sonera [online] available at: http://www.sonera.fi/english/solutions/mobilepay/press/releases/release_0830.html [date of access 01/07/2001] Katz-Stone, A. [March 02, 2001]: Wireless Couponing, article at mCommerce Times [online] available at: http://www.mcommercetimes.com/Marketing/92 [date of access 04/05/2001] Kharif, O. [December 5, 2000]: Streaming Video -- on Your Cell Phone?, Article on Business Week Online News Analysis, [online] available at: http://www.businessweek.com/bwdaily/dnflash/dec2000/nf2000125_488.htm [date of access 03/20/2001] Knight, W.[September 6, 2000]: Wireless: Game explosion forecast, article from ZDNet [online] available at: http://www.zdnet.com/zdnn/stories/news/0,4586,2624619,00.html [date of access 09/08/2000] Kölling, M. and Kobayashi, Y. [December 11, 2000]: NTT Docomo sendet Videos aufs Handy, [online] available at: http://www.ftd.de/tm/tk/FTD976457413315.html?nv=rs [date of access 12/11/2000] Krishnamurthy, S. [January 2, 2001]: A Comprehensive Analysis of Permission Marketing, [online] available at: http://www.ascusc.org/jcmc/vol6/issue2/krishnamurthy.html [date of access 03/02/2001] Kumar, A. [March 20, 2001]: Games Are Phones' Call for Alms, Wired News article [online] available at: http://www.wired.com/news/wireless/0,1382,42461,00.html [date of access 03/25/2001] Lawrence, S. [September 2, 1999]: Playing Around, Iconocast Macrowiew article [online] available at: http://www.iconocast.com/issue/19990902.html [date of access 03/06/2001] Levitt, J. [August 14, 2000]: Cell-Phone Games: Stickiness And Eyeballs, article by Information Week Internet Zone [online] available at: http://www.informationweek.com/author/internet38.htm [date of access 04/05/2001] Lübberstedt, H.[October 24, 2000]: Electronic Arts: Werbebotschaften in Computerspielen, article in Financial Times [online] available at: http://www.ftd.de/tm/hs/FTDRB0E1PEC.html [date of access 03/01/2001] MacInnes, I. [June, 05, 2000]: Internet Business Models: New Options for Game Developers, at [online] available at: http://www.gamasutra.com/features/20000605/macinnes_01.htm [date of access 12/11/2000] Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 119

Mermell, D. [April 19, 2000]: Bluetooth demystified, article at ZDnet [online] available at: http://equip.zdnet.com/communications/cellularphones/feature/12906/index.html [24.10.2000] Millman, R. [September 2000]: Why Wap is failing to win over users, [online] available at: http://www.vnunet.com/Features/1111179 Mitsumori, Y. [June 2000]: Hooking Up the Boxes, article from Japan Inc. Magazin [online] available at: http://www.japaninc.net/mag/comp/2000/06/jun00_boxes.html [date of access 01/25/2001] Moloney-Egnatios, K. [n.n.]: Getting Personal - Customized portals for the wireless age, [online] available at: http://www.cellmania.com/cgi- bin/cm_store/newsviews/showarticle.jsp?BV_UseBVCookie=YES&SlugName=personal by Kate Moloney-Egnatios [date of access 01/03/2001] n.n. [2001]: Benefits of gametuner.com’s games and services [online] available at: http://www.gametuner.com/benefits.asp [date of access 03/12/2001] n.n. [2001]: Turning mobile customers into online customers, [online] available at: http://www.mbusiness- insight.net/english/archiv_news_lang.html?NID=20001161&NART=N&J=2000&Q=9 [date of access 01/26/2001] n.n. [21 February 2001]: Eidos announces WAP deal with Nokia, press release [online] available at: http://www.eidosinteractive.co.uk/corporate/investorinfo.html?prid=131 [date of access 02/22/2001] n.n. [25 October, 2000]: Astonishing 5 per cent average click-through rate on freeloader.com - Pure Entertainment Games proves that highly targeted banner advertising delivers, Press release of Freeloader.com [online] available at: http://www.freeloader.com/us/content/about/press/c_pr024.html?date=351002947&user_id=-1 [date of access 01/10/2001] n.n. [26. Oktober 2000]: Mit WAP nah dran: D2 startet jetzt Location Based Services, Press Release [online] available at: http://www.d2privat.de/wap/1372.html [date of access 10/26/2000] n.n. [April 4, 2001]: Onlinewerbung: Stärkere Anpassung an Konsumenten gefordert, Golem News article [online] available at: http://www.golem.de/0104/13314.html [date of access 04/04/2001] n.n. [August 23, 2000]: Alle Erwartungen weit übertroffen: Moorhuhn 2 bereits mehr als 2,5 Millionen Mal heruntergeladen, press release by Phenomedia [online] available at: http://www.phenomedia.com/redsys/press.php?id=33&lang=de&page=2000 [date of access 03/28/2001] n.n. [August 24, 2000]: Nintendo unveils new game console, at CNN.com [online] available at: http://www.cnn.com/2000/TECH/computing/08/24/nintendo.reut/ [date of access 10/30/2000] n.n. [August 24, 2000]: NPD Intellect predicts retail sales of personal assistants will more than double by year end 2000, NPD Intellect Market Tracking [online] available at: http://www.intelectmt.com/corp/intelectmt/press/press_000824b.htm [date of access 11/05/2000] n.n. [February 12, 2001]:Online-Spiele im Aufwind, article on PCWelt.de [online] available at: http://www.pcwelt.de/content/news/newfun/2001/02/xn120201002.html [date of access 02/12/2001] n.n. [February 23, 2001]: Rayman hüpft auf den PDA, Golem News article [online] available at: http://www.golem.de/0102/12560.html [date of access 02/23/2001] n.n. [February 3, 2001]: "Wer wird Millionär?" kommt auf das Mobiltelefon, Golem News article [online] available at: http://www.golem.de/0103/12691.html [date of access 02/03/2001] n.n. [February 9, 2001]: Ubi Soft übernimmt deutsche Spieleschmiede Blue Byte, Golem News article [online] available at: http://www.golem.de/0102/12231.html [date of access 02/09/2001] n.n. [January 18, 2001]: NTT DoCoMo to launch new i-mode service based on Java technology, Press release [online] available at: http://www.nttdocomo.com/new/contents/01/whatnew0118a.html [date of access 1/20/2001] n.n. [January 26, 2001]: Ericsson to Outsource Handset Product to Taiwain's Flextronics, [online] available at: http://www.AnywhereYouGo.com/wireless/Article.po?id=23546 [date of access 02/01/2001] n.n. [January 5, 2001]: Europe's Mobile Internet Won't Pay For Costly 3G UMTS Deployments, Forrester Press release [online] available at: http://www.forrester.com/ER/Press/Release/0,1769,471,00.html [date of access 01/15/2001] n.n. [July 2000]:B2B Revenues to Top $1 Trillion by 2003, article at Cyberdimmensions [online] available at: http://www.cyberdimmensions.com/stats.html n.n. [July 6, 2000]: Webmiles schafft den Sprung in die reale Welt, Golem News article [online] available at: http://www.golem.de/0007/8583.html [date of access 02/20/2001] Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 120

n.n. [June 19, 2000]: Adverts go on mobile games, at Electronics Times [online] available at: http://www.findarticles.com/m0WVI/2000_June_19/62901033/p1/article.jhtml [date of access 12/12/2000] n.n. [June 2000]: eAdvertising report, bv EMarketer [online] available at: http://www.emarketer.com/ereports/eadvertising/welcome.20000719.html n.n. [March 13, 2001]: Counter-Strike: Der Film kommt, Golem news article [online] available at: http://www.golem.de/0103/12898.html [date of access 03/13/2001] n.n. [March 22, 2001]: D2: Bei SMS sind wir Weltspitze, Heise news article [online] available at: http://www.heise.de/newsticker/data/hod-22.03.01-002/ [date of access 03/22/2001] n.n. [March 4, 1999:]: Entertainment Draws Two-Thirds of US Users, article at Cyber Dialogue [online] available at: http://www.nua.ie/surveys/index.cgi?f=VS&art_id=905354748&rel=true [date of access 03/06/2001] n.n. [November 10, 2000]: Werbung entdeckt die Onlinespiele - Moorhuhn als Vorreiter, w&v article at news aktuell [online] available at: http://recherche.newsaktuell.de/story.htx?nr=192137 [date of access 11/13/2000] n.n. [November 20, 2000]: Einchecken für Lufthansa-Flüge über WAP-Handy und Internet, press release [online] available at: http://www.lufthansa.com/dlh/de/htm/presse/p_meldungen/ns_press_2000_11_article8.html [date of access 11/22/2000] n.n. [November 2000]: More iMode users buying melodies, images and info, by Mobile Media Japan [online] available at: http://www.mobilemediajapan.com/stories/storyReader$1141 n.n. [November 7, 2000]: Nintedo gets into wireless gaming, Gamesmania News http://www.gamesmania.com/news.asp?Action=1502 [date of access 11/10/2000] n.n. [October 10, 2000]: Wireless Advertising Gets Support from Consumers, at Cyberatlas [online] available at: http://cyberatlas.internet.com/markets/wireless/article/0,,10094_481481,00.html [date of access 10/30/2000] n.n. [October 18, 1999]: definition for GPS - Global Positioning System , by Whatis.com [online] available at: http://whatis.techtarget.com/WhatIs_Definition_Page/0,4152,213986,00.html [date of access 01/10/2001] n.n. [October 18, 1999]: wireless LAN, by Whatis.com [online] available at: http://whatis.techtarget.com/WhatIs_Definition_Page/0,4152,213986,00.html [date of access 01/10/2001] n.n. [October 21, 2000]: Online porn to spar with gaming in paid market, CNN.com article [online] available at: http://www.cnn.com/2001/TECH/computing/01/20/ashe.update/sidebar.ashe/index.html [date of access 03/06/2001] n.n. [October 21, 2000]: Virales Marketing, by e-commerce-online [online] available at: http://www.e-commerce-online.de/e-business-aktuell/Virales_Marketing.htm [date of access 03/23/2001] n.n. [October 23, 2000]: Marktzahlen 1. Halbjahr 2000 Gesamtmarkt zeigt sich positiv, gaming market analysis by VUD [online] available at: http://www.vud.de/presse/1halbjahr2000.php3 [date of access 10/25/2000] n.n. [October 5, 2000]: Kondome per WAP, article from Telecom Channel [online] available at: http://www.telecom-channel.de/news/970737658.html [date of access 12/04/2000] n.n. [October 8, 1999]: Customer usage and market growth of SMS, by GSM World [online] available at: http://www.gsmworld.com/technology/sms_02.html [date of access 11/26/2000] n.n. [September 2000]: How many online?, at Nua Internet Surveys [online] available at: http://www.nua.ie/surveys/how_many_online/ n.n. [September 2000]: Monetizing Content: iMode Content Providers, at TechBudda [online] available at: http://www.techbuddha.com/articles/imodecontentbizmodel.html n.n. [September 28, 2000]: AdLINK vermarktet gamez.de/gameloft.de / Spielerisch zum Erfolg mit fuehrendem europaeischen Online-Vermarkter, article on www.THE-BULLS.com [online] available at: http://www.THE-BULLS.de/n.php?n=33104 [date of access 03/13/2001] n.n. [September 4, 2000]: 12,5 Millionen Deutsche spielen Computerspiele, Golem News [online] available at: http://www.golem.de/0009/9597.html [date of access 10/10/2000] Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 121

n.n. [September 7, 2000]: M-Commerce Gives Way to M-Games, at Cyberatlas [online] available at: http://cyberatlas.internet.com/markets/wireless/article/0,1323,10094_455141,00.html [date of access 10/30/2000] Nilsson, Chr. [October 2000]: Japanese Content Aggregator Ready to go International, [online] available at: http://www.mobilestart.com/articles.asp?internal=767 NTT DoCoMo [November 2000]: Increase of Subscriber Number of iMode; [online] available at: http://www.nttdocomo.com/i/i_m_scr.html Pastore, M. [March 5, 2001]: Interactivity Key to Wireless Ads, [online] available at: http://cyberatlas.internet.com/markets/wireless/article/0,,10094_705321,00.html [date of access 03/06/2001] Pringle, D. [June 2000]:T-Mobil Figures Indicate Low WAP Usage in Europe; [online] copy of WSJ.com article published 28.06.2000 available at: http://www.cm.nctu.edu.tw/news/20006296.htm Reed, M. [February 3, 2000]: Why the future will be wireless, [online] available at: http://www.findarticles.com/m4287/2000_Feb_3/59629597/p1/article.jhtml [date of access 12/12/2000] Rewick, J. [February 7, 2000]: Ads heading toward your cell phone, article at ZDnet [online] available at: http://www.zdnet.com/zdnn/stories/news/0,4586,2434097,00.html [date of access 10/27/2000] Rötzer, F. [May 15, 1999]: Computerspiele - der am schnellsten wachsende Sektor der Unterhaltungsbranche, article from Heise Telepolis [online] available at: http://www.heise.de/tp/deutsch/special/game/6407/1.html [date of access 10/10/2000] Sackmann, H. [January 26, 2001]: Gruner+Jahr-Tochter will Werbung auf Handys etablieren, Yahoo! News article [online] available at: http://de.news.yahoo.com/010126/71/1avsn.html [date of access 01/29/2001] Saltzman, M. [December 30, 1998]: Where have all the genres gone?, CNet article [online] available at: http://www.gamecenter.com/Features/Exclusives/Genre/ [date of access 01/28/2001] See Morrison, D. [September 2000]: Paid wireless content model is up in the air, [online] available at: http://www.redherring.com/insider/2000/0928/tech-wireless092800.html Sloan, J. [February 25, 1999]: Konami Game Gets Rich Marketing Treatment at IGN.com, Case Study at Ad/Insight – Channel Seven [online] available at: http://www.channelseven.com/adinsight/case_studies/1999/konami_index.shtml [date of access 02/08/2001] Smith, J. [June 8, 2000]: PC Data Study Shows Gamers Postured for New Platforms,[online] available at: www.pcdataonline.com/press/pcdo060800.asp [date of access 11/20/2000] Stroud, M. [September 13, 2000]: Who Wants Handheld Video?, Wired News article [online] available at: http://www.wired.com/news/print/0,1294,38667,00.html [date of access 03/20/2001] Sullivan, J. [June 26, 2000]: Wireless Games: Is The Cellular Industry Out Of Its League?, article of Wireless Insider [online] available at: http://www.findarticles.com/m0BUK/26_18/62991427/p1/article.jhtml [date of access 03/06/2001] Systems 2000 Archive [September 16, 2000]: Mobiler Boom; [online] available at: http://lib-o- mat.feedback.de/cms-public/systems/dt/archiv/170.html Taychert, E. [2000]: Irony Games' Play by e-Mail Game FAQ., Irony Games [online] available at: http://www.pbem.com/pbem-info.html [date of access 02/05/2001] Thompsen, C. [September 2000]: The Six Greatest Barriers to mCommerce, [online] available at: http://www.emarketer.com/etopics/articles/20000904_six_obstacles_mcommerce.html Tschentscher, D. [December 8, 2000]: 101 Köpfe der New Economy: Philipp Kamp – sex sells! , Financial Times article [online] available at: www.ftd.de/101koepfe [date of access 12/08/2000] Usborne, N. [July 24, 2000]: The Three Rules of Permission, article from ClickZ Today [online] available at: http://www.clickz.com/article/cz.2095.html [date of access 03/22/2001] Wearden, G. [October 5, 2000]: SMS messaging hits the nine billion per month mark, [online] available at: http://www.zdnet.co.uk/news/2000/39/ns-18269.html Weiser, M. [March 17, 1996]: Ubiquitous Computing, introduction, definitions and research papers http://www.ubiq.com/hypertext/weiser/UbiHome.html [date of access 11/02/2000] Wells, E. .[2000]: The Basics of WAP Game Design, from Wireless Developer Network [online] available at: http://www.wirelessdevnet.com/channels/wap/features/wirelessgaming.html [date of access 02/25/2001] Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 122

Williams, D. [August 17, 2000]: Posting at i-mode group at Yahoo Groups , [online] available at: http://groups.yahoo.com/group/iMode_group/messages/800 [date of access 01/26/2001] Woznicki, K. [March 09, 2001]: Der kabellose Spielplatz - Spiele für das Handy als Einstiegsdroge für das kabellose Internet und M-Commerce, article at Telepolis [online] available at: http://www.heise.de/tp/deutsch/special/game/7097/1.html [date of access 03/13/2001] Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 123

7.4 Further References

Hardware

Cybiko, product description [online] available at: http://www.cybiko.com/what.asp Ericsson Chatboard, product description [online] available at: http://www.ericsson.com/infocenter/news/The_Chatboard.html Ericsson Future Tool, short description and design studies of Coporate Press Room [online] available at: http://www.ericsson.com/press/future-3.html Ericsson R380 phone, product description [online] available at: http://www.ericsson.com/r380/ Motorola Timeport™ P8160 Phone, product description [online] available at: http://commerce.motorola.com/cgi- bin/ncommerce3/ProductDisplay?prrfnbr=211920&prmenbr=126&phone_cgrfnbr=1&zipcode= Motorola V. Series™ Personal Communicator Model 100, product description [online] available at: http://commerce.motorola.com/consumer/QWhtml/v100.html Nokia 3310 Phone, product description [online] available at: http://www.nokia.com/phones/3310/main_feat.html Nokia 9210 Communicator, product description [online] available at: http://www.nokia.com/phones/9210/index.html Nokia Mediascreen, product description [online] available at: http://www.nokia.com/multimedia/mediascreen.html Palm – The Palm Advantage, product description [online] available at: http://www.palmos.com/platform/advantage.html Siemens SL45 phone, product description [online] available at: http://www.ic.siemens.com/com.aperto/MySiemens/CDA/Standard/FrameContentRight/0,2575,2_SL45 _0_1_61_0,FF.html Xbox - Introduction What’ the Xbox? Product description by GameSpy Industries [online] available at: http://www.planetxbox.com/about/whatisit/

Technologies, Applications

Electronic Payment Systems Observatory-Newsletter ePSO-Newsletter – Nr. 1 – July 2000, [online] available at: http://epso.jrc.es/newsletter/vol01/ Glossary of Wireless Industry by AnyWhereYouGo.com [online] available at: http://www.AnywhereYouGo.com/ayg/ayg/wireless/Article.po?id=91194&h=0 HSCSD - High Speed Circuit Switched Data by dafu.de DatenFunk in Deutschland [online] available at: http://www.dafu.de/rechts/rechts-hscsd.html IMode_group at Yahoo Groups, online discussion forum, [online] available at: http://groups.yahoo.com/group/iMode_group Information on Location-based services by D2: Standortfrage: Infos gezielt mit D2-WAP abrufen, [online] available at: http://www.d2mannesmann.de/1422.html [date of access 11/27/2000] Location-Based-Services group at Yahoo Groups, online discussion forum, [online] available at: http://groups.yahoo.com/group/Location-Based-Services MExE : Understand MExE with Mobile Lifestreams, [January 24, 2001] description by Mobile Lifestreams [online] available at: http://www.mobilemexe.com/ [date of access 02/10/2001] Paybox Press releases, [online] available at: http://presse.paybox.de/pressemeldung/index.php3?kat=Pressemitteilungen Symbian - The Symbian Story, information on Symbian’s EPOC O/S [online] available at: http://www.symbian.com/story.html Whatis?com: The IT-specific encyclopedia [online] available at: http://whatis.techtarget.com Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 124

Windows CE 3.0 Datasheet [September 01, 2000] [online] available at: http://www.microsoft.com/windows/embedded/ce/guide/datasheets/ce30datasheet.asp

Entertainment

Definitions of Game Abbreviations found at Four Below Zero - a site about online gaming, [online] available at: http://www.fourbelowzero.com/ [date of access 11/15/2000] Game Front News Archive January 2000, [online] available at: http://www.gf-data.de/zjanuar2001/archiv01-2001.html History of Videogames by Videogames.com, [online] available at: http://extra.gamespot.co.uk/pc.gamespot/features/hov/ Online Gaming Timelines, of FourBelowZero.com [online] available at: http://www.fourbelowzero.com/TheGamer/TimelineJM1.htm Painter, C. [January 24, 2001]: Posting at i-mode group at Yahoo Groups , [online] available at: http://groups.yahoo.com/group/iMode_group/messages/1658 [date of access 01/26/2001] The Dot Eaters/The Number Crunchers – Geschichte der Videospiele and Heimcomputer, Museum Site available at: http://museum.ruhr.de Yazimi, an electronic WAP pet , information [online] available at: http://gameislive.com/home/yazimi1.htm http://www.alienfishexchange.com/ http://www.jamdat.com http://www.allmixedup.com http://www.merchantprinces.com http://www.astraware.com/palm/astroids/ http://www.moorhuhn.de http://www.bandai.co.jp http://www.netplayer.de http://www.cinemaxx.de/wap/demo/default.asp http://www.ngame.com/i http://www.cybird.co.jp http://www.phonekungfu.com/ http://www.dwango.co.jp http://www.picofun.com http://www.flipside.com http://www.quickgames.de http://www.forum.nokia.com http://www.quizsite.com http://www.freeloader.com http://www.terraplay.com http://www.ideaRage.com http://www.wanova.com/ http://www.In-Fusio.com/ http://wwwmmm.free.fr/kamasutra/kamasutra.wml http://www.itsalive.com

Commerce & Marketing

B2B share of worldwide e-commerce revenues 2000-2004, [June 2000] at IDC [online] available at: http://www.idc.com.au/eBusinessTrends/ebt20000601.htm Choi, S.-Y., Strahl, D. and Whinston, A. [1997]: The Economics of Electronic Commerce; USA: Macmillan Technical Publishing Electronic Commerce Forum, information [online] available at: http://www.eco.de/ The Japan E-Commerce newsLINE [from [email protected]], monthly newsletter, October 2000 Issue Wireless Advertising Association – web site, [online] available at: http://www.waaglobal.org/ Wireless Advertising Standards, WAA Guidelines On Privacy and Spam [November 7, 2000] [online] available for download as .xls-files at: http://www.waaglobal.org/issues.html

Wireless Games: The potential of electronic entertainment as a key component of mobile business strategies Diploma Thesis by Doreen Vogel References page 125

http://ww.werbeformen.de http://www.raba.tt http://www.amazon.de http://www.shockwavebanner.de http://www.bahn.de http://www.swisscom.ch http://www.earthport.com http://www.trintech.com http://www.ebay.com/anywhere/ http://www.webtrade.net http://www.mobilpay.com http://wingsonline.com http://www.payback.de