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												  The Uses of Animation 1The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator.
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												  ABSTRACT Writing and Directing the Short Film, Stray Brynn DavidABSTRACT Writing and Directing the Short Film, Stray Brynn David Sankey, M.A. Advisor: Christopher J. Hansen, M.F.A. This thesis outlines the process of writing and directing the short film, Stray. It will also examine many of the underlying theoretical and filmic influences that have informed the director’s creative decisions and methodological approach. Personal goals and thematic content is discussed, and a full script analysis is also provided. ! Writing and Directing the Short Film, Stray by Brynn David Sankey, B.M.C.M. A Thesis Approved by the Department of Communication David W. Schlueter, Ph.D., Chairperson Submitted to the Graduate Faculty of Baylor University in Partial Fulfillment of the Requirements for the Degree of Master of Arts Approved by the Thesis Committee Christopher J. Hansen, M.F.A., Chairperson James M. Kendrick, Ph.D. Marion D. Castleberry, Ph.D. Accepted by the Graduate School August 2015 J. Larry Lyon, Ph.D., Dean Page bearing signatures is kept on file in the Graduate School. Copyright © 2014 by Brynn Sankey All rights reserved ! TABLE OF CONTENTS ! "#$%!&'!'#()*+$!,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,!-! ./01%+*!&2+!,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,!3! Introduction ......................................................................................................................1 Personal and Professional
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												  Appre Hender Les Personnages En 3D : Quelques Principes Fondamentaux Du RigUniversite Paris 8 Master Arts Mention : Arts Plastiques et Art Contemporain Spe cialite : Arts et Technologies de l'Image Virtuelle Appre hender les personnages en 3D : quelques principes fondamentaux du rig Rodolphe Zirah Me moire de Master 2 2013- 2014 Résumé Le rig est un enjeu majeur de la production des films d’animation en images de synthèse d’aujourd’hui, tout en étant caché dans l’ombre du travail de l’animateur. Pourtant, pour qu’une animation soit réussie, il faut que le rig soit bien pensé. Il faut donc créer son rig en pensant à rendre le travail des animateurs plus simple et intuitif, et certains choix du riggeur peuvent influencer fortement sur la qualité de l’animation et sur le temps de production. Cette étude se découpe en trois parties. Nous commencerons pas un état de l’art bref qui nous montrera que le rig existe bien avant la 3D, avec les créatures en volume de toutes l’histoire du cinéma d’animation. Nous discuterons ensuite de technique de rig à proprement parler. Nous donnerons, dans une deuxième partie, les principes fondamentaux nécessaires à la bonne compréhension et à la bonne réalisation d’un rig, en général. Puis nous détaillerons, dans une troisième partie, des cas particuliers de rig - personnage mécanique et rig facial- à partir d’étude de productions. On utilisera Maya (2013) comme outil principal. Abstract Nowadays, character rigging is one of major issue of animated films, while hidden in the shadow of animation work. Yet, for a movie to be successful it is necessary that the rig is well thought out.
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												  An Investigation Into the Creative Processes in Generating Believable Photorealistic Film CharactersAN INVESTIGATION INTO THE CREATIVE PROCESSES IN GENERATING BELIEVABLE PHOTOREALISTIC FILM CHARACTERS Henry Melki Supervised by Prof. Ian Montgomery Prof. Greg Maguire Faculty of Arts, Humanities & Social Sciences Belfast School of Art Ulster University This dissertation is submitted for the degree of Doctor of Philosophy October 2019 DECLARATION This dissertation is the result of my own work and includes nothing, which is the outcome of work done in collaboration except where specifically indicated in the text. It has not been previously submitted, in part or whole, to any university or institution for any degree, diploma, or other qualification. I hereby declare that with effect from the date on which the thesis is deposited in the Library of Ulster University, I permit the Librarian of the University to allow the thesis to be copied in whole or in part without reference to me on the understanding that such authority applies to the provision of single copies made for study or for inclusion within the stock of another library. In addition, I permit the thesis to be made available through the Ulster Institutional Repository and/or ETHOS under the terms of the Ulster eTheses Deposit Agreement which I have signed. IT IS A CONDITION OF USE OF THIS THESIS THAT ANYONE WHO CONSULTS IT MUST RECOGNISE THAT THE COPYRIGHT RESTS WITH THE AUTHOR AND THAT NO QUOTATION FROM THE THESIS AND NO INFORMATION DERIVED FROM IT MAY BE PUBLISHED UNLESS THE SOURCE IS PROPERLY ACKNOWLEDGED. ABSTRACT This thesis examines the benefits and challenges that digital Visual Effects have had on character believability.
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