Design of a Fractal Generator for On-The-Fly Generation
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Tegra Linux Driver Package Development Guide
TEGRA LINUX DRIVER PACKAGE DEVELOPMENT GUIDE PG_06706-R27 | March 3, 2017 | R27.1 Release Development Guide TABLE OF CONTENTS Quick Start Guide.................................................................................. Architecture........................................................................................... Package Manifest.................................................................................. Kernel............................................................................................................................ Kernel Supplements TBZ2.................................................................................................................... Boot Loader.................................................................................................................... NV Tegra........................................................................................................................ Nvgstapps TBZ2.................................................................................................................................. Config TBZ2........................................................................................................................................ NVIDIA Drivers TBZ2........................................................................................................................... NVIDIA Drivers TBZ2........................................................................................................................... Advanced Setup and Customization.................................................... -
Path Rasterizer for Openvg
Path Rasterizer for OpenVG Eivind Lyngsnes Liland Master i datateknikk Oppgaven levert: Juni 2007 Hovedveileder: Morten Hartmann, IDI Biveileder(e): Lasse Natvig, ARM Mario Blazevic, ARM Thomas Austad, ARM Norges teknisk-naturvitenskapelige universitet Institutt for datateknikk og informasjonsvitenskap Oppgavetekst OpenVG (Open Vector Graphics) is a new standard API for drawing 2d vector graphics with support for hardware-acceleration and handheld devices. Graphic images are drawn using paths of connected segments. Types of segments include quadratic curves, cubic curves and arcs. The interior as well as the outline (stroke) of each path can be filled using a variety of techniques and patterns. A common way to render interiors and strokes is to approximate them using polygons consisting of a large number of very short line segments. These polygons are then triangulated and finally rendered. The conversion to polygons and the triangulation is normally done on the CPU, since these operations are not easily implementable in a traditional GPU pipeline. The resulting triangles are rendered using the GPU. A large number of long, thin triangles usually result from the conversion and triangulation processes. This is not rendered efficiently on most immediate mode renderers, and is even more problematic on most tile-based renderers. Also, CPU overhead from conversion and triangulation can be a significant bottleneck. The goal of this project will be to find and implement an efficient and robust algorithm for rendering OpenVG paths that minimize or eliminate these performance problems. The algorithm may require minor additions or modifications to existing GPU hardware, or it may be a pure software solution. -
Evolución De Los Smartphones Blog
La evolución de los s martphones . Alumno: José Navarro (jonadep) Asignatura: HDI (Historia de la informática) 1 Índice: 1. Introducción. 1.1. ¿Que es un smartphone ? 1.2. Evolución de los s martphones. 1.2. 1. Primer s martphone de la historia. 1.2. 2 . Evolución de l hardware de los smartphone s . 1.2. 3 . Pantallas táctiles y tecnologías : evolución. 1. 2. 4 . Evolución en el diseño de los teléfonos móviles. 1. 2. 5 . Smartphones de bajo coste ( lowcost ) . 3 . Sistemas operativos y s oftware en los teléfonos móviles. 3 .1. Evolución de los sistemas operativos para móviles. 3 .1.1. Android. 3 .1.2. i OS . 3 .1.3. Symbian OS. 3 .1.4. Otros sistemas operativos. 3 .2. Evolución de las aplicaciones para móviles. 4 . Evolución de las redes de telefonía móvil. 5 . ¿Hacia donde van los s martphones ? Nota sobre las referencias: se incluyen URLs a artículos que no se mencionan en el apartado donde se encuentran incluidos. 2 1. Introducción. 1.1. ¿Que es un smartphone ? Se puede decir que un smartphone (del inglés smart: inteligente y phone: teléfono), es un teléfono móvil que te permite llevar a cabo acciones propias de una PDA (Personal Digital Assistant o Asistente digital personal), más allá de lo fuera de lo común en todos los móviles, es decir, llamadas de voz y SMS(Small Mensage Service - Servicio de mensajes cortos). La potencia de cálculo de un smartphone es comparable a la de un ordenador de escritorio o portátil, además deben de ser capaces de ejecutar un sistema operativo móvil (SO móvil) completo e identificable, este SO para móviles ha de tener su propia plataforma de desarrollo de aplicaciones y permitir que estas tengan una mejor integración con el software base y el hardware del teléfono. -
NVIDIA Tegra Linux Driver Package Developers' Guide
NVIDIA TEGRA LINUX DRIVER PACKAGE PG_06076-R19 | July 1, 2014 | R19.3 Release Developers' Guide Note : Apparent hyperlinks in this document are a legacy of the HTML version and may not operate as expected in the PDF version. NVIDIA Tegra Linux Driver Package Overview Welcome to NVIDIA Tegra Linux Driver Package Development Guide. Engineers can use this document to learn about working with NVIDIA ® Tegra ® Linux Driver Package, sometimes referred to as Linux for Tegra (L4T). Important : This documentation is preliminary and subject to change. Please see your NVIDIA representative for additional information and to request documentation updates. Read the following sections to get started using Tegra Linux Driver Package. • Package Manifest —describes the top level directories and files installed when expanding the release TAR file. • Getting Started —provides requirements and set up information to help you get started using the package. • U-Boot Guide —describes the U-Boot implementation for L4T. • Building Crosstool-ng Toolchain and glibc —provides instructions to build the cross toolchain suite version 4.5.3 and the glibc suite with an Ubuntu host machine. • Software Features —describes the software features supported by the release. • Licenses —provides license information for Tegra and 3 rd -party software. • Appendix —provides an example configuration file for the Crosstool-ng toolchain. • Glossary —provides definitions of key terms. NVIDIA Tegra Linux Driver Package Package Manifest The NVIDIA ® Tegra ® Linux Driver Package is provided in the following tar file: Tegra<SOC>_Linux_<release_num>.<version_num>_<release_type>.tb z2 where • <release_num> is the branch number of the release, such as R19. • <version num> is the version number of the build, such as 3.0 for the third build.