CS 137 Part 6 ASCII, Characters, Strings and Unicode Characters
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Preview Objective-C Tutorial (PDF Version)
Objective-C Objective-C About the Tutorial Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. This is the main programming language used by Apple for the OS X and iOS operating systems and their respective APIs, Cocoa and Cocoa Touch. This reference will take you through simple and practical approach while learning Objective-C Programming language. Audience This reference has been prepared for the beginners to help them understand basic to advanced concepts related to Objective-C Programming languages. Prerequisites Before you start doing practice with various types of examples given in this reference, I'm making an assumption that you are already aware about what is a computer program, and what is a computer programming language? Copyright & Disclaimer © Copyright 2015 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book can retain a copy for future reference but commercial use of this data is not allowed. Distribution or republishing any content or a part of the content of this e-book in any manner is also not allowed without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] ii Objective-C Table of Contents About the Tutorial .................................................................................................................................. -
C Strings and Pointers
Software Design Lecture Notes Prof. Stewart Weiss C Strings and Pointers C Strings and Pointers Motivation The C++ string class makes it easy to create and manipulate string data, and is a good thing to learn when rst starting to program in C++ because it allows you to work with string data without understanding much about why it works or what goes on behind the scenes. You can declare and initialize strings, read data into them, append to them, get their size, and do other kinds of useful things with them. However, it is at least as important to know how to work with another type of string, the C string. The C string has its detractors, some of whom have well-founded criticism of it. But much of the negative image of the maligned C string comes from its abuse by lazy programmers and hackers. Because C strings are found in so much legacy code, you cannot call yourself a C++ programmer unless you understand them. Even more important, C++'s input/output library is harder to use when it comes to input validation, whereas the C input/output library, which works entirely with C strings, is easy to use, robust, and powerful. In addition, the C++ main() function has, in addition to the prototype int main() the more important prototype int main ( int argc, char* argv[] ) and this latter form is in fact, a prototype whose second argument is an array of C strings. If you ever want to write a program that obtains the command line arguments entered by its user, you need to know how to use C strings. -
Download the Specification
Internationalizing and Localizing Applications in Oracle Solaris Part No: E61053 November 2020 Internationalizing and Localizing Applications in Oracle Solaris Part No: E61053 Copyright © 2014, 2020, Oracle and/or its affiliates. License Restrictions Warranty/Consequential Damages Disclaimer This software and related documentation are provided under a license agreement containing restrictions on use and disclosure and are protected by intellectual property laws. Except as expressly permitted in your license agreement or allowed by law, you may not use, copy, reproduce, translate, broadcast, modify, license, transmit, distribute, exhibit, perform, publish, or display any part, in any form, or by any means. Reverse engineering, disassembly, or decompilation of this software, unless required by law for interoperability, is prohibited. Warranty Disclaimer The information contained herein is subject to change without notice and is not warranted to be error-free. If you find any errors, please report them to us in writing. Restricted Rights Notice If this is software or related documentation that is delivered to the U.S. Government or anyone licensing it on behalf of the U.S. Government, then the following notice is applicable: U.S. GOVERNMENT END USERS: Oracle programs (including any operating system, integrated software, any programs embedded, installed or activated on delivered hardware, and modifications of such programs) and Oracle computer documentation or other Oracle data delivered to or accessed by U.S. Government end users are "commercial -
Strings in C++
Programming Abstractions C S 1 0 6 X Cynthia Lee Today’s Topics Introducing C++ from the Java Programmer’s Perspective . Absolute value example, continued › C++ strings and streams ADTs: Abstract Data Types . Introduction: What are ADTs? . Queen safety example › Grid data structure › Passing objects by reference • const reference parameters › Loop over “neighbors” in a grid Strings in C++ STRING LITERAL VS STRING CLASS CONCATENATION STRING CLASS METHODS 4 Using cout and strings int main(){ int n = absoluteValue(-5); string s = "|-5|"; s += " = "; • This prints |-5| = 5 cout << s << n << endl; • The + operator return 0; concatenates strings, } and += works in the way int absoluteValue(int n) { you’d expect. if (n<0){ n = -n; } return n; } 5 Using cout and strings int main(){ int n = absoluteValue(-5); But SURPRISE!…this one string s = "|-5|" + " = "; doesn’t work. cout << s << n << endl; return 0; } int absoluteValue(int n) { if (n<0){ n = -n; } return n; } C++ string objects and string literals . In this class, we will interact with two types of strings: › String literals are just hard-coded string values: • "hello!" "1234" "#nailedit" • They have no methods that do things for us • Think of them like integer literals: you can’t do "4.add(5);" //no › String objects are objects with lots of helpful methods and operators: • string s; • string piece = s.substr(0,3); • s.append(t); //or, equivalently: s+= t; String object member functions (3.2) Member function name Description s.append(str) add text to the end of a string s.compare(str) return -
Chapter 2 Working with Characters and Strings
C02624245.fm Page 11 Friday, October 19, 2007 7:46 PM Chapter 2 Working with Characters and Strings In this chapter: Character Encodings. 12 ANSI and Unicode Character and String Data Types. 13 Unicode and ANSI Functions in Windows . 15 Unicode and ANSI Functions in the C Run-Time Library . 17 Secure String Functions in the C Run-Time Library. 18 Why You Should Use Unicode. 26 How We Recommend Working with Characters and Strings. 26 Translating Strings Between Unicode and ANSI. 27 With Microsoft Windows becoming more and more popular around the world, it is increasingly important that we, as developers, target the various international markets. It was once common for U.S. versions of software to ship as much as six months prior to the shipping of international ver- sions. But increasing international support for the operating system is making it easier to produce applications for international markets and therefore is reducing the time lag between distribution of the U.S. and international versions of our software. Windows has always offered support to help developers localize their applications. An application can get country-specific information from various functions and can examine Control Panel set- tings to determine the user’s preferences. Windows even supports different fonts for our applica- tions. Last but not least, in Windows Vista, Unicode 5.0 is now supported. (Read “Extend The Global Reach Of Your Applications With Unicode 5.0” at http://msdn.microsoft.com/msdnmag/ issues/07/01/Unicode/default.aspx for a high-level presentation of Unicode 5.0.) Buffer overrun errors (which are typical when manipulating character strings) have become a vec- tor for security attacks against applications and even against parts of the operating system. -
Unicode and Code Page Support
Natural for Mainframes Unicode and Code Page Support Version 4.2.6 for Mainframes October 2009 This document applies to Natural Version 4.2.6 for Mainframes and to all subsequent releases. Specifications contained herein are subject to change and these changes will be reported in subsequent release notes or new editions. Copyright © Software AG 1979-2009. All rights reserved. The name Software AG, webMethods and all Software AG product names are either trademarks or registered trademarks of Software AG and/or Software AG USA, Inc. Other company and product names mentioned herein may be trademarks of their respective owners. Table of Contents 1 Unicode and Code Page Support .................................................................................... 1 2 Introduction ..................................................................................................................... 3 About Code Pages and Unicode ................................................................................ 4 About Unicode and Code Page Support in Natural .................................................. 5 ICU on Mainframe Platforms ..................................................................................... 6 3 Unicode and Code Page Support in the Natural Programming Language .................... 7 Natural Data Format U for Unicode-Based Data ....................................................... 8 Statements .................................................................................................................. 9 Logical -
Technical Study Desktop Internationalization
Technical Study Desktop Internationalization NIC CH A E L T S T U D Y [This page intentionally left blank] X/Open Technical Study Desktop Internationalisation X/Open Company Ltd. December 1995, X/Open Company Limited All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the copyright owners. X/Open Technical Study Desktop Internationalisation X/Open Document Number: E501 Published by X/Open Company Ltd., U.K. Any comments relating to the material contained in this document may be submitted to X/Open at: X/Open Company Limited Apex Plaza Forbury Road Reading Berkshire, RG1 1AX United Kingdom or by Electronic Mail to: [email protected] ii X/Open Technical Study (1995) Contents Chapter 1 Internationalisation.............................................................................. 1 1.1 Introduction ................................................................................................. 1 1.2 Character Sets and Encodings.................................................................. 2 1.3 The C Programming Language................................................................ 5 1.4 Internationalisation Support in POSIX .................................................. 6 1.5 Internationalisation Support in the X/Open CAE............................... 7 1.5.1 XPG4 Facilities......................................................................................... -
Variable Feature Usage Patterns in PHP
Variable Feature Usage Patterns in PHP Mark Hills East Carolina University, Greenville, NC, USA [email protected] Abstract—PHP allows the names of variables, classes, func- and classes at runtime. Below, we refer to these generally as tions, methods, and properties to be given dynamically, as variable features, and specifically as, e.g., variable functions expressions that, when evaluated, return an identifier as a string. or variable methods. While this provides greater flexibility for programmers, it also makes PHP programs harder to precisely analyze and understand. The main contributions presented in this paper are as follows. In this paper we present a number of patterns designed to First, taking advantage of our prior work, we have developed recognize idiomatic uses of these features that can be statically a number of patterns for detecting idiomatic uses of variable resolved to a precise set of possible names. We then evaluate these features in PHP programs and for resolving these uses to a patterns across a corpus of 20 open-source systems totaling more set of possible names. Written using the Rascal programming than 3.7 million lines of PHP, showing how often these patterns occur in actual PHP code, demonstrating their effectiveness at language [2], [3], these patterns work over the ASTs of the statically determining the names that can be used at runtime, PHP scripts, with more advanced patterns also taking advantage and exploring anti-patterns that indicate when the identifier of control flow graphs and lightweight analysis algorithms for computation is truly dynamic. detecting value flow and reachability. Each of these patterns works generally across all variable features, instead of being I. -
Strings String Literals String Variables Warning!
Strings String literals • Strings are not a built-in data type. char *name = "csc209h"; printf("This is a string literal\n"); • C provides almost no special means of defining or working with strings. • String literals are stored as character arrays, but • A string is an array of characters you can't change them. terminated with a “null character” ('\0') name[1] = 'c'; /* Error */ • The compiler reserves space for the number of characters in the string plus one to store the null character. 1 2 String Variables Warning! • arrays are used to store strings • Big difference between a string's length • strings are terminated by the null character ('\0') and size! (That's how we know a string's length.) – length is the number of non-null characters • Initializing strings: currently present in the string – char course[8] = "csc209h"; – size if the amount of memory allocated for – char course[8] = {'c','s','c',… – course is an array of characters storing the string – char *s = "csc209h"; • Eg., char s[10] = "abc"; – s is a pointer to a string literal – length of s = 3, size of s = 10 – ensure length+1 ≤ size! 3 4 String functions Copying a string • The library provides a bunch of string char *strncpy(char *dest, functions which you should use (most of the char *src, int size) time). – copy up to size bytes of the string pointed to by src in to dest. Returns a pointer to dest. $ man string – Do not use strcpy (buffer overflow problem!) • int strlen(char *str) – returns the length of the string. Remember that char str1[3]; the storage needed for a string is one plus its char str2[5] = "abcd"; length /*common error*/ strncpy(str1, str2, strlen(str2));/*wrong*/ 5 6 Concatenating strings Comparing strings char *strncat(char *s1, const char *s2, size_t n); int strcmp(const char *s1, const char *s2) – appends the contents of string s2 to the end of s1, and returns s1. -
AIX Globalization
AIX Version 7.1 AIX globalization IBM Note Before using this information and the product it supports, read the information in “Notices” on page 233 . This edition applies to AIX Version 7.1 and to all subsequent releases and modifications until otherwise indicated in new editions. © Copyright International Business Machines Corporation 2010, 2018. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About this document............................................................................................vii Highlighting.................................................................................................................................................vii Case-sensitivity in AIX................................................................................................................................vii ISO 9000.....................................................................................................................................................vii AIX globalization...................................................................................................1 What's new...................................................................................................................................................1 Separation of messages from programs..................................................................................................... 1 Conversion between code sets............................................................................................................. -
Introduction
01-P1437 9/8/00 4:54 PM Page 1 ONE Introduction Around twenty years ago a computer revolution started when the IBM PC was released. The IBM PC took computing away from the air-conditioned environ- ment of the mainframe and minicomputer and put it onto the desk of poten- tially everyone. Nowadays most workers have a PC on their desk, and many have a PC at home, too. Laptop computers allow users to have one computer that can be used both at home and at work, as well as on the road. PCs are ge- neric computing devices providing tremendous computing power and flexibil- ity, and all PCs in the world from laptops to desktop PCs and through to servers have fundamentally the same architecture. Living through the PC era has been fun, frustrating, and exciting. However, there is an even bigger revolution on the way with more potential and even more challenges—the move to truly mobile-device-based computing. In the last few years computing devices have been coming onto the mar- ket that provide unparalleled portability and accessibility. Microsoft Windows CE devices, such as the palm-size device and handheld PC, provide cutdown desktop PC capabilities in a really small footprint, and Palm Pilot has been a very successful PDA (Personal Digital Assistant). Microsoft Pocket PC has tremen- dous features for enterprise computing, games, and entertainment. The Win- dows CE operating system has been embedded into many appliances (such as gas pumps and productions systems) for monitoring and control. Unlike the generic PC, these computing devices are not all the same and are designed for specific purposes. -
VSI Openvms C Language Reference Manual
VSI OpenVMS C Language Reference Manual Document Number: DO-VIBHAA-008 Publication Date: May 2020 This document is the language reference manual for the VSI C language. Revision Update Information: This is a new manual. Operating System and Version: VSI OpenVMS I64 Version 8.4-1H1 VSI OpenVMS Alpha Version 8.4-2L1 Software Version: VSI C Version 7.4-1 for OpenVMS VMS Software, Inc., (VSI) Bolton, Massachusetts, USA C Language Reference Manual Copyright © 2020 VMS Software, Inc. (VSI), Bolton, Massachusetts, USA Legal Notice Confidential computer software. Valid license from VSI required for possession, use or copying. Consistent with FAR 12.211 and 12.212, Commercial Computer Software, Computer Software Documentation, and Technical Data for Commercial Items are licensed to the U.S. Government under vendor's standard commercial license. The information contained herein is subject to change without notice. The only warranties for VSI products and services are set forth in the express warranty statements accompanying such products and services. Nothing herein should be construed as constituting an additional warranty. VSI shall not be liable for technical or editorial errors or omissions contained herein. HPE, HPE Integrity, HPE Alpha, and HPE Proliant are trademarks or registered trademarks of Hewlett Packard Enterprise. Intel, Itanium and IA64 are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. Java, the coffee cup logo, and all Java based marks are trademarks or registered trademarks of Oracle Corporation in the United States or other countries. Kerberos is a trademark of the Massachusetts Institute of Technology.