Fast Re-Rendering of Volume and Surface Graphics by Depth, Color, and Opacity Buffering The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Bhalerao, Abhir, Hanspeter Pfister, Michael Halle, and Ron Kikinis. 2000. Fast re-rendering of volume and surface graphics by depth, color, and opacity buffering. Medical Image Analysis 4(3): 235-251. Published Version doi:10.1016/S1361-8415(00)00017-7 Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:4726199 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA Medical Image Analysis (1999) volume ?, number ?, pp 1–34 c Oxford University Press Fast Re-Rendering Of Volume and Surface Graphics By Depth, Color, and Opacity Buffering Abhir Bhalerao1 , Hanspeter Pfister2, Michael Halle3 and Ron Kikinis4 1University of Warwick, England. Email:
[email protected] 2Mitsubishi Electric Research Laboratories, Cambridge, MA. E-mail: pfi
[email protected] 3Media Laboratory, MIT, Cambridge. E-mail:
[email protected] 4Surgical Planning Laboratory, Brigham and Women’s Hospital and Harvard Medical School, Boston. E-mail:
[email protected] Abstract A method for quickly re-rendering volume data consisting of several distinct materials and intermixed with moving geometry is presented. The technique works by storing depth, color and opacity information, to a given approximation, which facilitates accelerated rendering of fixed views at moderate storage overhead without re-scanning the entire volume.