A Model for Implementing an Optimized Casino Degree Curriculum Within the Two-Year College

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A Model for Implementing an Optimized Casino Degree Curriculum Within the Two-Year College UNLV Retrospective Theses & Dissertations 1-1-1980 A Model For Implementing An Optimized Casino Degree Curriculum Within The Two-Year College Russell Edwin Anderson University of Nevada, Las Vegas Follow this and additional works at: https://digitalscholarship.unlv.edu/rtds Repository Citation Anderson, Russell Edwin, "A Model For Implementing An Optimized Casino Degree Curriculum Within The Two-Year College" (1980). UNLV Retrospective Theses & Dissertations. 2895. http://dx.doi.org/10.25669/k2bg-c0o0 This Dissertation is protected by copyright and/or related rights. It has been brought to you by Digital Scholarship@UNLV with permission from the rights-holder(s). You are free to use this Dissertation in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/or on the work itself. This Dissertation has been accepted for inclusion in UNLV Retrospective Theses & Dissertations by an authorized administrator of Digital Scholarship@UNLV. For more information, please contact [email protected]. INFORMATION TO USERS This reproduction was made from a copy of a document sent to us for microfilming. While the most advanced technology has been used to photograph and reproduce this document, the quality of the reproduction is heavily dependent upon the quality of the material submitted. The following explanation of techniques is provided to help clarify markings or notations which may appear on this reproduction. 1. The sign or “target” for pages apparently lacking from the document photographed is “Missing Page(s)”. If it was possible to obtain the missing page(s) or section, they are spliced into the film along with adjacent pages. This may have necessitated cutting through an image and duplicating adjacent pages to assure complete continuity. 2. When an image on the film is obliterated with a round black mark, it is an indication of either blurred copy because of movement during exposure, duplicate copy, or copyrighted materials that should not have been filmed. For blurred pages, a good image of the page can be found in the adjacent frame. If copyrighted materials were deleted, a target note will appear listing the pages in the adjacent frame. 3. When a map, drawing or chart, etc., is part of the material being photographed, a definite method of “sectioning” the material has been followed. It is customary to begin filming at the upper left hand comer of a large sheet and to continue from left to right in equal sections with small overlaps. If necessary, sectioning is continued again—beginning below the first row and continuing on until complete. 4. For illustrations that cannot be satisfactorily reproduced by xerographic means, photographic prints can be purchased at additional cost and inserted into your xerographic copy. These prints are available upon request from the Dissertations Customer Services Department. 5. Some pages in any document may have indistinct print. In all cases the best available copy has been filmed. University Microfilms International 300 N. Zeeb Road Ann Arbor, Ml 48106 8325592 Anderson, Russell Edwin A MODEL FOR IMPLEMENTING AN OPTIMIZED CASINO DEGREE CURRICULUM WITHIN THE TWO-YEAR COLLEGE University of Nevada, Las Vegas Ed.D. 1983 University Microfilms International300 N. Zeeb Road, Ann Arbor, Ml 48106 Copyright 1983 by Anderson, Russell Edwin All Rights Reserved A MODEL FOR IMPLEMENTING AN OPTIMIZED CASINO DEGREE CURRICULUM WITHIN THE TWO-YEAR COLLEGE By Russell E. Anderson A Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Education in Educational Administration and Higher Education Department of Educational Administration and Higher Education University of Nevada, Las Vegas May, 1983 DISSERTATION APPROVAL The Dissertation of Russell E. Anderson for the degree of Doctor of Education in Educational Administration and Higher Education is approved. Chairperson, Drw Anthony Sfaville _______________ 1— / I — t -'*—L ^ Examining Committee Membep, Dr. George Kavina Q Examining Committee f^emb^iV, Dr. George Samson - ___________________________________________________ Graduate^Fa^ulty Represepfcative, Dr. Paul Loveday Graduate Dean, Dr. James Adams University of Nevada Las Vegas, Nevada May, 1983 ii ABSTRACT A research project was undertaken to develop a casino degree curriculum model for two-year colleges. The study began with an overview of the gambling industry and the advent of gaming curricula at various institutions of higher learning. The casino model was developed using Bloom's Taxonomy for course structure and Kalani's Model for curricular framework. Additional studies were conducted on curriculum development methods, and various other curriculum designs and models. The research design included data from two questionnaires and one personal interview instrument. Further data was provided by gaming employment statistics, gaming revenue statistics, and proprietary gaming school programs. This data was used to develop a proposed Casino Curriculum Model for Clark County Community College in Las Vegas. The model utilized a four-step approach to curriculum design encompassing (1) Demand Factor, (2) Selection Factor, (3) Skills and Knowledge Factor, and (4) Curriculum Factor. The Demand Factor determined various gaming occupations available. The Selection Factor determined highest employment opportunities. The Skills and Knowledge Factor determined core and specialized learnings. The Curriculum Factor determined basic curricular elements. Also shown were model variations for specialized programs and a comparison between proposed and existing CCCC curriculum models. Recommendations included the development of various gaming certificates and degrees. Further studies on the potential of gaming programs in other institutions and locales, and a greater vocational/technical emphasis for CCCC. iv TABLE OF CONTENTS Page LIST OF TABLES ........................................................ viii LIST OF FIGURES ............................................ x Chapter 1. THE PROBLEM ................................................ 1 Introduction ............................................ 1 Statement of the Problem ............................... 3 Justification .......................................... 3 Limitations ............................................ 4 Treatment of the Data and Design of the Study .... 4 Definition of Gaming Terms . ...................... 6 Definition of Educational Terms ...................... 8 Organization of the Study ............................ 8 2. REVIEW OF RELATED LITERATURE ............................ 10 Gaming in Higher Education ............................ 10 University of Nevada, R e n o ........................... 10 University of Nevada, Las Vegas .................... 10 Clark County Community College .................... 11 Atlantic Community College ........................ 16 Curriculum Development Theory ........................ 20 Vocational Aspects of Curriculum Design ............ 22 Taxonomy of Educational Objectives ............... 23 Development and Evaluation Components of Curriculum Design ................................... 53 v Chapter Page Advisory Committees ................................. 53 Faculty Input ....................................... 59 Student Input ........... ............................ 65 Chapter Summary ....................................... 77 3. DESIGN OF THE S T U D Y .......................................... 79 Research Design ....................................... 79 P o p u l a t i o n ............................................ 79 Distribution ....................................... 80 Instruments............................................ 81 Treatment of the D a t a ................................... 83 Assumptions of the Study ................................. 83 Curriculum Models Surveyed ............................ 85 Career-Based ....................................... 88 Future-Based ....................................... 89 Experience-Based ................................... 90 Chapter Summary ....................................... 99 4. CASINO CURRICULUM MODEL ................................... 100 Model Implementation.....................................100 Model Variations ......................................... 114 Chapter Summary ....................................... 119 5. SUMMARY, CONCLUSIONS, AND RECOMMENDATIONS ............... 120 Summary of the Findings ................................ 120 Conclusions ............................................. 121 Recommendations for Gaming Curricula ................. 122 Recommendations for Further Study .................... 126 SELECTED BIBLIOGRAPHY .............................................. 127 vi Page APPENDICES ............................................................. 133 A. GAMING CURRICULUM QUESTIONNAIRE, FORM 1 A ................. 131* B. GAMING CURRICULUM QUESTIONNAIRE, FORM 1B ............... 135 C. GAMING CURRICULUM PERSONAL INTERVIEW FORM ............... 136 D. GAMING CURRICULUM PERSONAL INTERVIEW FORM RESULTS .... 137 E. EXAMPLE SYLLABUS (ROULETTE) ............................... 139 vii TABLES Table Page 1. Major Data Source Categories.............................. 5 2. Five Top Rankings of Faculty Inservice Training Needs by Validation Teams at Eight Representative Colleges,
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