Introduction to Esoteric Language Malbolge
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Radare2 Book
Table of Contents introduction 1.1 Introduction 1.2 History 1.2.1 Overview 1.2.2 Getting radare2 1.2.3 Compilation and Portability 1.2.4 Compilation on Windows 1.2.5 Command-line Flags 1.2.6 Basic Usage 1.2.7 Command Format 1.2.8 Expressions 1.2.9 Rax2 1.2.10 Basic Debugger Session 1.2.11 Contributing to radare2 1.2.12 Configuration 1.3 Colors 1.3.1 Common Configuration Variables 1.3.2 Basic Commands 1.4 Seeking 1.4.1 Block Size 1.4.2 Sections 1.4.3 Mapping Files 1.4.4 Print Modes 1.4.5 Flags 1.4.6 Write 1.4.7 Zoom 1.4.8 Yank/Paste 1.4.9 Comparing Bytes 1.4.10 Visual mode 1.5 Visual Disassembly 1.5.1 2 Searching bytes 1.6 Basic Searches 1.6.1 Configurating the Search 1.6.2 Pattern Search 1.6.3 Automation 1.6.4 Backward Search 1.6.5 Search in Assembly 1.6.6 Searching for AES Keys 1.6.7 Disassembling 1.7 Adding Metadata 1.7.1 ESIL 1.7.2 Scripting 1.8 Loops 1.8.1 Macros 1.8.2 R2pipe 1.8.3 Rabin2 1.9 File Identification 1.9.1 Entrypoint 1.9.2 Imports 1.9.3 Symbols (exports) 1.9.4 Libraries 1.9.5 Strings 1.9.6 Program Sections 1.9.7 Radiff2 1.10 Binary Diffing 1.10.1 Rasm2 1.11 Assemble 1.11.1 Disassemble 1.11.2 Ragg2 1.12 Analysis 1.13 Code Analysis 1.13.1 Rahash2 1.14 Rahash Tool 1.14.1 Debugger 1.15 3 Getting Started 1.15.1 Registers 1.15.2 Remote Access Capabilities 1.16 Remoting Capabilities 1.16.1 Plugins 1.17 Plugins 1.17.1 Crackmes 1.18 IOLI 1.18.1 IOLI 0x00 1.18.1.1 IOLI 0x01 1.18.1.2 Avatao 1.18.2 R3v3rs3 4 1.18.2.1 .intro 1.18.2.1.1 .radare2 1.18.2.1.2 .first_steps 1.18.2.1.3 .main 1.18.2.1.4 .vmloop 1.18.2.1.5 .instructionset 1.18.2.1.6 -
The Comprehensive LATEX Symbol List
The Comprehensive LATEX Symbol List Scott Pakin <[email protected]>∗ 22 September 2005 Abstract This document lists 3300 symbols and the corresponding LATEX commands that produce them. Some of these symbols are guaranteed to be available in every LATEX 2ε system; others require fonts and packages that may not accompany a given distribution and that therefore need to be installed. All of the fonts and packages used to prepare this document—as well as this document itself—are freely available from the Comprehensive TEX Archive Network (http://www.ctan.org/). Contents 1 Introduction 7 1.1 Document Usage . 7 1.2 Frequently Requested Symbols . 7 2 Body-text symbols 8 Table 1: LATEX 2ε Escapable “Special” Characters . 8 Table 2: Predefined LATEX 2ε Text-mode Commands . 8 Table 3: LATEX 2ε Commands Defined to Work in Both Math and Text Mode . 8 Table 4: AMS Commands Defined to Work in Both Math and Text Mode . 9 Table 5: Non-ASCII Letters (Excluding Accented Letters) . 9 Table 6: Letters Used to Typeset African Languages . 9 Table 7: Letters Used to Typeset Vietnamese . 9 Table 8: Punctuation Marks Not Found in OT1 . 9 Table 9: pifont Decorative Punctuation Marks . 10 Table 10: tipa Phonetic Symbols . 10 Table 11: tipx Phonetic Symbols . 11 Table 13: wsuipa Phonetic Symbols . 12 Table 14: wasysym Phonetic Symbols . 12 Table 15: phonetic Phonetic Symbols . 12 Table 16: t4phonet Phonetic Symbols . 13 Table 17: semtrans Transliteration Symbols . 13 Table 18: Text-mode Accents . 13 Table 19: tipa Text-mode Accents . 14 Table 20: extraipa Text-mode Accents . -
The Intercal Programming Language Revised Reference Manual
THE INTERCAL PROGRAMMING LANGUAGE REVISED REFERENCE MANUAL Donald R. Woods and James M. Lyon C-INTERCAL revisions: Louis Howell and Eric S. Raymond Copyright (C) 1973 by Donald R. Woods and James M. Lyon Copyright (C) 1996 by Eric S. Raymond Redistribution encouragedunder GPL (This version distributed with C-INTERCAL 0.15) -1- 1. INTRODUCTION The names you are about to ignore are true. However, the story has been changed significantly.Any resemblance of the programming language portrayed here to other programming languages, living or dead, is purely coincidental. 1.1 Origin and Purpose The INTERCAL programming language was designed the morning of May 26, 1972 by Donald R. Woods and James M. Lyon, at Princeton University.Exactly when in the morning will become apparent in the course of this manual. Eighteen years later (give ortakeafew months) Eric S. Raymond perpetrated a UNIX-hosted INTERCAL compiler as a weekend hack. The C-INTERCAL implementation has since been maintained and extended by an international community of technomasochists, including Louis Howell, Steve Swales, Michael Ernst, and Brian Raiter. (There was evidently an Atari implementation sometime between these two; notes on it got appended to the INTERCAL-72 manual. The culprits have sensibly declined to identify themselves.) INTERCAL was inspired by one ambition: to have a compiler language which has nothing at all in common with anyother major language. By ’major’ was meant anything with which the authors were at all familiar,e.g., FORTRAN, BASIC, COBOL, ALGOL, SNOBOL, SPITBOL, FOCAL, SOLVE, TEACH, APL, LISP,and PL/I. For the most part, INTERCAL has remained true to this goal, sharing only the basic elements such as variables, arrays, and the ability to do I/O, and eschewing all conventional operations other than the assignment statement (FORTRAN "="). -
Trinary CPE Report
Ternary Computing Testbed 3!Trit Computer Architecture Je" Connelly Computer Engineering Department August 29th, 2008 with contributions from Chirag Patel and Antonio Chavez Advised by Professor Phillip Nico California Polytechnic State University of San Luis Obispo Table of Contents 1. Introduction 1 1.1. Method 1 1.2. Plan 2 1.3. Team and Individual Responsibilities 2 1.3.1. Jeff Connelly 2 1.3.2. Antonio Chavez 2 1.3.3. Chirag Patel 3 2. Background Theory 3 2.1. Base 3 3 2.1.1. Compared to Analog 3 2.1.2. Compared to Digital 4 2.1.3. Compared to Base e 5 2.1.4. Trits, Tribbles, and Trytes 7 2.1.5. Base 9 and 27 9 2.1.6. Text 10 2.2. Logic and Arithmetic 10 3. Application Description 10 3.1. Christmas Lights Game 10 3.2. Guessing Game 11 4. Architecture Description 11 4.1. Power Supply 12 4.2. Instruction Memory 13 4.2.1. Experimental Results 16 4.3. Program Counter 16 4.4. Clock Generator 17 4.5. Processor 18 4.5.1. Registers 18 4.5.2. Input and Output 19 4.5.3. 3-Trit Instruction Set 20 4.5.4. LWI Instruction Example (also known as TCA0) 21 4.5.5. CMP Instruction 25 4.5.5.1. ALU 26 4.5.5.2. CMP Instruction Example 29 4.5.6. BE Instruction 31 4.5.6.1. BE Instruction Example 32 4.5.7. Guessing Game Program 33 5. Evaluation 38 6. Conclusion and Future Directions 39 7. -
Math Symbol Tables
APPENDIX A Math symbol tables A.1 Hebrew and Greek letters Hebrew letters Type Typeset \aleph ℵ \beth ℶ \daleth ℸ \gimel ℷ © Springer International Publishing AG 2016 481 G. Grätzer, More Math Into LATEX, DOI 10.1007/978-3-319-23796-1 482 Appendix A Math symbol tables Greek letters Lowercase Type Typeset Type Typeset Type Typeset \alpha \iota \sigma \beta \kappa \tau \gamma \lambda \upsilon \delta \mu \phi \epsilon \nu \chi \zeta \xi \psi \eta \pi \omega \theta \rho \varepsilon \varpi \varsigma \vartheta \varrho \varphi \digamma ϝ \varkappa Uppercase Type Typeset Type Typeset Type Typeset \Gamma Γ \Xi Ξ \Phi Φ \Delta Δ \Pi Π \Psi Ψ \Theta Θ \Sigma Σ \Omega Ω \Lambda Λ \Upsilon Υ \varGamma \varXi \varPhi \varDelta \varPi \varPsi \varTheta \varSigma \varOmega \varLambda \varUpsilon A.2 Binary relations 483 A.2 Binary relations Type Typeset Type Typeset < < > > = = : ∶ \in ∈ \ni or \owns ∋ \leq or \le ≤ \geq or \ge ≥ \ll ≪ \gg ≫ \prec ≺ \succ ≻ \preceq ⪯ \succeq ⪰ \sim ∼ \approx ≈ \simeq ≃ \cong ≅ \equiv ≡ \doteq ≐ \subset ⊂ \supset ⊃ \subseteq ⊆ \supseteq ⊇ \sqsubseteq ⊑ \sqsupseteq ⊒ \smile ⌣ \frown ⌢ \perp ⟂ \models ⊧ \mid ∣ \parallel ∥ \vdash ⊢ \dashv ⊣ \propto ∝ \asymp ≍ \bowtie ⋈ \sqsubset ⊏ \sqsupset ⊐ \Join ⨝ Note the \colon command used in ∶ → 2, typed as f \colon x \to x^2 484 Appendix A Math symbol tables More binary relations Type Typeset Type Typeset \leqq ≦ \geqq ≧ \leqslant ⩽ \geqslant ⩾ \eqslantless ⪕ \eqslantgtr ⪖ \lesssim ≲ \gtrsim ≳ \lessapprox ⪅ \gtrapprox ⪆ \approxeq ≊ \lessdot -
Unit 1 Computer Fundamentals
15 MM VENKATESHWARA COMPUTER FUNDAMENTALS OPEN UNIVERSITY AND PROGRAMMING www.vou.ac.in COMPUTER FUNDAMENTALS AND PROGRAMMING AND FUNDAMENTALS COMPUTER COMPUTER FUNDAMENTALS BBA [BBA-304] VENKATESHWARA OPEN UNIVERSITYwww.vou.ac.in COMPUTER FUNDAMENTALS BBA [BBA-304] BOARD OF STUDIES Prof Lalit Kumar Sagar Vice Chancellor Dr. S. Raman Iyer Director Directorate of Distance Education SUBJECT EXPERT Prof. Saurabh Upadhya Professor Dr. Kamal Upreti Associate Professor Mr. Animesh Srivastav Associate Professor Hitendranath Bhattacharya Assistant Professor CO-ORDINATOR Mr. Tauha Khan Registrar Authors: B. Basavaraj: Unit (1.0-1.2.4, 1.4-1.5.2, 1.8-1.9) Copyright © Vikas® Publishing House, 2010 Vivek Kesari: Unit (1.6-1.7, 1.11) Copyright © Vivek Kesari, 2010 S. Mohan Naidu: Unit (2.0-2.3, 2.5, 2.7, 3.3, 3.6-3.9, 3.17-3.18, 3.20-3.21, 3.23) Copyright © S. Mohan Naidu, 2010 R. Subburaj: Unit (3.0-3.2, 3.4-3.5, 3.10-3.12, 3.19, 3.22) Copyright © Vikas® Publishing House, 2010 Vikas® Publishing House: Units (1.3, 1.10, 1.12-1.17, 2.4, 2.6, 2.8-2.13, 3.13-3.16, 3.24-3.32) Copyright © Vikas® Publishing House, 2010 All rights reserved. No part of this publication which is material protected by this copyright notice may be reproduced or transmitted or utilized or stored in any form or by any means now known or hereinafter invented, electronic, digital or mechanical, including photocopying, scanning, recording or by any information storage or retrieval system, without prior written permission from the Publisher. -
Software Studies: a Lexicon, Edited by Matthew Fuller, 2008
fuller_jkt.qxd 4/11/08 7:13 AM Page 1 ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• S •••••••••••••••••••••••••••••••••••••new media/cultural studies ••••software studies •••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• O ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• F software studies\ a lexicon ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• T edited by matthew fuller Matthew Fuller is David Gee Reader in ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• This collection of short expository, critical, Digital Media at the Centre for Cultural ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• W and speculative texts offers a field guide Studies, Goldsmiths College, University of to the cultural, political, social, and aes- London. He is the author of Media ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• thetic impact of software. Computing and Ecologies: Materialist Energies in Art and A digital media are essential to the way we Technoculture (MIT Press, 2005) and ••••••••••••••••••••••••••••••••••••• •••• •••••••••••••••••••••••••••••••••• work and live, and much has been said Behind the Blip: Essays on the Culture of ••••••••••••••••••••••••••••••••••••• -
Radare2 Book
Radare2 Book Table of Contents 1. introduction 2. Introduction i. History ii. Overview iii. Getting radare2 iv. Compilation and Portability v. Compilation on Windows vi. Command-line Flags vii. Basic Usage viii. Command Format ix. Expressions x. Rax2 xi. Basic Debugger Session xii. Contributing to radare2 3. Configuration i. Colors ii. Common Configuration Variables 4. Basic Commands i. Seeking ii. Block Size iii. Sections iv. Mapping Files v. Print Modes vi. Flags vii. Write viii. Zoom ix. Yank/Paste x. Comparing Bytes 5. Visual mode i. Visual Cursor ii. Visual Inserts iii. Visual XREFS iv. Visual Configuration Editor 6. Searching bytes i. Basic Searches ii. Configurating the Search iii. Pattern Search iv. Automatization v. Backward Search vi. Search in Assembly vii. Searching for AES Keys 7. Disassembling 2 Radare2 Book i. Adding Metadata ii. ESIL 8. Rabin2 i. File Identification ii. Entrypoint iii. Imports iv. Symbols (exports) v. Libraries vi. Strings vii. Program Sections 9. Radiff2 i. Binary Diffing 10. Rasm2 i. Assemble ii. Disassemble 11. Analysis i. Code Analysis 12. Rahash2 i. Rahash Tool 13. Debugger i. Registers 14. Remote Access Capabilities i. Remoting Capabilities 15. Plugins i. Plugins 16. Crackmes i. IOLI i. IOLI 0x00 ii. IOLI 0x01 17. Reference Card 3 Radare2 Book R2 "Book" Welcome to the Radare2 Book Webpage: https://www.gitbook.com/book/radare/radare2book/details Online: http://radare.gitbooks.io/radare2book/content/ PDF: https://www.gitbook.com/download/pdf/book/radare/radare2book Epub: https://www.gitbook.com/download/epub/book/radare/radare2book Mobi: https://www.gitbook.com/download/mobi/book/radare/radare2book introduction 4 Radare2 Book Introduction This book aims to cover most usage aspects of radare2. -
Weird Languages (1) for Software Studies Michael Mateas, [email protected]
Weird Languages (1) For Software Studies Michael Mateas, [email protected] Programming languages are often seen as given, an immutable logic within which everyday coding practice takes place. Viewed in this light, a programming language becomes a tool to be mastered, a means to an end. The practice of writing obfuscated code (see Montfort, this volume) exploits the syntactic and semantic play of a language to create code that, often humorously, comments on the constructs provided by a specific language. But the constructs and logics of languages are themselves contingent, abstractions pulled into being out of the space of computational possibility, and enforced and maintained by nothing more than programs, specifically the interpreters and compilers that implement the language. In the field of weird languages, also known as esoteric languages (2), programmers explore and exploit the play that is possible in programming language design. Weird programming languages are not designed for any real-world application or normal educational use; rather, they are intended to test the boundaries of programming language design itself. A quality they share with obfuscated code is that they often ironically comment on features of existing, traditional languages. There are literally dozens, if not hundreds of weird languages, commenting on many different aspects of language design, programming history and programming culture. A representative selection is considered here, with an eye towards understanding what these languages have to tell us about programming aesthetics. Languages are considered in terms of four dimensions of analysis: 1) parody, spoof, or explicit commentary on language features, 2) a tendency to reduce the number of operations and strive toward computational minimalism, 3) the use of structured play to explicitly encourage and support double-coding, and 4) the goal of creating a puzzle, and of making programming difficult. -
Blahtex and Blahtexml Version 0.9 Manual
Blahtex and Blahtexml version 0.9 manual David Harvey and Gilles Van Assche Copyright (c) 2006, David Harvey. Copyright (c) 2007-2010, Gilles Van Assche. The text of this manual is licensed under the Creative Commons Attribution license. 1 Introduction This is the manual for blahtex and blahtexml version 0.9. The most up-to-date information about blahtex and blahtexml is available at http://gva.noekeon.org/blahtexml/. 1.1 How this document is organised • What blahtex can handle (Section 2) explains what kind of TEX input blahtex can cope with, and how it differs from texvc. • The blahtex command-line application (Section 3) describes how to compile, install, and run the blahtex command-line application, and how to interpret its output. This will be of interest to developers who would like a simple way to incorporate blahtex into their project. • The blahtexml command-line application (Section 4) describes how to compile, install, and run the blahtexml command-line application. • The blahtex API (Section 5) describes how to link blahtex directly into your code, which might give better performance in some environments. • History/changelog (Section 6) summarises previous versions and changes. 1.2 What is blahtex? Blahtex is a free software tool/library that translates TEX markup into MathML markup. It is also capable of generating PNG format images, using some exter- nal tools (LATEX and dvipng). Blahtex is not designed to process entire TEX documents. Rather, it focuses on the mathematical capabilities of the TEX language, processing only a single equation at a time. It is designed to provide mathematical support to a larger document markup system. -
Malbolge from Wikipedia, the Free Encyclopedia
Malbolge From Wikipedia, the free encyclopedia Malbolge is a public domain esoteric programming language invented by Ben Olmstead in 1998, named after the eighth circle of hell in Dante's Inferno, the Malebolge. Malbolge Paradigm Esoteric, Imperative, Malbolge was specifically designed to be almost impossible to use, via a counter-intuitive 'crazy operation', base-three Scalar, Value-level arithmetic, and self-altering code.[1] It builds on the difficulty of earlier, challenging esoteric languages (such as Brainfuck and Befunge), but takes this aspect to the extreme, playing on the entangled histories of computer science and encryption. Despite Designed by Ben Olmstead this design, it is possible (though very difficult) to write useful Malbolge programs. First appeared 1998 Typing Untyped discipline Contents Filename .mal, .mb extensions Influenced by 1 Programming in Malbolge 2 Example Program Brainfuck, INTERCAL (Tri-INTERCAL), Befunge 2.1 Hello, World! Influenced 2.2 CAT Program Dis 3 Design 3.1 Registers 3.2 Pointer notation 3.3 Memory 3.4 Instructions 3.5 Crazy operation 3.6 Encryption 4 Variants 5 Popular culture 6 See also 7 References 8 External links Programming in Malbolge Malbolge was so difficult to understand when it arrived that it took two years for the first Malbolge program to appear. Indeed, the author himself has never written a single Malbolge program.[1] The first program was not written by a human being: it was generated by a beam search algorithm designed by Andrew Cooke and implemented in Lisp.[2] Later, Lou Scheffer posted a cryptanalysis of Malbolge and provided a program to copy its input to its output.[3] He also saved the original interpreter and specification after the original site stopped functioning, and offered a general strategy of writing programs in Malbolge as well as some thoughts on its Turing-completeness.[4] Olmstead believed Malbolge to be a linear bounded automaton. -
Esoteric Programming Languages
Esoteric Programming Languages An introduction to Brainfuck, INTERCAL, Befunge, Malbolge, and Shakespeare Sebastian Morr Braunschweig University of Technology [email protected] ABSTRACT requires its programs to look like Shakespearean plays, mak- There is a class of programming languages that are not actu- ing it a themed language. It is not obvious at all that the ally designed to be used for programming. These so-called resulting texts are, in fact, meaningful programs. For each “esoteric” programming languages have other purposes: To language, we are going describe its origins, history, and to- entertain, to be beautiful, or to make a point. This paper day’s significance. We will explain how the language works, describes and contrasts five influential, stereotypical, and give a meaningful example and mention some popular imple- widely different esoteric programming languages: The mini- mentations and variants. All five languages are imperative languages. While there mal Brainfuck, the weird Intercal, the multi-dimensional Befunge, the hard Malbolge, and the poetic Shakespeare. are esoteric languages which follow declarative programming paradigms, most of them are quite new and much less popu- lar. It is also interesting to note that esoteric programming 1. INTRODUCTION languages hardly ever seem to get out of fashion, because While programming languages are usually designed to be of their often unique, weird features. Whereas “real” multi- used productively and to be helpful in real-world applications, purpose languages are sometimes replaced by more modern esoteric programming languages have other goals: They can ones that add new features or make programming easier represent proof-of-concepts, demonstrating how minimal a in some way, esoteric languages are not under this kind of language syntax can get, while still maintaining universality.