Derrick Barth
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derrickb.net • +44 7961 857421 • [email protected] • london, united kingdom DERRICK BARTH T E C H N I C A L A R T I S T US national with over 7 years of experience across mobile, PC, and console SPECIALTIES Asset Management, Environments, Optimization, Pipelines, Shaders & Materials, Tools, VFX, Web Technology PROJECTS BrushBox – A better preset manager for Adobe Photoshop | brushbox.cc I am the owner and sole developer of BrushBox, a commercial plugin released in December 2016. Organizes your brushes and tools using a powerful feature set never before seen in Photoshop. Used by thousands of artists worldwide and by companies such as Disney, Marvel, DC Comics, and more. GAME CREDITS Marvel Avengers Project Shadow of the Tomb Fable Fortune Rise of the Tomb Raider TBA Raider Xbox One, PC Xbox One, Xbox 360, PS4, PC Xbox One, PS4, PC Star Wars: Galaxy of Heroes of Dragon Age Fieldrunners 2 Fieldrunners Heroes iOS, Android, Web iOS, Android, PC, PSVita iOS, Android, PC, Mac, Linux, iOS, Android Web, Roku EMPLOYMENT EDUCATION Senior Technical Artist April 2017 - present BSc Computer Science Mediatonic Games London, UK Worcester Polytechnic Institute, 2012 Unity technical art. Modular PBR Cg shader library. Worcester, MA, USA Xbox One & mobile optimization. SKILLS Technical Artist Jan 2015 – Feb 2017 Languages Web Crystal Dynamics Redwood City, CA, USA Python, C#, JavaScript, ES6, HTML5, Rollup, Next-gen asset optimization for open world. Profiling Cg, GLSL, HLSL, C++, Buble, Webpack, Babel, on Xbox One and PS4. Maya pipeline TD. Environment Unix, MEL, MAXScript TypeScript, Node.js/npm shaders/materials. External dev team liaison. API 3D Technical Artist Aug 2013 – Jan 2015 3ds Max, Maya, Basic modeling, texturing, EA Capital Games / BioWare Sacramento, CA, USA Unity, Photoshop UV, skinning Unity technical art. Cg shaders. Particle effects. Live Art Tools Other ops asset release support. 3ds Max, Maya, Perforce, PIX, Jira Technical Artist Dec 2010 – Aug 2013 Photoshop Cambridge, MA, USA Subatomic Studios Game Engines 3D-to-2D asset pipeline in 3ds Max. Particle effects. Unity, Unreal, proprietary Outsource management. UI art & QA for Autodesk TinkerBox, an educational puzzle game for iPad. .