DECONSTRUCTING MOBILE & TABLET GAMING 2014 FREE REPORT This version contains over 40 pages of the full report For more, contact Cooper Waddell at
[email protected] THE VIDEOGAME INDUSTRY This Free Report is Only Part of the IS CHANGING FAST. Recipe for Your Mobile Strategy. Are You Still Using the Same Survey Tools to Understand Your Consumers? THE FULL 2014 DECONSTRUCTING MOBILE & TABLET GAMING REPORT IS AVAILABLE NOW EEDAR’s annual report* has become an industry staple - helping game Publishers and Developers maximize their EEDAR’s ConsumerPulse® combines the power of the EEDAR user acquisition, drive monetization, and prevent player game database, EEDAR’s industry expertise, and a best-in- churn by providing insights into the habits and motivations class consumer survey team to provide a more insightful, of Mobile Videogame Consumers. actionable consumer analysis. Examining the mobile gaming market, segment by segment, and genre by genre, EEDAR’s annual report delves deep to answer the questions that matter most. Adding over 120 pages of exclusive content, the full From survey construction to results analysis, see what EEDAR report provides: quality can bring to your next custom survey project. ▪ Detailed overviews of the 20 major mobile genres ▪ New engagement data on 16 of the top mobile genres Our goal is to help you to obtain the answers you need – ▪ Aggregated data tables and graphs of all funnel data see how EEDAR’s survey team can help take your by genre and consumer segmentation business strategies to the next level, starting with the 2014 Deconstructing Mobile & Tablet Gaming Report. * The 2014 survey was fielded in August 2014 and encompasses the responses from over 3,500 active mobile and tablet gamers in the market.