NO ONE SERVES LIKE A .

That’s why each one of our hundreds of team members across 15+ cities is a passionate gamer.

All those years of gaming have taught them a thing or two about planning ahead, thinking fast, learning from experience, and outsmarting challenges through perseverance and grit. And it makes them better partners for you—because they already know and love your products.

LOADING We spoke with a few of our global gaming leaders about their love of —how that love started, how it evolved, and what it means to them today. We also got their picks for the one that’s captivated them most: their all-time favorite game in a world of billions.

This is what happens when passions and careers collide. It was the late ’90s in Varna, only two-girl gaming team in the region. Bulgaria, and 12-year-old Dilyana “That summer we played like never Atanasova had just gotten home before—and we beat everyone. We from school. were minor celebrities!” she says with a laugh. From there, she moved on But her day was only beginning: it to StarCraft. was StarCraft time. Five hours of uninterrupted, parent-free bliss—fighting “Immediately, I was hooked. Six months for dominance, five hundred years in after discovering StarCraft, without using the future,We far off spoke in a distant with corner a few of of anyour cheat global codes, Igaming beat it. It was leaders the best the galaxy. feeling I’d ever had. And it lasted for about their love of gamesabout—how 20 seconds. that Thenlove I started,thought, ‘Okay, how “It’s whatit I didevolved every day,” and says what Atanasova, it means now to what?’” them today. We also got speaking from Beijing where she’s now a DILYANA ATANASOVA Business theirUnit Manager pick for for Lionbridge.the one game Eventuallythat’s captivated the realities ofthem high school most: “That feelingtheir of wantingall-time to win favorite every gameand in collegea world got inof the billions. way of gaming, but campaign and working for it—it’s what StarCraft snuck back into her life in an CHARACTER STATS always kept me coming back.” unexpected way. “When I got to Beijing to ORIGIN: VARNA, BULGARIA study Chinese, I had a lousy laptop, and In Beijing, Atanasova is responsible for Internet speeds were slow. It was like 1998 CURRENT LOCALE: BEIJING, our growing content certification team. again. One day I opened StarCraft and it Here, 4,500 miles and 20 years away from all came back to me—true muscle memory. MISSION: KEEPING A KEY CLIENT’S STORE CLEAN AND FUN FOR ALL her ’tween days playing StarCraft, the My hands just made the moves and FOR OVER SIX YEARS memories come flooding back. entered the codes on their own.”

LEADERSHIP: LEADING A OF 50 BEIJING WARRIORS SLAYING “My earliest memories are me fighting And is she still playing now? THE BEAST, ONE APP AT A TIME with my brother for the Atari controller. My parents had us young, and we all loved “I still play. I’ll always play. It’s part STRENGTH: OUR FLEXIBLE, gaming. We went from the 64-bit classics nostalgia—but mostly the sense of calm KNOWLEDGEABLE, AND VERY HARD-WORKING TEAM to Sega to Nintendo. When Windows 98 I get. I know that I can sit down for 45 came out it was like, Wow! Counter-Strike minutes and be in total control of an entire WEAKNESS: CRAFT BEER was the first game that took over my life.” world. No surprises. No interruptions.

After mastering Counter-Strike in Varna’s Just total relaxation.” WEAPON: COLD AMERICANO COFFEE homegrown computer club, Atanasova teamed up with a friend to become the If there’s one thing universally Friday nights. Six friends. Five hours true about the people of Costa of playing. Rica, it’s their love of soccer. “We had real tournaments and we And if there’s one thing unequivocally got good. Really good! You get these true about Marco Zeledon, it’s his love of skills—like foreseeing opportunities, gaming. So it only makes sense that when understanding your opponent, serious Zeledon first got his hands on a copy of perseverance…you develop your FIFA 98, he wasn’t going to put down the personal tactics.” controllerWe anytime spoke soon. with a few of our global gaming leaders And nearly 20 years after discovering FIFA “Costa Ricansabout and soccer—we’retheir love crazy of games98,—how is there stillthat any love love forstarted, the game? how about it! Haveit evolved you seen and the videos what of itus means to them today. We also got celebrating in the streets? As a country, “My best friend is Colombian, and on MARCO ZELEDON we’re obsessed,”their pickexplains for Zeledon the one with gamea Fridaysthat’s I captivated go to his house them and play most: laugh fromtheir his office all-time in San favorite José. gameFIFA in a 19 world.” of billions. CHARACTER STATS As an ’80s kid, he followed the usual path Just for fun? ORIGIN: CURRIDABAT, COSTA RICA to video gaming obsession: “My cousin had an Atari 2600 and Pac-Man. Right “Fun? We’re competitive! We sit down at CURRENT LOCALE: SAN JOSÉ, COSTA RICA from the start, I was in. Then my dad 6pm and are still playing at 1am. We keep came back from a trip to Miami with track on spreadsheets—pages and pages MISSION: TO PROVIDE THE MOST ENGAGING (AND USEFUL) DIGITAL a Nintendo—after that Christmas, I of every score from every game. Years of CONTENT RELATED TO GAMING probably never left the house again!” games. We won’t ever stop.”

LEADERSHIP: A GENTLE MIX BETWEEN MICHAEL SCOTT (THE Nintendo and Mario Bros. gave way OFFICE) AND PERRY COX (SCRUBS) to Sega and Sonic and eventually PCs and FIFA. STRENGTH: MULTITASKER. SIMULTANEOUSLY MANAGING TWO SCREENS WITH MULTIPLE SOCIAL “FIFA 98 wouldn’t run well on my MEDIA APPS AND LOTS OF TABS! computer—it wasn’t smooth—but that didn’t stop me. I’d play it by myself after WEAKNESS: PIZZA school every day, and then at friends’

WEAPON: RED BULL & COSTA RICAN houses on the weekends. When the PS2 COFFEE came out, things got serious.” Rie Hisao never owned a that kept me coming back. It was an game console. Fortunately, her insatiable curiosity. You never knew what little sister did. And even more would happen or what would come next.” fortunately, Hisao was the dominant force in her family From Hisao’s vantage point 22 years and laid claim to her sister’s new later—and with the smarts and Sony PlayStation. perseverance that took her from Noda, Japan to Lionbridge’s Bellevue office as It was 1997, and whatever Hisao had in our esteemed International Program store for thatWe year spoke made its with way to a the few back of Manager—doour global the gaminglessons of Oddword leaders burner when she discovered Oddworld: still apply? Abe’s Oddyseeabout. their love of games—how that love started, how it evolved and what it means“Absolutely. to them The today. game keptWe me also constantly got “I remember when it was first advertised thinking—not only in terms of long-term RIE HISAO in Japan—ittheir looked pick like for a cute the kids’ one game. game strategythat’s butcaptivated instantaneous them decisions most: that But it wasn’t.their It wasn’tall-time at all. favorite The main gameneeded in a world to be made of constantly.billions. It was all character was cute, but the risks were very about combining your knowledge and your CHARACTER STATS real and very grown-up,” recalls Hisao. intuition. Definitely a real-life skill!” ORIGIN: NODA, JAPAN While the era is best remembered as the And just as in real life, the journey can be CURRENT LOCALE: IRVINE, dawn of the first-person — a reward in itself. CALIFORNIA, USA the heyday of Counter-Strike and MISSION: WORKING ON LOCALIZATION Doom—Oddworld had a distinctly “I suppose it would’ve been great to solve AND LOCALIZATION QUALITY different approach. it. But the greatness that kept me coming ASSURANCE OPERATIONS FOR back was the curiosity of discovery and an AN AAA TITLE DEVELOPER “Abe was an alien creature without any unusual empathy for the character. Abe LEADERSHIP: COLLABORATION BUILDER weapons. What he had was smarts and was sweet. He had heart. He cared.” cleverness. He was able to take over the STRENGTH: LOOK UP, GET UP, enemies’ bodies and use their weapons.” NEVER EVER GIVE UP

WEAKNESS: PAWS AND PURRS Again, unlike most games of the era, Oddworld had no clear goal—other than WEAPON: RANDOM HUMOR ultimately rescuing Abe’s friends before AND GOOFINESS they turned into food. “It was all about exploring. It wasn’t the desire to beat the Global Audio Narrative Design Production Preserve the essence Maintain character WE LOVE GAMES. & emotion of your worlds, & story integrity & characters, & stories; resonance worldwide; specialized support for cloud-based infrastructure East-West & West-East for efficiency & optimized Our Technology adaptation studio capacity

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Translation & Localization Our People Community Management Create accessible, relevant, & Player Support RELEASE PRODUCTION authentic for Foster gamer loyalty with gamers in all markets Make Them Great. moderated communities & provide instant support to gamers worldwide Localization Testing Dilyana, Rie, and Marco are three Global Marketing Functional Create accessible, Services Testing relevant, authentic Increase the reach Deliver quality gameplay for gamers of the hundreds of members of our & impact of your at speed with in all markets marketing initiatives performance, stability, & balance testing, international team. certification compliance, service integration, & data-driven business insights Their passion for gaming, obsession with details, love of connecting people, and relentless pursuit of excellence help our clients up their gaming experiences.

Together, we’ll bring your games to millions Let’s Start Something of gamers in hundreds of markets—making We support your entire production deeper connections, captivating consumers, process. Reach out to learn more. and keeping them coming back for more. LIONBRIDGE.COM