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DAY ONE: Vsrx on KVM Verma & Kat - and Saves Tme Saves and Juniper Techlibrary Juniper Writen Writen in Tandem with the Juniper
DAY ONE: vSRX on KVM Day One: vSRX on KVM is for network administrators, network architects, or engineers in- terested in quickly startng to use the Juniper Networks vSRX Virtual Firewall. Any tme you ONE: DAY need to design and test diferent topology use cases, train yourself or others, or even practce DAY ONE: vSRX on KVM certfcaton exams, this book covers such usage with step-by-step instructons and practcal examples. vSRX ON KVM Day One: vSRX on KVM requires Basic networking knowledge and a general understanding of the TCP/IP protocol suite, Linux systems, and Ubuntu. Writen in tandem with the Juniper vSRX documentaton, it curates links and tutorials with the Juniper TechLiBrary and saves tme for vSRX users by coordinatng deployment steps with the TechLibrary’s archives. Learn how to deploy vSRX instances today! IT’S DAY ONE AND YOU HAVE A JOB TO DO, SO LEARN HOW TO: Confgure the vSRX in a KVM environment Install vSRX’s prerequisite packages and confgure and deploy an instance of vSRX on KVM. and build lab topologies on day one. Create a single instance topology and then a mult-device topology using two vSRX instances. Design topologies for diferent use cases. Complete the three challenge topologies. Troubleshoot vSRX operatons. Verma & Kat ISBN 978-1941441893 5 1 6 0 0 By Rahul Verma & Madhavi Kat Juniper Networks Books are focused on network reliaBility and efficiency. Peruse the complete liBrary at www.juniper.net/books. 9 781941 441893 DAY ONE: vSRX on KVM Day One: vSRX on KVM is for network administrators, network architects, or engineers in- terested in quickly startng to use the Juniper Networks vSRX Virtual Firewall. -
The Infuze Bundle Contents
The inFUZE Bundle Contents Introduction! 4 Quick Reference! 5 Banner! 6 Introduction And Usage! 6 Code Description! 6 Benchmarks! 9 Introduction And Usage! 9 Code Description! 10 Chessica! 11 Introduction And Usage! 11 Circles! 11 Introduction And Usage! 11 Lines! 12 Introduction And Usage! 12 Code Description! 12 Luna! 14 Introduction And Usage! 14 Life! 14 Introduction And Usage! 14 Beep! 15 Introduction And Usage! 15 How To Play the Flute! 15 How To Play Tunes! 15 How Beep Works! 16 How pitch> works.! 17 How the Audio Hardware Works.! 18 Brikky! 19 Introduction And Usage! 19 TJoy! 20 Introduction And Usage! 20 Slides! 21 Introduction And Usage! 21 Producing and loading FIGgy Images! 21 How does The SlideShow Work?! 22 MiniRace! 22 Introduction And Usage! 23 How MiniRace Works! 23 Joggle! 25 Introduction And Usage! 25 How Joggle Works! 25 Mazes! 27 Introduction And Usage! 27 How It Works! 27 Mini Oxo ! 28 Introduction And Usage! 28 Strategy! 28 Full Screen Oxo! 29 Introduction And Usage! 30 Graphics! 30 Strategy! 31 FigTris! 32 Introduction And Usage! 33 Snake! 34 Introduction And Usage! 34 Locals! 34 Introduction And Usage! 34 Explanation! 34 Turtles and TurtleCrypt! 37 Introduction And Usage! 38 How To Use The Turtle Graphics! 38 Blitz! 40 Introduction And Usage! 40 Zoo! 40 Introduction And Usage! 41 Inside The Program! 42 GDem! 46 Introduction And Usage! 46 Inside GDem! 46 Nyan Race! 48 Introduction And Usage! 48 Primes! 49 Introduction And Usage! 49 Cal! 50 Introduction And Usage! 50 Technical Details! 51 Multiple Languages! 51 Debugger! -
QEMU Interface Introspection: from Hacks to Solutions
QEMU interface introspection: From hacks to solutions Markus Armbruster <[email protected]> KVM Forum 2015 Part I What’s the problem? Interfacing with QEMU QEMU provides interfaces QMP Monitor Command line to management applications like libvirt QEMU evolves rapidly Many interface versions Our command line is big In v2.4: 139 total options -14 deprecated -2 internal use 123 supported options 0.57kg If I had a coin for each of them. It’s big: output of -help QEMU emulator version 2.3.93, Copyright (c) 2003-2008 Fabrice Bellard -alt-grab use Ctrl-Alt-Shift to grab mouse (instead of Ctrl-Alt) configure a network backend to connect to another network -incoming rdma:host:port[,ipv4][,ipv6] usage: upstream-qemu [options] [disk_image] -ctrl-grab use Right-Ctrl to grab mouse (instead of Ctrl-Alt) using an UDP tunnel -incoming unix:socketpath -no-quit disable SDL window close capability -netdev vhost-user,id=str,chardev=dev[,vhostforce=on|off] prepare for incoming migration, listen on ’disk_image’ is a raw hard disk image for IDE hard disk 0 -sdl enable SDL configure a vhost-user network, backed by a chardev ’dev’ specified protocol and socket address -spice [port=port][,tls-port=secured-port][,x509-dir=<dir>] -netdev hubport,id=str,hubid=n -incoming fd:fd Standard options: [,x509-key-file=<file>][,x509-key-password=<file>] configure a hub port on QEMU VLAN ’n’ -incoming exec:cmdline -h or -help display this help and exit [,x509-cert-file=<file>][,x509-cacert-file=<file>] -net nic[,vlan=n][,macaddr=mac][,model=type][,name=str][,addr=str][,vectors=v] -
An Architectural Trail to Threaded-Code Systems
Some programmers question certain claims made for threaded-code systems. The author defends these claims by tracing such a system from its origin in simple concepts. An Architectural Trail to Threaded-Code Systems Peter M. Kogge, IBM Federal Systems Division Interest in software systems based on threaded-code * the concepts and syntax of a high-order language, or concepts has grown remarkably in recent years. Ad- HOL; and vocates of such systems regularly make claims for them * a set of commands for a conversational monitor. that many classical programmers regard as bordering on The ISA (such as it is) is for an abstract machine that is the impossible. Typically, proponents claim that it is very efficiently implemented by short code segments in possible to construct, in 5K to 10K bytes of code, a soft- almost any current machine architecture. The HOL con- ware package that cepts include hierarchical construction of programs, * is conversational like APL, Lisp, or Basic; block structures, GOTOless programming, and user- * includes a compile facility with many high-order definable data structures. The commands for the conver- language, structured-programming constructs; sational monitor permit direct interaction with objects * exhibits performance very close to that of machine- defined by the programmer in terms he defines, not sim- coded program equivalents; ply in the terms of the underlying machine (i.e., core * is written largely in itself and consequently is largely dumps). Further, the command set is directly executable portable; in a conversational mode and includes virtually all com- * places no barriers among combinations of system, mands available in the system; when so executed, they compiler, or application code; function just as they would if found in an executed pro- * can include an integrated, user-controlled virtual gram. -
TEACHING FORTH I FORTH As a Teaching Language
VOLUME IV, NUMBER 6 $2.50 INSIDE: TEACHING FORTH I FORTH as a Teaching Language ........... Albert S. Woodhull, Ph.D ........ 5 . Teaching FORTH on a VAX ............... Vernor Vinge ................. 8 FEATURES: Algebraic Expression Evaluation in FORTH ... Michael Stolowitz ............. 14 DEPARTMENTS: Letters ........................................................... 3 Standards Corner ...................... Robert 1. Smith ............... 12 . A Techniques Tutorial; Meta Compiling I ..... Henry Laxen ................. 19 L New Products/Reviews ............................................... 22 . Technotes ......................................................... 25 FIGChapter News .................................................. 29 J 1 4 i I i I I i i TEACHING FORTH : j i L 8080/280 FIG-FORTH for CP/M & CDOS systems FULL-SCREEN EDITOR for DISK & MEMORY $50 saves you keying the FIG FORTH model and many published FIG FORTH screens onto diskette and debugging them. You receive TWO diskettes (see below for formats available). The first disk is readable by Digital Research CP/M or Cromemco CDOS and contains 8080 source I keyed from the published listings of the FORTH INTEREST GROUP (FIG) plus a translated, enhanced version in ZILOG 280 mnemonics. This disk also contains executable FORTH.COM files for Z80 & 8080 processors and a special one for Cromemco 3102 terminals. The 2nd disk contains FORTH readable screens including an extensive FULL-SCREEN EDITOR FOR DISK & MEMORY. This editor is a powerful FORTH software development tool featuring -
Unified Extensible Firmware Interface Presentation to Linux Users Of
Unified Extensible Firmware Interface Presentation to Linux Users of Victoria on LUV's Policy on UEFI December 6, 2011 http://levlafayette.com Unified Extensible Firmware Interface UEFI is a specification for a software interface between operating systems and firmware. It is designed to an alternative and replacement to BIOS (Basic Input/Output System), the first code run by a system, to identify system devices (e.g., video display, keyboard/mouse, HDD, optical drives etc), then it locates a select boot device and executes ("bootstraps") the operating system. BIOS software is stored on a non-volatile ROM chip on the motherboard. Unified Extensible Firmware Interface In 1998 PC BIOS limitations (e.g., 16 bit processor, 1 MB addressable memory) initiated the Intel Boot Initiative, which was re-branded the EFI and, in 2005 to UEFI, with the establishment of specification version 1.10 and the UEFI Forum, a non-profit which includes representatives from AMD, American Megatrends, Apple, Dell, HP, IBM, Insyde Software, Intel, Lenovo, Microsoft, and Phoenix Technologies. Version 2.1 (January 2007) added cryptography and network authentication. The current UEFI specification, v2.3.1, was approved in April 2011. http://computer.howstuffworks.com/bios1.htm http://www.uefi.org/about Unified Extensible Firmware Interface BIOS activity has changed over time. Older OS used BIOS for most i/o tasks. This became increasingly inefficient and many roles were taken over by the OS which had their own native drives (faster and more flexible!) whereas BIOS started managing things like power and thermal management, hot swapping etc. The absolutely biggest advantage of a BIOS is that it's _so_ inconvenient and obviously oldfashioned, that you have to be crazy to want to do anything serious in it. -
Will You Boot Haiku, on a Non Intel Platform, No BIOS Winter?
Will you boot Haiku, on a non intel platform, no BIOS winter? Booting Haiku on non-x86, a never-ending story. François Revol [email protected] Haiku? ● Free Software Operating System ● Inspired by the BeOS ● Our own kernel ● Our on GUI BeOS: Always on the run ● Hobbit BeBox prototype… – AT&T EOLed Hobbit in 1994 ● PPC BeBox (2 ✕ 603e) – Be stopped making hardware ● PPC Mac (pre-G3) – Then Steve said “you won’t get the specs” ● Intel PC – “He Who Controls the Bootloader” (2001) Jean-Louis Gassée quote “I once preached peaceful coexistence with Windows. You may laugh at my expense -- I deserve it.” Booting on PC ● BIOS → MBR {Bootman,GRUB chainload} ● MBR→ partition boot sector (stage1) – Needs partition offset (makebootable) ● Shouldn’t be required ● stage1→ haiku_loader ● haiku_loader → kernel_x86 haiku_loader ● Now in haiku_loader.hpkg (uncompressed) ● Sets graphics mode (for boot splash) ● Loads kernel, modules… from BFS – … or initrd-like tar.gz ● Sets up MMU, FPU… ● And calls the BIOS for many things… ● Calls the kernel with struct *kernel_args – Which contains platform_args and arch_args Challenges ● Since R1/beta1: Packaging – Almost reproducible build – But requires strict dependencies ● Haiku needs Haiku to build – Easy on x86 ● Bootstrap builds = easy to break ● C++ everywhere – C++ issue currently on ARM bootstrap PowerPC ● Started long long ago… – Pegasos 1 … buggy OF ● (some years passed) ● Sam460ex & other AmigaOS-compatibles – U-Boot (heavily modded) ● QEMU Mac PPC always had issues ● BeBox – Very dumb bootrom; needs PEF binary OpenFirmware ● Nice, even cleaner than BIOS ● Except for ACPI-like things – Clean power-off = keep OF mappings – Maybe use an emulator? ● We do this for VESA BIOS already ● Standardized bindings ● Framebuffer calls too high-level – Get phys addr? AmigaOne X-1000 ● You read the specs. -
2005 Editoriale
Periodico di informazione sul mondo Sinclair e Spectrum Rivista N. 10 Speciale Estate 2005 (Luglio - Agosto 2005) Copyleft 2004 - 2005 Stefano Guida autore ed editore In questo numero: Editoriale 1 - Varese 8 - Nuovi giochi Retrocomputing 2005 8 - Nuova Newel Vista la pressante richiesta di un questa stessa rivista. Ecco mero, non ha permesso al sotto- 2 - Amstrad: lo ZX nel telefono 9 - Quanti pc sono numero estivo da parte di molti quindi cari amici un buon diver- scritto di inserire l'intervista ai imparentati con lo ZX? 3 - ZX calc e program- lettori impazienti di attendere sivo da leggere traquillamente "democoders" italiani di Officine mazione numerica 9 - Biturbo 3 Agosto prima di poter gustare sotto l'ombrellone d'estate: una Oniriche che sicuramente molti 4 - Sam Coupe' 9 - Vignetta, il clone del con piacere la lettura di un edizione ricca di notizie come avrebbero gradito, ma non dis- mese, sul prossimo 5 - Transputer? numero, ringraziamenti nuovo numero ed in particolar sempre, curiosita' e informazioni perate perche' saranno sicura- 6 - Lo ZX a Mantova modo della cronaca dell'evento che ruotano attorno alla pas- mente presenti sul prossimo piu' importante degli ultimi mesi sione nostalgica che ci ac- numero che uscira' a fine Set- 6 - Shaos ci riprova! (ovvero Varese Retrocom- comuna. Grande risalto e ampio tembre. Niente magliette in 6 - Piccolo angolo di puting 2005) ho deciso di antici- spazio e' stato dedicato appunto regalo come Special Program poesia pare i tempi diversamente da al meeting di Varese ma, la ma un augurio di buona lettura e 6 - Trasmissioni radio quanto riportato precedente in fretta di pubblicare questo nu- buona vcanza!!! S.G. -
Developing for the ZX-Uno
MANUAL Author: Manu (April 2016) Last major revision: Uto (July 2016) Last minor revision: 1024MAK (September 2016) Send your feedback to @uto_dev o utodev en gmail.com DISCLAIMER: PLEASE BE AWARE THAT ANY INFORMATION YOU MAY FIND IN THIS MANUAL MAY BE INACCURATE, MISLEADING AND EVEN DANGEROUS. USE IT AT YOUR OWN RISK. THIS MANUAL IS NOT ENDORSED OR RELATED WITH THE ZX-UNO TEAM. Contents Part I - Introduction ................................................................................................................ 4 What is the ZX-Uno? ............................................................................................................. 4 Fast setup ............................................................................................................................... 5 Preparing the SD card ............................................................................................................ 8 Loading games ....................................................................................................................... 8 Compatibility issues ............................................................................................................... 8 Part II – Technical Guide ...................................................................................................... 10 Connections and peripherals ................................................................................................ 10 TV or display unit ........................................................................................................... -
Basic Threads Programming: Standards and Strategy
Basic Threads Programming: Standards and Strategy Mike Dahlin [email protected] February 13, 2007 1 Motivation Some people rebel against coding standards. I don’t understand the logic. For concurrent programming in particular, there are a few good solutions that have stood the test of time (and many unhappy people who have departed from these solutions.) For concurrent programming, debugging won’t work. You must rely on (a) writing correct code and (b) writing code that you and others can read and understand. Following the rules below will help you write correct, readable code. Rules 2 through 6 below are required coding standards for CS372. Answers to homework and exam problems and project code that do not follow these standards are by definition incorrect. Section 5 discusses additional restrictions for project code (or exam pseudo-code) in Java. Again, answers that deviate from these required coding standars are, by definition, incorrect for this class. If you believe you have a better way to write concurrent programs, that’s great! Bring it to us (before you use it on an assignment!) We will examine your approach the same way we hope that a civil engineering manager would examine a proposal by a bright young civil engineer who has a proposal for a better config- uration of rebar for reinforcing a new bridge: we will hope you have found a better way, but the burden of proof for explaining the superiority of your approach and proving that there are no hidden pitfalls is on you. 2 Coding standards for concurrent programs: 1. -
Effective Inline-Threaded Interpretation of Java Bytecode
Effective Inline-Threaded Interpretation of Java Bytecode Using Preparation Sequences Etienne Gagnon1 and Laurie Hendren2 1 Sable Research Group Universit´eduQu´ebec `a Montr´eal, [email protected] 2 McGill University Montreal, Canada, [email protected] Abstract. Inline-threaded interpretation is a recent technique that im- proves performance by eliminating dispatch overhead within basic blocks for interpreters written in C [11]. The dynamic class loading, lazy class initialization, and multi-threading features of Java reduce the effective- ness of a straight-forward implementation of this technique within Java interpreters. In this paper, we introduce preparation sequences, a new technique that solves the particular challenge of effectively inline-threa- ding Java. We have implemented our technique in the SableVM Java virtual machine, and our experimental results show that using our tech- nique, inline-threaded interpretation of Java, on a set of benchmarks, achieves a speedup ranging from 1.20 to 2.41 over switch-based inter- pretation, and a speedup ranging from 1.15 to 2.14 over direct-threaded interpretation. 1 Introduction One of the main advantages of interpreters written in high-level languages is their simplicity and portability, when compared to static and dynamic compiler-based systems. One of their main drawbacks is poor performance, due to a high cost for dispatching interpreted instructions. In [11], Piumarta and Riccardi introduced a technique called inlined-threading which reduces this overhead by dynamically inlining instruction sequences within basic blocks, leaving a single instruction dispatch at the end of each sequence. To our knowledge, inlined-threading has not been applied to Java interpreters before. -
Related Links History of the Radio Shack Computers
Home Page Links Search About Buy/Sell! Timeline: Show Images Radio Shack TRS-80 Model II 1970 Datapoint 2200 Catalog: 26-4002 1971 Kenbak-1 Announced: May 1979 1972 HP-9830A Released: October 1979 Micral Price: $3450 (32K RAM) 1973 Scelbi-8H $3899 (64K RAM) 1974 Mark-8 CPU: Zilog Z-80A, 4 MHz MITS Altair 8800 RAM: 32K, 64K SwTPC 6800 Ports: Two serial ports 1975 Sphere One parallel port IMSAI 8080 IBM 5100 Display: Built-in 12" monochrome monitor MOS KIM-1 40 X 24 or 80 X 24 text. Sol-20 Storage: One 500K 8-inch built-in floppy drive. Hewlett-Packard 9825 External Expansion w/ 3 floppy bays. PolyMorphic OS: TRS-DOS, BASIC. 1976 Cromemco Z-1 Apple I The Digital Group Rockwell AIM 65 Compucolor 8001 ELF, SuperELF Wameco QM-1A Vector Graphic Vector-1 RCA COSMAC VIP Apple II 1977 Commodore PET Radio Shack TRS-80 Atari VCS (2600) NorthStar Horizon Heathkit H8 Intel MCS-85 Heathkit H11 Bally Home Library Computer Netronics ELF II IBM 5110 VideoBrain Family Computer The TRS-80 Model II microcomputer system, designed and manufactured by Radio Shack in Fort Worth, TX, was not intended to replace or obsolete Compucolor II the Model I, it was designed to take up where the Model I left off - a machine with increased capacity and speed in every respect, targeted directly at the Exidy Sorcerer small-business application market. Ohio Scientific 1978 Superboard II Synertek SYM-1 The Model II contains a single-sided full-height Shugart 8-inch floppy drive, which holds 500K bytes of data, compared to only 87K bytes on the 5-1/4 Interact Model One inch drives of the Model I.