Issue 14 Frontline General™ News • January 2010
Frontline General™ News
Extensive Preview
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WWW.FRONTLINEGENERAL.COM Editor’s Notes Byron Collins
have many things to share with you The rules for Frontline General: Italian about our games, our company, and Campaign Introduction are in the final what we have in store for 2010 and stages of the first revision. Version 1.0 I feel it is time for a proper newsletter. I will soon be released online and will hope that you enjoy Issue 14 and all that dramatically improve and streamline the CEW has to offer in 2010 and beyond. game in many ways. In the Collins Epic Wargames News and Updates section, In this issue, I invite you to read all about I’ll talk about some of the major changes our exciting new WW2-based tactical and why they are being made. Some card game, Frontline General: Spearpoint of the main goals of this revision are to 1943. I’ll walk you through the rules, communicate more information in fewer show you final artwork, and take you words, improve the flow of the rule through several game turns of a sample book, and give you a more concise set of game step-by-step and include Design rules that is easy to learn and reference Notes along the way. As a supplement during games of Italian Campaign to this article, we are also creating several Introduction. videos that show you the components and take you through a complete game Also in the Collins Epic Wargames News as played between myself and my friend. and Updates section, I’ll give you an A link to the video tutorials page is update on our company’s growth, what provided in our Important Links inset. conventions we’re planning to attend I encourage you to read about the new in 2010, announce distribution news, game and then watch the videos once provide preorder target status of our two they are online to see firsthand how “P500” titles, discuss upcoming projects, quickly Spearpoint plays and to witness and more. the tension that builds between players during each game. Happy gaming- and I hope you and yours are already having a wonderful This newsletter issue is dedicated to New Year! Spearpoint 1943, but I want to also mention our previously-released video Byron Collins preview of the final Mark Mahaffey Collins Epic Wargames, LLC map artwork for San Pietro Infine, which is another upcoming title of ours. View the video preview to discover Important Links how the functional map design easily Frontline General Series Website communicates tactical terrain and CEW Direct Webstore elevation information to players during CEW Direct Preorder Policy / Status Page games without the need for complex Video Tutorials Page charts. The video is available for Boardgamegeek.com Entry for Spearpoint 1943 download thru our Video Tutorials Page. San Pietro Infine is a large historical Boardgamegeek.com Entry for San Pietro Infine conflict simulation, covering the full Boardgamegeek.com Entry for Frontline General:ICI WWII Battle of San Pietro in 1943 CEW Support Forum on Consimworld through a series of solo and two-player CSW Social Group for Collins Epic Wargames scenarios. It will include very nice Williamsburg Muster Convention Site (Feb 5-7, 2010) “euro-style” components, large counters, a mounted map, and more. Prezcon Convention Site (Feb 24-28, 2010) Origins Convention Site (June 23-27, 2010)
Collins Epic Wargames News & Development Byron Collins
Introduction Planned 2010 Convention Appearances his section is devoted to the We are excited about a new year of latest news conventions, gaming, demos, and fun! Tand development What is the best way to learn more about information from Collins our games? Play them in person! Epic Wargames. This article covers a variety It really is great to meet all of you gamers of company news and out there who attend some of the many product updates, planned excellent shows held in the US each upcoming convention year such as Gen Con, Origins, WBC, appearances, projects, Spearpoint 1943 Box Cover Historicon, and more. This year, we’re preorder target status (P500), and Art by Mark Mahaffey planning some special events including more. Collins Epic Wargames a Spearpoint 1943 tournament at the we are proud of our progress so far and 2010 Williamsburg Muster. We’re even Frontline General: Spearpoint thrilled about your confidence in us as a sponsoring some shows like Havoc 1943 Ready for Production! publisher! We appreciate each and every that we won’t be able to attend due to preorder received so far. Some supporters distance. have even ordered two or three copies Frontline General: Spearpoint 1943 is just to help us push the game closer to Collins Epic Wargames is planning to now completely ready for production. production! exhibit at the shows listed in the inset Final artwork is done and approved below. Links to all of these shows’ by our printer, and we’ll be receiving If you’re wondering how to preorder, websites are provided in the Important several pre-release Print-On-Demand there are a couple of ways. First, you Links inset. (POD) copies this week. We are heavily may place a preorder with your local promoting the game through contests, game store if you are in the US or Conventions are an excellent way to reach tournaments, and print and online Spain. We encourage this because it the right audience- you- and provide you advertising. The focus of this newsletter also supports our distributor and all of with a tangible look at our products. is to preview Spearpoint 1943 in our the great retail stores out there. Second, Convention demos and events are a feature article. Hopefully if you’re on you may preorder direct in our online lot of fun and we really enjoy running the fence about preordering, the article store (See the Important Links Inset). them. We are always happy to show you and accompanying video will help you Direct preorders are offered at a 20% our products, walk you through a game, make a decision to order. Preorders will discount for this title, bringing the price and answer all of your questions. So help fund the initial production run of down from $29.95 to only $24 (+ actual please consider stopping by if you plan this game and we are ready and excited shipping). The discounted pricing only to attend any of the shows listed in the to tell our printer the simple two-letter lasts until we go to production at which inset! word “Go!” time the price will rise to $29.95 direct.
P500 Status - Spearpoint 1943 2010 Convention Appearance Schedule (Tentative) Our goal is to sell 500 preorders of • Williamsburg Muster (Feb 5-7), Williamsburg, VA Spearpoint 1943 before production. This is commonly referred to as “P500”. • PrezCon (Feb 24-28), Charlottesville, VA Current orders received to date total approximately 150. Considering • GAMA Trade Show (Mar 23-26), Las Vegas, NV these orders have been made based on • Origins Game Fair (Jun 23-27), Columbus, OH a description and box art alone (and perhaps satisfaction with our first game!), San Pietro Infine ‘buried in the text’. We’ll be reducing Progress Update rules text by approximately 30 or more pages! That’s a LOT less reading! Some With our new tactical card of this reduction includes eliminating game complete, Collins Epic rules that are seldom required such as Wargames is currently working Command Radius rules. Another major on Frontline General: San Pietro change focuses on bringing the combat Infine, including bringing you system in line with the combat system of more video previews of how this Spearpoint 1943. In this way, Spearpoint standalone historical consim may act as a gateway to other games in works. Programmable solo play the Frontline General series such as ICI. is one of the major focuses of San Pietro Infine since the consim The updated rules text is entirely written, will include both 2-player and but does require additional proofing, solo scenarios. testing, and formatting before release. We’ll be running the rules by the scrutiny The previously-released video of several game groups familiar with the walkthrough of the San Pietro our first game to get their feedback on the Infine map has been well- changes. If you are one of these groups, received by interested historical please get in touch with CEW and let us gamers both for its functional San Pietro Infine Box Cover know you’d like to review a draft copy! design and its beautiful Mark Art by Mark Mahaffey Collins Epic Wargames Mahaffey artwork. To learn Version 1.0 of the rules will be available more about the tactical map, We are fairly confident that we’ll be online for free and we’ll keep our please view the video (link in the offering an Eastern Front Expansion newsletter subscribers informed on our Important Links inset) and let us know sometime after Spearpoint 1943 is on progress. what you think! the shelves. Other expansions are also possible. CEW in Distribution P500 Status- San Pietro Infine Another project CEW is currently As previously announced in a press Our goal is to sell 500 preorders of San working on is a joint design effort release, Collins Epic Wargames is now in Pietro Infine before production (P500). between Uwe Eickert of Academy distribution across the US. Our games Current orders received to date total Games and Byron Collins of CEW. We should be available through your local approximately 100. We appreciate each can’t say much about this game yet, other game store- just ask! We are excited and every preorder and hope that if you’re than “we’re working on something very about this achievement and look forward undecided, the upcoming previews will cool that will be jointly designed and to reaching gamers all across the country help you determine if this game is right published.” Uwe and Byron work well through many great retail stores. If you for you and your group. together and honestly it’s a bit scary how are a retailer that carries our products, many hobbies they have in common. please contact us directly and we will list Direct preorders are offered at a 30% your store’s contact information on our discount for this title, bringing the price Italian Campaign Introduction website. down from $160 to $112 (+ actual Rules Update almost complete shipping). Discounted pricing only lasts CEW is now an LLC until we go to production at which time We believe that any rules update requires the price will rise to $160 for this game. a lot of proofing and testing. Originally We are growing. To help accommodate Please check with your local store for in- announced a while back, the streamlined this growth, Collins Epic Wargames store pricing. rules for our first game, Frontline is now officially a Limited Liability General: Italian Campaign Introduction, Company! Other Projects are almost complete. The updated rules focus on adding clarity through fewer Our new official company name is One of the other projects on the horizon words. Some key rules were being missed Collins Epic Wargames, LLC but we’ll is an expansion for Spearpoint 1943 by players (as determined through player still be doing business as Collins Epic pending how well the base card game is support via e-mail) and so we’re making Wargames. received. sure those rules are prominant and not Frontline General: Spearpoint 1943 Preview Byron Collins
Introduction
rontline General: Spearpoint 1943 focuses on frontline combat, the historical behavior of the units Fin the game, chaos, quick decisions, and tension. The game includes an assortment of card-based land and air units presented on Unit Cards (100 total) as well as Command Cards (50 total), Damage Cards (25 total), 4 dice, simple rules (1 folded 11”x17” sheet), several pre-constructed deck suggestions and 8 downloadable Situations (Scenarios).
Each intense card game usually lasts Spearpoint 1943 Box Cover 30 minutes or less including setup. Art by Mark Mahaffey
This article begins with an overview of the ways to play Spearpoint 1943 and a look at the core game components including German and US Unit Cards, Command Cards, and Damage Cards. The purpose of each type of card is explained and actual graphical examples of each are provided. The majority of the rules are then discussed to provide a feel for how the game plays and how turns are structured. The versatility and replayability of the game is shown by explaining how the components and players interact and giving a sample of the many decisions players face. Several game turns of a sample Standard Game Spearpoint 1943 components are presented as a step-by-step gameplay 175 Cards, 4 Dice, Rules (not shown), Box (Cover Shown) introduction. Ways to Play Spearpoint 1943 Situation Games focus on tactical objectives, giving more depth to each To get a better feel for a complete game, There are two ways to play Spearpoint game. For example, in one Situation, we will soon release a supplementary 1943- Standard Games and Situation the US player must overcome existing video that walks through a complete Games. In Standard games, which German defenses in depth by ground to game played against the designer. Green simulate Meeting Engagements, each destroy a battery of 8.8cm FlaK 36 guns. Insets in this article feature several player assembles a Reserves Deck from Another Situation takes place among Designer Notes that explain the thought available Unit Cards specific to their aircraft in the skies above an amphibious processes behind certain game elements chosen side that totals a certain point invasion where each side fights for air and what they represent. Finally, the value (usually 100). Players may include supremacy. Situation Games modify article concludes with a complete list of multiples of the same unit to reach but the rules, adding special rules and win all 175 Unit, Command, and Damage not exceed the limit. Players attempt to conditions and changing things like Cards included with Spearpoint 1943. win Standard Games in one of two ways: weather (which may restrict use of 1) Achieve a score of at least 51 victory certain units), availability of artillery points, or 2) overrun their opponent. support, and defining starting units for one or both sides. Most Situations partially retain the Tank/Vehicle, Gun, Aircraft, and deck construction / unit selection Frontline General Frontline General various crew types). If a Unit such elements of Standards games, making Spearpoint 1943 Spearpoint 1943 as a tank, aircraft, or artillery piece each Situation highly replayable. requires a crew, the required crew is Spearpoint 1943 includes 8 freely- identified by another silhouette-style downloadable Situations available icon directly below the Unit Type online upon release with more on Icon. Simply match the unit with the way. Collins Epic Wargames the required crew based on these also encourages players to create and icons. A crew is not required if “N/ submit their own Situations which Unit Unit C” (No Crew) is shown on the card will be reviewed and made available in the Crew Requirement block. online for all Spearpoint 1943 players to enjoy. players use Unit Cards to represent Each Unit Card lists the Endurance committed forces that engage the enemy of each unit, the half breakpoint for Regardless of game type, tracking in combat. All information required Endurance or Half Endurance, the line is minimal. Only score and some to resolve attacks are provided on these the unit is committed to (Front or Rear temporary Damage Effects are tracked. cards along with a representative period or none for Aircraft), Defense, the actual As you’ll see, Damage Cards assist with photograph of the unit. Each player’s weapons of the unit (Armament) and tracking Damage Effects with their built Reserves Deck is composed entirely of associated attack/damage values, and the in counters. Game duration is very quick Unit Cards chosen by the player prior to unit’s cost, which is also its point value because of the minimal bookkeeping. beginning a Standard Game. for scoring. Each player has a maximum hand of 7 Unit Cards. Component Previews Units are categorized by type, which affects if and how opposing units may Players also use Unit Cards during the Unit Cards target them, what they may do, and how game to physically indicate targeting damage is applied. Some Units require during combat by simply “pointing” the Unit Cards are the core of Spearpoint a crew while others such as Infantry do top of the card toward the targeted unit. 1943. 100 total Unit Cards are included not. Each Type of Unit is identified in This makes it easy to keep track of what (50 US and 50 German), representing the upper left corner of the card by a is firing where when it is time to resolve a selection of combatant forces that silhouette-style Unit Type Icon (Infantry, combat. were available during 1943 WWII for Commitment Line (or Aircraft Turns of Flight) these two countries. During each game, Unit Title Unit Type Icon Cost / Point Value M4A1 Sherman Required Crew Frontline 5 14 7 14 Half Endurance Full Endurance Defense Archives al
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Design Note ce. US Fran the frontline sts in . Any newly ew re K 36 cr m Fla . The ability to “lose the frontline” gives a sense An 8.8c nition isted ammu 0 committed rear line units rocket-ass rst to use was the 0 aubitze 18 14 of units advancing in the game even without Armament e Feldh 11 form a new rear line. s 2x 13 14 Luger ment 13 14 4 maneuver as an explicit action. Maneuver in MP40Arma 02 18 mes Warga 15cm sFH Epic ollins 10 C the game is automatic and implied even though © 20 027 s Wargame s Epic players do not “move” units. If the frontline 0 Collin © 201 is lost, rear line artillery units are suddenly vulnerable, representing a breakthrough. Even with a steadfast frontline, powerful rear line Spearpoint 1943 Targeting Example Players Declare Targets by physically artillery units are always vulnerable to counter- turning Unit Cards to point toward them. battery fire and aircraft. Red Arrows indicate one possible targeting solution. 10 Initiative Damage Resolution If a Crewed Unit is destroyed, the base Intensity Roll also determines Crew After target declaration, each player rolls If an attack hits, the attacking player Survival as follows: Initiative using one D10 die and applies determines Damage as the hit occurs. any modifiers, re-rolling ties. The highest For each hit, roll Intensity using one D10 Base Intensity 1-3, crew survives and roll determines who resolves the first attack. die and add the Damage Index (DI) of the is placed on the bottom of the Reserves Players then alternate resolving attacks in weapon (indicated by the red explosion Deck. Score no points for the opponent. the order of their choice until all attacks icon). Higher Intensity rolls represent declared this phase are complete. well-placed, more damaging hits. Base Intensity 4-6, crew is captured as long as the captor has land units in the Design Note Raw Damage is the sum of Battle Area. I credit the idea to choose and alternate attacks Damage Index and Intensity. to Uwe Eickert of Academy Games who Subtract the target’s Defense (Gray Base Intensity 7+, crew destroyed. suggested it after playtesting with him at the Shield Icon) from Raw Damage 2009 World Boardgaming Championships to determine Net Damage. Net (WBC). Choosing which unit attacks next is Damage is then subtracted from a very difficult decision that occurs often and the target’s Full Endurance (Green Frontline General creates tension in each Combat Phase. This one Cross Icon) to determine actual suggestion changed the entire dynamic of the damage inflicted on the target. Spearpoint 1943 Combat Phase for the better. Thanks, Uwe. Crews of Units are protected from Net Damage as long as the Attack crewed Unit is not destroyed.
To resolve any attack, roll two D10 dice Damage is instantaneous. If enough (2D10) and sum the result. A hit occurs damage is applied to reach the unit’s if the sum equals or exceeds the weapon’s Half Endurance breakpoint (Red Cross Attack value based on target unit type. Icon) or more as a result of any hit or A miss occurs if the sum is less than the cumulative hits in a single Combat weapon’s Attack Value. 2X, 3X, or 4X Phase, draw a Damage Card from the indicators (white text in a black circle) face-down Damage Card Deck and apply next to a weapon indicates a high rate of the appropriate Damage Effect based on Damage fire. For such a weapon, roll Attack two, Unit Type. If a unit reaches 0 or less three, or four times respectively, resolving Endurance at any time, it is destroyed, damage for each hit. scored, and removed from the game. A Spearpoint 1943 Damage Card is only drawn if a Unit is reduced to Several special Attack rolls add additional Net Damage against a single target from Half Endurance or less without being completely destroyed. damage, automatically destroy the target, one or more sources is cumulative in a or result in “friendly fire”. Special Attack single Combat Phase only. rolls are as follows: Other Key Combat Rules On an Attack sum of 2-3, friendly fire occurs. Opponent chooses a single target Guns and Emplacements are attacked as friendly to the attacker that the unit may Vehicles with Bonus 2 to Attack due to affect. Apply damage and score no points immobility. if destroyed. Weapons that fire bullets (MGs, Rifles, On an Attack sum of 18, double the etc.) cannot affect units that have a Intensity Roll before adding the weapon’s Defense of 2 or greater (Base Defense on Damage Index. Unit Card).
On an Attack sum of 19-20, the target (and crew) is immediately destroyed.
11 Draw Phase
The Draw Phase presents players with several choices for replenishment of Frontline General Frontline General Unit Cards and Command Cards up to the maximum hand size of each. Spearpoint 1943 Spearpoint 1943
Each player draws one Command Card and then chooses one of the following: Frontline General
Draw one additional Command Spearpoint 1943 Card and then one Unit Card,
Draw two Unit Cards, or
Draw two additional Command Unit Command Cards.
Players may retain up to 7 Unit Cards and 5 Command Cards in their hand at the end of the Draw Phase. If a Unit Card must be discarded, it is placed Unit under the Reserves Deck (not removed from the game).
A New Turn begins upon completion of the Draw Phase. Committed aircraft remain in the Battle Victory Points Other Key Rules Area based on fuel for a number of turns X, defined byTurns of Flight (X), as listed Destroyed Units are worth their Cost in The effects of Identical Command Cards under the aircraft’s title. When no Turns Victory Points for the destroyer. are not cumulative. of Flight remain, place the aircraft and pilot under the Reserves Deck at the end Captured Units are worth double their If a Crewed Unit is captured, the crew of that Combat Phase. Cost in Victory Points for the captor. is also captured. The captured Crew is removed from the game and scored. The Bombs may only be used to attack once Winning the Game captor may choose to keep the captured during an aircraft’s total Turns of Flight. crewed unit in the Battle Area on their In a Standard Game, the first player to own appropriate line and commit their Mobile artillery units that may be reach 51 Victory Points wins. own crew or remove the captured unit committed to either the Front or Rear from the game and score double its cost Line such as the US M7 Priest may Or, if one player maintains at least in Victory Points. move between these lines during any one unopposed committed Unit for Commitment Phase. three consecutive Combat Phases, the A Crew cannot be committed without unopposed Units overrun the opponent. also committing the unit they crew. One Mobile artillery units, if positioned along The player controlling the unopposed exception is if the Crew is committed to the rear line, cannot use any weapons to Units wins. replace a destroyed/captured crew of a fire other than the 1st listed weapon (the unit already in the Battle area. long range weapon). In a Situation Game, the first player to achieve a Win Condition of the Situation A Crewed unit cannot be committed wins. without also committing an appropriate Crew.
12 Play Example Frontline General Frontline General This example provides a look at how a Spearpoint 1943 Spearpoint 1943 Standard Game is set up and how turns flow. The objective in this game is to score at least 51 Victory Points or overrun the opponent. In the example, any text that is italicized represents an action taken by players in the example, while regular text provides rules explanations and general Damage Command comments. Shared Command and Damage Card Decks are shuffled. Pregame Deck Construction Setup Design Note Pulling from available Unit Cards The German deck in this example included with the game, the US and Players shuffle the Damage Card and is armor-heavy while the US deck is German players each assemble a 100- Command Card Decks and place each face more varied and includes some air point Reserves Deck (minimum 80- down to the side of the area between players support. Each Reserves Deck remains points), ensuring to include any crews (the Battle Area). secret before and throughout the game required by crewed units. unless players play certain Command Players choose a starting hand of 4 Unit Cards that reveal the composition of a Each player assembles a Reserves Deck. Cards and shuffle the remaining Unit Reserves Deck. Units chosen for this example are listed Cards of their Reserves Deck, placing the below: deck face down nearby. Each player then receives 3 starting Command s Cards. The Rank Germany (99 points) Fill y In Artiller 1x Pz. V Ausf. A Panther (18 points) Zero Starting hands are shown below HQ Orders ives
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© 2010 Collin s Epic Wa rgames 022 13 Turn 1 Combat (Turn 1) Players declare attacks as follows:
The first turn begins, starting with The first Combat Phase begins after German Player: “I’m going to fire at one Commitment. Commitment. Each player verbally Sherman tank with my Panther and the declares attacks and physically turns other Sherman with my Panzerschreck Commitment (Turn 1) any attacking Unit Cards toward their Team. My MG-42 Team has no target respective targets. Each Unit may target this turn because I can’t affect your The US and German players each place only one other Unit. armored units with it.” into one hand the Unit Cards they wish to commit. These Unit Cards are placed US Player: “I’m firing at your Panther on the table simultaneously along with with both Shermans.” any Command Cards. After attacks are declared, the Battle Area Both players choose to commit all four is as shown on the next page. starting Units to the Battle Area. The
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ral Frontline Gene 43 Spearpoint 19 the Tank/Vehicle effect identified by the Sherman’s main gun. He needs a Command Tank icon. 10 to hit the tank and rolls a 13. This is a hit. Rolling 7 on 1D10
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The turn phases begin again with Commitment.
Commitment (Turn 2)
The US player has nothing to Commit.
He has a P-38J Lightning without a Pilot
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© 2010 Collins Epic Warga he also commits the 15cm sFH 18 mes 021 © 2010 Collins Epic Wargames 022 artillery unit from his hand (which © 2010 Collins Epic Wargames 032 requires an Artillery Crew). This Artillery Crew Frontline / Rear Line unit is placed along the German N/C 0 8 4 2 Rear Line as indicated on the
15cm sFH 18 v Unit Card under its title. Rear Line 0 4 2 6 ndesarchi Bu
The second turn’s Commitment Phase is Deutsches
now complete. The play area now looks An 8.8cm FlaK 36 crew rests in France. al Archives on ti like this with the new German Artillery Armament Na US unit in the Battle Area: Lugers 14 0 MP40 e Feldhaubitze 18 was the rst to use2x rocket-assisted13 11 ammunition. 0 Armament 15cm sFH© 18 2010 Collins Ep14ic Wa13rgames 14024
Turn 2 US and German Unit Commitment. © 2010 Collins Epic Wargames 027 New German Artillery Unit (15cm sFH 18) enters the Battle Area. 17 Combat (Turn 2) He then rolls 2D10 to Attack with the He rolls a sum of 14 which is a hit. He main gun and compares the sum of the resolves damage for this hit immediately The second Combat Phase now begins. dice to the required Attack value of the since it may take out the unit and make it Sherman’s main gun vs. Infantry (11). unnecessary to roll the remaining attack Prior to declaring attacks, the German The sum is a 9, which is a miss. He then with the MG. Player plays the Command Card “Lay continues his attack with the .50cal MG, Smoke”. He chooses his Panther tank and rolling twice because of the high rate of
covers it with a smokescreen. The tank fire.
© 2010 2010 ©
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Initiative and selects one . Na 051 of his units to fire. Armament US 14 0 gers 0 Lu 2xrocket-assisted11 ammunition. was the rst to use 13 MP40 e Feldhaubitze 18 US Player: “I’ll fire with my damaged Armament 024 Wargames 14 Collins Ep14ic 13 Sherman first using its main gun and the 15cm sFH© 18 2010 .50cal MG against your MG-42 Team.” Turn 2 targeting 027 s Epic Wargames © 2010 Collin
18 Intensity for the first hit is 3. Adding the the .50cal MG is a 5, a miss. The next DI of the .50cal MG (2), and accounting roll sum is a 16, which is a hit. for the infantry unit’s Defense of 0, 5 points of damage get through to the MG- Intensity is rolled using 1D10 resulting 42 Team. The Team’s full Endurance in a 5. The DI of the .50cal MG isa value is only a 4. Therefore this unit is 2, which inflicts a total Raw Damage of
immediately destroyed, removed from 7 against the Team. The Panzerschreck
© 20 © 1 0 0 Co llin s s Ep ic ic Wa rgame s 01
the game, and scored. The US player Team’s Full Endurance is a 4, so they 3
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continue firing with the Sherman’s .50cal second Sherman, removed from the 7
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The German player needs a 10 to hit the could play it to change the target of the ew tank. He rolls 2D10 and the sum is 18, a Panther to another direct hit! The German Player doubles enemy Unit. the Intensity result and then adds the Hull Down Damage Index of the gun because of the The German Player
special attack sum of 18. resolves his final Tank Crew m Frontline co y. attack with the 15cm N/C 0 9 5 2
He rolls Intensity using 1D10 and the Artillery Unit from alanhamb Pz. V Ausf. A Panther w.
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then added to the Damage Index of the surviving Sherman. hamb alan
Place this card under a tank or tankv w.
Panzerschreck, which is an 8. Total Raw He needs a 13 to hit destroyer of your choice in theww
Commitment Phase. Bonus 1ndesarchi Damage is 22. Taking into account and he rolls a 12, Bu DeGermfenanse ‘P.anzerbesatzung’ rest alongside their Tiger I tank. the damaged tank’s reduced Defense of barely missing the
Armament Deutsches © 2010 Collins Epic Wargames 049 3 (due to the Damage Effect), the Net unit. Luger 14 0 e Panther was a direct response to Soviet T-34 and KV-1 tanks. Damage is 19, which cuts through the Armament tanks’ Half Endurance of 7, destroying This concludes the 7.5cm KwK© 2010 42 Co L/70llins Epic11 Wargames10 0237 the Unit. second Combat MG-34s 3x 13 12 1
Phase. The Lay © 2010 Collins Epic Wargames 032 What about the crew? Smoke Command y Crew Artiller ar Line Card is removed Frontline / Re
The base Intensity roll determines the from the Panther N/C 0 8 4 2 chiv
fate of the crew. A 7 means the Tank and discarded. As a result of Combat 15cm sFH 18 r
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Rear Line d un Crew is also destroyed. Both the Tank this phase, the score is 16-8 in favor of 0 4 2 6 B and its Crew are removed from the game the Germans. sches
and scored for the German Player. He Deut al Archives al
France. on
crew rests in ti
receives 16 total Victory Points based on At the end of Combat, this is what the An 8.8cm FlaK 36 Na the cost of the units destroyed. Battle Area looks like: Armament US 14 0 . 0 Lugers 2xocket-assisted11 ammunition was the rst to use r 13 MP40 e Feldhaubitze 18 The US Player retaliates with his Armament 024 Wargames 14 Collins Ep14ic 13 remaining Sherman against the 15cm sFH© 18 2010 Panzerschreck Team. s 027 s Epic Wargame © 2010 Collin Using both Machine Guns, the tank fires a total of 4 times due to the 2X rates of Battle Area at the end of fire of each MG. The first attack roll of the 2nd Combat Phase 19 Draw (Turn 2)
aw Each player draws one Command Card. thdr Wi Ace
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ay ar ck e 5ewon tsPl US atta PFrhasontline The Ranks”. uni esto Deck 058at ti 11 nusrv 2 the Comb Bo in N/ Na your Rese card argames Cof your onay. this ic W One tillery. apPl s Ep ar line ar0 P- US we Collin attacks.lp zero in re ceives 38J9 Lightnin5 al Archives declarey observers he ts re Turns of Fli tiller on as© 2010you US ar y uni 043 ght (3 g ) ti 2 artiller s ly. nt line Wargame e onmmitme ic Co Na At the end of the second rear s Ep this in Phasthe ction of a 4.2” Mortar. ence Report thisCoAdatllinju tastingcackrd ele vation and de e 1 ay al Archives Pl© 2010 y unit. 9 US nus 3 to line artiller 5 s neral Bo e Ge ar Intelligontlin Fr 3 194 re on oint Spearp any 046 eral ine Gen Frontl 3 on 194 arpoint e e e Sp w Phas s at Phas ti nit mb Draw Phase, each hand looks U Co 13 ra rd Wainrgame thend targets. t ca Uni Withd Play this s Epckic all la s 2 toCoA atllin gtahter pilot inspects his aircra before takeo . Na Bonu© 2010 a er attacks are declared. ytime US an al Archive like this: ives ! one of your For Effect a new target for on Fire ti ChooseArmament Howitzer Motor Carriage M7 was gi ven the nickname059 Priest by the Wargames British. Na
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US US © 2010 Collins Epic Wargames rpor00at 4 al Archives al ed a Colts number of ld. Armament14 improvements in the e 7 24 on . The turn phases begin again intelligence 12 ti 0 ans gather ’s 21 Germ nent Na ©20mm 2010 Co llins Epic Wa oppotline. ndesarchiv Hi rgames anfrom the fron spano M2(C 015 l back US 3x with Commitment. dierughs fal the Bu .50cal M2 ) k USth Solro shue MG 13 12 Loo en ment m 10 ck. Commit 1600lb© 2010 s 3x 2 De the co Co rves card in Bo llins Epic Wa 13 12 Rese ay this nighttime rett edmission . y. mb rgames 10 Pl lled guns re for eect duringco a mmi s 006 1 Self-prope e of your Deutsches 14 deck. e. Place on under 13 Phas plicable) hamb 16 Commitment (Turn 3) rew if ap Combat Phase © 2010 Co ts ay(w/c this card in the llins Epic uni Pl alan An 8.8cm FlaK. 36 crew rests in050 France your. Wargames All of w. rvdeclares Deckic Wae atrgamestacks. 016 youras Rese youCo llins Ep © 2010 units receive ww rear Armamentline artillery 058 s Epic Wargames ly. © 2010 Collin ensi heavtyy and this formida blePhase Tiger I, one on of German The US player now has a Pilot BonuLus 4gers Inte 14 y’s toughest0 tanks. MP40 2x 13 11 0 Armament 045 for his P-38J Lightning and a Collins Epic Wargames ©8.8cm 2010 KwK 36 L/56 12 11 8 Self-Propelled Gun that he may MG-34s 3x © 2010 Collins Epic Wargames13 12 024 1 also commit. US and German hands at the end of Turn 2.
© 2010 Collins Ep ic Wargames 033 The German Player plays the Command Card “Intelligence Report” which forces the US player to reveal his hand of Unit Cards. He sees that the US player will most likely bring in air support this turn as well as a self-propelled gun. Who will emerge victorious? Will the German player consider playing his Withdraw Command Card to pull The US player places the Pilot, the These detailed example turns should back a unit and build up greater strength Lightning, the M7 Priest, and the Tank provide a general feel for the flow and for a counterattack? How will the Tiger Crew in his hand. He also readies his structure of the game. In a typical game, tank factor in (assuming the German Fighter Ace Command Card. the 2-1/2 turns described in this sample Player can find a crew)? game would take approximately 10 The German player cannot commit minutes to complete or less. Play would Many paths may be chosen by each player anything this turn. continue until one player achieves a Win during the game. Rather than continue
Condition. reading how one path may resolve, The US player commits the Pilot and P-38J please consider the above thoughts. Lightning (aircraft are not committed to a What will happen when the P-38J comes Also, what would you do differently as line) and plays the Fighter Ace Command into play? During its three Turns of the US or German player? How would Card, which gives the pilot a bonus to Flight, will the US player use the aircraft your Reserves Deck be defined before attack with all weapons. to go after German Rear Line artillery the game begins? What strategies would or will he focus the aircraft on frontline you use against your opponent? And do The US player places the M7 Priest along units such as the tough Panther tank? they know your play style well enough to the Rear Line. How does the M7 Priest give the US anticipate those strategies? player a mobility advantage? What new The third turn’s Commitment Phase is units and Command Cards will come now complete. into play this turn and beyond? 20 Frontline General: Spearpoint To preorder now, please ask your favorite local game store or point your browser to 1943 Card List our preorder page. The Preorder page on our site lists our Preorder Policy and has a direct link to the Spearpoint 1943 Preorder page in the CEW webstore: On this page, you’ll find a complete list of the 175 cards included with Frontline http://frontlinegeneral.com/html/preorder.html General: Spearpoint 1943. These cards come together with the rules to make each We’d like to thank all of the supporters of this game who have already preordered! game a unique and tense experience.
Frontline General: Spearpoint Thank You! 1943 Full Game Video Spearpoint 1943 Card List Now that you have glanced at the card list and read through the rules and a US Units (50) Command Cards (50) few example turns, please browse to our 4X Rifle Squad 2X Ambush! website under the Tutorials, grab a beer 2X 81mm Mortar Squad 2X Capture that Unit! and some pretzels, and view the video 2X M1 Bazooka Team 3X Commit Reserves of a complete game played against the 4X Army Air Corps Pilot 3X Dig In! designer. This video will be online shortly 5X Artillery Crew 3X Field Camouflage after February 1st 2010 along with other 10X Tank Crew 2X Fighter Ace videos that provide more component 3X .30cal LMG Team 4X Fill the Ranks previews. Reading gameplay examples 1X Sniper 2X Fire for Effect! and rules are certainly great ways to learn 2X 57mm AT Gun M1 2X Fire Mission! a game, but at Collins Epic Wargames we 2X 105mm Howitzer M1 2X Frontline Priority believe video tutorials and examples go a 1X 8-Inch Howitzer M1 2X HQ Orders step further. 2X M5A1 Stuart VI 3X Hull Down 4X M4A1 Sherman 1X Intelligence Report The Spearpoint 1943 full game video will 2X Gun Motor Carriage M10 2X Lay Smoke allow you to “see” the game in action, 2X M7 Priest 2X No Retreat! how it works, how the tension builds, 2X P-38J Lightning 2X Reconnaissance and just how many decisions players 2X P-40F Warhawk 2X Redirect Fire! face. Look for it online soon! 2X Sabotage! German Units (50) 2X Veteran Crew 4X Rifle Squad 2X Veteran Soldiers Preorder Frontline General: 2X 8cm Mortar Squad 3X Withdraw Spearpoint 1943 4X Luftwaffe Pilot 2X Zero In Artillery 2X Panzerschreck Team Collins Epic Wargames is pleased to offer 3X MG-42 Team Damage Cards (25) Spearpoint 1943 for preorder. We’ve 8X Tank Crew 25X Unique Damage Cards received a good response so far, but 7X Artillery Crew we do need more to make this game a 1X Sniper production reality. It is completely ready 1X 7.5cm PaK 40 to go and the direct preorder discount 1X 15cm sFH 18 20% off of will disappear as fast as that 3X 8.8cm FlaK 36 MG-42 once we tell our printer ”Go!” 1X 15cm Nebelwerfer 41 If you like what you see, preorder today 2X Panzer III Ausf. J and support this game and all of the 2X Panzer IV Ausf. G hard work that has gone into designing, 2X Panzer V Ausf. A Panther testing, and refining it! 2X Panzer VI Ausf. E Tiger I 1X Focke-Wulf Fw 190A-4 Preorders may be placed through Collins 1X Junkers Ju-87B-1 Stuka Epic Wargames in our online store or you 2X Messerschmitt Bf 109G-6 Spearpoint 1943 Box Cover may preorder through your local game 1X Pantherturm I Box Art by Mark Mahaffey store if you are in the US or Spain. 21