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M asters asters of orror

Ligh Lightningtning flashflasheses acrosacrosss the dark sky asas The Hunchback starts with 0 experience. cackling arises from a ruined tower.   It's Henchmen start with 0 experience. Aliv Alive!e! echoes across the dead woods that sur surrounroundd the crucrumblimblingng edificedificee before the thunder pounces and swallows it whole. The Special Skills heavy door is drawn aside by a dwarf-like The following skill list may be used by the man, as he quickly makes way for his Mad Scientist instead of the standard skill Mas Masterter aandnd his latelatestst crcreatieation.on. StuStumblimblingng on lists. Luna Lunatictic is available to all Heroes. ever-still legs, the monstrous being sets foot Surgeon: The Mad Scientist can attempt to upon the soft mossy earth, leaving large operate upon an injured minion. Reroll one impressions in its wake. Insane giggling dice of a single injury roll. You must accept follow followss it, as the once-once-accacclaimedlaimed ScieScientisntist t the second roll. follow followss his golegolem,m, armed wwithith his derderangeanged d Alchemist: The Mad Scientist fancies intellect and arsenal of mutated fiends. He himself an alchemist and brews all sorts of see seeksks to brinbringg pain and suffersufferinging to thosthosee concoctions and potions to guzzle down who cast him out of Altdorf, but to do so pri prioror to babattle.ttle. RollRoll a D6 at gamgame-se-starttart and he'll need wyrdstone to power his consult the following table. inventions. Off to Mordheim they move... 1-1-Potio Potionn of Resisililienencece:: Re AAdddd ++11 ttoo Toughness for duration of gamegame.. 2- Brew of Strength: Add +1 to Strength A HorrorChoice Warband of must Warriors include a minimum for duration of game. of 3 models. You have 500 gold crowns 3-4 Quicksilver: Add +1 to Mov Movemeement nt for for which you can use to recruit your initial duration of game. warband. The maximum number of warriors 5- Backley's Brew: Remove -1 from both in the warband may never exceed 12. Strength and Initiativ Initiativee until a Toughness test Mad Scientist: Each Horror Warband must is passed. have one Mad Scientist. 6- Aberrantius Vigortia: Adds +1 to both Thrall: Your Warband may include a single Strength and Toughness. Highly addictive. Thrall. Roll D6 after battle. On 5+, Scientist Wolfman: YYouourr WWaarbrbaanndd mmaayy iinnccllududee aa bec becomomeses addaddicictedted and wwililll not enengaggagee in ananyy single Wolfman. other activity during a game until he has had Hunchback: Your Warband may include hihiss Aber Aberrantrantiusius VigoVigortiartia potion. He will

Zombies:two Hunchbacks.AAnnyy nnumumbberer of mmododelelss mmayay bbee Aptstand Revitalist: and brew potionsThe Mad until Scientist a 6 is rollerolled.d. has gone . above and beyond the understanding of of The Bitten: Your warband may include up most men, and has gained the ability to to three Bitten. recrrecreateeate liflifee from death. Simply animanimatingating Construct: Your Warband may include a meat-puppetmeat-puppetss who paroparodydy life has bored single Construct. himhim;; he has mmovedoved on to reanimating dead cells. Any zombies wwithinithin the warband now Starting Experience gain exp as nornormalmal human henchmen. Lunatic: Giving in to ones insanity is quite A Mad Scientist starts with 20 experience rewarding. The model causes Fea Fear r and may AAThThrarallll starts with 8 experience reroll any Lead Leadersershiphip TTest est .. A Wolfman starts with 8 experience.

WolfWolfmanman Max StatStats:s: M WWSS BBSS SS TT WW II AA LLdd 66 4 33 554 33 774 8

Masters of Horror quipment List HEROES EQUIPMENT LISTS THE BITTEN EQUIPMENT LISTS

Hand to Hand Combat Weapons Hand to Hand Combat Weapons DaggDaggerer ...... 1st free/2free/2 ggcc DaggeDaggerr ...... 1st free/2free/2 gc MacMacee ...... 3 gc MacMacee ...... 3 gc Axe ...... 5 gc Axe ...... 5 gc SwSword.ord...... 10 gc SwSword.ord...... 10 gc SpeSpearar ...... 10 gccg SpeSpearar ...... 10 gccg HalbHalberderd ...... 10 gc Double-handed weapon ...... 15 gc Armor: Shield ...... 5 gc Missile Weapons BoBoww ...... 10 gc MISCELLANEOUS EQUIPMENT: Heroes Only ShoShortrt BowBow ...... 5 gc Chainsaw Sword ...... 15 gc Repeater Pistol ...... 25 gc Armor: ElecElectrictric Trident...... 15 gc Light AArmorrmor ...... 20 gc Shield ...... 5 gc HeHelmetlmet ...... New.10 gc quipment Chainsaw Sword MoH only 15+D6 gold crowns RepeateRepeaterr Pistol MoH only 25+3D6 gold crowns Range Strength Special Rules Range Strength Special Rules Close Combat As User Fear, Shredder 88 44 Save Mod, Too much Tinkering, Repeater A mechmechanicalanical nightmanightmarere bornbornee of insanity,insanity, thisisth A dandangerogerousus weaponweapon,, to thosethose on both eendsnds of the pistol.pistol. No ear-splitting device tears through armor with ease. matter what the outcome, one always goes out with a Bang! Special Rules: Special Rules: Fear: Incredibly loud and belching forth a sickly greegreenn Save Modifier: Pistols are even better at penetrating armor smokesmoke, thist, his weaponweapon causes even seasoned soldiers to than their StrStrengthength of 4 suggests. suggests. A modmodelel taking a wowoundund quiver. A model bearing a Chainsaw Sword causes Fea Fear r .. from a RepeRepeaterater Pistol must take its armor savsavee at -2. Shredder: The Chainsaw sword rips and chews through Too Much Tinkering: The Repeater Pistol is a heavily armor as if it werewere cloth. All blowsblows from a Chainsaw modified weapon. To representrepresent its unstaunstableble mechanimechanics,cs, Sword are at -2 Armor Save. each time the trigger is pulled, yyouou mumustst roll a D6. On a roll of 4+, the pistol wworksorks fine. On a roll of 2-3, the pistol Electric Trident MoH only 15+D6 gold crowns does nothing. One a roll of 1, roll onon the "Misfire""Misfire" Chart. Range Strength Special Rules Repeater: The Repeater Pistol has the possibility of firing Close Combat As User Zzap!,Zzap!, ShocShocking,king, Nail in BoBootot more than once during the Shooting Shooting phase. For each Noth Nothinging quitequite as shockinshockingg as a poke fromfrom thisthis little treat.t.trea additional shot, you must roll a D6 at -1 on the abovabovee Special Rules: table. For example, fforor one shot,shot, yoyouu must roll a 4+, with a Zzap!: So stunning is the Electric Trident that a model roll of a 1 forcingforcing a roll on the Misfire Table. ForFor a secosecondnd wowoundedunded by it is considered Stunned on a roll of 2-4. shot, yyouou needneed a 5+, wwithith a roll of 1-2 forcingforcing a roll on the Shocking: On a natural 6 To-Hit followed by a natural 6 misfire table. Of cocourse,urse, it is impossible to attempt more To-WoTo-Wound,und, the Electric Trident discharges a fieldfield 2" than 3 shots per round. around the target. All models (s(saveave for the bearerbearer of the weapon) are struck with a S3 hit. Nail in Boot: If a D6 roll of 1 occursoccurs on the To-HTo-Hit rollollrit with the Trident, the bearerbearer is struck with a S3 hit.

1 Mad Scientist 0 1 Wolfman 60 gold crowns to hire 65 gold crowns to hire Insane and twisted, the Mad Scientist strives Wolfmen are miserable men cursed with toto improve the world around him...often lycanthropy. Once bitten, they transform with horrifying results. Bent on achieving his upon the next full moon and are never the goals, he drags his madness into reality same. Bestial, at the mercy of their carnal through his experiments. desires, they stalk the night searching for PrProofilfileeM WSWS BS S T W I A LddL prey prey.. 4 3 3 3 3 1 4 1 88 PrProofilfileeM WSWS BS S T W I A LddL Weapons/Armor: A MaMadd ScScieientintistst mmayay bebe 66 3 3 4 3 2 2 2 7 equipped from the Horror Hero Equipment list. Weapons/Armor: A werewolf cannot bear equipment. They attack with tooth and Spec Specialial RulesRules:: claw,and suffer no penalties for doing so. Leader: Any models in the warband within  of the Necrarch Vampire may use his 0 2 Hunchback Leadership instead of their own. 25 gold crowns to hire Immune to Psychology: Mad Scientists are Lowly beings, the hunchbacks serve the not affected by psychology (such as fear) Scientist with his crazy endevors. due to the shattered state of their minds. Deceptively agile and quick despite their phy physisicalcal appeaappearancrance,e, HunHunchchbabackscks are 0 1 Thrall incredibly loyal. 70 gold crowns to hire PrProofilfileeM WSWS BS S T W I A LddL Mere shadows of the Lords of Sylvania, the 4 2 2 3 3 1 3 1 77 Thrall is the lowest form of Vampire. Weapons/Armor: Hunchbacks may be Subdued by the Scientist, the Thrall exists equipped from the Horror Hero Equipment solelsolelyy for the bloodletting of battle. List. PrProofilfileeM WSWS BS S T W I A LddL 5 5 3 3 4 4 1 5 1 77 Weapons/Armor: Thalls may be equipped from the Horror Hero EEquipmquipmentent List. Spec Specialial RulesRules:: Cause Fear: Vampires are terrifying Undead creatures and therefore cause Fea Fear.r. Immune to Psychology: Vampires are not affected by psychology (such as fear) and never leave combat. Immune to Poison: Vampires are not affected by any poison. No Pain: Vampires treat a Stunned result on the Injury chart as Kno Knockedcked DowDown.n.

Zombies gain experience normally. They must make a 20 gold crowns to hire successful Leadership test in order to gain Often used for menial labour, these meat the experience for surviving the game; dead pupp puppetsets offofferer somsomee protectiprotectionon for the MaMadd bra braininss can onlonlyy be expexpectedected to lelearnarn soso

PrProofilfileeScientistM when WSWS he BSventures S T out W from I hisA lab. LddL Itsmuch, only after a all. flesh wound: When a Flesh 4 2 0 3 4 1 1 1 55 Construct is OOA, roll on the Weapons/Armor: Zombies never carry any Henchmen Injury table as normal. On a roll equipment, and do not suffer any penalties ooff 11--22,, tthhee ppllaayyeerr iiss aabbllee ttoo rreeppaaiirr tthhee for this. damage to the golem for D6x5gc (to Spec Specialial RulesRules:: represent the time and effort it takes to Cause Fear: Zombies are terrifying Undead obtain new parts). If the warband is unable creatures and therefore cause Fea Fear r .. to pay for the extra part immediately, the May not Run: Zombies are slow Undead Construct is not able to participate in the creatures and may not run (but may charge next battle. It will remain on the roster until normally). abandoned or repaired. Immune to Psychology: Zombies are not Cannot Run: After being pieced together affected bbyy psychology. from various stiffs, ones legs are often, well, Immune to Poison: Zombies are immune to stiff. Constructs may still charge normally. poi poisonssons.. No Pain: Zombies treat Stunned resuresultslts on 0 3 The Bitten the Injury table as Knoc Knockedked DowDown.n. 40 gold crowns to hire No Brain: Zombies do not gain experience. Slaves to the disease that courses through their veins, the Bitten serve their dark 0 1 Flesh Construct masters in both their human and bestial 80 gold crowns to hire forms. Vile golems, these twisted beings are torn PrProofilfileeM WSWS BS S T W I A LddL from the nightmares of men. Made from 4 2 2 4 3 1 4 1 66 looted graves, these beasts are powered by Weapons/Armor: The Bitten may be armed the insane science of their Masters. from the Bitten EquipmEquipmentent LisList.t. PrProofilfileeM WSWS BS S T W I A LddL Spec Specialial RulesRules:: 44 3 0 4 5 2 2 2 66 Transform: Roll a D6 each turn and consult Weapons/Armor: Flesh Constructs do not the following. Once transformed, the Bitten use weapons, and suffer no penalties. cast off all equipment (save for a dagger) Spec Specialial RulesRules:: and suffer no penalties for fighting unarmed. Cause Fear: Flesh Constructs are terrifying 1-Madness: yyoouurr BBiitttteenn ssuuffffeerrss ffrroomm Undead creatures and therefore cause Fea Fear r .. Stupidity this turn. If Transformed, they Immune to Psychology: Flesh Constructs revert ttoo human form. are not affected by psychology. 2 to 5-Act as normal Immune to Poison: Flesh Constructs are 6-Transformed: your Bitten gains Fre Frenzynzy immune to poisons. and Sprint. This lasts until a 1 is rolled. No Pain: Flesh Constructss treat Transformed do not roll when in combat. Stunned results as Knoc Knockedked DoDowwn.n. A Bit Unhinged: Flesh Constructs do not

Masters of Horror Warbands may hire the same Hired Swords as the Undead warband. Although it iiss not expressly mentioned, it stands to reason that neither Zombies nor Flesh Constructs may become Heroes through Lads Got Talent.