By Sveinn Olafur Arnorsson

A player race for Dungeons and Dragons 5th Edition. For use with all Campaign Settings.

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All other original material in this work is copyright 2016 by Halldór H. Arnórsson and published under the Community Content Agreement for Dungeon Masters Guild.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Credits

Written by: Sveinn Olafur Arnorsson Playtesters: Sveinn Olafur Arnorsson Additional feedback provided by: Halldor Helgi Arnorsson. Special thanks: To my group, for persisting through endless hours of trekking through dinosaur infested jungles at my side.

Foreword

Pretty much every kid likes dinosaurs, but I absolutely loved them, so when I was younger and I was flipping through the complete book of humanoids and saw an image of a dinosaur paladin It blew my mind. D&D and dino's, could there be anything better. I never actually got around to playing a saurial as a kid, but the image stuck with me in the back.

Fast forward far too many years and Im once more casually flipping through a D&D tome, this time its Tomb of Annihilation that has found its way into my hands. As I turn a page a familiar face peeks out from the pages, a saurial, not just any saurial, but Dragonbait.

Some weeks later my players encounter Dragonbait for the first time, and they seem Contacting the Author genuinely interested in the character and his kind. And so I started to think, would Feel free to drop me a line if you have any of them actually want to play a saurial? feedback or questions. With so many different races being brought in to Forgotten Realms from other settings, Tumblr dungeonsmith.tumblr.com why shouldn't saurials, who are already a Twitter @DungeonSmithRPG part of the lore, be playable? Email [email protected]

And so I dusted of the old complete book of You can also check me out on my YouTube humanoids once more, and started to write. channel DungeonSmith.

This is my companion Dragonbait. Four Races as One He’s not a pet, not a familiar, not a servant. He’s a saurial, the only one I know of in the Realms. - Alias On their material plane, saurials were the

Amongst the peaks of the Desertsmouth norm and there was countless different mountains, east of the great Anauroch subraces of saurials. On Toril however wastes, lies the Lost Vale, homeland to the there are only four. The bladebacks, strange saurials. Not too long ago all finheads, flyers and hornheads. Saurials saurials in Faerun lived in isolation in a however think of themselves first and single village in the Lost Vale. But times foremost as saurials, and only secondly as are changing, with every generation it their subrace. All saurials share the same becomes ever more clear that the Lost language and culture and societies of Vale cannot support the growing numbers saurials are always built up of a multitude for long. Every day more and more young of different types. Appearance wise the and restless saurials leave the vale to saurials look quite similar to the dinosaurs travel the world, to explore and to found in the distant jungles of Chult and adventure. on their home plane they did descend from creatures that were similar to the Refugees From a Distant World dinosaurs. The only saurial known to have travelled to Chult however is the famed paladin Dragonbait, and whether he shouted lemons or roses at the sight of The saurials are not native to Faerun, in the jungle beasts is as of yet unknown.. fact they are not even native to Toril. Those that can be found in Faerun came Saurial Names from a far distant world, brought to this world as slaves by the evil god Moander. When the god was slain, the saurials were trapped on this foreign material plane and Saurial names are a combination of noises and resigned themselves to building a future scents that translate poorly into the spoken on this strange new world. The older tongues of humanoids. As such, most Saurial adventurers instead go by nicknames given to generations still remember the suffering them by their friends. the saurials lived through under Moander, for saurials live a very long time. Although their bodies have long since healed, the minds and spirits of many still haven't recovered from what they had to endure. The younger generations however were born on Toril, all they know is what the saurials are now, and they are eager to leave the safety of the vale and see what lies beyond the horizon.

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Saurial Traits

Bladebacks Age. Saurials are fully grown at age five Bladebacks are tall and somewhat stocky but mature mentally and socially at the same humanoids with friendly faces and rows of rate as humans. Saurials have long lifespans long, sharp scales that run from the top of their heads, down their backs and end at the and the average Saurial can reach an age of at tip of their long tails. least a hundred and many live twice as long lives as humans. Bladebacks are friendly and sociable and the most trusting of the saurial subraces. They are Alignment. Many Saurials are kind at slow to anger and are good readers of heart. Saurials have a tendency towards character, but can have terrible tempers once having good alignments. roused. Many bladebacks serve as priest or leaders in saurial communities. Speed. Your base walking speed is 30 feet. Size. Bladebacks are stocky, tall and . You can see in dim light usually stand around 7 feet. Your size is within 60 feet of you as if it were bright light, Medium and in darkness as if it were dim light. Ability Score Increase. Your Charisma Languages. Saurial voices are to high score increases by 2, and your Wisdom score pitched for most humanoids to hear. As such increases by 1. you can read, write and understand Common, but cannot speak it. You can learn additional Razored Tail. Your tail is a natural languages, but cannot speak those either. You weapon. As a bonus action you can strike can also speak, read and write Saurial. with your tail. It has a reach of 5 feet and Although your native language cannot be inflicts 1d4 + your Strength modifier in heard by most creatures, Saurials emit scents damage if you hit with it. which carry their emotions which can be detected by other humanoids and those who Natural Armor. You have tough, scaly are familiar with you can learn to identify hide and large, sharp scales that jut out along what emotions you are feeling through them. your spine. When you are not wearing armor, your AC is 13 + your Dexterity modifier. You Subrace. Four distinct types of Saurial can use your natural armor to determine your exist in Faerun. Choose one of these subraces. AC if the armor you wear would leave you with a lower AC. A shields benefits apply as normal while you use your natural armor.

Bladeback Weapon Training. You have proficiency with the morningstar and flail.

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Finheads Hornheads

Finheads get their names from the Hornheads are the largest of the saurials with pronounced fin that protrudes from the back long tails and sport bony crests around their of their heads. They also possess tails that are necks and long sharp horns protrude from almost half the length of their body. Finheads their heads. Hornheads are often by nature tend to be emotional, curious and impulsive, careful thinkers and planners, rarely rushing often leaping into situations without thinking. into anything without thinking it through Their rash nature and curious minds has lead properly. Despite their large size, most sport a to them be the most common saurials to leave calm manner and are amongst the most the Lost Vale to explore the world. peaceful of the saurials and tend not to feel the need to prove their physical might Size. Finheads are the closest to humans in towards others. Hornheads often serve as shape and size but tend to be slightly shorter, wizards in saurial communities. usually around 5 feet. Your size is Medium Size. Hornheads are the largest of the Ability Score Increase. Your ability Saurials and are between 7 and 8 feet tall. scores each increase by 1. Your size is Medium.

Flyers Ability Score Increase. Your Intelligence score increases by 2, and your Strength score Small, nervous and skittish. The flyers are as increases by 1. clumsy and ill at ease on the ground as they are graceful and confident while soaring Powerful Build. You count as one size through the air. Flyers tend to be chatty and larger when determining your carrying nosy gossips so full of energy that they tend capacity and the weight you can push, drag, to become restless if sitting still for long. or lift. Flyers often serve as scouts and messengers in saurial communities. Sharp Horns. Your sharp horns are natural weapons, which you can use to make Size. Flyers have delicate bodies with small unarmed strikes. If you hit with them, you legs, short tails and flaps of scale covered skin deal piercing damage equal to 1d6 + your hanging from their arms and usually stand Strength modifier, instead of the bludgeoning around 3 feet tall. Your size is Small. damage normal for an unarmed strike. If you have moved at least 20 feet in a straight line Ability Score Increase. Your Dexterity before making an unarmed attack, this score increases by 2, and your Charisma score damage increased to 1d8 + your Strength increases by 1. modifier piercing damage. Flight. You have a base flying speed of 40 feet. To use this speed you can’t be wearing medium or heavy armor..

Graceful Flyer. While you are using your flying speed you have advantage on Dexterity saving throws.

Short Legs. Your base walking speed is 25 instead of the 30 that other Saurials benefit from.

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Shen State. As an action, choose one creature Dictionary of Scents you can see within 60 feet of you and you learn The saurial language is a mix of noises and scents, their alignment unless it is under an effect that where each distinct scent represents a different would normally hide it from divination magic or emotion. Below are some examples of known by a different spell or effect that would normally scents and their meanings, but you are encouraged prevent you from learning its alignment. You can to expand on those below with your own custom use this feature a number of times equal to 1 + fragrances. your Charisma modifier. When you finish a long rest, you regain all the expanded uses. Baked Bread - Anger Brimstone - Confusion Saurial Wizards Ham - Nervousness or worry Wizards amongst the saurials do not generally use normal spell books to record their magic. Instead it Honeysuckle - Tenderness or concern is a common practice amongst them to use special Lemons - Pleasure or Joy notched staves called memory sticks which they Roses - Sadness carve their spells into. These function just as Tar - Victory or celebration spellbooks normally do for other wizards but are Violets - Danger or Fear sometimes mistaken by other races as magical Wood Smoke - Devotion or Piety staves. As a DM you can allow a saurial wizard to use a memory stick instead of a normal spell book. Magical means of communication A memory stick still costs as much as a spellbook and the saurial wizard will still need to pay the Because of the difficulty most humanoid species same costs associated with learning new spells. have of understanding the saurial language it has Instead of buying expensive paper and inks, the become fairly common for saurial adventurers to costs could be interpreted as the cost of expensive acquire magical items that allow them to dyes and other decorations for the memory stick communicate with their fellow party members. As and also the cost of material for experimentation a DM you may want to let a saurial PC start with as the wizard attempts to learn the new spell. A one of these items to make party communication memory stick is not normally considered a spell easier. These can take many different shapes, but focus. If you as a DM decide to allow it to function commonly appear as amulets, chokers, rings, small as one, I suggest adding on an additional cost of 10 stones or other easy to handle items and give the gold to the normal spellbook price. Memory sticks saurial the ability to speak out loud in common cannot usually be read by non-saurials, but a while in contact with the item. clever wizard who found one might be able to use

magic such as comprehend languages to read it Saurial Paladins and learn the spells kept on it. There is a strong tradition of paladins amongst the saurials. Saurial paladins are well respected amongst their people and are consider symbols of Dragonbait all that is good and true. The paladins are expected Without doubt the most famous of his kind. to be humble, honest and brave and to protect the Dragonbait was the first saurial to leave their Saurial homeland from evil and fight evil wherever home in the Lost Vale and travel the world of Toril it presents itself. Traditionally only finheads would as an adventurer. Dragonbait is a skilled saurial become paladins, but no saurial is barred from paladin and was named by his one time travel taking the class. Historically the abilities of saurial companion Alias when he assisted her in disposing paladins have differed slightly from a normal of some thugs attacking her and was warned by paladin. If you wish to bring the saurial paladins of her that if he took one wrong move, he would be your campaign in closer to how they have been dragon bait. Dragonbait was last seen in the portrayed previously you can allow your saurial jungles of Chult in the company of another famed paladin players to replace their Divine Sense class adventurer, Artus Cimber, the two seem to have feature with the Shen State class feature described become good friends in the short time they have below. been travelling together.

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