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MODUL PELATIHAN MIGRASI OPEN SOURCE SOFTWARE “Level Pengguna”
MODUL PELATIHAN MIGRASI OPEN SOURCE SOFTWARE “Level Pengguna” Update : Juli 2010 Oleh : Hasan B. Usman L Kelompok TIK Open Source Software Keterampilan √ Tingkat Pemula Tingkat Menengah Tingkat Mahir Jenis Buku √ Referensi √ Tutorial Latihan Pendukung √ CD/DVD OSS Linux √ Video Tutorial OSS √ Modul lain yg relevan URL http://www.igos.web.id, http://www.igos.or.id Email : [email protected] KATA PENGANTAR KATA PENGANTAR Adopsi terhadap perangkat lunak open source juga bisa diartikan sebagai bagian dari proses migrasi yang tidak secara kasat mata merupakan perpindahan, karena pada dasarnya migrasi bertujuan untuk menguatkan penggunaan software legal oleh pengguna perangkat lunak. Migrasi adalah pekerjaan dengan tingkat kerumitan yang sangat beragam, bisa mudah dan bahkan bisa menjadi sulit. Bila tidak ahli di bidangnya, proses migrasi akan menjadi lebih sulit. Untuk memudahkan anda dalam melakukan proses migrasi, buku panduan ini disusun sebagai salah satu referensi dan diperuntukkan bagi pengguna (end user) dan mudah-mudahan dengan adanya referensi ini dapat membantu anda. Salam Hangat Hasan B. Usman Ketua Tim Migrasi ([email protected] ) Modul Pelatihan Migrasi OSS Untuk Level Pengguna, update Juli 2010 http://www.igos.or.id, email : [email protected] i RINGKASAN RINGKASAN Materi pelatihan teknologi informasi menggunakan open source software ini adalah salah satu referensi untuk mendukung proses migrasi untuk level pengguna. Topik pembahasan pada materi ini adalah mengenai pengantar oss, Instalasi linux, desktop linux, aplikasi perkantoran openoffice, aplikasi internet, aplikasi multimedia dan grafis sampai dengan cara akses file melewati jaringan Modul Pelatihan Migrasi OSS Untuk Level Pengguna, update Juli 2010 http://www.igos.or.id, email : [email protected] ii COURSE OBJECTIVE COURSE OBJECTIVE 1.1. -
Computer Software
E-Content B.Ed ll Sem Paper Name: Computer Education Paper code : BED 308(B) Unit : ll COMPUTER SOFTWARE MEANING:- Computer software, also called software, is a set of instructions and its documentations that tells a computer what to do or how to perform a task. Software includes all different software programs on a computer, such as applications and the operating system. This includes application software such as a word processor, which enables a user to perform a task, and system software such as an operating system, which enables other software to run properly, by interfacing with hardware and with other software. Practical computer systems divide software into three major classes: system software, programming software and application software, although the distinction is arbitrary, and often blurred. Computer software has to be "loaded" into the computer's storage (such as a hard drive, memory, or RAM). Once the software is loaded, the computer is able to execute the software. Computers operate by executing the computer program. This involves passing instructions from the application software, through the system software, to the hardware which ultimately receives the instruction as machine code. Each instruction causes the computer to carry out an operation -- moving data, carrying out a computation, or altering the control flow of instructions. CHARACTERISTICS:- Software characteristics are classified into 6 major components: Functionality: It refers to the degree of performance of the software against its intended purpose. It basically means are the required functions. Reliability:A set of attribute that Bear on the capability of software to maintain its level of performances understated conditions for a stated period of time. -
Imagen Y Diseño # Nombre 1 10 Christmas Templates 2 10 DVD
Imagen Y Diseño # Nombre 1 10 Christmas Templates 2 10 DVD Photoshop PSD layer 3 10 Frames for Photoshop 4 1000 famous Vector Cartoons 5 114 fuentes de estilo Rock and Roll 6 12 DVD Plantillas Profesionales PSD 7 12 psd TEMPLATE 8 123 Flash Menu 9 140 graffiti font 10 150_Dreamweaver_Templates 11 1600 Vector Clip Arts 12 178 Companies Fonts, The Best Collection Of Fonts 13 1800 Adobe Photoshop Plugins 14 2.900 Avatars 15 20/20 Kitchen Design 16 20000$ Worth Of Adobe Fonts! with Adobe Type Manager Deluxe 17 21000 User Bars - Great Collection 18 240+ Gold Plug-Ins for Adobe Dreamweaver CS4 19 30 PSD layered for design.Vol1 20 300.000 Animation Gif 21 32.200 Avatars - MEGA COLLECTION 22 330 templates for Power Point 23 3900 logos de marcas famosas en vectores 24 3D Apartment: Condo Designer v3.0 25 3D Box Maker Pro 2.1 26 3D Button Creator Gold 3.03 27 3D Home Design 28 3D Me Now Professional 1.5.1.1 -Crea cabezas en 3D 29 3D PaintBrush 30 3D Photo Builder Professional 2.3 31 3D Shadow plug-in for Adobe Photoshop 32 400 Flash Web Animations 33 400+ professional template designs for Microsoft Office 34 4000 Professional Interactive Flash Animations 35 44 Cool Animated Cards 36 46 Great Plugins For Adobe After Effects 37 50 BEST fonts 38 5000 Templates PHP-SWISH-DHTM-HTML Pack 39 58 Photoshop Commercial Actions 40 59 Unofficial Firefox Logos 41 6000 Gradientes para Photoshop 42 70 POSTERS Alta Calidad de IMAGEN 43 70 Themes para XP autoinstalables 44 73 Custom Vector Logos 45 80 Golden Styles 46 82.000 Logos Brands Of The World 47 90 Obras -
Michael Stephen Peachey
MICHAEL STEPHEN PEACHEY San Mateo, CA www.peachey.com . [email protected] . 415-786-7322 SUMMARY • User experIence advocate, product vIsIonary, executIve producer, and Internet technologIst wIth 15+ years of proven experIence building and leading cross-functional experience desIgn, product management, and engineerIng teams for enterprIse software products and mobIle and web end-user applIcatIons. • SenIor manager wIth P&L responsIbIlIty and a Total QualIty Management focus. • LeadershIp success wIth both start-up and enterprIse-grade teams. PROFESSIONAL EXPERIENCE SUMO LOGIC – ENTERPRISE SAAS, REDWOOD CITY, CA 2015 – PRESENT Business-to-developer cloud log management and analytics software. Vice President, Product Experience 01/2015 - present Built and led global user experience design and development team of 22. Redesigned processes and tools to enable Product and Engineering team success. Led HR and culture development projects. • Recruited and hired top desIgn and UI development talent to focus on cloud-based enterprIse software desIgn problems, successfully onboarding 15 candidates from 16 offers presented In 2015. • Championed a culture of mutual DesIgn and Development accountabilIty, reducIng effort, rework, and cycle times. • StandardIzed desIgn patterns to reduce desIgn rework, delIver a consIstent user experIence, and Increase development velocIty. • Re-engineered UI development processes and re-archItected GUI from Backbone to Angular and MaterIal, signIfIcantly Increasing output per developer and reducing design and dev rework. • Pivoted tech pubs from a homegrown Madcap Flair to Mindtouch, a modern SaaS platform integrated with CX touchpoints In Community, Support and Onboarding, and added capabIlItIes for user tracking and feedback analytics, and SEO optImIzatIon. • Gave voIce to CTO and Product teams though prototypIng of Ideas before desIgn and ImplementatIon, greatly acceleratIng consensus on product dIrectIon before engineerIng kickoff. -
Edutainment Case Study
What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned Carly Shuler The Joan Ganz Cooney Center at Sesame Workshop Fall 2012 1 © The Joan Ganz Cooney Center 2012. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to harness digital media teChnologies to advanCe Children’s learning. The Center supports aCtion researCh, enCourages partnerships to ConneCt Child development experts and educators with interactive media and teChnology leaders, and mobilizes publiC and private investment in promising and proven new media teChnologies for Children. For more information, visit www.joanganzCooneyCenter.org. The Joan Ganz Cooney Center has a deep Commitment toward dissemination of useful and timely researCh. Working Closely with our Cooney Fellows, national advisors, media sCholars, and praCtitioners, the Center publishes industry, poliCy, and researCh briefs examining key issues in the field of digital media and learning. No part of this publiCation may be reproduCed or transmitted in any form or by any means, eleCtroniC or meChaniCal, inCluding photoCopy, or any information storage and retrieval system, without permission from the Joan Ganz Cooney Center at Sesame Workshop. For permission to reproduCe exCerpts from this report, please ContaCt: Attn: PubliCations Department, The Joan Ganz Cooney Center at Sesame Workshop One Lincoln Plaza New York, NY 10023 p: 212 595 3456 f: 212 875 7308 [email protected] Suggested Citation: Shuler, C. (2012). Where in the World is Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned. New York: The Joan Ganz Cooney Center at Sesame Workshop. -
Technology to Engage Gen Z Mapped to Multiple Intelligences
Technology to engage Gen Z mapped to Multiple Intelligences Verbal/Linguistic Technology to engage: • https://www.commonsense.org/education/app/writing-wizard-kids-learn-to- write-letters-words Is a highly customizable app that helps kids practice tracing letters, numbers, shapes, and words while hearing the letter names and phonetic sounds. $4.99 • http://www.knowledgeadventure.com/subject/word-games/ Younger children can play word games like Hangman and Letter Blocks. Older children can play Crossword Puzzle, Word Scramble 2 and Clueless Crossword. Free, requires game to be downloaded • http://storybird.com/educators/ Visual storytelling for everyone. A platform for writers, readers, and artists of all ages. Storybird lets anyone make visual stories in seconds. We curate artwork from illustrators and animators around the world and inspire writers of any age to turn those images into fresh stories. Storybird is a unique language arts tool. We use illustrations to inspire students to write stories: picture books for K-5, longform chapter books for Grades 5-9, and poetry for everything in-between. Free. • Biblehub.com - Bible Hub Online Parallel Bible, search and study tools including parallel texts, cross references, Treasury of Scripture, and commentaries. • Power Poetry – Online community empower teen poets. http://www.powerpoetry.org Logical/Mathematical Technology to engage: • Problem solving games http://www.kidsmathgamesonline.com/problemsolving.html Help a frog jump stones, measure water with limited resources, get people safely across a bridge and more. If you get stuck, try thinking outside the square, sometimes it pays to step back and look at a problem from a different point of view. -
Thebrain 10 User Guide I Table of Contents
USER GUIDE Companion for using Version 10 of TheBrain. Posted July 2019 ©2019. TheBrain Technologies LP. All Rights Reserved. TheBrain, PersonalBrain, Brain, Thought, Thoughts, and Work the Way You Think are trademarks or registered trademarks of TheBrain Technologies LP. Other trademarks or service marks appearing herein are the property of their respective owners. Table of Contents Table of Contents Introduction ....................................................................................................................... 1 Thoughts are Information........................................................................................ 1 TheBrain’s Dynamic Graphical Interface ................................................................ 2 Cross Platform Accessibility ................................................................................... 2 About this Guide ..................................................................................................... 2 Note to macOS Users ............................................................................................. 3 Installing TheBrain and Creating an Account ......................................................... 8 Opening Older Brains ........................................................................................... 11 Suggestions for Transitioning to Your New Brain ................................................ 13 A Guided Tour of TheBrain ............................................................................................ 14 Part -
The Role of Information Technology in Fulfilling the Promise of Corporate Social Responsibility
City University of New York (CUNY) CUNY Academic Works Publications and Research Brooklyn College 2011 The Role of Information Technology in Fulfilling the Promise of Corporate Social Responsibility David Salb CUNY Kingsborough Community College Hershey H. Friedman CUNY Brooklyn College Linda Weiser Friedman CUNY Bernard M Baruch College How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/bc_pubs/211 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] www.ccsenet.org/cis Computer and Information Science Vol. 4, No. 4; July 2011 The Role of Information Technology in Fulfilling the Promise of Corporate Social Responsibility David Salb, Ph.D. (Corresponding author) Kingsborough Community College of the City University of New York 2001 oriental Blvd. Brooklyn, NY 11210 USA Tel: 1-718-368-5925 E-mail: [email protected] Hershey H. Friedman, Ph.D. Department of Economics Brooklyn College of the City University of New York 2900 Bedford Ave. Brooklyn, NY 11210 USA Tel: 1-718-951-2084 E-mail: [email protected] Linda Weiser Friedman, Ph.D. Baruch College Zicklin School of Business and the Graduate Center of the City University of New York 55 Lexington Ave. New York, NY 10010 USA Tel: 1-646-312-3361 E-mail: [email protected] Received: May25, 2011 Accepted: June 14, 2011 doi:10.5539/cis.v4n4p2 The authors gratefully acknowledge the support of PSC-CUNY award #61630-00-39. Abstract Young people today want to work at a meaningful job and make a difference in the world. -
Thebrain 7 User Guide I Table of Contents
USER GUIDE Companion for using Version 7 of TheBrain. Posted May, 2012 © 2012. TheBrain Technologies LP. All Rights Reserved. TheBrain, PersonalBrain, Brain, Thought, Thoughts, and Work the Way You Think are trademarks or registered trademarks of TheBrain Technologies LP. Other trademarks or service marks appearing herein are the property of their respective owners. Table of Contents Table of Contents Introduction .................................................................................................................. 1 Thoughts are Information .................................................................................... 2 Dynamic Graphical Interface ............................................................................... 2 Operating Systems ............................................................................................. 2 About this Guide ................................................................................................. 2 Note to Macintosh Users ..................................................................................... 3 Opening Older Brains ......................................................................................... 7 Suggestions for Transitioning to Your New Brain ................................................ 9 A Guided Tour of TheBrain .........................................................................................10 Part 1: Explore the Brain Window ..................................................................... 10 Start Up ........................................................................................................... -
Digitization Imaging Workflow
Digitization + Imaging Workflow By Miguel Asencio Basic Elements Planning File Output Color •Delivery + Management Access Digital Archiving Imaging File Formats Workflow Metadata Resolution Sharpening Adapted from Anderson & Russotti. Planning Project Equipment Materials or for What & How Objects Digitization Where Archive Internet Print Planning • What materials or objects will be digitized? – Slides – Drawings Planning – Paintings – Books • What equipment will be used? – Scanner • Profile and Reference – Camera • Sensor clean • Lens clean • Profile & Reference • Capture cards or tethered • – Computer workstation and Monitor • Calibrate and Profile Color • Folder and storage setup Management – Back up – Working files – Finished files Software Ingestion Software Image Processing • Adobe Lightroom • Adobe Photoshop • Adobe Bridge • Adobe Lightroom • Apple Aperture (Mac only) • Apple Aperture • Photo Mechanic • Corel painter • ImageIngester • LIMB by Kirtas Technologies Capture Workflow – Tethered capture • Scanner to computer • Capture folder – Camera to computer • Lightroom tether tools • Capture folder – Untethered Capture • Camera card capture • Capture folder Resolution File Formats Metadata Image Ingestion • Ingestion Software – Adobe Lightroom – Adobe Bridge – Photo mechanic (Camera Bits) – Aperture (Apple) – Extensis (Microsoft) Quality Metadata Back Up Control Image Processing • Parametric Image Edit – Non-Destructive Workflow – Paste Settings as Batch Process • Ingest and convert file format – Camera Raw – Adobe DNG – TIFF – JPEG -
Network Position and Exploratory Knowledge Creation: Evidence from US IT Clusters
HEC MONTRÉAL École affiliée à l’Université de Montréal Network Position and Exploratory Knowledge Creation: Evidence from US IT Clusters YANG GAO Master of Science in International Business February 2017 © YANG GAO, 2017 Abstract In This study, I explore the effects of structures of technological alliance networks on firms’ exploratory knowledge creation. The research is built upon the connections between social network, organizational learning, and organizational ambidexterity theories. Firms pursue knowledge creation opportunities by forming technological alliances, but no consensus has been reached regarding the optimum strategy of alliance formation activities, i.e., whether the return of knowledge creation always increases in tandem with numbers of alliances or it diminishes at some point due to various factors such as costs of maintaining ties and capabilities of absorb information and knowledge generated from alliances. The study sheds light on the controversy of whether the relationship between network structures and knowledge creation is positive or curvilinear by distinguishing different orientations of knowledge creation activities, which entail different network structures and strategies. More specifically, by extracting exploratory knowledge creation from the overall knowledge creation activities, the relationship between basic network position features and exploration is more focused and accurate. Empirical investigation, which uses hand-collected data of alliance activities and patent application behaviors of 67 firms in several IT clusters in US, proves the curvilinear relationship between alliance network centrality and exploratory knowledge creation. Results of the study help to address the conflicts of networks’ effects on knowledge creation with new evidence from knowledge intensive industries, and provided insights on organizational learning and firm innovation strategies. -
6 GOLDEN “Mom, That’S a Great Poem, but I Need Some Money,” He Replied Quickly
KEVIN O’LEARY When Kevin graduated from the University of Waterloo with a bachelor’s degree in environmental studies, he was hit with a startling reality. He was cut off. THE O’LEARY FAMILY SECRETS When it happened his mother shared a bit of insight, “My mother said to me, ‘The dead bird under the nest is the one that never learned how to fly,’” 6 GOLDEN “Mom, that’s a great poem, but I need some money,” he replied quickly. But his days of being provided for were over, and he knew it was time to learn how to provide. “Woah, no dead bird for me,” he decided. Less than 10 years later he would start the software company SoftKey, that would RULES eventually become The Learning Company and be sold to Mattel for $4.2 billion. He credits his mother’s loving financial desertion for his individual success as he OF INVESTING presides over a multitude of companies bearing his last name: O’Leary Fine Wines, financial company O’Shares Investments, and private equity firm O’Leary Ventures. My Personal Plan for Financial Peace Kevin continues this practice with his own children, Trevor and Savannah. It’s import- ant to give people what they need, not just what they want. He says, “You can’t empower them, you can’t entitle them. You have to prepare people to go and do their own thing.” Kevin sees it as his responsibility as a successful entrepreneur to provide a road map for the next generation of hustlers. Not just of his successes, but his failures as well, so that they don’t have to keep making the same mistakes.