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Release Notes for X11R6.8.2 the X.Orgfoundation the Xfree86 Project, Inc
Release Notes for X11R6.8.2 The X.OrgFoundation The XFree86 Project, Inc. 9February 2005 Abstract These release notes contains information about features and their status in the X.Org Foundation X11R6.8.2 release. It is based on the XFree86 4.4RC2 RELNOTES docu- ment published by The XFree86™ Project, Inc. Thereare significant updates and dif- ferences in the X.Orgrelease as noted below. 1. Introduction to the X11R6.8.2 Release The release numbering is based on the original MIT X numbering system. X11refers to the ver- sion of the network protocol that the X Window system is based on: Version 11was first released in 1988 and has been stable for 15 years, with only upwardcompatible additions to the coreX protocol, a recordofstability envied in computing. Formal releases of X started with X version 9 from MIT;the first commercial X products werebased on X version 10. The MIT X Consortium and its successors, the X Consortium, the Open Group X Project Team, and the X.OrgGroup released versions X11R3 through X11R6.6, beforethe founding of the X.OrgFoundation. Therewill be futuremaintenance releases in the X11R6.8.x series. However,efforts arewell underway to split the X distribution into its modular components to allow for easier maintenance and independent updates. We expect a transitional period while both X11R6.8 releases arebeing fielded and the modular release completed and deployed while both will be available as different consumers of X technology have different constraints on deployment. Wehave not yet decided how the modular X releases will be numbered. We encourage you to submit bug fixes and enhancements to bugzilla.freedesktop.orgusing the xorgproduct, and discussions on this server take place on <[email protected]>. -
Reviving the Development of Openchrome
Reviving the Development of OpenChrome Kevin Brace OpenChrome Project Maintainer / Developer XDC2017 September 21st, 2017 Outline ● About Me ● My Personal Story Behind OpenChrome ● Background on VIA Chrome Hardware ● The History of OpenChrome Project ● Past Releases ● Observations about Standby Resume ● Developmental Philosophy ● Developmental Challenges ● Strategies for Further Development ● Future Plans 09/21/2017 XDC2017 2 About Me ● EE (Electrical Engineering) background (B.S.E.E.) who specialized in digital design / computer architecture in college (pretty much the only undergraduate student “still” doing this stuff where I attended college) ● Graduated recently ● First time conference presenter ● Very experienced with Xilinx FPGA (Spartan-II through 7 Series FPGA) ● Fluent in Verilog / VHDL design and verification ● Interest / design experience with external communication interfaces (PCI / PCIe) and external memory interfaces (SDRAM / DDR3 SDRAM) ● Developed a simple DMA engine for PCI I/F validation w/Windows WDM (Windows Driver Model) kernel device driver ● Almost all the knowledge I have is self taught (university engineering classes were not very useful) 09/21/2017 XDC2017 3 Motivations Behind My Work ● General difficulty in obtaining meaningful employment in the digital hardware design field (too many students in the field, difficulty obtaining internship, etc.) ● Collects and repairs abandoned computer hardware (It’s like rescuing puppies!) ● Owns 100+ desktop computers and 20+ laptop computers (mostly abandoned old stuff I -
Matrox Graphics Card Driver Download MATROX G200 GRAPHICS CARD WINDOWS 8 X64 DRIVER DOWNLOAD
matrox graphics card driver download MATROX G200 GRAPHICS CARD WINDOWS 8 X64 DRIVER DOWNLOAD. On this is needed just for any other projects Wikimedia Commons. MATROX GRAPHICS MILLENNIUM PCI DRIVER FOR WINDOWS - Drivers in this section are previously released drivers and should be used for trouble shooting purposes only. Games, and expansion needed to date. The standard package contains, Matrox G200 VGA BMC. It was initially advertised has having partial D3D9 capabilities. Other configurations include composite video card on the card works fine. For download driver Matrox Video card/adapter G200 you must select some parameters, such. Z-fighting may also be a problem and enabling bit z- buffer can help this. G's biggest problem was initially advertised has having partial D3D9 capabilities. Driver Notes. DL380p G8 G200. MATROX GRAPHICS MILLENNIUM PCI DRIVER DOWNLOAD - However, contrary to the video mode's name, G does not support full DVD decoding hardware acceleration. Other configurations include composite video matrox g200 mms graphics card ability and onboard TV tuner, making the Matrox G MMS. MATROX MILLENIUM G200 AGP DRIVER DOWNLOAD - The chip also supported features such as trilinear mip-map filtering and anti-aliasing though this was rarely used. The Software is copyrighted and protected by the laws of the United States and other countries, and international treaty provisions. PowerEdge M620 blade server is an ideal blend of density, performance, efficiency and scalability. Italian blogger, publisher, game dev and social person. MATROX G200 Sign in multi-display with 4. Supermicro X9SCM-F motherboard is using a dedicated graphic from Matrox G200eW. The newest software for your Matrox G200 MMS. -
GPU Developments 2018
GPU Developments 2018 2018 GPU Developments 2018 © Copyright Jon Peddie Research 2019. All rights reserved. Reproduction in whole or in part is prohibited without written permission from Jon Peddie Research. This report is the property of Jon Peddie Research (JPR) and made available to a restricted number of clients only upon these terms and conditions. Agreement not to copy or disclose. This report and all future reports or other materials provided by JPR pursuant to this subscription (collectively, “Reports”) are protected by: (i) federal copyright, pursuant to the Copyright Act of 1976; and (ii) the nondisclosure provisions set forth immediately following. License, exclusive use, and agreement not to disclose. Reports are the trade secret property exclusively of JPR and are made available to a restricted number of clients, for their exclusive use and only upon the following terms and conditions. JPR grants site-wide license to read and utilize the information in the Reports, exclusively to the initial subscriber to the Reports, its subsidiaries, divisions, and employees (collectively, “Subscriber”). The Reports shall, at all times, be treated by Subscriber as proprietary and confidential documents, for internal use only. Subscriber agrees that it will not reproduce for or share any of the material in the Reports (“Material”) with any entity or individual other than Subscriber (“Shared Third Party”) (collectively, “Share” or “Sharing”), without the advance written permission of JPR. Subscriber shall be liable for any breach of this agreement and shall be subject to cancellation of its subscription to Reports. Without limiting this liability, Subscriber shall be liable for any damages suffered by JPR as a result of any Sharing of any Material, without advance written permission of JPR. -
3Dnow! Technology in Microsoft Directx
AMD WHITE PAPER ™ 3DNow! Technology in Microsoft DirectX 6.0 Delivering Leading-Edge 3D Graphics Performance for the New Era of Realistic Computing ADVANCED MICRO DEVICES, INC. One AMD Place Sunnyvale, CA 94088 Contact: Dale Weisman Public Relations (512) 602-5820 Anne Camden Public Relations (512) 602-2120 Page 1 52588A May 28, 1998 AMD WHITE PAPER Overview This white paper explains how 3DNow!™ technology improves upon the mature x86 instruction set (now more than 20 years old) to provide PC users with a richer, 3D-enhanced computing experience. The benefits of 3DNow! technology can be achieved with minimal impact on existing and emerging x86 software thanks to the support of an industry standard: the DirectX application programming interface (API). This paper provides an overview of DirectX, a review of the graphics pipeline and how it is enhanced by 3DNow! technology, and a summary of how the 3DNow! instruction set is used in different software layers, as well as the impact of the new 3D instructions on each layer. Introduction: What is DirectX Technology? The DirectX API is a group of technologies designed by Microsoft to make Windows® based computers an ideal platform for running and displaying applications rich in multimedia elements, such as full-color graphics, video, 3D animation, and surround sound. Built directly into the Microsoft® Windows family of operating systems, DirectX is an integral part of the Windows 95/98 and Windows NT® 5.0 operating systems, as well as Internet Explorer 4.0. DirectX components may also be automatically installed on a PC by advanced multimedia games and applications written for the Windows 95 operating system. -
It's Meant to Be Played
Issue 10 $3.99 (where sold) THE WAY It’s meant to be played Ultimate PC Gaming with GeForce All the best holiday games with the power of NVIDIA Far Cry’s creators outclass its already jaw-dropping technology Battlefi eld 2142 with an epic new sci-fi battle World of Warcraft: Company of Heroes Warhammer: The Burning Crusade Mark of Chaos THE NEWS Notebooks are set to transform Welcome... PC gaming Welcome to the 10th issue of The Way It’s Meant To Be Played, the he latest must-have gaming system is… T magazine dedicated to the very best in a notebook PC. Until recently considered mainly PC gaming. In this issue, we showcase a means for working on the move or for portable 30 games, all participants in NVIDIA’s presentations, laptops complete with dedicated graphic The Way It’s Meant To Be Played processing units (GPUs) such as the NVIDIA® GeForce® program. In this program, NVIDIA’s Go 7 series are making a real impact in the gaming world. Latest thing: Laptops developer technology engineers work complete with dedicated The advantages are obvious – gamers need no longer be graphic processing units with development teams to get the are making an impact in very best graphics and effects into tied to their desktop set-up. the gaming world. their new titles. The games are then The new NVIDIA® GeForce® Go 7900 notebook rigorously tested by three different labs GPUs are designed for extreme HD gaming, and gaming at NVIDIA for compatibility, stability, and hardware specialists such as Alienware and Asus have performance to ensure that any game seen the potential of the portable platform. -
Rredline™ Programming Guide
RENDITION . 1675 North Shoreline Blvd. Mountain View, CA 94043 650-335-5900 . http://www.rendition.com . .Rendition. .......... RRedline™ Programming Guide Guide to the RRedline HAL for Vérité™ Graphics Rendering RRedline Programming Guide GETTING STARTED 4 WHAT IS THE VÉRITÉ? 4 WHAT IS RREDLINE? 4 SUPPORTED PLATFORMS 4 SUPPORTED COMPILERS 5 VERITE VS. REDLINE 5 THE BUILD ENVIRONMENT 6 BUG REPORTING 6 TRADEMARKS 6 HELLO TRIANGLE 7 SOME BOOKKEEPING 7 WRITING ERROR HANDLERS8 INITIALIZING RREDLINE 10 Creating the Command Buffers 11 Surfaces 13 Other Data Structures 16 Specifying the Source Function 16 UTILITIES 16 Issuing the Command Buffer 17 Issuing the Command Buffer 17 Page Flipping 18 Clearing the Back Buffer 19 RENDERING THE TRIANGLE20 Choosing a Vertex Type20 Drawing Triangles 23 SHUTTING DOWN THE VÉRITÉ 24 MODIFICATIONS TO HELLO TRIANGLE 26 MODIFICATION ONE: SWITCHING BETWEEN FULL SCREEN MODE AND WINDOWED MODE 27 PAGE FLIPPING IN A WINDOW 27 INITIALIZING BUFFERS FOR A WINDOWED APPLICATION 28 DISPLAY SWITCHING ROUTINE 30 DE-ACTIVATING AND RE-ACTIVATING THE APPLICATION 31 MODIFICATION TWO: DRAWING A TEXTURE MAPPED TRIANGLE 34 CREATING AND LOADING THE TEXTURES 34 FILTERING THE TEXTURES36 SETTING THE SOURCE FUNCTION 37 RENDERING THE TRIANGLE38 FREEING THE TEXTURES 40 RESTORING THE TEXTURES AND PIXEL ENGINE STATE 41 MODIFICATION THREE: Z BUFFERING AND PERSPECTIVE CORRECTION 42 CREATING AND USING A Z-BUFFER 42 CLEARING THE Z-BUFFER 43 RENDERING THE TRIANGLE43 MODIFICATION FOUR: ALPHA BLENDING -
Programmable Shading in Opengl
Computer Graphics - Programmable Shading in OpenGL - Arsène Pérard-Gayot History • Pre-GPU graphics acceleration – SGI, Evans & Sutherland – Introduced concepts like vertex transformation and texture mapping • First-generation GPUs (-1998) – NVIDIA TNT2, ATI Rage, Voodoo3 – Vertex transformation on CPU, limited set of math operations • Second-generation GPUs (1999-2000) – GeForce 256, GeForce2, Radeon 7500, Savage3D – Transformation & lighting, more configurable, still not programmable • Third-generation GPUs (2001) – GeForce3, GeForce4 Ti, Xbox, Radeon 8500 – Vertex programmability, pixel-level configurability • Fourth-generation GPUs (2002) – GeForce FX series, Radeon 9700 and on – Vertex-level and pixel-level programmability (limited) • Eighth-generation GPUs (2007) – Geometry shaders, feedback, unified shaders, … • Ninth-generation GPUs (2009/10) – OpenCL/DirectCompute, hull & tesselation shaders Graphics Hardware Gener Year Product Process Transistors Antialiasing Polygon ation fill rate rate 1st 1998 RIVA TNT 0.25μ 7 M 50 M 6 M 1st 1999 RIVA TNT2 0.22μ 9 M 75 M 9 M 2nd 1999 GeForce 256 0.22μ 23 M 120 M 15 M 2nd 2000 GeForce2 0.18μ 25 M 200 M 25 M 3rd 2001 GeForce3 0.15μ 57 M 800 M 30 M 3rd 2002 GeForce4 Ti 0.15μ 63 M 1,200 M 60 M 4th 2003 GeForce FX 0.13μ 125 M 2,000 M 200 M 8th 2007 GeForce 8800 0.09μ 681 M 36,800 M 13,800 M (GT100) 8th 2008 GeForce 280 0.065μ 1,400 M 48,200 M ?? (GT200) 9th 2009 GeForce 480 0.04μ 3,000 M 42,000 M ?? (GF100) Shading Languages • Small program fragments (plug-ins) – Compute certain aspects of the -
Millennium G400/G400 MAX User Guide
ENGLISH Millennium G400 • Millennium G400 MAX User Guide 10526-301-0510 1999.05.21 Contents Using this guide 3 Hardware installation 4 Software installation 7 Software setup 8 Accessing PowerDesk property sheets................................................................................................8 Monitor setup ......................................................................................................................................8 DualHead Multi-Display setup............................................................................................................9 More information ..............................................................................................................................11 Troubleshooting 12 Extra troubleshooting 18 Graphics ............................................................................................................................................18 Video .................................................................................................................................................23 DVD ..................................................................................................................................................24 TV output 26 Connection setup...............................................................................................................................26 SCART adapter .................................................................................................................................28 Software -
Troubleshooting Guide Table of Contents -1- General Information
Troubleshooting Guide This troubleshooting guide will provide you with information about Star Wars®: Episode I Battle for Naboo™. You will find solutions to problems that were encountered while running this program in the Windows 95, 98, 2000 and Millennium Edition (ME) Operating Systems. Table of Contents 1. General Information 2. General Troubleshooting 3. Installation 4. Performance 5. Video Issues 6. Sound Issues 7. CD-ROM Drive Issues 8. Controller Device Issues 9. DirectX Setup 10. How to Contact LucasArts 11. Web Sites -1- General Information DISCLAIMER This troubleshooting guide reflects LucasArts’ best efforts to account for and attempt to solve 6 problems that you may encounter while playing the Battle for Naboo computer video game. LucasArts makes no representation or warranty about the accuracy of the information provided in this troubleshooting guide, what may result or not result from following the suggestions contained in this troubleshooting guide or your success in solving the problems that are causing you to consult this troubleshooting guide. Your decision to follow the suggestions contained in this troubleshooting guide is entirely at your own risk and subject to the specific terms and legal disclaimers stated below and set forth in the Software License and Limited Warranty to which you previously agreed to be bound. This troubleshooting guide also contains reference to third parties and/or third party web sites. The third party web sites are not under the control of LucasArts and LucasArts is not responsible for the contents of any third party web site referenced in this troubleshooting guide or in any other materials provided by LucasArts with the Battle for Naboo computer video game, including without limitation any link contained in a third party web site, or any changes or updates to a third party web site. -
Silicon Graphics Zx10™ VE Visual Workstation
Datasheet Silicon Graphics Zx10™ VE Visual Workstation The Silicon Graphics Zx10 VE visual workstation Features Benefits is a deskside or rack-mount workstation featuring SGI™Wahoo Technology with Streaming The system architecture is engineered to Wahoo Technology™, which delivers unparalleled Multiport Architecture™ provide the highest possible graphics system throughput and I/O bandwidth using performance and memory bandwidth using industry-standard components. It industry-standard components. Powered by the provides up to 5GB-per-second system latest single or dual Intel® Pentium® III processors, bandwidth and fully utilizes processors, the system is equipped with a robust 450 W graphics, memory, and I/O subsystems. power supply and supports an unprecedented This results in faster throughput, fewer 365GB of internal storage. Designed to support delays, and greater productivity. the latest Wildcat™ 4210 3D graphics from 3Dlabs, Industry-leading graphics subsystems: Customers can select the best graphics Silicon Graphics Zx10 VE offers the highest 3Dlabs Wildcat 4210, Wildcat 5110, or option for their applications. 3Dlabs performance available in an Intel architecture– Matrox Millennium G450 Wildcat 4210 and 5110 graphics cards combine a rich feature set designed for based workstation today. It delivers unparalleled high-end professional 3D graphics work- graphics performance, system bandwidth, and flows with the highest levels of real-time internal storage for demanding technical and on-screen performance for an Intel archi- creative applications such as virtual sets, real- tecture. The cards feature support for time motion capture, visual simulation, mechanical dual displays and large dedicated frame buffers and texture memory. Matrox CAD, and 3D animation for film and broadcast. -
New IBM Intellistation M Pro Models Feature Intel Xeon Processors at 2.8 Ghz
Hardware Announcement September 10, 2002 New IBM IntelliStation M Pro Models Feature Intel Xeon Processors at 2.8 GHz 1 MHz and GHz only measures Overview microprocessor internal clock speed, At a Glance New models of the not application performance. Many factors affect application IntelliStation M Pro workstation performance. New IntelliStation M Pro systems deliver superb graphics and 2 Variable read rate. Actual playback deliver superb technology, high-performance precision to help speed will vary and is often less than high-performance graphics, and you reduce project turnaround times the maximum possible. outstanding service and support. in business, media creation, 3 For copies of the IBM Statement of • 1 engineering, and scientific Limited Warranty, contact your Intel Xeon at 2.8 GHz , single or reseller or calling IBM. In the United dual processor applications. States and Canada, call 800-IBM-SERV (426-7378). Telephone • Graphics: Solid Performance support may be subject to additional − Matrox Millenium G450 DVI • charges. SMP-capable Intel Xeon 4 You may be asked certain diagnostic or NVIDIA Quadro4 200NVS microprocessor at 2.8 GHz with questions before a technician is sent. for performance 2D streaming SIMD extensions, Intel 5 Memory in all models is PC800 ECC 860 core-chipset, and 512 KB L2 RDRAM RIMMs. − ATI Fire GL 8800 for cache 6 GB equals 1,000,000,000 bytes when advanced 3D or NVIDIA referring to HDD capacity; accessible Quadro4 900XGL or 3Dlabs • 5 PC800 ECC Rambus memory capacity may be less. Wildcat III 6110 for extreme • 3D Choice of HDD: Planned Availability Date • − 18.2 GB6 10,000 rpm Ultra160 HDD: September 13, 2002 S.M.A.R.T.